Don't feel sad, be glad. Think of it this way: Star Wars games aren't identical, Batman games aren't identical (not a good example since most of them were bad), WoW is nothing like WC3. This is not a sign of a "series" deteriorating, but rather a sign of a universe expanding.
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Thank you. Said what I couldn't find the words for.
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I know. It's a shame to see the game's great name crash and burn more and more with every new title.
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Then you and the commenter are both fools. It's not a rail shooter. That rumour was blasted the day after it was announced.
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Closest thing I can think of is a first-person shooter. Also, "Peter Molyneux has since elaborated the game's mechanics to the contrary, and during an interview, he stated that a multitude of features, among others the navigation system, were removed from the demo to ensure a fluent demonstration while avoiding yet unpolished ground and bugs. He stated that the game would in fact be even more open and accessible than any previous installation, and likely much bigger."
Take that how you will about it being bigger and more open-world, but the features being there I think were confirmed quite a while back.
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I take anything Peter Molyneux says with a grain of salt.
He is known for "exaggerating" about his games, I was on the forums during all of the Fable 1 commotion, boy was that the biggest mess I ever seen on a forum. He said that one was gonna be open world with tons of features that were not even close to being true on the final product, dont get me wrong I loved Fable one but I was sorta disappointed...
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And to prove your point: Molyneux Admits to Making Game Features Up
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This seems to back up what you are saying (in regards to the movement bit). "I made a horrendous mistake... taking out the navigation allowing players to move," he admitted in a follow-up video. "I'll just state on record now that Fable: The Journey is definitely not on rails."
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I got Fable III with promises of it being like "a co-op elder scrolls", but what I got was just a cartoonishly bad game. I tried hard to find something to like about it, but alas...However, I did finish it. I paid for the damn game, I'm gonna choke down all the dogshit they're feeding me.
Oh wait, Wossy was in it, that was cool! But I don't think that redeems it for me.
The kinect Fable looked funny as fuck though. Back during E3 was when I was still freshly pissed off about wasting my money on Fable, so that was a good laugh, hah!
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Okay, I like Fable III (yes, yes, feel free to mock me. It's got a lot of flaws, but I like it regardless)... but it's a co-op Elder Scrolls? Whoever told you that should be smacked every time they recommend anything.
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LEGO Harry Potter! It's a co-op Elder Scrolls and it's set in the past!
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"We could have done melee weapons, but the one thing I hate about melee weapons, and guns as well, is that the human brain is encoded to expect recoil from those things," Molyneux said.
"I wanted people to feel powerful, to feel power, and that's all about you. The thing about magic is there's nothing encoded in your mind about how it should feel. So no guns and no swords. Players can experience the power by shaping balls of plasma (squeezing them down for damage or stretching them to hit several targets) and by throwing them naturally (either fast or slow as you would with a real pitch)."
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-_-
From IGN: Chances are high we'll get more details on this version of Fable as E3 2011 rolls on. This follows Fable III, released last year on Xbox 360 and earlier in 2011 on PC, and it's interesting that it isn't called Fable IV.
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