Thing is, this game's reputation is tarnished. It is a Daikatana now. They would have to put more work into it to turn the general public opinion than it took them to release it in its current state, meaning there is no way they could actually earn money on this.
So, in this sense, Hello Games is either dumber than John Romero was, thinking they could still salvage this mess in any way that would result them keeping the company, or they really think the consumers are so stupid that dangling a few future features (don't forget: this update is supposed to be the foundation of an upcoming base-building thing) will actually get them new buyers.
Romero at least closed up shop a little after the flop of Daikatana and got along as a mobile games developer. (Plus, unlike Sean Murray, he had actual successes, real work next to his name before his grand scam.)
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Hello Games doesn't need to earn anymore money. They've made far more than they deserved with a game like this, enough for each developer to retire comfortably for the rest of their lives. It's reported NMS made $78 million for the month of August alone for PS and PC, and that's just for digital sales. It doesn't count physical copies which many if not most console players still buy. I'm guessing they made over $100 million easy. They developed AND published the game so they kept the vast majority of the profits. They've earned enough. They can work on this game for free until customers get the game they were sold on.
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Well..... that isn't a very good argument; of course they don't have to, but that doesn't redeem the original product or the marketing they did in any way., If I were in their place I wouldn't have massively oversold in the first place. If I accidentally did, then yes I would try to fix it.
I didn't play or buy the game (not sold on the concept, and expected it to turn out boring than hype anyways), so I can't judge for myself, but I'm just saying it isn't a big plus for them--if all that has been said by NMS dislike crowd is true then its just that they might be inept people instead of almost-scammers.
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I'm not saying theyre not guilty, Sean is guilty as f* for his "marketing"
Yet look at the other companies, only batman comes to mind right now.
Arkham origins on PC had some dramatic game crashing and save corrupting bugs, but studio said they wont be fixing them, Next a small one, batman arkham knight, and the whole fix pc and add cross/sli was never finished. There are a lot other projects that after hate rage were just abandoned by devs... It doesnt justify NMS team, the only thing is, as i said, i have respect for what they are now trying to do, and i hope they wont abandon half way around.
Or maybe as a comment below said, theyre just trying to clear their name a bit by making huge announcements, and then while time passes throw 2-3 patches and forget the whole story... Who knows... Just trying to be a bit positive, and just to have faith in humans starting small =)
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Yeah... I guess its better than some developers that published with Ubi. Their HMM series really messed up. There are still seriously game breaking bugs in HMM6 like the dynasty weapon draining permanently spell power every time you save (well no false advertisement went on here though). I don't even want to mention HMM7.
I hope, for people who bought the game, that it gets better.
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The game is a meme and nothing will change that.
They won't invest in something that won't sell.
They are trying to save their name with the lowest possible effort
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Well, I am kinda interested if they manage to actually release the update and fuck it up somehow. I am checking its Steam score from time to time, hoping it will finally go below 20%. At least it would show that the users learnt a little since Aliens: Colonial Marines. (How that game can have 50%+ score is beyond me.)
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A dlc for an early access is "very positive"...
People are treated like shit because it's profitable anyway, people are ok with that.
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I don't think any actual gamer complained about the exploration aspects of the game? The biggest gripe is the lack of actual content that was shown in development builds but never made it into the game -- evidence of a hackjob. Like, the sand worm was the biggest one. And the lack of space battles/fleets that was demo'd. Also the multiplayer existing was a lie. C'mon now, be real.
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As a reddit thread said, one of the evilest things would be nominating NMS for the Best Techdemo of 2016 award now on Steam. It is a positive message to let Valve probably go along with it, and also a giant slap to the face for the developers, showing what people think of their "game".
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Wish I could say that, but the consumers are still doing the exact same shit: rage all about the next upcoming highly-marketed AAA title, be offended that it doesn't completely live up to expectations, move on to the next in 2 weeks tops. If people would have actually learnt anything from NMS, they wouldn't have jumped all over Mafia 3 (and no, the series as a name should not have had any impact on expectations, given the totally different developer team who had absolutely no ties with the previous games).
