What do you think? Should valve do something soon?
RESERVED!
Edit: To tell the truth, I wanted some random topic to talk about in order to hide (or try to) the 8 GAs in this thread. Enjoy if you have found and entered any of them.
To all the blacklists... keep em coming. #Triggered #Butthurt
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Well, there are cheaters, smurfs, trolls, stupid people, angry kids, etc. in this game. The cs:go community is extremely toxic, so just avoid competitive and stick to casual. :/
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Smurfs? Is that slang I'm not familiar with, or are there actually little blue people playing CSGO?
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Oh, I see. So rank is based on skill/experience, matches are based on rank, and smurfing is basically a high school kid crashing an elementary schooler's laser tag party.
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Sometimes. Smurfs are also often used for training, so your main account, which is most likely known already in the community, won't get flooded with match requests. Or ganged upon on lower ranks only because you are the "pro". Or the opposite, everyone trying to avoid you.
Or, it can be used for anonimity, to play without any kind of pressure.
It is not just for CS:GO, smurfing is used in many online games.
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ye, try other games :-)
Maybe you will discover new kind of games you will love.
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From what I have observed in my time playing MM (I have over 2k in-game hours over the last year or so
But you got ~250 actual hours? I'm confused.
Try using exclusive Prime search, stay away from D2, and get out of silver. Then you will have way more decent matches.
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+1 Dust 2 is the cancer of that game. Stay away from Vertigo as well.
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Is there a reason Vertigo is like that too? I agree with you that Dust 2 is cancer, and YES on Vertigo I find a lot of the same type of people. I'll add another one to the list though: Office.
I don't play competitive much anymore, but usually I would aim for Train and Overpass, there seemed to be less scummy people playing those.
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Vertigo is used by boosting services. As it is the least played map, it's easier for them to make everything work.
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I've played Vertigo 10 times, 8 out of 10 my team was griefing the whole time. One of the 10 was against a team where 2 guys were blatantly hacking (i.e. spinbot, wallhacks, and killing us in spawn. The other one was an actual decent game.
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Played a long time, wanted a break, gave the steam acct to a friend.
Came back after some time. started all over. XD
I should write a book
Edit. Im also GN4 atm. was MGe before. and recently I've been seeing a lot of hackers on prime matches :(
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Ranks have been adjusted, so the average is Nova again, not MGs - same rank basically.
Those guys are often not cheaters, but just random smurfs or new players. You're in the average pool of players, and those tend to be very inconsistent as well.
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It's dying indeed !
People playing Counter-Strike: Global Offensive right now: 451,856 - https://steamdb.info/app/730/graphs/
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You can't really look at it like that and compare it month by month, you need to compare it to the amount of players during the same period last year, and the year before that. There will be seasonal changes (people play less games during the summer).
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It makes sense (to me atleast) to invest in a (much) better VAC system to deal with cheaters, and dish out harsher punishments if caught cheating. Other games can manage it so I don't buy that Valve are doing everything they can!
CS:GO is one of those games that got so big that a thriving cheater market has been able to form around it. Few other games are this big, and thus it's not really doable if they have more than some simple anti-cheat method. In order to deal with a cheat, you need to be able to detect the cheat, and here's where the crux lies. How do you detect it? The earlier cheats were simple enough, but the cheaters have got more and more clever in how they implement their cheats. The reason why Valve was able to do this massive VAC-ban wave recently for CS:GO cheaters was because they figured out how the cheat worked (they were apparently supplied at least partial source code). I've forgot the name of the cheat, but it was apparently really sophisticated, and more importantly, it did not run as a background process on your computer, making it very hard to detect.
What I'm saying is that it's very easy to say that they "should", but as long as there are smart people trying to find ways to bypass their system, it will be very hard to do.
Speaking of undetectable cheats... anyone remember when there was talks about Blizzard taking Sony to court due to their audio-CD DRM making it possible for cheaters to hide cheat programs that worked in WOW?
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LMAObox was one of those cheats that TF2 users used (even big TF2 traders). Like you said, someone sent a source code of that cheat and days later Valve initiated a massive TF2 banwave - 1000s were banned.
Now we can only hope that some CS:GO player will reveal a source code of their cheat program and we'll expect another banwave.
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Ah yeah, it was TF2, thanks for correcting me there. I've not played either games, but they use the same anti-cheat system, that was where the mixup came from.
