Well, I agree on most, except DoA. That game is known for its pioneering work in one of the most important scientific endeavours of the human race: creating the most perfect jiggle physics engine. And the games are good for fighting, but it's mostly the costumes that bring the fans in. So it is more like one of those simulator games, where the total price of everything can reach hundreds, or thousands. It just happens that in this case the simulation is very specific.
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Actually for a long time i enjoy seeing people complaining and raging about early-access products or Ubisoft games. These people are now hyped about WatchDogs2. It is gonna be fun :D
edit : I don`t think that Steam has anything to blame, and no one should blame Steam. Thanks to Steam, we have a platform to choose games from, to read reviews, to find similar games, to be able to buy what we want. Steam even has refund system. We should thank to lord Gaben.
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Steam should still make sure that the games they are selling works properly. I got a few games from a friend but since i didn't buy them myself steam would not let me refund even if they didn't run due to software/hardware instead they told me "talk to the devs" wich didn't really help as they were just in for the free money.
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I don't like it when people hate on AAA companies because most of the time, their games aren't half bad. The times they do make a bad game, everyone suddenly jumps on the hate bandwagon. It's a little weird, like you are allowed to be hyped about a game a AAA company is making. Just don't have super high expectations. The game could be amazing, it could be mediocre, but it's unlikely it'll be bad. For example, the first Watch Dogs. Not a great game, but pretty fun despite all the lying Ubisoft said about it. Even a lot of the CoD games aren't terrible, they're just kind of all the same. Something does need to change but blind hate for a company will not cause the reforms we deserve
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Money being paid to AAA titles in compare to indie games, or small budget games is huge. So i dont think that AAA titles have right to be half bad. If a company constantly lying about its products while prices are too damn high, they definitely deserve to be hated and abandoned. I still don
t understand what people still expect from Ubisoft instead of letting it sink to the ocean of history of gaming. There are examples in the past.
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I sort of agree. These AAA companies have these huge budgets but often times create mediocre games. The main reason for this is the small amount of time the devs are given to make the game, and this is a problem that should be fixed. It's unfair to the devs and consumers. I get that.
I think these companies should be forgiven to a degree though. For example Ubisoft has done and said some pretty shitty things to their customers but they've apologized and haven't made the same mistakes a second time. It's why I'm still hyped for Watch Dogs 2. They literally admitted their game wasn't the best, so maybe they learned from their mistakes.
Instead of hating these companies we need to tell them what they're doing right and wrong because for some reason they can't figure it out for themselves. Blind hatred isn't going to tell them anything.
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I personally don't have a problem with games being "bad", my first purchases on a steam were of odd games (like World War I, The Entente, or Depths of Fear) and I also think Watch Dogs it's a fun game. What I'm against is that they allow to sell incomplete games and charge full price for them. Or also games that don't even are compatible with steamworks (take the example of SFxT which uses GFWL, and hasn't and will not have steamworks support ever, and it's a 2012 game of AAA company) or windows 7 :|. There isn't a minimal quality control of things and even less, they don't "oblige" companies to give some support about common things like X game not working with Windows 7/10 etc.
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That's sort of what I mean by bad, like sometimes games can fall flat but it really sucks when a broken game is released. Which is why I mentioned the worst part is how devs are given like no time to make games, which is why bad and broken games are released in the first place. Honestly I really liked Watch Dogs too but it isn't the best game, and that's because of (like you said) the poor quality control and what not
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What I don't like about steam is that it allowed the early-access thing and gave them the same store space a full game has. People are paying full price (!) for an alpha build, and they become betatesters. Maybe for a game that will never gonna be complete.
They don't assure a minimum of software functionality and don't track or spend time in solving common issues with Windows. Take for example Disciples 2, if you play the game with sounds it crashes, the only workaround for this (and may or may not work) has been given by a normal user on a guide. Compare with the Disciples 2 of GOG that it works flawlessly...
What I am only "grateful" of what steam does is that it is pushing more games into linux.
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The 8 rules of PC gamers:
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I'd never say never.
I thought that 1 and 2 are good advice, then remembered that you can now refund on Steam so I'm taking a step back even on that. Would still recommend waiting for reviews and a patch, but it's less of an issue than it once was.
3, 4, 7 is just a cheapskate's point of view. If you have the money and want the game and planning to play it, go ahead and buy it instead of waiting. If you like cosmetic DLC and feel it's worth the money for you, go ahead and buy it. I bought a couple of cosmetic items in Everquest 2 which helped me with character concepts. Used them immediately. Got more enjoyment from that than from a lot of non-cosmetic stuff I bought.
6, if you buy it knowing the potential problems, there's no harm in that. There are good old broken games that do run with some work or on some systems. Nothing bad in trying them and getting a refund if they don't work.
5, I would generally agree, but then again, it's hard to define 'obnoxious DRM'. If the DRM isn't causing problems on a gamer's system, it's not a serious issue.
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rule 1 i'm agreee whit it. if people preorder = i don't need to work hard to make the game good i have sell it before i finish it!!!!! (what happened whit witcher 3??? ohhh preorder of months, now o degrading the graphics, now again and uala!! i sell you the game whit lower graphics that i was promised and you buyed 6 months ago ------> but ehh the price of the game it's still the same!!!!!)
rule 2 bad rule that should be change to.... never buy an unfinished game.
rule 3 idiot thing..... you should say never buy a game at full price after a few months have pased of released
rule 4 100% agree but just if it's cheap and have all the DLC of the game
rule 5 it's just shit rule, steam it's just a provider so this rule it's stupid. (can't explain well in english what i want to say, hope anyone that can understand me can make a better explanation than me)
rule 6 100% agree but some old games are amazing and usually they are perfect whitout bugs that broke the game
rule 7 best rule of all of them!!!!!
rule 8 we don't should pray someone...... never....... this guy only care about money............market of steam it's the proff / proof.
i want ADD the rule number 9 (or 10)
new rule -> never buy a unfinished game and defend it saying they are going to make patch that fix all the problems during the next months!!!!! (like what happened whit diablo 3, they sold the game at 60$ and was a fucking beta game, and the stupid people saying that it's good!!! go and defend blizzard...... fucking fanboys.....)