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Its the human problem, its impossible to be good to everyone =)
But if NMS marketing was honest at least half of the problems would never happen.
Yet the mafia new Hangar team was making statements about continuing where mafia 2 left, and being better, which was the main complaining point, the game wasnt that bad on its own, but after remembering what mafia 2 did years back it was at least odd.
I think there should be some punishment for straigth-up false advertising games... And NMS hopefully started that intention =)
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Mafia II was better than GTA IV, so, you maybe should check it out.
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Up until it reached the DayZ age, when people realise it will never be finished, and start turning against it. Remember the days when the standalone DayZ was actually liked and popular? Like in the first 25 or so months of its beta state, that somehow still didn't manage to get past 0.6 version number? Linus Torvald managed to code an entire new general purpose operating system kernel in the same time frame. NMS would have probably ended up similarly.
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I can be optimistic; lately I have managed to accidentally bump into the news that Doorways: Holy Mountains of Flesh was actually finished, despite the game starting out with a false advertisement (all chapters after the first two were supposed to be free updates), having a terrible sequel, and the last one spending half an eternity in beta, while the devs funded themselves by sending out 20-50k free keys to rake in the Steam card money. Yet, in the end, apparently they made something decent. (At least I hope the reviews are legit.) I am actually looking forward to it, when I get around to the point in my backlog.
It was a pleasant surprise though.
Plus, of course, there are early access games where I am more than hopeful; I have two wishlisted (just not on Steam) and look forward to their progress (and maybe some decent sales) with interest.
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I bought DayZ standalone when it first came out, even though I've been a DayZ hater since it was just a mod. I used to play WarZ (aka Infestation: Survivor Stores aka John Romero's Aftermath) and there was a feud between DayZ players and WarZ players. One side always saying their game is better, even when DayZ was just a mod. Really though both games sucked, but at least WarZ was actually playable and fun with a huge PVP aspect. My friend Dakotaz even made lots of money playing it while streaming on Twitch. DayZ however is one of the shittiest attempts at a game I've seen in the last decade. NMS looks like a brick of gold compared to the pile of shit that DayZ is.
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like talg said on dayz, though it depends on how informative and how regularly they show progress during its early access. if it were like dayz, then it would of still probably failed.. but if it were more like ark: survival evolved (prior to their DLC release), then it probably would of been along the same lines in reviews as ARK was (prior to the dlc release).
dayz downfall has always been how far apart and how uninformative the updates and info have been
whereas
arks only real downfall was releasing the paid dlc prior to them finishing the base game (and it's somewhat a pay2win dlc)
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I still don't understand what they were thinking. A pre-order DLC I can understand, but releasing a DLC before the game is actually finished and released?
But back to the topic: I personally think that NMS would still have failed if it was early access. While it would have quite a bit of content, the updates would probably be too slow for it to really work. Also, after the pretty bad release people wouldn't trust the devs on their words anymore, which would probably make things quite a bit harder...
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oh well damage is done already yeah, so it would be pointless to change it to early access now. but if it took 5years to realize it needed to go early access and then was still at least heavily informing the public of the changes to come and at least show them some progress from time to time, they gamers can be quite forgiving still.. but they devs shot for the fame that comes with hype for a fully polished product instead, which is what became their downfall imo.
ark used to be my goto on howto do EA, but isn't any longer.. but long dark & the forest are still pretty good examples of semi-slow progress, but still highly reviewed. because they least of all inform people of why the updates are delayed or what's to come.
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The Forest is the best game on early access, ever. And playing the game through it's progress is half of the fun. The early builds are so VASTLY different from where it is now it's amazing.
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I don't remember the details but one of the founders' husband had an agreement with a publisher. Publisher claimed his wife being a founder of Ark's development studio is a breach and sued them. Publisher won, studio lost almost all money they had. They had two options, they could either stop development and disband or they could get some cash real fast. Early access DLC is how they decided to do the latter.
