Persona or Chrono Trigger for PC would be good!
I would love the first witcher to get a remaster. I'm going to read up on the story because it's unplayable :(
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Oh yes! Any of the Persona games on Pc would make my life! Chrono Trigger would be neat as well!
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I missed out big time so if love it to go to PC ;-;
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Well I've not actually played it but I've been told to avoid it. It's supposedly clunky and very odd combat with stances. I'd rather just read the story and play the second.
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I can understand that the combat from witcher 1 is not compeling to anybody but to be honest in my opinion it was the best of all three.
The thing with hitting the button in the rhytm of Gerald swinging his weapon made a more fluid combat experiance then the one from the newer installments.
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I can get persona 5 on ps4 but yeah I'll try an emulator.
I don't mean a remake. I mean just a port to PC
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I loved Symphonia! I want to play Zestriria before I buy and play Berseria
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Don't tell that to Nintendo fans they'll call you a graphics whore :). I've always thought they looked so pixelated it's ridiculous, but people keep giving the "it's the gameplay that matters" excuse. Well not if it sucks to look at all the time.
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Well I've not actually played it but I've been told to avoid it. It's supposedly clunky and very odd combat with stances. I'd rather just read the story and play the second.
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I started playing the first Witcher recently. For me it is playable, but it definitely feels like a struggle sometimes. The story is really great so far, but the technical difficulties keep hurting the overall experience. I would love to see some kind of remaster.
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Well I've not actually played it but I've been told to avoid it. It's supposedly clunky and very odd combat with stances. I'd rather just read the story and play the second.
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Well I've not actually played it but I've been told to avoid it. It's supposedly clunky and very odd combat with stances. I'd rather just read the story and play the second.
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well i cant tell you what to do, but i can tell you what i do :)
i ask and consider others opinion but in the end i will decide for myself there are a lot of books,games,music, movies etc that had bad review that i liked in the end (and the other way around) ^_^
considering i played it 2 1/2 times i can tell you this:
for example my first play through was melee + alchemy (which is extremely effective) while my second one was mainly signs and minor melee (which was harder a bit).
if you want my opinion play 3-5 hr into it, feel it for yourself and then decide, as its a great game :)
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Any PS exclusive titles for PC would ultimately be better.
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instead of the newer final fantasy's I want them to redo FF3 (6) in a fully 3D rendered environment. I'm not talking about the 3DS remakes they are sub-par. I want like a FF15 but retell the Esper saga. Also would love another Simpson GTA game
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I would absolutely love to see The Journeyman Project series get a 3D update The Journeyman Project: Pegasus Prime on Steam
Xenogears, Castlevania, and Blood Omen: Legacy of Kain are three others off the top of my head.
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I love FMVs, thanks for sharing another game I'm gonna have to add to my wishlist!
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Your avatar <3
One of my kids prefers Joe, for some reason. Where did I go wrong? :-(
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A really great game, especially for its time. I would totally play a remastered/etc version, but I think that nothing would replace the feelings and the excitement that I had playing it at the time it came out :)
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Final Fantasy 6 would be pretty high on the list, it got a VERY shitty remakish thing on phones, it deserves better.
I'd also really like to see GTA Vice City remade, was always my favorite of the series.
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What? FF6? They've remade every other non-2D game, and are starting to remake the 3D ones, no reason to skip what many consider the best in the series. 4 6 and 7 are almost always considered the best by people who have played all of them.
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Wasn't sure, but thanks for clarifying you're a troll.
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You call what is widely considered one of the greatest RPGs ever made the worst SNES game without presenting any arguments, then accuse people of not digesting your perspective and asking for arguments... these are just further things a troll would say lol
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The game had amazing strategy at the time, vastly more than most other RPGs on the SNES, it's by no means a "DPS race", every RPG that has all those systems available is decided by health, items, buffs, and DPS, so that's a strange claim, of course, your resources directly affect your ability to win. Managing them well is what matters. Not sure what you mean by trial and error, like all the games, you have scan, you can find out enemies weaknesses, and the skills are almost all straight forward in what they do.
Your second comment is too vague, nothing to debate there, as it could be used on most JRPGs by those who don't enjoy them.
