Which Game Should I Play Next?
Wizardry 1-5 you can play via your browser (https://archive.org/details/msdos_Wizardry_I_-_Proving_Grounds_of_the_Mad_Overlord_1981), 6-8 you can get on steam or GOG (usually on sale).
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I don't know how you' get very far without saving. I also highly recommend the mac version for Wizardry 1/2
https://archive.org/details/mac_WizardryI.img
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There are no map mods for the game as far as I know. Only fan made pictures of maps on the internet but it is not enough anyway, because the locations are so long and complicated that one would spend more time reading the maps than playing the actual game. The absence of the map totally killed the game. :(
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i used maps from a site so i didn't waste time, it's not just frustrating to get lost but also tiring.
devs think that removing features is the proper way to make games more difficult (dark souls without map, same with lords of the fallen), they only add annoying elements to them.
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I may try the game again one day but I am really very afraid of it. My orientation in space is very poor so it is really a problem for me. Luckily I have two monitors so I can have the maps opened on the other monitor. I cannot imagine it if I had to use ALT+TAB each time I need to use the map.
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personally, if i hadn't won it i would have abandoned the game. i only completed it because it was a win and i feel morally obligated to finish everything even if it kills me xD
or maybe you will like the game, who knows. there's a lot of people that really enjoyed it and the reviews are positive. i know i really dislike most hardcore and difficult games, so it could be that. ¯\_(ツ)_/¯
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If you don't have it, the original version of escape from the pit has been released as freeware on the Dev's homepage.
Escape from the Pit
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I tried Wasteland 2: Director's Cut in the free weekend and I think it is pretty decent.
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If you dont wanna play on steam find a copy of Chrono Trigger best rpg i have played
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How about Pillars of Eternity? It's on the new HB monthly. Friend of mine game me a copy yesterday and it's really not bad.
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Renowned Explorers is really really good. Recommend it with all my heart. The community's great and run weekly challenges so the game doesn't get boring.
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Fallout 1, if you're looking for a not-so-simple-to-grasp game that deviates from the industry norm. The narrative blows modern RPGs out of the water with its depth and ability to immerse you into the world.
The sheer amount of things you can do and the resulting things that can occur is overwhelming - in traditional older-gen game form, it sacrifices ease of play-ability and mass-market appeal for a dive into complex traditional RP game-style gameplay, alongside a story wrapped around the persevering spirit of mankind even after the apocalypse.
The gameplay is still there, albeit aged - you stil have V.A.T.S, but SPECIALS and perks interact differently: for instance, you have to be smart enough to see that you can utilize your speech skill to persuade a person, as opposed to the shitty RNG system in FO 3.
It's arguably one of the greatest RPGs ever made, up there with its successor(FO 2), Planescape Torment, Chrono Trigger, etc.
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Is Fallout thinking of the children, though...
is that a real thing? did they really kill off the children? I like funny lines and dislike removed content personally
edit: I think Grimrock 2 would take the least effort, time and commitment to play and finish. Or maybe Renowned Explorers: International Society would too, but I have no idea about that game. I think most of these games look fairly long depending how you play, though.
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Both GOG and Steam use the censored UK version of Fallout, but the uncensored version of Fallout 2.
Either use FiXT or the unofficial patches to restore the children and fix many bugs.
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Dragon Age: Origins is something you must play if you like modern turn-based RPGs, we may consider the pause-based combat system its evolution. I see you have it in you library but you got 0 hrs. Another similar game is Aarklash: Legacy, you can change the skill-tree of the characters at any time ad you have a limited amount of items to equip (4 if I remember correctly), making the pause-based combat the main focus of the gameplay. Both games are pretty challenging even on normal difficulty.
Otherwise, from you list, Legend of Grimrock 2 is great if you like the genre, Divine Divinity is a lot of fun if you don't mind playing (very) old games but it isn't turn-base, Fallout also great being so old, and I got Wasteland 2 on my wishlist.
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I'm actually not a fan of pause-based combat, it just doesn't feel very smooth and clean to control, but maybe I'll try it some time.
I've actually never played a dungeon crawler before, so I don't know if I like the genre, but I think I might.
Thanks for the suggestions.
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From that list I only played Wasteland 2 and Underrail. Wasteland 2 is okay. It is pretty long and polished but there are certain skills you need as usual and often there is some kind of prefered solution to quests as you are a Ranger. If you like playing the good guy it is recommendable.
