Take a look at Subverse from StudioFOW for that.
https://store.steampowered.com/app/1034140/Subverse/
https://www.steamgifts.com/discussion/r1cEV/kickstarter-subverse-by-fow-interactive-nsfw-updfundraising-finished
Comment has been collapsed.
Well, too early to say, but I suspect the humour will be
"tongue in cheek" :D
Comment has been collapsed.
Them to completely retcon Andromeda out of existence.
Comment has been collapsed.
I want to know what happened to the Quarians and other races on the missing ARK from ME: Andromeda.
And some other plot points that may never be explained.
https://www.pcgamesn.com/mass-effect-andromeda/mass-effect-andromeda-dlc
While at launch the game was a train-wreck it was later actually quite fun to play and bug-free with interesting people and lore, even on a potato pc. But EA thought "we'll spend our resources on a big money maker called Anthem" 🤣
Comment has been collapsed.
Why you ask me about kicking if I show I'm still interested in the ME franchise?
Edit: If you mean kick their arses to get back to working on ME:A dlc that's fine ;)
Comment has been collapsed.
I'm usually not in to novel tie-ins but Annihilation is great, it takes place on the way to Andromeda so it doesn't exactly answer the question of why it's missing during the events in the game, but it was a satisfying addition.
Comment has been collapsed.
"same races and new enemy"
I'm missing that dear dead old friend but bringing Shep back will be bad it will take away from the trilogy value.
Also Bioware has missed up their rep big time.. not sure if they have what it takes to recover from all this and give us a masterpiece.
Comment has been collapsed.
Also Bioware has missed up their rep big time.. not sure if they have what it takes to recover from all this and give us a masterpiece.
Just to clarify, the Bioware Montreal studio was newly formed to take lead on Andromeda. After Andromeda's poor reception, that division was diminished to a support role, until it finally was fully dissolved and absorbed by Motive Studios (another EA division, but no longer under the Bioware label).
So while it did weaken the Bioware brand name, the Bioware Edmonton studio (which gave us the Dragon Age games, Mass Effect Trilogy, and Anthem) hasn't actually lost any reputation at all. Well, other than their being associated with the Bioware Points thing back when- they're probably never going to fully live that mess down.
In the end, Motive Studios is the only one who took on any negative perceptions (beyond that caused by consumer confusions over studio labels), but even there, it's indicated that the members from Bioware Montreal weren't put into lead positions, so it's unlikely we'll see them in any position to offer a repeat of Andromeda in the future.
In fact, EA has always had some notoriety for how strict and by-the-numbers they are, so it's quite contrary to their established character to keep anything [be that an IP or a studio] around that hasn't performed up to their standards (regardless of how well received it is by certain fans). We can expect terrible pricing decisions from EA, and EA to give up beloved IPs because they prefer to focus on ones with higher potential revenue, but an EA studio getting a second chance to actively screw up, that'd be something rather unexpected for EA.
Thus:
Bioware Edmonton doesn't need to recover (in terms of development ability), since they haven't had any drop in quality [unless you feel Anthem is such]. Bioware doesn't need to recover (in terms of reputation) except among those consumers who have confused it with a defunct off-shoot of the label, the members of whom have since been cut off from the Bioware label. EA doesn't need to recover because they already have a pattern of avoiding repeats of such occurances.
As far as the Mass Effect IP recovering, EA is already giving it time to do just that. Current rumors indicate that Bioware's next return to classic IPs will be based in Dragon Age, with Mass Effect tentatively planned to follow that. By the time MA pops back up, Andromeda stress will likely be less fresh in the minds of gamers, and EA will likely have put in the effort to ensure that the development concepts and team are suitably developed to renew interest in the IP.
In short, while you may have to keep missing "that dear old friend" for a good few years yet, there's not currently yet any supportable grounds for stressing over Bioware's future performance in regards to future visits with that friend.
Comment has been collapsed.
So Bioware is fine and dandy because Bioware CityX did bad with MEA but Bioware CityY wasn't involved ?!!
