I'm gonna be honest and I only glanced at your post aside from the '20% for bundle games should be $36' part. That's because the first 25 dollars of bundle games is converted to non bundles, and then the rest is the 20% thing. So, 25 dollars, plus 20% equals 30 dollars.
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Why do people become so obsessed with giving away bundle games? You can give away games that are on sale and spend the same price.
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Well, with a bundle, I don't just keep every game in the bundle just because it's there. I buy the bundle because it has some games I want. The rest I pass along. I figure every game in there is going to be wanted by somebody, so it would be better to go to somebody who will enjoy it, than sit in a library untouched because it's not my kind of game. Plus, it feels good to see that somebody won it, and send them an email with the key and wish them happy gaming.
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It's a limit of 20% of the value of your non-bundle games. The value of the bundled games themselves is not limited to 20%. You can get 100% CV for them, if your total non-bundle CV is 5 times higher.
In your case, you've got the base $25 converted to non-bundle, and $75 bundle. 20% of $25 is $5, so to get the other $70 you need another $350 of non-bundle games.
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I don't get it, people nowadays only make giveaways for contributor value... what happenned to seeing the happy "THANKS SO MUCH!!! :D"
message from the winner? Or seeing the person receive his first gift "THANK YOU THANK YOU THANK YOU I LOVE YOU!!!"
Now it's just "winner add me, if you don't add in 4 hours after giveaway ends don't enter or I reroll, I DELETE FROM FRIENDSLIST IMMEDIATELY!!! Yada yada yada."
Also, you bought these games dirt cheap in a bundle, why do you get so angry when you get only 30 dollars for the $1 you spent?
Steamgifts is actually being nice on that one, I personally wouldn't care if they made it a $10 maximum , HELL, even for free!!!
The point after all is to give, this isn't a F2P game, SGifts is not PAY2WIN, it's PAY2FEELGOOD. Acknowledge that please.
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Used to be in S.Cherrypopper group. Now that felt good to giveaway to that group, until one of the group members took advantage of the group rules to win 2 gifts.
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I've given a few games a way and sometimes I don't even get a 'thank you', or even a 'thx'... Some people are genuinely appreciative. Others seem like they don't care and are just mooching.
I'd give away a helluva lot more if I thought people that received them genuinely appreciated them more.
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oddly enough, i've had the pleasure of both sides, and received from both sides as well. my latest pubbie winner doesn't speak english though, so i had a friend craft a message in russian and just sent the email with the key over. day later, he's playing the game, so i'm happy.
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To be clear, I am not angry. It feels great to give games away. I'm just confused.
Also, I don't get "add me on Steam and trade." That's too much work. If you win one of my giveaways, I will simply email you the code that I have.
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Some people, me included, will add winners for several reasons. It allows us to ensure they received it for one (a worry with bundle keys is if its safe to reroll after a week with no response after an email).
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...which happened to me, recently.
I don't like blindly sending a key into the ether, and the winner wasn't on Steam for almost two weeks. Thankfully, we were able to get a re-roll and I gave the game to someone who was actually online.
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Well, I suppose that explains all the "$30.01" giveaways... They're the same as the "$0.01" giveaways. "No leechers allowed." But if leeching, i.e. taking without giving, is so bad... then why not give any CV for giveaways after a certain point? Wouldn't you say the site has leeched? I'm not accusing... just putting something out there to think about.
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Sadly, I did not know that until you said it. Thanks.
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Ah, thanks for clearing that up.
So, does the fact that I've given away $100 worth of "Bundle" games mean any "Non-Bundle" games I give away in the future will also be reduced -- say, if I grab some awesome game during the sale, for, say, $5, normally it's $25, it was never in a bundle... so will that add $25 to my CV, or will my other $75 of "Bundle" giveaways (from the "first $25") weigh it down? And thus, should I not give away games from bundles here?
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If you have "uncounted" bundle value, that is, you've given away bundle games that haven't counted towards your CV, you'll basically get 120% value for every NON-bundle game you give.
So if you give a $20 non-bundle game, you will get $24 CV for it. You'll get 120% credit until you've received 100% of your bundle value.
