"How is it possible? I always bought their bundles for $6!" -someone who doesn't understand how bundles work
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I was looking forward to buying and playing the final season of The Walking Dead, but multiple news sources are saying it's canceled and the remaining episodes won't be released. That's gotta suck for people who bought the full season. :(
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hopefully they have a finished script and at least some comic publisher can conclude the series ... like Jericho TV series ... or someone even does a tv series ... we can dream
but yeah, sucks for buyers and I dont expect them to get sth
would have been nice to know how Clem ends up
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Me after reading this post
http://sarcasmlol.com/wp-content/uploads/2016/11/maxresdefault-6.jpg
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me after looking at this pic : https://www.youtube.com/watch?v=Hhwms1gbk-Q
(Sarcasm)
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https://www.youtube.com/watch?v=ZVJmMbf8wAo
its live verion
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Not sure how this is gonna help, but it also doesn't hurt to sign it, I guess:
https://www.change.org/p/netflix-save-the-walking-dead-the-final-season
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I feel sorry for the devs, they deserved better than this: https://www.reddit.com/r/gamedev/comments/9hxegf/an_important_reminder/
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No official statements yet from TellTale.
Rumors indicate that TWD Final Season will end at EP2 (https://twitter.com/LawofTD/status/1043278296396357633) but nothing has been confirmed on that front.
I expect we'll get official news in the coming week.
(Cancelling it would really suck for people who were following this series though. Was planning on starting on it soon myself, but now I'm doubting...)
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TWD Seasons 1 & 2 are definitely worth playing. Clem isn't grown up by the end of S2, but she's still the focal character, and it has a serviceable ending. Season 3 is meh. You can skip because it mostly focuses on a different group of people, Clem is only tangentially involved in the story, and if S4 is never finished you're never going to see those people again anyway.
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I liked S3 as well and thought it was just as good as S2. It's without a doubt the technically most advanced installment of the three (not only graphically, but also direction and camera work), and the story and characters were quite good. I never understood why so many people were disappointed. I remember that many people already had a negative view on it after we got the information that the episodes are shorter. To me that was actually an advantage. It was more streamlined and didn't have many actual puzzles to solve. I love good puzzles in a "real" adventure, but in an interactive movie I feel they are kind of unnecessary and even hurt the pace.
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Don't want to be spolier-ish in the thread, but I wrote my thoughts in review on Steam.
I can appreciate that someone else would have a different opinion. :)
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It is because of Telltale games that I got into interactive VNs in the first place and this news is extremely sad. I find it troublesome calling it quits before releasing the games they announced, let alone the probability of not completing the remainder of the episodes from their recent releases. This is a perfect example as to why it is a good idea to have the episodes completed before launching the first episode as a teaser on the market, instead of developing the rest later on at risk of something unforeseen happen in the future. Furthermore, since they announced a few months ago that they were ditching their old Telltale Tool engine in favor of Unity, I am wondering why they don't make it available for sale to the public? Surely the sales of it would help the company bounce back (provided they don't shoot themselves in the foot by having frequent sales with huge discounts and/or with bundle resellers as they have done with their games). Just my 2¢.
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There is difference between playing in game on bad engine, and using it to create game. If it wouldn't be bad, then telltale (that knows it best, they created it) wouldn't want to ditch it for modern engine.
It is 14 y/o engine with performance problems on weaker machines, save loss corruption problems, and technical limitations - like they hoped they will be able to make some less scripted combat sequences in final part of TWD, but were unsure it will be possible with telltale tool.
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"This is a perfect example as to why it is a good idea to have the episodes completed before launching the first episode as a teaser on the market, instead of developing the rest later on at risk of something unforeseen happen in the future."
Then what's the point of episodic release. In that case you have a full game and cut it up for... reasons? Might aswell drop it whole at that point since you made a full game.
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"This is a perfect example as to why it is a good idea to have the episodes completed before launching the first episode as a teaser on the market, instead of developing the rest later on at risk of something unforeseen happen in the future."
Then what's the point of episodic release. In that case you have a full game and cut it up for... reasons? Might aswell drop it whole at that point since you made a full game.
