Is it just formatting thing, that after checking tool shows things like "real won / send" ratio and so on with so many decimal numbers? It looks weird, when someone set rule "ratio 0,75" and we get as result 1.3521126760563. It could show just "1,35".
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Well I'd like to have stuff like "ratio 0,5 if won less than 100 AND ratio 0,9 if won more than 100".
If I set rule "ratio sent/won 0,7" it means that someone can have 7/10 and 200/285 ratio. Which is still "unfair" for me. So I like your idea :D
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Value to check = Level( CVsent-CVwon ). Example:
CVsent==1000, CVwon==0 -> result == +7.00
CVsent==0, CVwon==1000 -> result == -7.00
It's for convinence only, as nearly nobody remembers exact $ values for each level but all have well defined what is "high" and "low" level
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Can we also filter by eye color and or left/right-handedness?
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Is it possible to add date check to the non-activations and multi-wins checks? So, no bad marks in the past 6 months or year instead of for all time.
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That's been discussed in other threads. I believe SG support's position is that it is the same as not activating. But I'm not sure how that relates to my request. Could you give an example or something as to what you'd like to see?
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Since cleaning those rule breaking activity is really easy, I prefer to leave it like it's now.
If someone that broke the rules in the past wants to enter a giveaway that explicitly asks for non-rule breakers, they can easily solve those first and then enter :)
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Well okay, but I wasn't meaning a change in the functionality. I was suggesting an optional setting for those checks. The default would remain as is. The question was phrased such that I wasn't sure how much work it would be.
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For sure Account Age makes a lot of sense. I've added it as a requirement in several threads (WL recruit, Beer & Homebrewing quiz, Middle East GAs etc). I most cases I'm just looking for users that registered at least a month prior to request to join the group, as it helps filter out those who haven't learned the ropes yet.
I'm not sure about comments. I did experiment with GAs that target user with 0 GAs, 0 comments and many wins, adding them to my other list if they didn't read the GA description (but with a chance to redeem themselves with a single comment if they did bother to read). It doesn't align with my current view of Level 0 users, so not planning to do something similar in the near future. Things change.
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Account age can be useful in some cases, so added to TODO list.
About comments, by themselves doesn't mean much, and since fetching giveaway entries since sgv2 means another parsing and there are quite alot of people who don't want posts on their GA's I think it won't be an interesting feature overall.
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Would you ever consider some sort of key drop function? Or even a separate tool/site?
On the "orphan key thread" people are often trying to make their drops bot proof, ninja proof, or isn't even a member of SG proof seeing as anyone in the world can read the forum. I could see something like this tool helping.
How would it work? I've a couple of ideas:
Create something that allows us to put the keys straight into the site which will also reveal them if the person meets the criteria. People would need the ability to drop keys no longer giveable on SG because the game was given for free, has gone F2P or removed from Steam itself. so no menu of games listing what the key was for would be possible (if using SG's giveaway list as reference) or needed on your side of things. People would have to just type in forums what the game was then give the SGtools link which would check them for eligibility. A bad thing about that is that it relies on your site hosting the keys which means extra data storage for you. Maybe people wouldn't trust you (knsys) not to hoover up all the keys for yourself although I probably would.
In any potential key drop function allow the user to upload a link to an image hosting site. perhaps one of your choice so that nobody can put in nefaious phishing links etc. The image would be a screenshot of the key. SG tools would reveal the link of the image if the person met all the criteria chosen. This would save you hosting the actual keys on your site. Could be open to abuse by people uploading images of porn or gore instead of an image of key, but then there's nothing to stop anyone doing that here on the forums and they don't. plus it would have the user's name behind it so I'm sure they'd end up on a load of blacklists etc. which would be a deterrent.
Edit: I suppose there is a slighlty creative way it could already used for this kind of thing, providing SGtools still reveals the giveaway links of finished giveaways. I don't know if it does that? Could drop the key in the description of an already ended invite only giveaway (for any game, wouldn't matter if it's different from the key drop game) and let the tool do it's thing where it comes to who can see it. Don't have an already ended invite only giveaway you could use? Create one for any game to run for an hour and don't give the link out while it's running. When it's over it could be used to drop keys in.