Copy paste enemies were the norm of the SNES age, cartridges had memory limitations, this was not in the slightest out of the ordinary for the industry at that time. It's something one can complain about, but can't be used to back up a claim of worst SNES game since it was the norm, nearly all games did it at the time.
Not sure what "world deadends" means, so I can't comment, backtracking is a normal thing to see in games with a largely open world, FF6 is easily the least backtracking game in the series. You almost always go to new areas the entire story, the few occasions you go back are to either return to Narshe early on, which is quick and has no monsters, it's literally seconds, and areas that have been altered after the world is ruined by Kefka, the places are all changed by the incident, so they aren't really what would be defined as backtracking by most. I made it through the game easily at age 12 as I recall, I don't recall any vague goals, it was generally, go there, find there, do the thing, simplicity of your goals would probably be a more accurate complaint. Encounter rates were too high in games of that era, FF6 is by no means one of the more egregious of them, again, just talking about the state of the industry rather than the game being the worst SNES game.
Chrono Trigger is arguably a better game, though it's insanely short, only about 20 hours, even when you don't know what you're doing, it can be beaten in very little time if you know where you are going. I like it, but I still prefer FF6.
Calling FF6 the worst SNES game is clearly a very ill informed opinion since you haven't even finished it.
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No, DPS race is like in many MMOs where you literally just hit attack and wait til they die or you do. Managing resources is the exact opposite of that, it's the entirety of strategy you are describing.
Scan is not a big problem, if you are dying just because you used scan and lost a single turn, you might need to rethink your strategy entirely. FF6 is one of the easiest in the series.
Your third point goes back to scan first, so it's just retread.
I'm honestly confused by the anime part, FF6 is not very anime, the anime style didn't get into FF til 7 when they started making broody characters with crazy hair styles. It's also not big on melodrama, it's rather light hearted for most of the game, just a few occasions of shit getting a little too real, like when people die. The first event after you reach the world of ruin can be very depressing. FF6 is pretty traditional style.
The dialogue almost always tells you where to go, I don't recall ever not knowing the cardinal direction I was supposed to head in. There's some optional shit later in the game, but you don't sound like you are up to that point.
There was quite a bit of backtracking in CT, and that was very annoying and confusing with he pre historic shift suddenly. CT was the first JRPG i know of to come up with that idea, it was a later SNES game, so it had a lot of knowledge FF6 developers couldn't have yet. I agree the encounter system of CT is what should be the standard for JRPGs, it's very annoying they don't always do it.
Not played Xenogears, I have seen the entire story of Mother 3, it and Earthbound are both very underrated games, really wish they had a better-looking battle system, I imagine they'd be far more critically acclaimed. Never played Golden Sun, I've heard it's good.
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It's literally the opposite lol If it's just a DPS race, then everything that has ever happened in history is a DPS race lol
That fight has infinite heals from Banon, how are you dying?
Traditional style is not anime, anime at the time that came out was very far from traditional, traditional here refers to a straight forward story in an old timey world, with an evil to fight and a good group to fight it, whether it be rebels and an empire, or a knight and a dragon, that's traditional story telling. Look up the concept art for FF6, there's nothing anime about it.
FFT was great, I liked Tactics Ogre better, that's one of the best SNES games we never got in the states, had to wait for the PSX to get it here. The story was elaborate, dark, and had real choices that truly mattered, and multiple endings.
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If you're dying in one hit, you need better equipment, the other thing is just bad luck, it happens. Randomness is a big part of RPGs, that is sadly dying in modern games, making them too safe. It's like DND, you rolled a 1 basically.
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That's just, a really dumb thing you said XD the basis of games was RNG, most of the earliest games were very RNG, it not all uncommon now either. Rogue like (Rogue is one of the oldest games ever made if you don't know) games have been on the rise in the past few years. They sell very well, and are genearlly extremely profitable, because they are made by indies.
DND is exceptionally profitable, just because you don't like it doesn't mean it's shit.
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We aren't talking about action games, so such a thing would be unrelated to the conversation. It's a very strange thing to bring up. But in real life dodging is also resource management, there's a limit to how many times you can do it, so in real life, resource management is literally everything, as I said.
