It's not on par with L4D2. I run L4D2 fine. My more than 150 hours on it confirm it. But I can just run CS:GO at 10-12 fps in an empty server, and in a server with 6 people it was like 0.3 fps (1 frame every 3 seconds).
CS:GO has dynamic shadows with casting. This takes a lot of power to render.
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I think that dual core at 2.0ghz with 512mb of vram and 4gb ram is enough
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they are not but I think its enough for minimal system requirements...btw my specs are even worse, thats why I dont play cs:s -.-''
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CS:GO's system requirements are going to be much higher than a game that was released almost eight years ago. The minimum amount of RAM for CS:S is 512MB of RAM. These days, 512MB isn't even enough to install and run Windows 7.
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objection....I had win7[32-bit] with 512MB of ram and it run good
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Are you kidding me?
The original HL2 was on source engine too, and was released on 2004. But it only needed a 1.5GHz 1 core cpu and a 128MB graphic card. CS:GO just can't even start with these specs.
The fact they don't add crappy number versions like others do (CryEngine 3, Frosbite 2, Unreal Engine 4) doesn't mean it's been the same for 8 years. If you look closely at the version number it was like 3000 and now it's 8000. 5000 versions of the engine are not just comments in the code.
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" i read somewhere the GO is only on better source engine"
engine isnt better if you can run the game with same quality and performance on same HW as the 8 years old game... so yep if its better version of source engine IT MUST HAVE higher rq.
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Way higher than CSS, but still playable with a decent pc
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Hi
I´m asking because i read somewhere the GO is only on better source engine.
So, can someone compare it for me, i can´t do this because i havent got CS GO :-(
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