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Thanks for taking the time to make a complete and thorough suggestion.
As you already thought, sgtools is not the place to store game keys. Sgtools are a collection of tools to help understand or improve steamgifts on the parts that are not as powerful as they should. Taking care of keys it means making a step further into a terrain that is not natural for sgtools, so I think it's not a good idea.
You have several options to hide a keydrop, some of theme quite used here like a itstoohard puzzle with just one question that you get the response from the post, or linking an image, etc.
Using sgtools like you describe on a old GA is another option, right now it's working but I can't assure you it'll work on the future for already finished GA.
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The tool is slow because it has to parse all your won games, that is a limitation that could be solved by CG opening an API, but it seems it'll never happen.
I added Vietnam to the equivalence table and you are now clean. A button to report false positive is something I may add, but not top priority since I prefer real reports.
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Knsys, out of my curiosity would your tool be able to filter on Steam suspensions like VAC ban, Game ban and Trade ban?
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The "Invalid giveaway entries" report is a fantastic way to detect cheaters, but there are a couple of scenarios I can think of which may result in false positives:
In both cases listed users may end up blacklisted, but without actually doing anything wrong.
One possible way to minimize the likelihood of this issue would be to disable this report for giveaways that already had entries when the SGTools link was created.
Thoughts?
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Sorry if this question has already been answered:
-leaked sg links accepted by SG Support ? (Support will decide what happens with these people ?)
-It's my (GA Creator) decision what happens with these people (ignore them,blacklist them,create a support ticket (including Sreenshots with usernames) ?
@knsys:
-If leaked SG Tools links are accepted by SG Support maybe it's possible to generate a HTML page with usernames (only visible for SG support,moderators & GA Creator) for faster processing these cases ?
-SG Support:increase of suspension time in case of recurrence ?
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Getting into a giveaway protected by sgtools without getting the url from sgtools is considered as leaked giveaway from SG support.
For the GA creator there is is a tool in "giveaway creator section of the GA" to look who entered without a valid sgtools link. In the case you find that someone entered and you didn't send him the url personally, that is a leaked entry.
If that leaked entry happens to win your GA, you can ask for a reroll for the giveaway using the list of valid entries that you can get through another function of "giveaway creator section of the GA", the "sgtools entries list".
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if the creator doesn't remember he posted the ga elsewhere before putting it on sgtools... something is very wrong with him. :3
also, posting the ga link without the sgtool filter is pretty unfair to the other entries... like your close friends can bypass the checks.
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It's easy to lose track of these details when you have 40 or so giveaways running at the same time, many of which for a period of more than a week.
And why isn't it fair? Once entered, all have equal odds of winning. Having different entry requirements for strangers vs people you know and trust sounds perfectly reasonable to me. With that said, I wouldn't do it for giveaways where I'm trying to give a certain group better odds. That's why the 650 members of my whitelist aren't going to get a chance at entering my Level-0-only giveaways, except for the few Level 0 users among them.
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Something's amiss with the way CV is calculated still, as SG knows me as level 9.03 but SGTools puts me as 8.99.
Might have something to do with the several games I gave away more than 5 times on private GAs, especially the cases where the threshold of 5+ games was reached "in the middle" of a GA instead of between GAs? Or then just a disagreement over what is a bundled game?
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Add a synch button like Steamgifts has for updating people who qualify between whenever caching of the SGTools site occurs. This lack up timely updating happened to me and almost prevented me from entering a nice train. I gave away games that set me over the public giveaway threshold for the user's SGtools link and it took unitl the next day for the link to work for me even though I met the requirements the day before. I hope I explained that well enough, but if the contest ended before the next day I would have been blocked from going to their train even though I did meet all the requirements.