Of course they can still do episodic releases.. who said they couldn't? The game would simply be finished, leaving the devs to focus their attention on other projects. The main point of this suggestion is having that completion buffer in case something unforeseen happens (as it obviously did with Telltale).
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But why cut it up then? What's the point of periodic releases if you got a full game?
The periodic thing is done so they can benefit from feedback, develop in segments. There's literally ZERO reason to make a full game and release it episodic.
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I agree with you - when you only see one game of the company.
If you buy the game "uncut", you might see other games of the developing company and the chance is bigger that you forget about the other games.
If it's a "cut" game, you might see other games of the company more often - and might buy another game.
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Clementine's voice actor suggests The Walking Dead: The Final Season may go unfinished
https://www.pcgamer.com/clementines-voice-actor-suggests-the-walking-dead-the-final-season-may-go-unfinished/
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What you describe is what you had in the walking dead 1 only improved later. OK you didn't control multiple characters like in batman (bats or Bruce) or Game of Thrones, but its still was the same formula of the walking dead 1. I Never said they didn't improve a little about the formula, but they still didn't innovate enough.
play Sam and Max and compare that to the other games after the walking dead 1, different formulas.
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Even though I don't really care much about Telltale anymore, it's always sad when dev studios close down.
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Damn. Would have loved to see a new Wolf and Tales from the Borderlands.
I used to be a fan of their work but slowly lost interest. Last one I played was Tales from the Borderlands. I never even finished GoT although I'm a fan of the books. And tbh, Life is Strange beat them at their own game by a landslide. They should have learned from that they should stop investing money in licenses and just hire good writers.
Thee new and shiny wore off and we got basically more of the same with some minor changes.
Its a damn pity though.
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Well it still sucks that the employees get no severance pay, not to mention those that got hired 1 week before this declaraton,moved countries for the job, then instantly getting laid off with no compensation and instead a gigantic bill to get yourself back to your own country.
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Best is when they dont tell you the business is going to close and have you working on new projects that wont ever see the light of day.
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https://twitter.com/telltalegames/status/1044370808657915905
So.. who will "help" them? I believe Gearbox Software :O
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Not all hope is lost then :D
I hope they also do something about TWAU 2 but i doubt it :c
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according to Michael Kirkbride, lead season designer of twd:final season ep3 is kind of 100% finished but not ready for a release and the script to ep4 is there and they wanted to start next week with it...
mkirkbride
I sincerely hope whatever they’ve got brewing works out. Clementine and you guys deserve it.
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Would you take someone who's fired and has a lawsuit against his former company as completely trustworhty on the very thing that might potentially save his job? I mean, it's not a far stretch to boost that number a liiiiitle just to make it seem more than done and keep working, don't you think?
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unthrustwothy? a guy that was head of the devision has sth to say and dont badmoth sb and dont need the money. the others do. (why should he lie about the state of the game?) if they are good they should find a new job in no time or? we are not talking about 20 year guaranteed contracts here. and IF they really care about clemenentine like most claim they should do sth else then go on twitter and say F*CK THIS GAME AND PAY US
some common sense please. Telltale cant pay before the insolvence proces. and then everone is bitching about ea or ubi that keep the business straight
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Good old blacklists.
Anyway, a department head doesn't really make much more than "the others do" and in any case he doesn't get ANYTHING along with the rest of them so I'm not exactly sure were you got the idea from this guy doesn't need money.
Also you probably want the "in no time" spend making actual money rather than none since, you're fired and all.
I don't know, it all seems kind of logical to me. And it came from a guy saying "it's pretty much 100% but yeah, we got no VO, no testing and got a BUNCH of work to do" so yes, I would question that claim. Most anyone would.
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I wouldn't be surspised if Image Comics/Kirkman/AMC all have an interest in seeing the game finished in order to protect the TWD franchise.
And a kyroyal pointed out, there are rumors out that episode 3 is mostly done (testing/QA ready) and episode 4 already written.