Underrail I found pretty interesting. Well, first off. I only played the game during Early Access so I don't know how relevant my information are at all :P. I did two playthroughs back then. First I did some kind of normal gun character with the normal XP system. And the game was pretty hard. There were moments where I've chosen the violent way in order to get more Xp. Also near the end scene back then I couldn't solve a situation like I wanted as I missed some kind of skill.
On my second playthrough I've chosen the oddity Xp system which is really good and nice as it gives you more freedom on solving situations without the fear of losing experience. I played a scientist without weapon skills but with psi powers. That run was a lot easier for different reasons. And it was also a lot more fun as I could do more stuff. But yea, if you make some bad choice on character creation it may hurt your experience. But there are definetely different viable builds even exotic ones. If you like experimenting it may be something for you.
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Finally i can see some fallout love!! Was so happy seeing that most votes already went for fallout when i voted XD
Usually when i recommend Fallout (1-2, the proper fallouts) i add a bunch of ifs and 'keep in mind'; But from your post its completely unecessary- Divinity Original Sin and its irk they all drink from this fountain called Fallout.
About the others for comparison:
Age o Decadence is a extremely fallout inspired on bronze age of sorts and approved for that- but a way lower game overall. Its like a loveletter that is a good loveletter but shys in comparison to the source on every aspect.
UnderRail and Wasteland 2 are like Age of Decadence but better- still not as good as Fallou 1-2.
PS: Wasteland 2 follows the plot from Wasteland 1 but its way closer to Fallout and Fallout Tactics. Fallout btw was heavily inspired by wasteland 1. Sadly wasteland 2 didn't captured the spirit of wasteland 1(just the plotline) and while its pretty good it doesn't compare to fallout 1-2 (we're talking classics here).
Massive Chalice, Xenonauts and Renowed Explorers are more akin to PvP turn-based games then singleplayer story-centered tb rpgs. Each is very different from one another but they're all more arcadey so to say, almost like a board game. Each turn-based encounter feels more like a isolated level.
They compare more to x-com then Fallout/Divinity.
Thea is freaking awesome but its a whole other beast. Its a kind of 4x strategy rogue-like with rpg-like encounters (little stories) and a completely different kind of turn-based combat around cards. There is no tactical grid battle and such.
Avernum and Grimrock while different are more of dungeon crawlers. Divinity is full of dungeons so they may be up to your liking (and they're good) but won't be as on spot to the kind of experience you enjoyed with Divinity. Avernum gets closer but its inspirations are more oldschool... heck id paint it closer to rogue (you know, the game that created the rogue-like genre) but with story then a story with turn-based mechanics.
And finally other Divinitys...
They're good.
But each divinity is a different kind of gameplay. Divinity is a diablo clone. Divinity 2 (not Original Sin) is a third person action rpg (some pretty unique ideas and kind of a underprectiated gem)... and Divinity Dragon Comander is a whole other beast of RTS with card collectibles and visual novel like relationships with rpg story choices (yeah, its weird like that and a lovely chimera that somehow works).
I recommend all of those, reserving just some ifs with Grimrock, Age o Decadence and Divine Divinity - those need a much more particular kind of niche fanhood to be enjoyed. If i were you i would wishlist any and all of those that clicked closer to you.
But the definite recommendation Must Play that you will certainly like is Fallout.
They're not clasics(2 included) just because of their age or their relevance at the time. They're well regarded as masterpieces on gaming and conerstones of the Rpg genre- plus they're still the main source from wich pretty much every turn-based rpg draws from and look up to be.
Heck: before complex storylines and wild options like marriage became a thing in sandbox and modern rpgs Fallout was the game that did this, in a time rpgs were all about save the world from doom entering dungeons and collect-me 30 goblin ears.
And to this day theres more complex storylines there with more ways of solving and different outcomes then... anything yet? Yep. I recall like 1 quest from fallout 3 being close to the amount of different ways each 'quest'/interaction can be done in fallout. Fgs i recall people a in a fallout-fans forum still discovering unexpected surprises or secrets years after the game launch (wikis made things easier so i guess now all was uncovered).
I mean... come on: you open a water pool in the middle of the town where you can get water. Like all containers in the game where you get things you can leave things... if you leave some rotten radiated meat there you will find out days later pretty much everyone died of poisoning.
Is that a plotline? Hinted at by some npc marked on you quest log?
NADA. Its just... how the world of fallout works.
I am biased. I was a dedicated fan, was active in a number of fan forums (pre-steam age), helped translating it to pt-br. Heck i self-taught myself english playing rpgs and started/learned the most from Fallouts- its the game that made me start getting serious about learning it, doing it with dictionaire on the side.
But anytime i rationally look into it -to hell, this ain't just nostalgia glasses. They are masterpieces.
