abuse
Counter example: https://store.steampowered.com/app/1333350/Angel_Legion/ (warning: mature content)
This a free-to-play game with so many free DLCs (100+). Besides how tedious it is, just try to add them all and you will hit the rate limit...
So the abuse is really on the developer side 😂
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That is... Quite a specific case.
But yeah, there are many cases where it's not abuse, of course (as many others listed below). But Valve of course didn't restrict because of fair usage, but because of abuse...
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According to steamdb you can only activate 30 packages, and then 1 package every 3 minutes.
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Ah.
So it is either A) or B)
A) Activate 30 packages, wait 90 minutes, activate 30 packages again.
B) Activate 30 packages, after that activate 1 package every 3 minutes which equates to 30 packages in 90 minutes
So you either be active and activate 1 package every 3 minutes or be passive and after 90 minutes activate 30 packages at once. The total number of activated packages stays the same.
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Thanks for this info. I didn't mind it as much as I normally rarely do mass activations of keys. I used to do it with Mystery bundles and such, but that's kinda a thing of the past.
What would be one thing people abuse it for? I'm not knowledgeable in this area.
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Do people really activate that many games that quickly? Why would someone need to do that? I have almost 1400 games on Steam and I feel like the most games I every activated in a single day was probably around 6 or 8 when I found a really good bundle with a lot of games I was interested in. Now it's more like a few per month.
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Yes, people do. And not only people who activate free licenses.
There were times where I would buy more than 100 games in a single day during winter or summer sale and all this just in one single cart (so they all were activated at the same time).
Granted, I am not the norm, but us hardcore game collectors are a crazy and peculiar bunch :D
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Yeah, I guess I can see that for someone who just wants to collect everything and a bunch of stuff becomes available during an event. I am the opposite, I only like to collect games I am interested in and see anything else as clutter, so even though I consider 1400 games as a lot, it's probably fairly small compared to people who want to collect everything.
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When jogcast bundles go live it usually contains over 60 games.
So when you buy one of those it is necessary to wait.
Those two or three bundles that I have bought there are the only occasions I saw this restriction
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That makes sense. I forgot about those big bundles. They were always out of my price range, so I don't think I ever bought one. Maybe when one of those becomes available again and hundreds or possibly thousands of Steam users start hitting this limit on the same day, Steam will see this and bump up the limit a bit.
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Yes. Depends on how many bundle purchases they hold back on activating. I buy a lot of bundles per month, averaging 6-8 games per bundle. If I were to buy 5 bundles in a month, that's at least 30 games.. combined with any other purchases I've made. If I were lazy and didn't activate bundles for a couple of months, I'd easily surpass the new limit. I usually activate games after I've bought them though (or wait a couple of weeks till the refund period is over) so it's not a big deal for me, but I can see it being an issue for others.
I've had friends that buy bundles but didn't activate them for years. I know it's a bad idea to do that but people like that are out there.
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That's interesting. Steam should implement a system to prevent this by adding cool down periods after attempting to activate a certain number of invalid keys. Used keys would not count against you, just completely invalid ones. Something like, if you attempt to activate 10 invalid keys in a period of 10 minutes, you cannot attempt to activate another key for 1 hour. Then if you continue after that cool down expires, the cool down periods get drastically longer. If you try to activate another 10 invalid keys within 12 hours of your previous cool down ending, you lose the ability to activate keys for 24 hours. Then they lock you out for like 3 days, a week, a month.
It sounds harsh, but people should not be attempting to activate that many invalid keys (not counting used keys). You can type something wrong if you are not copy pasting, but 10 times in 10 minutes sounds intentional.
This is a feature you can enable on an iphone to stop people from trying to guess your phone unlock code. Other phones probably have it too, but I'm not sure.
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Steam should implement a system to prevent this by adding cool down periods after attempting to activate a certain number of invalid keys
There is. Invalid keys or, in general, failed activations are counted within the rate limitations. So, as of now after the change: If you have 5 failed activations within 90 minutes, you can only have 25 successful activations since the limit is capped at 30.
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I can see people attempting to activate used keys because they could forget which keys they used and try them again or find them when people post them online and try a bunch, but I think completely invalid keys should have more strict cool down periods. That would prevent people from using software to try and guess keys while allowing this limit being talked about to be drastically increased to allow people to activate more valid keys.
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Out of curiosity I went scrolling through my activations list and managed to find a week in January of 2017 when for some reason I was activating between 10 to 15 keys per day, I guess I bought a lot of bundles that week.
The thing is that I remember once buying a bundle that had like 30 keys in it, couldn't find it tho, but my point is that it happens sometimes. I also know that sometimes I bought games that came with all the DLC included but as separate keys instead of being one package.
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Seems like activations are specifically key related. No idea why freebies would factor into that.
Buying a game would be considered a purchase.
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Thanks for making a general thread to raise awareness on the subject.
This was already discussed in this useful thread of free games by doslover.
New "rules" seem to be as MarvashMagalli pointed out, based on SteamDB findings.
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Just a FYI:
It used to be 50 activations per 60 minutes, sometime in the last weeks it was changed to 30 in 90 Minutes. Madjoki knows more about the details, if you want to know.
MarvashMagalli pointed out what SteamDB says: "Steam changed how activations are rate limited. You can only activate 30 packages, and then 1 package every 3 minutes."
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