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Found bug, i tried to enter this train - http://www.steamgifts.com/discussion/rTjm4/clearance-train-2-level-3#lp7QWP6 Sgtools said that i have multiple wons, but i won't, i didn't received gift because giveaway creator was suspended for regift, and then i won same gift from other guy
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Thank you for fixing this and your work overall! :)
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Are you considering to improve the "win a game twice" check? I was suspended for winning a game twice in the past and as none of the creators of the GA wanted to reroll, I gave away another key in a new GA. No I cannot enter these GA with the "won twice" check. That makes me really sad. No! Wait! I'd say, it makes me mad ^^
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This is from a recent ticket regarding the problem:
There is nothing we can do unfortunately. We are not responsible for SGtools, and so perhaps you can contact the creator?
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Well ... I see a problem ... we won't find a solution ^^
Here's what was spoken for better understanding:
http://www.bilder-upload.eu/show.php?file=112fcf-1450040013.jpg
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I understand the challenge, but in my opinion they should be able to fix this by forcing the giveaway creator to co-operate. For example, Support can tell them they need choose between a reroll or deletion of the giveaway.
For the reroll I think it would be reasonable for the giveaway creator to require a steam gift of the game rather than a key, to prevent the possibility of a bad key. After all, it would be completely unfair if they're forced to accept a reroll only to face issues with the new winner complaining that the key didn't work.
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We literally can't force rerolls. As in, the functionality of the site doesn't give us that power. While we can force deletions (well, moderators can, but not Support), it's unfair to the giveaway creators. Most people were happy keeping these multiple wins in their profiles for years and years and the only reason they are requesting to fix this now is because of sgtools. You have no idea how many tickets we've seen pop up because of this in the past couple of weeks...
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I doubt people were happy about having multiple wins against their profile, but there was no obvious way to get rid of them (unlike for unactivated wins). The recent popularity in SGTools just raised this issue for discussion, so more people know what can be done and are trying to do the right thing. The problem is that lack of co-operation from giveaway creators leaves these users with tainted profile with no way to redeem themselves, and this is bad situation that needs to be corrected. I hope CG is aware of the issue and is looking into a fix.
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it's not lack of cooperation...
you don't know how hard is to deal with a reroll after 9 months... i had 1 reroll a few days ago, and i can't deliver the game to the new winner. all because the previous winner didn't know he already had the dlc, or maybe he thought he could keep entering GAs and trade the game for profit and no one would notice.
so, now i'm stuck with a reroll for 1 week, then i have to ask for another, hope the guy replies and accepts the gift. if not i have to repeat the process, waiting 1 week between tries till i finally ran out of winners, and maybe there i can get the stupid GA deleted (just 123 entries, maybe in 120 weeks i'll be done!).
i understand the frustration the winner has when a reroll is denied in cases like those big simultaneous GAs by devs where people won twice at the same time.
but when people abuse the system, i side with the GA creator, it means even more work for them because someone decided to break the rules.
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If you have to do it again and again, then it's not lack of co-operation. But refusing to give it even one chance sure is. That's what the user above is facing.
And I don't think people necessarily "decide to break the rules". The whole issue of multiple wins is very poorly documented. It's easy to unintentionally break the rules if you don't read discussions such as this in the forum and if you don't deduce what to do yourself.
This issue can and should be fixed. Dooming users to forever have their profiles tainted even if they're willing to purchase full price steam gifts for said games is beyond unfair.
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I doubt people were happy about having multiple wins against their profile, but there was no obvious way to get rid of them (unlike for unactivated wins).
Once upon a time, didn't you ask the winners of your giveaways to fix their profiles before delivering the game? How many people actually went through with it, or cared?
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My stalking level is also very good. I re-contacted the GA creator and as he became aware of the problem with SG Tools reroll was no problem. The only way to manage, I guess.
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Meh, I see the argument for not having a manual sync so you can avoid people trying to game the system, but it seems the system cached a SG hangup for me, have been stuck at everything=0 for a while now. Seems I have read people having that problem before, so maybe either try to better detect problems connection to SG or lower the refresh timeout for profiles that are at everthing=0 cause that might be due to SG probems?
Irks, now that I said it that kinda reads like "if the server is overloaded, do more refreshs"... which makes me feel dirty :P
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http://www.sgtools.info/giveaways/manage
http://www.sgtools.info/giveaways/dashboard
Redirect to "Sign into www.sgtools.info using your Steam account" (but I already logged in).