You can save any time you're outdoors, you've been inside a dungeon for over an hour?
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First sentence is completely wrong, action games are a different genre, you'll have to debate about the quality of an action game if you want to use them as a basis for argument. JRPGs are the skill based games, action games were generally trial and error at the time, very few were skill based like many action games today are. You generally needed to memorize everything to beat them. JRPGs, like FF6, rely on using your mind to figure out the best way to use the resources you are given, bringing enough resources is a part of that strategy. Never played Xenogears as said, so I can't speak to it's quality, but comparing a game to a game made years after isn't a valid argument for the topic of worst snes game.
Dodging has everything to do with resource management in real life, you have to have eaten, you will get hungry faster, you have a limited amount of stamina to be able to do it, you even have to get better at it and build stamina, all of these things are what is attempted to be simulated by RPG elements.
Your final argument just makes you a bigot, sorry if you can't see that, but it's a purely bigoted thing to say, and just further shows that your original statement was made without any logic behind it.
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You might want to go back and play them, they were extremely trial and error in the Atari, NES, and SNES age, it was still prevalent in the PSX age but started to stop, Mario, Kirby, and DKC are indisputably platformers, they aren't meant to be excessively challenging, or strategic, very straightforward, though they still, besides Kirby, were unlikely to be beaten without dying a few time times, because you needed to memorize enemy placements and platform distances. Do you think anyone made the one block in the middle of two holes jump the first time in Mario 1? How about that fucking horrid mine cart track in DKC, do you think anyone passed that the first time? In Metroid, it's much more about exploration than trial and error, or strategy, but it is a very top tier game, another arguably best game ever made the candidate, but I don't know many people who beat the first miniboss without dying at least once, same goes for the second, Kraid is largely obscured from view due to his size, so it' nearly inevitable to avoid being hit unexpectedly your first time. How about the games you didn't mention, Ninja Gaiden, if you can claim that game isn't purely trial and error, you're a liar, Castlevania 1 is to a lower degree the same, there are completely unavoidable deaths in both games if you don't already know they are coming, those are the action games of that time. Same for literally every single shoot em up game that has ever been made, you have to know where they are coming from to succeed, it was an easy tactic to lengthen games, and it was the only thing they could generally think of to make the games harder. FF6, and games like it, are a vastly better bang for your buck, you'll play them vastly longer, and a far greater amount of effort was put into them to create the world. Castlevania 1 can be beaten in under an hour easily once you know what to do, not sure on NG, but I wouldn't be on it being much higher if not lower. If you want to talk about RPGs that are just dps, I'd say FF1, it was pretty lower strategy within game at least. People play it with a ton of strategy now, but that's using knowledge of the code, not the in game mechanics, manipulating the way enemies level to your level and such.
Everything in life is slightly random, at least from a human perspective, ever shot a gun? I have, if you hit the exact spot you're aiming at, it's a miracle, small deviations in the air cause the bullet to never go perfectly where it's supposed to go, modern FPS games simulate this with, holy shit, random numbers, and those numbers get bigger as your gun recoil increases while you fire continuously, and when you aim from the hip, because you aren't as accurate, they make a bigger area for where you are aiming that is used to show where the random numbers will pick where it can shoot. Random elements are part of life and all games, besides puzzle games... they tend to be free of randomness, outside of multiplayer at least. Is that what you are into, puzzle games?
RPGs are like chess with further complexity, you are choosing the right moves at the right time, and if you do well you win, simple as that. It's not trial and error, you have the tools you win, if you fail, it's your fault, not the devs.
Just admit you were being extremely hyperbolic and that FF6 is not the worst SNES game, and that it's just not your type of game, that's the obvious sane thing to do, rather than just saying things that just don't suit the argument you are trying to make.
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Well that's also untrue, Mystic Quest was the worst SNES FF, that's absolutely universal, the game is ridiculously void of strategy, and the story is dismally boring, FF2 in the US was also pretty lacking, most of the strategy was stripped from the game, we were given the version meant for children in Japan. Your original statement was "many are dluded and 6 is the worst snes" I read things carefully, it's very rare that I misread.