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I was interested in the game but (thank the go... Jim Sterling perhaps?) didn't preorder or buy it immediately after the launch. I suppose I'll buy it in the future when the price drops, just to have some relaxing exploring for the moments when I don't really want to play something else :) I know, I won't probably be able to name my own planet or creature but it doesn't really matter, I'm not in any hurry.
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Seems they forgot that NMS was supposed to be an exploration game. Not sure how else to explain the idea of adding base building to it. /shrug.
Waiting for it to end up in a tier 1 hb before getting it.
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Screw NMS, there's a new kid on the block Astroneers
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Too cartoony, single platform, doesn't have any hype like NMS and therefore won't sell even a quarter of what NMS did.
Looks fun though, I'd play it. :D
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Ah, didn't see it was on Xbox One. Digital release only? Should help a little bit.
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At least the devs are trying to fix things, but the damage is already done. NMS is a broken game because it incites exploration, but at the same time you don't have anything that incites you to explore and the "variety" of planets and critters is basically a reskin and asset-swap. I really prefer Terraria and Starbound, albeit looking more simple they have at least a lot of content and the procedural generation is used in a good way.
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"Technically I have never seen game mechanics similar to NMS’s."
"As a gamer though my feelings are mixed."
http://3dgamedevblog.com/wordpress/?p=836
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lol.. love it.. "requires 1meg" :D
love those days.
i agree though, except i do think they should shave a few dollars off digital licenses compared to physical media. not much, but that is a small savings on them they should pass on to us (packaging + media + shipping to retailers).
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And games back in the day were just as expensive
They sure were. I was going through a few of my old boxed copies of DOS and early Windows games and some of them still had the receipts in them. Prices over $80 (Australian) were not uncommon 25 years ago.
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But some of them had amazing stuff in the boxes.
Darklands and Red Baron for example had great books inside high quality printed stuff.
Digital games you get nothing but "seasons Passes" and DLC that often should have just been in the original game.
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Agreed. I never got the multiplayer hype surrounding it because when it first started getting press all I heard was how the possibility of running into someone was so remote that the devs didn't even think it would happen until after the game had been out for years. In that respect when the whole thing blew up (genuine gripes notwithstanding) I kept wondering why anyone expected Hello Games to spend time developing a multiplayer platform for something so unlikely to happen.
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I don't really understand why people felt the need for multiplayer in NMS anyways, like, honestly why does absolutely EVERYTHING need multiplayer now? Sadly, it wouldn't even surprise me if someone said "needs multiplayer" on something like Stanley Parable...
But also, the space exploration in this game is incredibly unrealistic already with how many planets and such are so close and all, expecting them to all be super interesting and different is ridiculous imo, whether it looked like that from previews or not. I didn't follow the news/hype so much before release, but nothing I've seen or heard so far makes me want the game less, though I doubt my computer could handle it currently and I don't have a PS4.
I watched several hours of gameplay from one guy, but I got tired of watching him because he was an idiot, tbh. I think I watched a couple others for a bit, too, but none of them were any better, so I figured I'd just wait and hopefully be able to play before too long.
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at this point I dont even care anymore about this game
maybe im just unfair with the devs but I have no reason to believe this isnt just some desperate PR stunt to win back gamers goodwill.
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UPD.
The update is here:
http://www.no-mans-sky.com/foundation-update/
And heres a Video
for all you lazy asses who dont want to read =)))
So it actually happened, Hello games, broke the seal of silence :
http://www.pcgamer.com/no-mans-sky-developer-finally-breaks-silence-to-announce-base-building-update/
And the message about the foundation update itself :
http://www.no-mans-sky.com/2016/11/development-update-2/
My personal opinion... no matter what happened before, for a small studio they got all the money they needed from NMS preorders, they could have just go away from it after all the direct uncensored hate... Yet still they are working on it, trying to deliver their promises, wether or not they succeed, i dont know, and i rather not hype it again =) But its a still a really cool thing that they are trying. i can respect that. Many bigger dev and publishers gave up with lesser problems...
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