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The Walking Dead: The Final Season Purchase Disabled :/
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people complain and cry about refund from Friday, just look at steam forums. Ofc they will remove purchase option.
Also still on humble
https://www.humblebundle.com/store/the-walking-dead-the-final-season
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Gone from Humble and GMG.
Only able to get from resellers now.
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https://www.polygon.com/2018/9/25/17901106/telltale-layoffs-lawsuit-warn-act
Employee filled suit against Telltale, as company didn't informed workers 60 days in advanced they plan mass firing. It's USA, everything can happen and they can win. Wonder where Telltale would find money to pay compensations in case of loosing.
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Well, I'd be pissed too, especially after not being compensated or given any time at all and then reading this. That's some grade A lack of professionalism and weird way to show you ever cared about former employees or business standards. Way to ruin a reputation, I guess.
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Just to clarify: this is not my petition. I just signed it and posted the link here.
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It's not the least bit surprising they'd end up here but I am shocked of the timing, since it seemed they were doing decently as they were announcing bunch of new titles just a short while ago. They really must've blown a ton of their money on just buying licenses for different franchises, which was always a bad move. People loved The Walking Dead Season 1, people loved having the illusion that their choices mattered to the story, but once it became clear with other games that your choices don't really matter then a large amount of players just stopped caring. It felt like Telltale tried to fix this by introducing several different endings to Season 2 of TWD, which was a decent move until they came out with Season 3 and put the player right back into "nothing you did or do now matters." Even big time fans of this game series were tired of it and it seems like people were(or are) interested in the final season just purely because they want to see how Clementine's story ends, since she's the only one left from Season 1 - the season people truly cared about.
I'm not disappointed to hear the games they announced they were working on are canceled, I didn't care about any of them. However I am extremely annoyed that they won't finish TWD, that was the least they could've done and just leaving something to hang that people have invested in is a scumbag move. The way the company handled the entire situation is unprofessional and you can only hope the employees win the lawsuit, like they should.
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I never understood why people fixate on this point so much. Since when does a game story have to have different paths or endings? Most games don't, and it's completely fine. I always saw it like this: your choices actually do matter in the sense that there will be different things happening along the way, like different people around, different conversations and so on. And first and foremost my choices matter because I can to a degree decide what type the main character is. Am I empathetic towards other people, or do I behave in a rather cold way, even in serious matters (like someone lost their child). Do I tell Clem the truth, because she has to grow up fast in this cruel world, or do I lighten her up when possible and try to maintain as much of her childhood as possible. These choices do not change the outcome, sure. But they change the dialog. And that matters a lot to me. I mean, the game is 90% dialog. Influencing that always made me feel my choices mattered quite a bit. Maybe Telltale shouldn't have marketed it as "choices matter", since many people seem to understand it in a very different way than me. They want completely new story lines and multiple different endings. Aside from the fact that this would have meant a way bigger budget for each title (so it might not even have been possible to do for them), I am not even sure if I would have wanted that. Maybe it's better to get one really good ending instead of several rather generic ones. So yeah, maybe they shouldn't have marketed their games as having big choices. Maybe people would have been fine with how the games are, if there was no expectation in the first place. I know I liked it as it was.
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My understanding of why people are so fixated on it is because of the whole "your choices matter" tagline that Telltale ran around with and that... that seems to be it. I can't really see any other reason why people are so hellbent on the subject.
I've seen people complain about your choices to save one character over another not meaning anything because both characters end up dead one way or the other, but then completely miss the fact of how hard it would've been to make two separate paths from that choice on where one or the other would live until the end. I have wondered if people who passionately complain about this for hours on end are visual novel players where it is much easier to have truly differentiating story lines based on your choices.
I can't recall at the moment what the general consensus was regarding the multiple ending choices in Season 2, but I think people still found Season 1's ending to have much more of an impact than any of the S2 variants - which sounds like people would rather have one definite ending over several options.
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If the choices truly branched, a single relatively early choice between A and B would be akin to writing and producing assets for entirely separate games. As much as I still dislike the word, it comes down to a certain kind of entitlement when people get caught up in their confirmation biases. People nearly always run with the assumption that the main protagonist is immortal due to plot armour, and that this immortality is only threatened at the end of a game, and yet never see fit to consider this worth criticism in terms of choices you make.