DO KEEP IN MIND:
-They're old and it shows, little animations and rough edges... use community patches for bugs and better resolution.
-Fallout 1 is kinda short for a rpg and runs on a timer.
Like, really. You have 13 in-game days to fix the Vault's water chip. You can find ways to extend that time in the game but not by much.
It does make for some amazing playthroughs and its really awesome the different paths you can take - but it can lead to some failed savefiles (like, a point where you won't fix the chip no matter how fast you hurry so better restart) and its smaller in pretty much every aspect compared to Fallout 2. However it does have a more cohesive plot line while Fallout 2 indulges in more humor and some random encounters that are trully, trully random (like finding Doctor Who's police box just left in the waste). They're rare but they're there, won't spoil much (like really rare- it took me years in multiple playthroughs to see them all myself).
-They have bugs. Community patches please.
But nothing close to how bethesda release games.
PS(edit):
The soundtrack. The motherf&#% ambient soundtrack from fallout 1-2... it gives me the shivers to this day.
Its a rare kind of ambience music few games do and fewer do well. Making tracks that blend without distracting(ambient) while at the same time becoming so recognbizeable and memorable is some kind of feat that needed a award in music. Even ambient artits i enjoy, most just some tracks hits the nail and few albums are entirely that good.
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Wasteland 2 follows the plot from Wasteland 1
by following you mean that the storyline continues in part 2 right? Or do they have the exact same plot? I was thinking about playing wasteland 1 beacause i was too young when it got released, but i would be bad if it would spoil the story of wasteland 2.
And thumbs up to your really detailed post :)
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Continues.
Its no direct follow up - rather we see the rangers (faction, kinda self-entitled police for a price) a unknow number of years later. Ive played less then half of it (free weekend) so idn how much it conects directly to the 1st plot - as far as i got it followed the setting with some extra hints to the first one...
Meaning that you're probably safe to play 2 without having playing the first one.
Anyway wasteland 1 comes with purchases o wasteland 2 :) (i think this deal is still on)
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Thanks so much for taking the time to write that giant wall of text! It's great having all that information now. I think I might play through Fallout 1 first and then try some of the other ones. Also, your note there at the end makes me really want to play Fallout 1 because the soundtrack is often the first thing that can tell me whether I like the game or not. Divinity: Original Sin has the best soundtrack out of any game I've played, and This War of Mine had an amazing ambient soundtrack that really gets you sucked in.
Thanks again!
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Oh no, i didn't meant just fallout 1. Mark Morgan did the music of both original fallouts. The most remenbered ones come from fallout 2 but i guess thats because the second one is so much longer so people remenber those more (also more people played 2, since fallout 1 was less know compared to fallout 2's hit).
Have a taste, jump to any part (this video starts with the intro song, if you've saw any trailer of modern fallouts they kinda repeat fallouts 1 and 2 style of intro).
Keep in mind its that kind of music that grows rather then hit you on spot and its effective (or super effective id say) combined with the games setting. Its certainly one of the horsepowers creating fallouts unique mood and it carries a lot of it on its own but google any 'abandoned ruin' or chernobyl photos with that sound on the background and it will make a whole lot more sense.
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Have you played skyrim/oblivion or any Witcher game? I highly recommend these to anyone who enjoys RPGs.
P.s. Everyone knows the Witcher 3, but there is 2 other GREAT game in the series.
P.P.s. Vanilla Skyrim is fun, but mods make it great (Any there is PLENTY of good ones on the nexus)
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I've tried Skyrim a couple times but it never keeps my interest for more than 10 or so hours, it's just not for me. I've played about 10 hours of The Witcher 3 and it is definitely a great game, but I have to be in the mood for that type of game. I'll definitely return to it later.
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Clearly not the popular choice, but I adore Renowned Explorers, just such a fun rogue like game. I will say there is not nearly enough to do in it, after 7 or 8 play throughs, I had little interest in returning just to skip through all the scenes I've already seen. So if you start it, be prepared to need something new in a week or two. I can say Massive Chalice is quite fun too, Wasteland 2 seems amazing... but I have not gotten myself to really get into it, barely started lol so I can't attest to it really. I have played a few of the others, but none that I truly enjoyed, and I obviously can't comment on those I've never played at all.
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I have really enjoyed my two playthroughs of Divinity: Original Sin but I haven't really touched many of my other turn-based rpgs. I want to go ahead and get into one soon and I would like your advice. Also, if there is a turn-based game (it doesn't necessarily need to be an rpg) that isn't mentioned above (and that I haven't played yet) that you think I should play, let me know. I own all the games listed above.
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