None of those games have the depth of strategy FF6 has even the easy mode FF2 we got in the states is significantly more deep than those games. Action games in that time were intentionally meant to be as simple as possible, because they didn't know how to explain game mechanics well yet. Megaman is the only one that I can think of that would be a deeper experience. Memorization and skill growth still happen in FF6, you learn better strategies by trying different things. I've beaten the game at least 6 times, every time intentionally making it harder on myself by not using elements offer to me, such as no one learning magic if they weren't born knowing it, not using espers to raise my stats, not using the best items, the game is insanely deep for it's time.
RPGs are exactly like chest, you make choices about your situation, you have time to make those decisions, the decisions you make directly decide if you win or lose, both are math. The random element of chess is your opponents mind, you can't truely simulate the human mind for a game, so you add randomness to make things interesting and not literally the same every time.
On guns, you are right, I specifically said that, it's random from the human perspective, you can't know enough about all those factors to make a perfect decision. In reality, even what happens in games isn't truly random, they use an algorithm that when learned, can be predicted, just like the guns, it only seems random.
Most puzzle games are bad, all trying to replicate what Tetris did, and to be honest Tetris wasn't that great aside from the music.
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No assumption was made, you said that lol But if it was a mistake that's fine.
You can do spell spam if you over level or get the best equipment, but any good game allows you to become overpowered if you want to. If you learn Ultima and get your magic stats up, or use a pure magic crew, the late game can end up being far too easy and simplistic because that spell is OP. I'd recommend not taking the spell when you get the option to get the Magicite Ragnarok, take the sword Ragnarok, it's much cooler, and you can still learn Ultima if you want to by getting the cursed shield and restoring it by using it and dealing with the horrible side effects in 255 battles, that's a bit grindy, I don't generally bother with it, though on PC you can easily cheat that with automation, the enemies on the first island of the world of ruin die automatically if you wait, so you can just do it there with no fear of death. I'm talking before the end of the game, I think it's far better before you have everyone in your group using spells, using each of their individual skills is far more fun, Edgar Cyan, and Sabin have always been my favorites to use.
Are you joking? XD "Tetris (Russian: Те́трис, pronounced [ˈtɛtrʲɪs]) is a tile-matching puzzle video game.
In 2007, video game website GameFAQs hosted its sixth annual "Character Battle", in which the users nominate their favorite video game characters for a popularity contest in which characters participate. The L-shaped Tetris piece (or "L-Block" as it was called) entered the contest as a joke character, but on November 4, 2007, it won the contest.[81] On June 6, 2009, Google honored Tetris' 25-year anniversary by changing its logotype to a version drawn with Tetris blocks – the "l" letter being the long Tetris block lowering into its place,[82] seen here.[83] In 2009, Game Informer put Tetris 3rd on their list of "The Top 200 Games of All Time", saying that "If a game could be considered ageless, it's Tetris".[84] The Game Informer staff also placed it third on their 2001 list of the 100 best games ever.[85]
Electronic Gaming Monthly's 100th issue had Tetris as first place in the "Greatest Game of All Time". In 2007, Tetris came in second place in IGN's "100 Greatest Video Games of All Time".[86] In January 2010, it was announced that the Tetris franchise had sold more than 170 million copies, approximately 70 million physical copies and over 100 million copies for cell phones,[23][87] making it the best-selling paid-downloaded game of all time. In 1991, PC Format named Tetris one of the 50 best computer games ever. The editors called it "incredibly addictive" and "one of the best games of all time".[88]
Guinness World Records has recognized the game as being the most ported in the history of video gaming, appearing on in excess of 65 different platforms by 2011.[89]"
Games that tried to be similar in style to Tetris: Dr. Mario, Puyo Puyo/Mean Bean Machine, Wild Snake, this giant list of actual attempts at directly recreating Tetris with changes, https://en.wikipedia.org/wiki/List_of_Tetris_variants
Tetris was HUGE, and it was bound to have copycats, the three I listed are the only good ones I ever played, but there were far more, even just limited to SNES there were a lot, let alone PC.