But yeah, Valve will probably have to get their hands on the source code of the more popular cheats to actually do something about it. These programs are meant to be hard to detect by their very design.
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Hm, in this regard I have a question. Does it need to be just a player using the cheat or the developer of the cheat to send the source code? I mean how difficult can it be for a Valve employe to make a fake Steam Account and buy some cheat in order to find out how it works?
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For sure it is dying. It's a four year old game now, and that's ancient in the internet age. What Valve should do is move on and work on the replacement.
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It most definitely won't die from old age anytime soon. A player count of 350k on average doesn't just disappear. CS 1.6 is 17 years old and still has an average player count of 13k, which is still plenty of people. And what is this replacement you're talking about? Valve doesn't make games anymore.
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I'm not saying the players are all going to leave overnight, but clearly the death spiral has begun. I read an article a couple months ago that said player counts are down 25% since March. Story Here It may not be old to you, but 4 years is ancient for a multiplayer game. 13k is nothing, btw, with a global population of 7 billion. That's a multiplayer game on life support.
As far as Valve making games, they frankly were never very good at it. It is a very poorly managed company. They make money despite themselves. I propose that they continue to make games the way they have over the past several years... pay someone else to do it. DOTA, CS:GO, even as far back as L4D2 they were farming the work out.
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Yeah, I agree that the game has probably peaked and is reached maturity stage. The linked article is interesting, but looking at the peak players don't give you much of a perspective, and is misleading. Obviously more players will be playing the game before a major, since people are hyped. If you look at the average in the same time period, it went from 380k to 354k, and while that is a big drop, it's nothing compared to the 25% drop stated in the title of the article.
4 years might be old for a video game, but the game has also been developed since released. CS:GO in 2012 is nothing like it is today. Also 13k is not nothing. Sure we have 7 billion people on earth, but what difference does that make when you're usually 10 people on a server? Consistently popular multiplayer games like for example Arma 3 and Terraria averaged 20k and 14k in the last 30 days. Are these games also dead?
As for your argument about Valve, I agree, mostly. Half Life was pretty great before they killed the series off. Also can't forget about Ricochet (GOAT meme), and TF2 before it got cancer.
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CS:GO in 2012 is nothing like it is today
idk about that tbh, csgo, cssource, & cs1.6 all 3x look the same to me (and yes i have played and own all 3x at least some).. i mean yeah obviously not talking about the graphics upgrades.. but they all have the same maps and same principle. idk how you can say the same literal game is different then it was.
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When I'm knocking Valve's ability to make games, I'm not going after the quality. I've really enjoyed everything they have created. The problem is how long it takes them to get a game out the door. They are the kings of vaporware. They truly struggle to make games, as in see them through to completion.
As far as average player numbers, I suppose that is relative. In my view anything less than 100k is a niche game, not a popular one. I think that at a given time there are truly only a handful of popular games that people play. After that the market is extremely fragmented. In that light, when you look at where CS 1.6 used to be in terms of player counts and see where it is now, that's what makes it on life support. At this point the only people playing it are the old timers who are reliving the glory days. I still own it... haven't played it in 10+ years. I've moved on.
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that's why I stopped playing it... Smurfs, haxers, or russian cancer... or cancer from other countries... I came to enjoy the game, but people are too salty and competetive (like yeah it is competetive game, but still, just a game), so basicaly when you aren't good enaugh or you have a bad aim in the day bcs God knows, you're fucked...
What else to say, there are better games to play ^^
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Switch to Insurgency, honestly the best game ever ( I still have some copies to trade around even)
It's balanced, people use voice chat for tactical and hilarious discussion and omg is it free of children who shagged your mums and other cancerous community blights.
COME JOIN US, thousands playing daily, true tactical shooter
http://store.steampowered.com/app/222880/
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If you mean greater popularity breeds more cheaters, you're probably right. In most cases. But the team behind Insurgency is very active and dedicated and the community truly cares about keeping it from becoming like CS GO or CoD in those senses. Whenever we see a cheater (which is a remote possibility) people swoop down on them, report them like crazy and resolve the issue. In all my 400 plus hours in this game I can count all the hackers I've come across on one hand. And even then, you can switch to one of many other great VAC protected servers.
I highly recommend.
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CSGO seems to regularly stay in the top 5 most popular games on twitch. As for the cheats, I totally agree with you. VAC seems a little too slow.