Rule 10--> don't make publicity of a game whit a lot of expensive DLCs
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Talked to someone about PC game prices now and we found it kinda funny/interesting
how we are in times that gets us the cheapest prices ever and the most expensive ones at the same time.
I personally absolutely hate what the industry makes out of the DLC market they created.
It's abused by the big budget companies as well as some indie ones (Paradox likes it a bit too much for instance).
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I mostly don't buy half a game anymore and wait for the full releases (the "definitive" ones :/).
I think there are many others, who do, too.
It won't change the business practice, though, because I'm convinced only resources they don't need to finish the game are working on the DLCs, so they don't have any cost, only profit.
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So long as there are people willing to spend their money on games like the ones you mentioned, they'll continue to be made, simple as that.
Regarding Steam, however, I disagree entirely.
" It's like you go to the market and the hamburgers aren't packaged, or the sprite bottle hasn't got a cap."
With a few exceptions, Steam doesn't actually produce the games it sells, unlike a fast food joint, which does produce the hamburgers and the rest of the food that it sells. A more accurate comparison would be going into a supermarket and buying a ketchup bottle, only to later find that the contents is expired, even though the packaging clearly states otherwise. Is the store responsible? No, they didn't produce that shit. The manufacturer is solely to blame. Same with Steam. You're expecting Valve to do the developers' work for them, when Steam is just the store that sells their games.
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Now that I read the use of the word "store" (i.e. a Walmart store), it is what I meant to write instead of "market".
Following the analogy, if the store is selling expired ketchup (although the store isn't responsible for the production), shouldn't the store say to the producer "hey, you sold me a box full of expired ketchup bottles and my clients found out; do something"? That's what I think steam doesn't do and also doesn't care about, because wherever I see is full of "broken" games and people raging about it and no one doing anything (nor valve nor the developers). There seems to be no punishment or exigence from valve's part, and in a manner they seem that would sell you rotten fish just for selling something.
Maybe my "complains" will be fulfilled by gog galaxy?????
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Do something? Like what? If you've bought a broken game, you can demand your refund, and then post a review saying "YO GUYS, THIS GAME IS BROKEN", warning others not to buy said game in its current state. If you think there's more that Valve could do about this, then please share.
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Demand that they fix it. Establish a minimum of compatibility requirements before putting a game into the store(win7/10, use of steamworks online code etc.). If not, take the game out or warn about the potential problems you could find, not let the people do this job...
They are the biggest distribution platform of the planet, they can demand some minimal quality requirements from devs/publishers.
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How could Valve incentivize a dev to fix their game, where the hordes of disappointed customers, the bad press, and the money lost to refunds couldn't?
And why should Valve dictate the OS a game is developed for? I mean, sure, I'd like it if every Steam game would use Steamworks, and were released on Windows, Mac and Linux, but if a dev couldn't afford that, and yet Valve would force them to anyway, then that would only result in a worse product.
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Steam is a window to 125.000.000 active users, if they take a product out of the window, a whole lot fewer people are going to buy that game. Imagine how the sells would be if it isn't in steam and also if it is broke and the customers denounced it. Devs/pubs don't care about because their games are always on view, and there is always people looking to spend the "change" they got in their pockets and well, steam provides the den where shitty devs/pubs lure people into.
Steam shouldn't dictate the os, but look at the market share of OSes, and look how every developer gives a +1 vote to make it growth, be on the win side, osx side or linux side. And at least, they should force good behavior on windows (yes, fucking micro$oft), because sadly that's were 80% percent of the market is.
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A game's flaws are not obscure - they're likely talked about in most of the reviews on its store page. If after reading all that, someone can still justify spending their money on said game, then I don't see why Steam should remove it from the store. And if Steam would remove it, then that game would likely get abandoned by the devs. If they were able to fix it, they would've done so, and wouldn't have let their sales go down. Probably also why they're not targeting the version of Windows that you want. It's not like they don't want to sell their game to more customers on more operating systems, but they're not able to.
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Too many sheeple, these days. A lot of consumer behavior is learned. My generation learned not to buy "cheap crap," but we are outnumbered by today's "easy spender" kids.
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True. I am part of the sheep mass too and I consume a lot of shit too, but, what struck me very hard is the shameless things devs/pubs do and how they get away with it :( and we seem to can't/won't escape the "buy first! ask later!" behavior. Should we attack the sheep or the thing that lure the sheep into the trap?
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Neither. We should train the sheep to think before they buy. Then they can change the behavior of the publishers by voting with their wallets.
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Let me rebuttal your Dead or Alive example with Train Simulator 2016's DLC total price: http://store.steampowered.com/app/24010
Hint: 4 digits
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I was not comparing player bases, only the total value of DLCs...
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The sad part is that people buy the stuff and that is why it continues. I have never bought a single DLC item, never pre-ordered a game and never payed full launch price. Unfortunately, this is how a lot of things in life are, not just games. There are a lot of suckers in the world and there are just as many greedy people and companies ready and willing to take advantage of them.
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I mean, who can you really blame other than the people who buy these games? They do it because they can get away with it. Hindsight is a valuable tool.
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nullPointerException
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