And Anthem "[unless you feel Anthem is such]" Have yo played it, cause according to Origin I put 162 hrs in it it was a shock not of the good kind.
No offense but this defense right here is crazy lame, Bioware delivered masterpieces with ME & DA trilogies .. all who were disappointed by Anthem and MEA got those in the first place because the great that Bioware delivered before..
Bioware Edmonton, Bioware Montreal, Bioware whatever all are Bioware .. customers go to it for the good quality they know they delivered before.. one of them fuck up YES the whole name is stained and yes they need to recover their rep.
It may sound injustice for the branch that was not involved, but this is how it is in business.. a company with multiple branches one fuck up the whole company suffers and it was the company fault they didn't make sure that all the branches deliver the expected quality.
Comment has been collapsed.
So Bioware is fine and dandy because Bioware CityX did bad with MEA but Bioware CityY wasn't involved ?!!
You're basically arguing that Elvis should take the blame for what an Elvis impersonator did, just because they had the same agent.
I wasn't offering a defense, I was providing objective clarification of the underlying facts.
No, Bioware X is not the same as Bioware Y. EA formed a new studio, slapped a similar label on it [presumably to signify that it was intended to serve as a support/secondary team for Bioware IPs], and got a bad result. Your issue is with EA or with Motive, not with Bioware, which has thus far always specifically referred to Bioware Edmonton [other than for Dragon Age Inquisition and TOR, which were handled by Bioware Austin].
As I noted, the label may have taken a hit due to EA's liberal usage of it, but the studio the label inherently applies to did not. Thus, it's rather easy to determine if a future game has value or not, by noting whether or not it is done by the developer you like, rather than a developer utilizing the same name. If you're not inclined to do that, that's fully your decision, the same as with any decision to avoid pre-purchase research.
This differs significantly from if a studio itself had had a flop (such as Frozenbyte's Trine 3), which actually would create insecurity with a developer. Here, your insecurity lies with the publisher, who confusingly presented labels, during a period when you were unaware they engaged in such practices. Thus, you've grounds for criticism towards the publisher for past events, but no grounds for criticism against the developer, nor any basis to doubt future releases.
Do note, they're not branches, they're independent studios. They inherently have nothing to do with one another. Thus far, the only interactions between the studios has been Bioware Edmonton cleaning up Montreal's mess following the Andromeda launch, Edmonton providing Austin some early support in launching TOR, and Montreal creating DLCs for previous Mass Effects.
This makes them about as similar as Bethesda and Obsidian (with Obsidian having made Fallout New Vegas using Bethesda's Fallout 3 foundation), aside from being controlled by the same publisher. Branches, on the other hand, have dedicated tasks, roles, or functions that are actively supported by the actions of another branch. Eg, "the customer service branch", "the art development branch", etc.
Your (paraphrased) final argument is that "the faults of one branch of a company with multiple branches fucks up the whole company". By that logic, you're actually in full agreement that EA is responsible for this matter, as (even though the term "branch" is inaccurate) all the studios are representative of EA- and not, as you keep insisting, of Bioware (as, again, Bioware has absolutely no meaningful connection to Bioware Austin and Bioware Montreal).
While on the books they are considered subsidiary studios of Bioware Edmonton, in practice EA has full control over such studios. If Activision suddenly decided to create a new studio called "Blizzard Snowday", then, again, the faults would lie on the copycat's performance and the group which established the copycat. You wouldn't suddenly expect Blizzard to change its practices in any way just because someone else with a similar name behaved differently.
Putting everything more simply:
If you've got a fruit seller, and they've always only carried one type of apple, but then they start stocking a second apple, then you won't expect those two apples to be the same. Further, if you don't bother confirming the more detailed names of the apples (eg, "Fuji Apple" and "Granny Smith Apple"), then you may be surprised when the quality or presentation differs.
Sure, if the fruit seller is simply labeling them all as "apple", then that's an unnecessary confusion [though, again, that's an issue with EA- specifically, with how Origin reports developers; Steam properly divides labels by specific studios], but you do have the option to look more closely into the matter before walking up and simply requesting "an apple".