I think valve should learn from Blizzard's anti cheat system. Overwatch cheaters get clamped down within an hour to a few weeks.
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CYKA BLYAT, KURWA, RUSH B
0:12-0:24 CSGO EU in a nutshell
https://www.youtube.com/watch?v=Svs92KukuzM&feature=youtu.be&t=12s
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Actually kurwa and her devation are only present in western slav(Polish, Cech and Slovakian ) and hungarians languages . Comparing the to russian is higly offensive and may cause butrhurt (like it did now ; ) )
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Every nations has his assholes present in online games . I did never seen that poles were as bad as russian or germans in online games .
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I see your point but there are people (like me) who just come to play a game or two after work, who don't really care about the game enough to waste time to rewatch the match or even think about it longer than 2 minutes after it has ended. But the impact that smurf has in-game is really really annoying, they are as frustrating as cheaters in a match. You come trying to enjoy it and then there's someone trying to "teach" you something (or maybe just trying to show off in front of noobs, idk). If I ever wanna learn something more than I do by myself playing, I will go watch some videos/pro streams. Ruining the game for others is not acceptable compared to this "teaching".
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" Valve also need to be more proactive in dealing with cheaters in the 1st place" Prime... What really matters are the community ( nothing can change that sadly... ) and the hit reg which is the most fucked hit reg I've even seen ( and I've played Black Ops 1 :s )
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Sorry if my english is bad.
Personally, i hate how valve is so stupid with one of the best games on steam, especially with the money that they won win it. In my case for example since the update of march, for no reason, every time that someone kills someone in the server my loss % goes up with my ping, 1500 ping spikes every time, and only after the update and only in csgo, and what the support says? Verificate the game 100 times in diferent ways. And the cheaters, smurfs, especially in south america, in brazil you can pick a copy for less than 2 keys, every time that the sales are on, new wave of cheaters and smurfs
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Where's the choice for "I don't care because I don't play CS:GO"?
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and I'm not going to buy it after valve has introduced the new gifting rule -_-
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steam doesn't allow gifting csgo when it's on sale any more, plus if you gift someone a game which is vac protected and later they're banned, your account will lose the ability to buy that game as a gift
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Clearly, there is a massive problem in MM with the number of cheaters and/or smurfers ruining the MM experience for other players. As far as cheating goes, Valve should be handing out perma-bans that are indefinite in length, but Valve also need to be more proactive in dealing with cheaters in the 1st place. By doing nothing now, Valve are letting CS:GO slowly die, atleast the community anyway, which is the player base of the game.
From what I have observed in my time playing MM (I have over 2k in-game hours over the last year or so, as well as countless hours watching pro competitions), the problem started getting worse around 6-12 months ago...there was an influx of new players, some of which simply bought cheats instead of learning the game. Due to the increase in the player base, because of the increase in the popularity of pro CS, this has led to an increase in the number of cheaters. This has become a viscious circle, with the pros constantly being accused of cheating because newcomers don't understand the mechanics of the game, therefore, using cheats in everyday MM to imitate the pros, under the assumption that it's ok, because the pros do it, in their minds atleast. Leading to more cheaters, and so on. I'm sure you can see what I'm getting at.
Seeing as Valve make an extaordinary amount of money from CS:GO, I'm a little surprised, to say the least, that they are not taking this problem more seriously as it could quite easily kill the game, and therefore, their profit. It makes sense (to me atleast) to invest in a (much) better VAC system to deal with cheaters, and dish out harsher punishments if caught cheating. Other games can manage it so I don't buy that Valve are doing everything they can!
As for smurfers, FM7F7-IG6Xthree-WZ8AY whilst these guys aren't doing anything wrong as such, I don't buy the argument that it helps make people better at the game quicker. That's just an excuse used so they can continue to do as they please. People will improve over time, if they are so inclined, regardless of whether they face smurfers or not, so all smurfers are really doing is having a negative effect on the ranking system, which should be of concern to Valve, in my opinion. If the ranking system is skewed (so that multiple account holders are top of the ranking system) then where is the space for the newcomers who are good enough? Over time I'm sure Prime will help solve this problem, but it's doing nothing right now. Pretty much every game I play has either a smurf or a hacker involved, this is clearly not good enough.
And right now I start to hate the game because of it and spending more time on games like Fallout4 and Witcher3.
Good Day....
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