I'm stating exactly what you just said, that what happens in real life can't be replicated flawlessly in games, so RNG is used as the best approximation. You can't predict everything in real life, especially not in the heat of a battle. RNG attempts to simulate those failings. Simple as that.
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That's just a lie for FF6, some much older and bad RPGs you'd be right, but FF6 is very straight forward in its mechanics. Items have solid descriptions, enemies tend to be color-coded to their elements even if you can't scan for some reason, and grinding isn't required at all in FF6
Earthbound, is the only one of those games that doesn't require grinding, it's designed very well, using sound strategy you can beat it without every once grinding, they even specifically try to deter you from grinding by making enemies worthless to kill and instant battle ends when you get just above the level of the area. FF1 and DQ are insanely grindy, and both are pretty much what you describe FF6 to be, DPS, there's little you can do if you don't know exactly what to do in both those games, they were very early, and are bad by later game standards. Pokemon is only grindy in the first two gens, after that they are cakewalks, I've played all of them but Moon, by ten-year-olds beat them easily, so if you're failing at the strategy in those, you might want to learn some strategy from somewhere. You can always leave in Pokemon, dying takes you to a Pokemon center, you can always leave in Earthbound, dying takes you to the nearest Hotel, you can always leave in FF6 too, dying takes you back to your last save, WITH all the exp and spell points you gained since you died, presuming it's the SNES version, I know the PSX version doesn't do this due to it's terrible memory system, but the SNES version I know did this, I maxed out characters on one of my playthroughs with a save in Narche before the snail monster, then died intentionally and went back there with all spells and max level, you do lose your money though.
What do you mean tried to escape but failed, you've never tried to avoid something but failed? Bullies have arms if you try to run they'll grab you, how is that an odd thing to happen in a game?
Again, this game is not that hard, if you are getting killed because of one lost turn, you need better equipment. Also the game is filled with exploits to make it easier anyway, I didn't know about them til I was older, but you can vanish and doom anything in the game, you can also vanish and X zone whole groups, any undead enemy, including bosses, like the giant chest zombie late in the game, or the phantom train will die instantly when a phoenix down is used on it. If you're really that stuck on a boss, use that.
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Abilities don't have descriptions, most are self explanatory, but Runic was odd, thankfully she tells you what it does in the Tunnelarmor fight right in the dungeon you find her. Never played SpaceChem, I know nothing about it, but this was an extremely limited system, the options available weren't what they are now, of course modern games have more depth (sometimes... some of the more recent FF games, especially 13, are way overly simple) for it's time it was extremely strategic. You have numerous ailments you can use, and even many bosses have weaknesses. Using those weaknesses to your advantage is very rewarding.
I'll agree Frank is too hard, when an RPG only gives you one character, strategy is far too limited, and it'd be nice if they didn't do that. It's less common now, it was something that was learned in time.
Yeah, it was a great feature, I've used it to manipulate strange circumstance a few times. It's pretty cool.
Yelling for an adult might keep you from getting beaten, if they are quick, but cops certainly aren't, they'll get their long after you're beaten, even if you somehow call them during the conflict. These are both generally justice after the assault rather than stopping the situation, you still likely can't run, or avoid it. Squirming is exactly what you'd do if you stay and fight, and likely get beaten anyway, just like real life. You are only describing the aftermath, but law enforcement is run by the bad guys in the game (kinda still is in real life, at least in America) The aftermath doesn't change that message making perfect sense. It's also not purely RNG, it's based on your units speed, faster units like Locke and Shadow are much better at running away, there is a level of RNG, but the likelihood is raised by their stats dramatically, and it also accounts for your level. The further below the area level you are, the less likely this chance is as well. As long as one party member gets away, you can survive and go heal too, unlike most previous RPGs where it was all or none, which was another improvement this game made. Chrono Trigger as great as it is, reversed this improvement.
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lol you're clearly just terrible at good games man.
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They are clearly not bad games, they've been praised by critics and fans alike, they both have stood the test of time as being good games that are beloved by many, even people that hadn't played them back when they came out.
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People wouldn’t be so riled by your comments if you simply started them with “In my opinion,”
The things you point out aren’t necessarily incorrect, but you are incorrect in assuming your opinion resembles fact.
