It seems real neat, but I am not a fan of platformers that have over-complicated controls (on the PC, especially).
I couldn't play Chester because of that. Way too many keybindings... and it didn't help that movement was really slippery, a la running on ice.
Dust Force seems neat but it has too many keybindings, plain and simple. It feels like it was made for a gamepad, and thus it doesn't work very well on a keyboard. Some things feel like they could/should be integrated into a single keybinding. Dashing is, i.e. moving/dashing right/left. Attacking could have been combined into one - tap for light attack, hold for heavy. That's been done countless times before. If I remember correctly, the up arrow key and the jump key were separate. There really should have been an option to merge them, as they allowed with dashing.
Overall, it seems like a really neat game, but I play with a keyboard and mouse, and this game beckons for a gamepad.
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You can use a gamepad. Just plug one in and use it.
Holding the button for attacking might be an okay change, possibly even a good idea. However, placing "jump" and "up" on the same button would completely break the game.
The game does not use the mouse, so I'm not sure why you're talking about playing it with a mouse.
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I'm just confused on which area I should start with? Theres no indication to which are the earlier levels, I just want to start with the easier levels to get used to the game.
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EDIT: I just checked the tome, in-game. It implies that Downhill in The Forest is the first level. I'd just start trying Forest levels a bit.
Maybe the forest? I'm not sure. I'd recommend playing through the tutorial several times until you're fast in it, or maybe the first couple levels of the forest.
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"play the same levels over and over and over and over and over, despite the fact that it’s over two hours since you needed to go to bed, and your hands hurt from thumping your desk, because you have to get a bloody “S” on this level because… because you just do! That would be Dustforce."
Orrrrrr it could be because you can't advance to the next level without getting that S?
Did they patch that out yet? Because that was a very annoyingly limiting way to play the game.
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Actually, it's never been like that. You can unlock levels by completing a bunch of levels or by getting an S. Eventually, you probably have to start getting an S, but that would be a ways in.
Also, there's a level editor and you can download levels from their site.
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Wow, Dustforce is so much better than I thought when I first tried it, and I thought it was good back then. If you like Super Meat Boy, then this should be next. It's a tough as heck platformer that requires extreme finesse. So much fun. So very challenging. I just rage-quit after having a really really great time. I held my breath too long and my fingers are tingly.
It's in the current Humble Indie Bundle if you pay better than average, so I recommend doing that.
If you want a more professional but still rabidly happy review which I agree with, read this RPS Wot I Think. The first paragraph sums it up nicely. I'll quote it here:
"It’s pretty exciting to already know one of your games of 2012, midway through January. And it’s always exciting to have a game that compels you to play the same levels over and over and over and over and over, despite the fact that it’s over two hours since you needed to go to bed, and your hands hurt from thumping your desk, because you have to get a bloody “S” on this level because… because you just do! That would be Dustforce."
Also, it has a level editor and downloadable levels on their site.
I'm so excited about the game that if someone wants to add me on Steam just for some leaderboard competition, I'd gladly accept. (I'm not good yet, mind.)
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