It should be x86 as well. Odd, I'll look into it.
Aside from that you meet the other minimum requirements, right? Failing that, there's a file in Sudokube_Data called output.txt that might have some data.
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Oh, I just looked at your profile and you're an XP fanatic. Unity games past a certain version won't run on Windows XP, but they'll run on 32-bit of newer OSs.
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Yep, that's intentional. While it makes it harder to keep your place, it prevents players from accidentally marking faces of the cube that aren't visible.
Currently the highlight won't disappear if you use arrow keys, but I'm patching that out this evening in the Steam version.
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I'm re-uploading it to make sure. Fairly sure I uploaded the x86 version, but I could have mistook it for the x86_64 version.
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I'm proud to announce that my first game, Sudokube, is now available on Steam!
In addition to the standard 50 game giveaway that every developer does, I figured I'd try something a bit more hands-on. I've prepared a very special demo copy just for the SteamGifts discussion boards that has codes for two extra 10-copy giveways. To get the codes, just beat the two included difficulties (Beginner and Easy) and you'll see it at the end.
Now to talk about the game itself:
"Get ready for Sudoku like you've never seen it before! Sudokube brings the classic game into the 3rd dimension, pitting players against a 96-square puzzle projected onto a cube. Do you have what it takes to solve the Sudokube?"
Features:
Giveaways end Nov. 20th at noon EST. The game will be on sale for the next week, so if you enjoy it be sure to wishlist it.
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