I'd like to think there is a compliment to Telltales ability to make an engaging experience hidden somewhere in all of this, but it's hard to pick out. People have taken to assuming and projecting various things about Telltale to fit a strange anger at them, or even a sardonic joy at the end of their company. It smells of the same mentality that is behind the ongoing utterances of "humble only makes bad bundles these days, they're officially dying off!" that sometimes even seem to take personal offense.
Ah well, there is one small light at the end of the tunnel. There is a chance that the rights to the telltale TWD series could be sold along, and with appropriate licensing, some other group could build the final season. It would be interesting to see a higher budget / better equipped company try their hand at it. Even if it falls short, a different take on it would be interesting. If it's bad enough or the characters seem written unevenly, we could just treat it as non-canonical and go back to scribbling our fan script where they all get a happy ending. I mean, you folks all have one of those, right? RIGHT!?
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"Since when does a game story have to have different paths or endings?"
Well, if you cut out your game out of the game, perhaps atleast add something as compensation? I mean, they ARE asking, what, 30 bucks for a 6 hour story. Almost movie-levels of payment per hour.
If RPG's can do it while backed with a game, why can't TTG do it when their story is literally all you get.
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None of the predecessors were 6 hours or less. More like 8-12 hours. Where did you get that 6 hours number from?
Regarding the "cutting out the game" - I don't feel that was ever the case. It is what is often called an interactive movie. It is a genre, that traditionally has restricted gameplay. That doesn't mean it's not a game. That's just how games in that genre are. as it is just as I want it. In fact, I embraced the more streamlines gameplay of the later seasons compared to the first one (even though the first one had the best story), with less puzzles and instead more focus on dialog and action scenes. An interactive movie should in my opinion deliver the story without too many interruptions. There should be a constant flow of story-telling. And that is achieved by concentrating on the gameplay elements that don't disturb that, like dialogs. If you ask me, TWG is just the right amount of game. No compensation needed,
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I checked back my TTG-genre games I own and they indeed all list a playtime of 8 hours, not 6, so my bad. I based 6 hours since I generally feel their episodes are around the hour and the games last 5 episodes. But I guess it's a little bit more than that.
And that's exactly what would allow branching to actually work more properly, you don't need to worry about ANYTHING else. As said RPG's do and still they branch more than TTG-games, even with them offering an actual stat+rule based combat system, loot and who knows what else TTG doesn't have to deal with. The least they could do to compensate is offer some branching.
That's just my take/view though. I feel being linear as they are you pay way too much for what you get. So either ask $10 like most short VN's do or offer more substance.
I personally think something like Fahrenheit is something TTG probably should have striven for with their interactive story "genre" (just without the weird timeskip thingie)
But now it's too late anyways :/
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Since when does a game story have to have different paths or endings?
I guess when the game itself tells you at the beginning that the story is tailored based on your choices.
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So what do you think?! is it fake or it's for real?
Update : Sadly turned out it's REAL!
https://twitter.com/telltalegames/status/1043252010999410689
The official Telltale Games Twitter account has confirmed the studio's closure in a tweet with a statement from CEO Pete Hawley, who issued the following:
"It's been an incredibly difficult year for Telltale as we worked to set the company on a new course. Unfortunately, we ran out of time trying to get there. We released some of our best content this year and received a tremendous amount of positive feedback, but ultimately, that did not translate to sales. With a heavy heart, we watch our friends leave today to spread our brand of storytelling across the games industry."
The tweet also confirms that a small group of 25 employees are staying on to fulfill the company's obligations to its board and partners, and will issue comments regarding its product portfolio in the next few weeks.
http://www.gamasutra.com/view/news/327085/Report_The_Walking_Dead_developer_Telltale_Games_closing_down.php
Update 2 : Thanks to "KillingArts", here is a petition that might help to save the final season of WD :
https://www.change.org/p/netflix-save-the-walking-dead-the-final-season
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