i read in a review that you can't save your own games. .so you can't reload saves if you did something you don't like. if this is true then that's reason enough to dock a few points.. let alone the small maps, drm , and day 1 dlc
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Critics didn't have to deal with cruddy DRM. The game itself looks pretty good.
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remember the old days?, you had fun with your little n64 or ps1 with doom or mario or whatever striked your fancy and everyone has happy, didint liked it? well get another game and move along, now a days the gaming industry feels like its in world war 2, always on drm, day 1 dlc, dumbed down gameplay, and the fans striking against the companies with massive fury and berseker mode.
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Have no idea why people complain "No one should support any game that requires you to be online to play"
Now lets be real, isn't the average pc nowadays connected to the internet 99.9% of the time now? I mean, this isnt AOL dial up anymore..
True, i hate DRM like the rest. I.E. I cant play my Chronicles of Riddick Assault on Dark Athena anymore because i went over my 5 machine activation limit [Tages = Ughhh] However, that still will not cause me to Slam the game itself and give it a big 0
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Just being online isn't the problem for most people. It's the fact that when you want to play the game the server is full or down which makes it totally unplayable. If I buy something I want to be able to use it when I want and not have to wait until I'm allowed, especially since this is a single player game.
As for shutting down the servers in 3-5 years, I'm hoping that they'll patch it so you can play offline but considering EA past I doubt it.
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This. Requiring you to always be online means that they need a way to check that you are, which at best means they spend resources setting up a server system to do it (which might inflate the cost of the game) and at worst means that one day you will be unable to play your game because they took the system offline
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I'm on college internet, meaning that my connection is slow at best and cuts out at least once or twice a day. If I was a fan of sim city, I'd be pretty pissed to hear I can't play the single player game because I have a shitty connection. It's the reason I passed up Diablo 3 to get Torchlight 1+2.
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Always-on DRM means that I can't play it on an airplane or on a bus. Also, my internet tends to go down a lot for extended periods of time. I'd like some single-player games that I can play offline. The only reason I'm not getting this game is that I can't play it offline.
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well..I red that gamespy servers are shutting down..dont know how I will play borderlands goty coop..but at least i am sure that i can play single player!if it would be a game like diablo 3 or this...i could not even play single player campaign!
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Looks like a legit complain to me. I enjoy my old copy of Baldur's gate, and I play it today because it doesn't need a server to run properly.
Will we be able to say the same with those 'always online' games in the future?
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There are people, including myself, who don't want to rent their games for 40+ bucks. Because that's exactly what online-only schemes like this are. Contrast to ye olden dayes where you could actually buy the product, with full property rights over the goods you bought. Now you can't modify the game to your preferences. You can't use it without explicit and constant permission. You probably won't even be able to play the game ten years from now when they shut down the servers.
I know this isn't a perfect analogy, but consider if you 'bought' a car, for full price, but you had to phone the dealer every time you wanted to turn it on, could only drive it within the city you purchased it in, and couldn't even slap stickers on it. Even if you were leasing the car these kinds of restrictions wouldn't make sense. So why are they acceptable for SP video games?
The problem isn't so much whether always-online is an operational issue as it being simply an unacceptable way of doing business. If there is no actual justification for a restrictive transaction contract, then those restrictions shouldn't be there, period. The industry has been steadily moving towards less complete content, less freedom, and more hoops for more wads of cash. It's this kind of myopic money-grubbing that caused the original video game market crash of '83, believe it or not.
TL:DR - Why should we accept restrictions that don't confer an equivalent benefit? The answer is: we shouldn't.
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Sigh. The irony of the whole situation is glaring. I personally don't give a flying fuck about any Sims game seeing as how I'm not a fan and never actually played one. However, the people's reaction to it is depressing. There are 2(maybe 3) fronts:
People who complain about not being able to play or other flaws of the game. They payed for the game so they are entitled to be able to play it when it's out. But in reality, they should know better than this- the game just came out and it's notorious for EA to fuck stuff up. So they should just want another week or so, until all the bugs and inconveniences get fixed. All they have to do is think as if the release date was a week later and all would be ok(-ish). But no, they have to play it IMMEDIATELY and will whine if they can't and potentially give it a score which the game does not actually deserve. The loving, loyal fans of the series indeed I see.
On the other front- the people complaining about people complaining. Those giving it low scores are completely entitled to their own opinion and must be able to express their disappointment without being called "whiny brats" or "13-year olds" just for being ripped off. Regardless if they gave it a 0 score and the game didn't deserve it, that's how they felt, and isn't the user score function on Metacritic so that the users can express Their Personal opinion. If one likes the game as it is, then give it a positive review or whatever- don't shit-talk the people who didn't. Regardless if they actually played it or not- they didn't like something about it and didn't deem it playable.
So all in all- everyone is a hypocrite. Fucking yay a for the world we live in.
Oh, well, except for 3-rd group which is the people who don't care, but that would be hypocritical of me since I'm basically shit-talking both other groups. :D
PS: I hate both EA and always online-DRM, and have not played or in any way even shown interest in Sim-city-whatever-number-it-reached. Also I think Metacritic sucks. This is just an observation of what the people do. :/
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This game seems to be a direct response to the outcries against simcity:
I think it's a little too underdeveloped to pledge for as is, but I'm still tempted.
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I dont feel sorry for anyone, this was predictable.
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vaas told us about the definition of insanity, you need to listen.
nobody, i mean nobody should preorder games specially games frmom ubisoft/ea withouth some reviews coming out first, but they dont listen, they had to doit and now ea pull it out again, and people keep falling under the same trap over and over and over again, expecting shit to change.
i dont feel sorry for anybody, in fact they should see this as a premonition, that ea will buttfuck our most loved franchises sooner or later, and this is not new, we must not buy games from them anymore like this, if we do we are basically supporting theyr cheap-ass drm, their dumbed down gameplay and others, ea has to recognize what they are doing, ubisoft listened to the critics and they stopped, we are all happy for that, now ea has to doit too.
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my condolences to whomever pre-ordered.... i have seen the wait times and BS that is going on...
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Heh, I'd like to point out that DRM costs money to develop or purchase (even though they know it'll get cracked in a few days). Pretty much any argument for DRM is moot, not that I'm advocating piracy. Storing things non-locally isn't really DRM either, but that's a whole 'nother cloud argument. Piracy might just be the second oldest profession though, just sayin'.
There's basically no excuse for a company to not expect or handle a release day load of that magnitude. All it means is they either either didn't expect it (bad analytics) or chose not to do anything about it (more likely and stupid).Either way somebody didn't do their job. I'm just wondering how long those servers will stay up and if EA will bother converting the game to not require single player when the title goes stale.
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All DRM is a joke. The only people who can't see that it doesn't work are the execs at the big companies who plough millions into developing them, just to see them cracked within hours leaving their paying customers with an inferior product to the pirate.
Good skills game execs..
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What's so special about this game anyways? Build a damn city? Excuse me, but on this day and age games like these belong on Facebook or Smartphones not as a retail title. Surely Facebook/Smartphones can't handle those graphics but they are irrelevant to shovelware like this.
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Another disaster from EA??
See the metacritic user scores:
SimCity PC Reviews - Metacritic
Seems another Diablo 3 happening on metacritic.
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