Other clients (apart from GOG) don't have API. So it's not possible to confirm winner activated game. That's why games would need to give 0 CV.
Problem with GOG connect:
That'd mean all games added to GOG connect would need to be put on no-value list.
People sometimes now pick wrongly to make giveaeay for non-Steam games. Or pick wrong game entirely, as game they have is not allowed here. Or don't check appID, and make giveaway for game with similar / the same name. Allowing non-steam games to this mix would only make those mistakes happen way more often.
No official statement or smth. Just my opinion here.
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That's a very good point, but it is possible for a bot to autodetect Connect offers and remove those games from the giveaway list until a week after the offer expires.
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I don’t think so. I like the ideas of winning/ giving non steam keys, but without an API to check libraries, it’ll be very difficult to manage. Then with games being multi platform, we’ll need some additional step or failsafe or something to ensure you’ve marked the correct platform.
Conceptually I’m a fan of the idea, I just think there’s a significant amount of work that should/ needs to be done first
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Sounds like you should just make your own site, then. Time to capitalize on cg’s obvious blunder!
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That's one open API. As far as I know, most still require login credentials, which would then have to be stored in a db here on SG to sync your account. I'm certain I don't have to detail the potential issues with login credentials being stored here ...
Galaxy also allows you to manually add games without owning them, which could easily lead to abuse (trading, reselling, and regifting).
For now, I have to disagree with "it's definitely time."
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We already store log in credentials here.
We log in through Steam (edit: Steam stores our login credentials, not SG). For clients without an accessible API, this site would need to have your login credentials available to sync accounts.
You can manually add games to your Steam library also
I am fairly certain you cannot add Steam games to your Steam library without owning them. That's why this isn't an issue here. Otherwise, you'd potentially have whole accounts claiming ownership of their wins without actually owning them (and users could easily "fix" un-activated wins without ever buying the game).
.especially since not all games you own on Steam show as being owned here
Of course, the problematic "Steam is learning/Profile features limited" games. You can still check manually if necessary (either yourself or support).
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If all your accounts are synced to SG the way Steam is, then it all works the same other than, maybe SG implements its own login system. Not really an issue. You then sync your accounts and are good to go.
I just want to point out that you can log into Steam like you can because it has a working API that allows anonymous login to be implemented on any site. The other sites do not have such feature.
So then we go with the second option, "maybe SG implements its own login system. Not really an issue." where you expect cg, the single person behind this hobby/passion-project site of his, writes a login-system for multiple platforms, and I think the API-issue would be still there?
But the whole thing is only a problem if people allow it to be a problem, as you said. I take that as you're already working on expanding the site's architecture, right? Would be a shame if after expressing such a vision, you would be just sitting around, expecting others to do the job.
Anyways, it's not really an issue if we ignore problems and/or just say that others will do their magic, and it will just work.
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Sad tactic to try and shut down conversation.
There is no conversation, as you're brushing everything aside because others should solve any issue. You just did that even this very day.
Things are easy, if you can ignore problems with "they'll sort it out somehow" then tick them off, acting likethey are not even existing.
*Really, I'm amazed that you think so little of cg's skills.
Pot talking to the kettle black lol. A revolting, textbook example of strawman arguements, and puting words into others' mouth, bravo.
Anyways, good luck. I'm curious what cg will think of your plan of how he should spend his free time on a giga-project that is likely several sizes bigger than SG itself, considering the site is a forum, and existing giveaways use the already existing API system.
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Bruh, you simply aren't arguing in good faith at all.
Folks would be more inclined toward discussion if you weren't being so obtuse.
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I wasn’t arguing anything with you. Again, you’re misrepresenting another poster by putting words in my mouth.
I’ve had two comments in this thread— the first was a legitimate suggestion, and the second was to tell you to chill out.
Lay off the victim complex.
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The first was not a legitimate suggestion. It was you telling me to not make suggestions. You can stop pretending.
Don't try to read into intent or tone with written text. You're simply seeing what you want to see.
You are clearly interested in misdirection and shit-flinging here, and I'll take no part in that. Have a good one.
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So then we go with the second option, "maybe SG implements its own login system. Not really an issue." where you expect cg, the single person behind this hobby/passion-project site of his, writes a login-system for multiple platforms, and I think the API-issue would be still there?
For me, whether or not he can code a log-in isn't the concern. With all due respect to cg, I couldn't care less what he can or cannot do, to be honest. For me, It's trusting one log-in to protect the credentials for several other accounts. cg doesn't even ask this of us now, with one account. Steam's API deals with all of that (and so, so much more), and does so with multiple layers of protection.
That API is, in as few words as possible, the backbone of this site.
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Stop putting all your eggs in the GOG Galaxy 2.0 basket. GOG Galaxy 2.0 still has a memory leak. Confirmed by developers. It can't read large Steam libraries and crashes in an instant while trying to read them. Memory leak is there since 17 months and is still not fixed.
Try Playnite, which can read such large libraries and can basically do the same as GOG Galaxy 2.0. Except it can even do more and does exist way longer and doesn't crash.
Considering a connection between all the other clients, no, I don't want all of my logins to be stored on SGs server. Do I know if they are all hashed? What if they aren't? What happens with a data breach? A server where millions of logins to all game clients are stored is a prime target.
Without an API, the login has to be via SG and I don't want to give all of my logins to SG. So, without an API, no bueno.
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The developers of the other clients have to provide an API which then can be used by SG. It's an interface to their otherwise closed system. If they don't provide an API, CG can't magically create one that works.
And as far as I know - I can be wrong here - they don't provide an API.
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And rename the website to Shitgifts.com finally, not enough of free and garbage 1-2P giveaways now
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GOG is the only one from that list which is worth to add
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I get when people necroing thread by mistake (its weird but happens or for some really valid reasons, even tho its again probably better to start new on in that case) but there is no development here to prompt necroing or starting new thread, people already gave legit answers to why it probably will not happen, why it is hard (api stuff...etc) and that hasn't changed, yeah there are new stores but same problems with new stores, so same answers to why this ain't happening, pretty much people can copy-paste answers from year ago and cg not implementing any of that after you suggestion 1 year ago is also answer to your question, its not happning...so necroing this thread only resulted in drama here, unnecessary.
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It could be named FREEGifts if someone even ask for money giveaway :)
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Almost two years later, and keys for other clients are still rather rare. See e.g. Fanatical, where games for Uplay and Origin are sold without key, but instead have some direct activation thing. Battlenet had it similar when a game appeared on Humble.
And while there may be an occasional key found for another client, I have not yet seen any bundle of games for e.g. Epic. So all in all, even with better API-support, is the effort worth it for merely perhaps 1 or 2 additional GAs per month?
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