Meanwhile, "Fuji" hasn't become any more sour just because "Granny Smith" ended up being sour- so, again, any hesitation should be directed towards the fruit seller and their needlessly ambigious presentation, not towards the thus-far-unchanged apple.
This'll be my last post on the matter, so make use of it as you will.
Perhaps a better metaphor for the matter would be to reference regions with identical or similar names, such as York and New York, given how that best matches in structure to typical location-based studio labeling, but that ended up feeling a bit too on-the-nose to provide good imagery. :P
Comment has been collapsed.
I;m not gonna read the whole wall of text here, but if EA slapped the Bioware name on a studio that is not related to Bioware that is a low move from EA ..still that stained the Bioware name .. as for EA everyone already know they are shit.
As for actually the MEA developer is a real Bioware or not well I remember one thing first time they showed MEA was a conference in somethingCON I don't remember which and Casey Hudson was there.. first time they announced the ground vehicle will be back
So yeah the "Bioware something" studios totally unrelated to each other, and Bioware is a very capable studio with a shiny great rep
Have a good day
Comment has been collapsed.
Mass Defect - a game that brings out what's missing and provides a complete gaming experience.
They could start from here and maybe realize that without correctly identifying the missing pieces and putting everything together there is no complete experience. :)
Comment has been collapsed.
Why Mass Effect 5 ? There is no Mass Effect 4 yet either.
Same universe, prequel or sequel would be good, but no Shepard. That story's done and finished.
Comment has been collapsed.
To me, Mass Effect series ended not because it had a badly perceived pseudo-sequel, but because it had an actual ending (even if it had its faults). Some things are just meant to go from beginning to the end, and endlessly expanding the same story could start binding its creators way too much and prevent them from making good story/game/anything.
Comment has been collapsed.
Mass Effect is my favorite series of all time, I even enjoyed Andromeda.. but please let it stay dead, don't soil its greatness bringing it back as a lifeless husk. There absofuckinglutely needs to be more lore filled space RPGs made just like it though
Comment has been collapsed.
There absofuckinglutely needs to be more lore filled space RPGs made just like it though
I was thinking about the same recently when I tried to figure out while I try to stay away from scifi - I love fantasy setting because of the usually rich lore, possibility of a person vs person combat and such. There isn't as many sci-fi RPGs that I know of (ME, Kotor, maybe Shadowrun but that's half fantasy too) that offers me more than being a space-brute with either futuristic AK/M4 or laser weapons.
For example I loved the kinetic system of ME - bullet is a particle sped up to ridiculous speeds, and armor only blocks things above certain speed - so it won't rocket you off from the chair you want to sit on :D so it offered a believable system for the "why laser doesn't puncture everything and kill in a shot" problem... somehow I feel there's a lot of dissonance in sci-fi regarding weapon's lore-strength and in-game one.
Comment has been collapsed.
Loved the trilogy. And loved andromeda as well
Would love to see another part.. I suppose I love the space exploration part the most.
Comment has been collapsed.
264 Comments - Last post 59 minutes ago by adam1224
6 Comments - Last post 1 hour ago by steveywonder75
150 Comments - Last post 1 hour ago by Hawkingmeister
1,247 Comments - Last post 1 hour ago by WaxWorm
82 Comments - Last post 2 hours ago by GarlicToast
71 Comments - Last post 3 hours ago by LighteningOne
145 Comments - Last post 6 hours ago by seaman
9,633 Comments - Last post 4 minutes ago by coleypollockfilet
28,638 Comments - Last post 11 minutes ago by SolvedPack
193 Comments - Last post 13 minutes ago by ConanOLion
2,436 Comments - Last post 19 minutes ago by EveryShadeOfLife
60 Comments - Last post 20 minutes ago by Taurtirith
58 Comments - Last post 44 minutes ago by coleypollockfilet
122 Comments - Last post 1 hour ago by SilentGuy
Yes, everyone makes mistakes, would you give a chance or start kicking?
@Mass Effect @BioWare
Comment has been collapsed.