... and here I always thought it was those people with really poor eyesight that get jobs enforcing rules at various professional sports matches... in fact, I think their positions may have actually originated not as officiators, but rather just as fans with really close spots since they are so f'n blind...
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Mind you I have never played the original, but IMO, zero dollars and zero cents. This has nothing to do with the game, I just think the purpose of Beta releases is vastly varied from what it once was. Seriously, I know I am going to sound like an old man here, but betas used to be about identifying issues with the game that could really only be found by getting games out to a select few that would put the title through the ringer. It was also an opportunity to take the game out of the developers vacuum and mix it up on a variety of different machines. This was a symbiotic relationship that provided the gamer with early access, connections to the industry, and possibly even the opportunity of contributing to the final product. Conversely the designers gained new insights on everything from story holes to bugs and driver conflicts they would likely not otherwise have found. It was used to improve the finished product.
Now, it is a highly successful marketing gimmick, "Pre-Order and get access to Beta" or as with Destiny: the Alpha as well. Sure, the producers can and do collect information from those runs, but clearly that has limited impact on the pending release... since the Betas now close a week or less prior to the distribution to the public of the finished product. It is really just another symptom (IMO) of the shift towards rushing the product versus perfecting the product. Keeping that assembly line going is what keeps the current problem from really mobilizing users. With every release of every game there will be detractors. Others still will have mostly detractors, but the process will keep on going the way it has since rapid firing releases quickly moves the off-put gamers to other priorities. In other words, I think they keep cracking out titles at rampant speeds to keep the money flowing and to distract the gamers from the current problems by rolling out the next. Their new games and betas are to us akin to a laser light pointer and your cat…
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I agree to a point with what you just said, and agree that quality of release products are not what they should be, however, I would counter that is not AS important as it once was. With the caveat that it is only true if the developer will continue to support after release. In previous times, you could not as easily Patch a game, so it was critical that everything work the first time, all the time. Now with patching made easy, to me at least it isn't as much of an issue.
Though there are some things no mere patch can fix, for that I do wish they would slow down and get it right the first time...
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That's an excellent point regarding the level of necessity a polished product used to have v. the current capability to distribute updates en masse with relative ease. I suppose to me the privilege of beta testing games used to seem like an honor and something one earned. Now it seems to have lost any prestige whatsoever and rivals "Participation" trophies and medals (god, I know this has to sound exceedingly snotty).
Still, if you will permit me a little latitude regarding finished game titles, I am going to compare apples to oranges here. There is no other product that I have ever purchased where incomplete work is accepted as the norm. If you order a burger at restaurant and they bring out your beef patty frozen you'd send it back. When you purchase a car they don't ask you to come in once or twice a week for updates, and if they did they would be hard pressed to get away with no longer servicing your vehicle after a short period because no one cared about that car anymore.
Really, I think you and I are ultimately on the same page here though. When you reference the things a patch can't fix... that is what I am thinking of in my soapbox here. I get patches otherwise; hardware/software updates and changes are often enough to necessitate those.
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I wouldn't say your snotty exactly, you just are more accustom to a badge of honor mechanic than the current model, nothing wrong with that per-say. Personally, I have to say I am on the fence with the current model myself, do I like getting early access to see what's coming, yes. But more often then not, by the time these beta's hit the public the core has been decided and can't be changed, so if I have feed back counter to a core system, it's useless.
I'll be honest, I don't like doing bug reports unless I can report from in game, and it's fast and easy. But one thing I do like doing is taking a game, and saying "Wow, this mechanic is great!" or "this fight was counter intuitive, here's some things you could do..." but by the time most betas get to me, that phase is long past, or the game is in such an early state as to be so bug filled I can't rightly play it.
As for not buying a car, or Hamburger frozen... I do have to say on one level, I understand where your coming from, but it really is apples to oranges. No other product does this, simply because no other product CAN do this, if they could, they would.
For me, what a game needs to get right the first time, is the storyline, the main mechanics, and the general feel. So long as their committed to fixing their product, I'll support them.
It's when things can't be patched in later, that I cry foul, but that's already what I said.
Part of the problem though, is something I think that is often over looked, in the good old days, as it were, a quality title could be spat out by 4-5 guys in a garage and the massive floppies mailed by the US postal system to buyers. Now a days, to even get looked at, you have hundred thousand dollar, if not millions of dollars in a CGI engine, another million or two in sound effects, and then the quadrillion lines of code to make sure your in game water effects make the player feel like their surrounded in the ocean complete with smell-o-vision sea salt air freshener. A lot of time money and industry goes into making newer and better graphics, hyper realism and such, and this is draining 80-90% of a games budget, they can't afford not to rush to market.
What needs to be done instead is investing in tools to automate, and make the new awesome graphics cheaper, and faster, but that's unlikely to happen because Graphic artist will complain their job goes to a machine, but if we manage to get the cost of making a triple A title down, then we might see a return to Quality first mentality because it isn't so much how do we make a game without breaking the bank? On the plus side we'd also get more expermenation and less formulaic games like COD 2014 Advanced Modern Warfighter breach addition.
In short I doubt we will ever see the level of polish we used to on a game again, but at least not until we can offset the cost to allow for such, but I also think, that it doesn't matter to much, because these things CAN be so quickly remedied by those with a mind and a will to do so.
(PS: As an aside, and not entirely inline with the rest of this, I myself, am just waiting for a Holodeck/Matrix environment, where I can jack myself in, have a computer compensate for my disability, and tell it, "Today I feel like playing an RPG, Computer, your the Game Master, give me a story." And have a "game" where I'm not limited to what the designers thought I could do, and coded, but only by my own imagination, in such that, whatever I do, some A.I. Game program will come up with a response no matter how off the wall, and the game will continue.)
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What would you estimate is the value of Don't Starve Together Closed Beta Key?
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