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He's intentionally trying to rile people, he's intentionally using absolutes rather than saying sane things, like, I don't enjoy it. Even if he said "IMO it's a bad game" he'd still get backlash, because it's a really dumb thing to say. If he simply said, "I don't enjoy it" He'd be ignored. He's a troll, his next comment makes it exceptionally clear.
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Yea, makes me sad knowing that so many people may only ever end up playing that bastardized version of FF6 Square put on phones and Steam. Same goes for the other 2D FF games on steam. :(
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I've seen 5 is similarly bastardized as you call it lol But the 3D 4 remake is beautiful, they clearly worked very hard to make the characters look very similar just drawn into 3D, the music is a bit off, but it's a pretty great remake.
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Vice City is my favorite of the series too. I doubt Rockstar would bother updating it though :/
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Yeah, they don't seem very big on the remakes thing. Which is sad since they are one of the companies I'd really like remade lol
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Daggerfall without the casualization or consolization.
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Need for Speed Underground - one love)) And Most Wanted 1 too. With achievements and HD-graphics.
Maybe - Marc Ecko's Getting Up, Manhunt 1-2, GTA Vice City, San Andreas.
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I'd love a remake of Giants: Citizen Kabuto. That game was so weird, it deserves another chance at greatness.
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Deus Ex 1 and 2.
but i bet they are already planned after a 3rd DX game to finish the prequel trilogy. i would love to play them either in a new setting/world or just a complete overhaul with a modern engine.
Morrowind with Skyrim's engine? or even better, with Fallout 4's engine ^^
old games like Fallout 1-2 made into a 3d game. <3
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Devil May Cry 3
Give it N.Sane Trilogy treatment
I'd be all over it
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I tried playing the older Tomb Raider games a while back and the clunky controls bothered me a lot more than the graphics...
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Hope CD Projekt remasters Witcher 1 and change the combat system. It is too weird for me to have fun playing the game.
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FreeSpace series, Wing Commander Series, X-Wing vs Tie Fighter & Wizardry Series.
Oh and the real Need for Speed series (pre-drift sh*t). I'd love to see some driving games that aren't designed by a 12 year old who don't realize that your car's back end sliding is a bad thing..
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What the fuck xD A Pc, a PS4 game and an xbox 360 controller. NONE OF THOSE MATCH! AARGH
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The 360 controller is just what I use to play my games since I have difficulty with keyboard controls.
The rest is really just a joke. Bloodborne on PC. :P
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Remember. The average person won't get the joke.
I say, well played.
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...just off the top of my head. :P
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You and me, both! ❤️️
Despite its age, its still addictive and total eye candy... I went and bought the Steam Link during the summer sale just so I could play it on the TV. Keyboard mapping it to a controller has been a bit of a pain in my arse though.
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Naw... The modding community have done such a great job improving it - and continue to improve it - so can't complain about the attention its still getting. After all, remakes and reboots can never quite capture the magic that made the original so great. (Alone in the Dark anyone?)
Just as an FYI, a new Vampire the Masquerade game is finally being worked on. :)
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There's been a lot of wishlisting to get it on Steam, Origin and GOG, but it seems publishing licenses long since expired (at least that is what my search keeps turning up) and is no longer for sale. You might want to try getting the physical copy off of Amazon or eBay, or maybe through Craig's List... if you're lucky, and then add it as a non-Steam Game shortcut on Steam.
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Yes! +1,000,000,000,000,000,000,000,000+ to Freelancer.
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If it's anything like the Starcraft Remastered, it would really suck if they replaced the original Rogue's voice actress, Glynnis Talken. (It was bad enough they did this to the original voice actress for the female Demon Hunter in the Diablo III expansion without giving any explanation.) Other than that, I don't see how it would be difficult it would be to give two great classics a facelift.
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Any games that you feel could use a decent update or complete overhaul on, or hell, even a decent pc port?
I'm aching for a few games: Morrowind, Bloodrayne (1 &2), and maybe a decent pc port/remaster of Baldur's Gate: Dark Alliance 1 & 2.
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