What method do you use to estimate value?
Yeah, I've been surprised to find how many very active users on this site don't trade. It's why I joined, even though I've done quite a few giveaways since then.
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Yeah, I kind of avoid trading. Seems like it is just another area I would stress over. :/
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I feel like I used to run into more of those people a year and a half ago, when I joined, than I do now. There seem to be more people running big organized operations in the trade section now. (But it's possible that's just me remembering because I wasn't paying adequate attention at the time.)
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Other factors are how many times it's been bundled and how recently it's been bundled. Sometimes that means more than the actual Steam price of the game.
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All of your factors have flaws. The final price depends on much more of them, for example how good the game is (yes, people still want to get GOOD games, not the trash).
Usually it's #3, combined with number of rebundled number (how many times game got bundled already), combined with how recently bundled, combined with reviews, combined with trading cards, and finally combined with how much the guy wants to get it, which is usually 0 factor for game collectors who do not play them, so that one can be skipped.
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Yeah. Then again, it seems like some collectors especially want games pulled from Steam (I'm not sure how much demand this actually represents, just an odd exception to the rule...)
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Depending on the trader, each one of the 5 can come into play. Bundle buyers who split them usually use #3. That's the only time I've really encountered that.
Some go for T2/BTA = T2/BTA trades meaning equal tiers in a bundle but it's usually humble bundles that are involved.
Price on steam: I've encountered that a couple of times and it's beneficial if you have a high value bundled game versus <$5 games.
Certain games will always fall into Supply/Demand even if their value via bundles is less than 1 TF2/CSGO key. ex.(Total War, Terraria, etc) These most often get a 1 key tag onto them because non-bundle buyers don't really care about other market economics. Just that it's cheap at 1 key via their perceived value.
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For bundle-to-bundle trades:
1: Determine retail value. This is the game's trading value for sites such as Steamgifts (ie, CV) and so will always be relevant. It's also relevant to determine what the cost of buying the game for the person in question would be- they obviously missed it when it was on sale after all.
2: Next, determine if the game has been repeatedly bundled or in low-demand (lower the effective value), is taken off Steam or in low-trading-supply (increase the effective value), or was previously free (generally greatly reduces effective value).
3: Finally, determine the tier price for each game. If relatively similar, make no adjustment. Otherwise, calculate a deviation for tier 1 value if necessary, then subtract tier 1 value, divide the remainder, and determine effective cost paid. Adjust by relative value to other game if quality in tier is notably inconsistent.
Alternatively, just go with 'whatever you trade you feel comfortable with/don't trade if you don't feel totally okay with the offer'.
As you prefer :)
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I've done that last one more often than I probably should. Occasionally the fact that I'm dealing with an investment of just a few cents makes me sloppy.
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Ah, for me, so long as both parties are satisfied and without qualms, it's a good interaction.
I don't worry too much about it being perfect, just about making sure as best as possible that noone has any regrets :)
Really depends how much you want to treat it like Wall Street Trading, versus treating it like behind-the-school trading card trades with friends. :)
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That seems right. I just have some hangups about being taken advantage of left over from my days playing Magic the Gathering. (When I was first starting out in organized play I got taken pretty hard a couple times.)
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This is true. But ten years later I'm mostly over it. :)
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As far as I know supply/demand is mainly for removed titles and collectors. Since all other titles are on Steam and have a chance to be bundled or see deep discounts, it will be harder to explain/convince other party about supply/demand logic. But collectors know that logic very well and do not usually low ball on offers.
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You seem to be right: people sometimes don't think in terms of supply and demand. (Though I'm surprised at how well that option is doing in the poll.)
There are exceptions even there, though--certain popular and older bundle games are considered more valuable because a lot of people want them and the number of bundled copies is diminishing. Or take something like Reassembly: it basically isn't treated as a bundle game because pretty much no one purchased the tier it was in (or if they did they kept the game). I've never seen a single Humble copy of it traded, and likewise I've never seen people offering it act like it's a bundle game at all.
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Value: Price of bundle tier divided by number of games heavily influenced by supply/demand
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Supply/demand is indisputable in the end (if you don't match the market, you will never get a trade done unless you basically scam people).
What determines supply/demand are the other factors. So it shouldn't really be in a poll option of it's own :P
Price on Steam is pointless, because Steam has unlimited supply, and nobody would pay Steam price for a game since they save nothing.
It's a combination of 2. 3. and 4. based on demand (pulling upwards) and lowest recorded sale/bundle price (pulling downwards).
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I usually look at it from a couple of different views. First I usually check how interested I am in the game the other person is offering (I only trade my bundle leftovers for games I'm actually interested in). Then I'll look at the prices on different marketplaces (including steam and the "grey market" sites). But overall I usually decide on how much I paid for the game (so $1 tier / BTA) and wheter I really want to get rid of it or how interested I am.
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Thank you for all of the feedback, folks. That is useful to me in answering the questions I began with.
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I got into a rather heated discussion with somebody the other day about the right way of figuring out how much a bundle game is worth in trade. This got me thinking, what's the most widely used method? So I thought I'd just put the question to you guys: what's the best way of figuring this out? What method do you use?
I have seen people explicitly mention the following methods (all poll options). I'd be interested to hear others.
Price on Steam - Official list price is used as a guide to game worth. (In most cases people only seem to use this for comparing bundled games. I'm not sure how one uses this to establish the monetary worth of a previously bundled game.)
Price of bundle - pretty obvious, a game's value is proportionate the price one had to pay to get it in a bundle
Price of bundle tier divided by number of games - I just saw this recently: figure out how much a specific tier of the bundle cost, divide it by the number of games in it, and that's the approximate value of the individual game key. (Again, not monetary value, just relative trade value.)
Price on sale - Just like the first method, but using the low recorded prices rather than the current one.
Apparent supply/demand - Primarily looks at how many keys for a certain game seem to be available versus how many people want it to determine value.
I'd expect that a lot of people use some combination of these methods, and a lot more use no explicit method at all. But that's part of what I'd like to find out.
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