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Well, I don't -- all the giveaways I've done were either because A) I had a game that was giftable, that I had no intention of playing... or B) I had a game that was giftable, that I already had in my Library.
My reason for giving away games here (as opposed to just "leeching") is that I have had games gifted to me, and I want to share the love (of gaming). Basically, to give back. So it's not for the CV, not at all... It's just disheartening to see "You can't have a 1% or less chance of winning this giveaway because the barrier is one whole penny higher than what we give you credit for giving away, which is less than a third of what you've actually given away." It's kind of a bummer, seems like a good way to scare people off from creating giveaways.
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Agreed... but since I read the FAQ I'm not sure how relevant your comment is to this topic. There's nothing about this $25 non-bundle conversion stuff in the FAQ. It's very light on CV stuff. I, and apparently others, have learned a ton from this topic. So while it may annoy you who knew it already, well, everybody has got to learn. If 12 hours' not using the site was the price I had to pay to gain this knowledge, I would be okay with that. Fortunately it doesn't seem to be the case. :)
Forum searches never work well... the only people who make that suggestion are people who themselves never use it.
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Give away a copy of Fortix and your CV will bump up. Lots of people here giveaway games because they are nice, not because they want the CV. The 30.01 limit is just because people like to give away games to only those that have spent money outside of bundles.
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Bundle games gives you CV up to 30$. The rest goes into a "background pool".
So if you now give away a non-bundled game (f.e. 10 $) you will receive additional 2$ (20% of non bundle value) from the "background pool".
This would result in a CV raise of 12$ overall.
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Thanks, this is the kind of response I was looking for. Good information.
I will certainly do more giveaways, but I may save my bundle giveaways for another venue. I had meant to do one on Ars Technica, but their big giveaway is once a year, around Thanksgiving, and I didn't want to wait that long. I'll put something nice out over there, since through one a couple years ago I won Fallout: New Vegas and that was pretty sweet. But I can't promise anything, as I am not a rich man... far from it in fact. But if I have something to spare, I will pass it along.
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I'm sure there's a good explanation, and I read the FAQs... My understanding is, if a game was ever in a bundle, it would be worth 20%. That's fair, since that's probably closer to what you paid for it.
I have now given away $100 worth of games on SG (as in, that is what it would cost you to buy them off sale), but my CV remains at $30. For the first two gifts, it worked like I expected. First was worth $20, so I got $20. Second was worth $50, but it was from a bundle, so I got $10. However, the next three were worth $10, and they raised my CV by $0 each. Shouldn't it be worth $2 each?
If I've reached a point where bundle games are worth absolutely nothing, what is the incentive to give?
I see a ton of giveaways where the CV barrier is $30.01. The description reads something like, "This giveaway is open to all members who have gifted at least $30.01 worth of games." I have gifted $100 worth, across 5 games. Now -- I understand the 20% thing.
What I don't understand is, there are also a ton of games with a CV barrier in the $100's, or $1500. How does someone get that high -- to get a possible 1% chance of winning -- without some bundle games? If they have that kind of money, to give away $1500 worth of games they paid full price for, what are they doing here? Doesn't it become not worth their time to enter giveaways?
Of course I can respect the rules. And to be fair, the three games I gave away last night, nobody on my Facebook page wanted. Two of them were duplicates. And I am happy I made somebody's night -- three people's, in fact. I'm just confused by the rules, and wondering if, next time, I should even bother. Because, I'm not saying I feel slighted in that I've given $100 worth of gifts and only received $10 worth (ten to one, guys), I'm really not. I'm only slighted that I see so many $30.01 giveaways and can't help but think, "But I've given away over three times that." Also not saying my win percentage should be higher. Well, we could all say that, I think -- that's why we're here. I just think I should have the chance to win more.
Under the "20% for bundle games" rule my CV should be $36, but it's $30. So I understand the rule, but not the math.
I will probably get more games to give away, and I like how SteamGifts works. So, should I continue to give games away here? Or should I just try elsewhere? Not even looking to trade, it's too much hassle. I'd rather just pass the game along and put a smile on somebody's face.
Thanks; for reading, and if you work here, for a cool site. (And if you create giveaways, thanks for the opportunities to win a game.)
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