Just keep in mind that not all games are on steam, so you could enjoy some titles out of the humblebundles a lot without actually increasing your steamscore (apart from that it is sometimes reported that /played time on steam does not always reflect actual times).
If it is to reward participation on the SG group on steam (and not just people who play lots of games), I'm not sure this is the best metric to use.
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Quite good idea.
Basic rate: 1 (one, as just one entry for game).
Some kind of equation for more chances: 1+(amount of cash donated times 0.1)+($ spend on public giveaways times 0.1)+1(for every 100 entries without winning).
So here is the example, if someone donated 5$ to the site and created giveaways for games worth 40$ in total, his chances gonna be:
1+5 times 0,1+40 times 0,1+1=~6
So chances that guy will be six time higher than fresh/new guy.
Those are just some quick notes, it should be more fair, etc. but I think, you've got the point.
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I don't agree. I think it is fine as it is, just pure luck. After all it's just fun and no one was guaranteed to win anything.
Although it might be a good idea to encourage people to create giveaways, it cannot be anything that would give them too big advantage. We don't want a wave of fake giveaways or groups of people creating fake private giveaways between themselves just to boost their stats. I like the public giveaways just the way they are: public, available for everyone, with everyone having equal chance to win.
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No. I'm fine with contributor giveaways and such for those who contribute, but not an extra chance in the raffles.
It's all random, that's why people with <20 entries can win, why someone can win on their first chance, and why some unlucky souls have entered over 600 without a win.
A better solution would be a more intricate giveaway creation setup, where people would be able to set more parameters to the giveaways. e.g. People with (amt) wins and people with (amt) entries. Stuff like that
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i dont agree with this , its not about winning , its about anyone with enough points participating in a giveaway contest, its should be always all down to luck , no special boost for anyone, if your entry came up you win that's all, no need to drag others who won already ,gather more points and try again im sure cult created the site with the same ideals :)
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basically what you seem to be saying is that people who donate money to the site and put up gifts they paid money for should win more giveaways than people who actually dont have the money to donate/gift games and would benefit more from winning one or two games, a bit unfair i think
personally though, i just think that if i win a giveaway which has 3500+ entrants, it will be a happy day, if not, its only points used, they gather up very quickly
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IGI seems to be very convinced about this idea, however he doesn't seem to notice a major flow in it. If people are rewarded with greater chance to win for donating money it might be seen as buying chances. So why to spend money on giveaways when I can just donate with the same or even better effect?
I don't think you can give people better chances to win based on the number of giveaways they entered simply because it will make them to enter giveaways for games they're not interested in, especially cheap ones that cost only few points.
Moreover if you donate once or create just one giveaway it will give you an advantage in all giveaways and that's just too much.
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I agree, I don't see why people with +20 wins should not win, but the people with a low ratio (like 50-100 entries and 0 wins) should have a slighty better chance to win that someone that has already won. Nothing too radical, but a small advantage...
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Yes, and I completely agree with the chances being equally. But I think that, given certain (big) number of users, it's better to improve the chances of people with lower ratio, than keeping totally equal. I mean, if there were like 100 users in the site, statistically everyone would win something eventually, if there are +10k users there's going be a lot of people that won't win anything at all
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I think that's a great idea. But perhaps only for the "If your really unlucky" thing.
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Wrap your heads around this, people. The INSTANT you start messing with modifiers to a truly random generator, IT STOPS BEING RANDOM.
Instead, I suggest you look at this site this way: Before you joined, you had ZERO PERCENT CHANCE TO WIN DIDDLY. Now, though, your odds have improved 100%!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11
PS, quit crying about people winning shit. I bet it's the same mentality as the people that simply MUST make a thread to point out that they won a giveaway. Teen Friggin Drama, imo.
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That's a pretty stupid idea, to be honest.
It's good as it is, there's no need for some bullcrap formulas to give advantages to people who will just abuse the system anyway.
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Quite a few people I know, myself included, have entered a lot of giveaways only to win nothing while somehow people with ~20 entries win. Wouldn't it be nice to see a system go into effect where you could receive +1 entries? As in, an entry on top of your original if you have either
This would give people who spend time on the website an actual chance to win and stop so many spam accounts from winning giveaways.
Questions/comments welcome.
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