And then:
"Oops! An Error Occurred
The server returned a "500 Internal Server Error"."
What it means?
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What does Ratio for SG value (raw) of sent versus won GAs stand for, and how is it different from:
Min Ratio for Real CV sent versus won GAs
Max Ratio for Real CV sent versus won GAs
Also, is there a minimum or maximum associated with this filter and with Ratio for number of sent versus won GAs?
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Raw ratio uses raw sent and won calculation from steamgifts profile. That means full value for bundles
Real CV uses real cv, so real sent and real won using the same values you'll find if you go to the check cv part of the site.
No, there is no maximum version for "ratio real" and "ratio number"
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I'm trying out SGtools for my first "live" giveaways, I registered three invite only giveaways on Steamgifts, but SGtools only accepted one of them (no problems whatsoever), entering the URL to any of the other take me to the white "The server returned a "500 Internal Server Error"." page. Any ideas what might cause that? I have tried several times. I first tried the first one (500-error) 2-3 times, then the second one that worked straight away, no problem, then the third one (problems again), and then I have tried the first and third one alternating times without any luck, so it wasn't that the server ran problem free from the beginning and then started acting up.
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...I tried entering 3-4 old invite only giveaway URLs just to try what happens, they all take me directly to the filter page where I set up what filters I want to use. No problems any of the times. Entering the URLs of the two new ones still gives the 500 Internal Server Error.
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Knsys; could your tool see the difference between different giveaways so it could check also by Public giveaway/Private giveaway ratio?
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BUMP for more injections !
Welcome to the "Avoid candy - eat more fruits !" campaign | Status |
---|---|
Introduction and first steps (Windward GA) | running, Req: SG Level 1,ends Dec. 24) |
Victor Vran ARPG | running, Req: SG Level 1,ends Dec. 24) |
3 x Shark Attack Deathmatch 2 | running, Req: SG Level 1,ends Dec. 24) |
2 x Emily wants to play | running, Req: SG Level 1,ends Dec. 24) |
Crossbow Warrior - The Legend of William Tell | running, Req: SG Level 1,ends Dec. 24) |
Vaccination 5/5 | Queue, Req:SG Level 1,ends Dec. 24) |
Rust Giveaway by lmxn | running,ends Dec. 25) |
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Well, still something is not right,
I won Doom. I ve accepted the gift and used it.
For the last two days SG Tools indicated that Doom as non activated. Red colour box with the title.
Than the box dissapeared. It does not show Doom in red box.
So I deleted my previous post.
But it is not right, casue when I try to pass the requirements - like these GAs http://www.steamgifts.com/discussion/X2GhE/ga-sgtools-something-wrong-happened-3rd-ga-added :) I see the info that I didnt flag a GA and I cant enter.
I used sync account button. Many times.
Maybe the problem is that this is preorder and I cannot download it yet?
How can I prove SG Tools (and other users) that I activated all my wins ?
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The system detects region restricted + private giveaways as public. Do you think you could fix that?
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In that case, would it be possible to add region restriction filters? For example: I make a private giveaway on SG, then add it to SGTools with a region restriction filter so that only people from the region I set will be able to generate the link.
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So it's not possible to check what country the person is from? That's unfortunate. Thanks for your time.
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I'm thinking in extending SGtools with a new and huge functionality, but before implementing it I would like to know if people really is interested in the idea and will use it.
The idea is to make a more flexible filter for private giveaways, but what does that mean?
You'll be able to create a set of rules for your giveaway and input a private giveaway URL. People (and you) will use "login with steam" to identify themselves and the tool will give him the url if and only if they met all the restrictions.
Once a user is given a giveaway URL, he'll be flagged as a valid entry for that giveaway. When the giveaway finish the creator will be able to check if the winner is flagged as valid, if that is not the case you'll be sure that he got the url following the rules.
What kind of rules/filters will you be able to use?
The giveaway creator will be able to see in the tool's giveaway page a list of the people who got the giveaway link and a tool to check if an entry is valid as detailed before.
Any suggestions or ideas are welcome, even those who think that this tool will be useless :)
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