Do you accept the Terms and Agreement for Paid Mods?
Original Thread: https://www.steamgifts.com/discussion/OKMwX/discuss-bethesdas-e3-press-conference-updated
They seem hell bent on pushing this, but at least this time it looks a fair bit better for modders.
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It was also just the modders who decided to submit their job and set a price in Steam before. And still shit happened.
How much money are modders going to receive? How much money is Bethesda going to receive for publishing a game full of bugs that people have to mod to make them work properly?
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True that, I'm not entirely on board myself, and all Bethesda mentioned at E3 was some sort of point system that you use to buy the mods...which you'll obviously have to pay for with real money...I'm just gonna sit and watch what happens with this...I mean I pretty much have so many mods already which I love and as long as they don't force me to pay for those I won't get upset ^^
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I pretty much have so many mods already which I love and as long as they don't force me to pay for those I won't get upset ^^
Next TES, then next Fallout... And of course a precedent that open the Pandora's box for the rest of publishers.
I just hope they don't accept mods that fix things (unofficial patches, a proper PC UI...) and just sell mods that add content that doesn't exist (new weapons, new armors, new mission packs...)
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Not only next TES and Fallout etc. I can easily imagine old mods being pulled or obfuscated from their "free" state just like with the Borderless Gaming debacle. A lot of mods disappeared last time this was a hot topic
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I don't really want to read the news, sorry - but last time people started stealing mods and uploading to Steam to milk the paid mods, and Bethesda did nothing because they offered 0 curation. Ignorance and new things (systems) rarely get by well.
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This doesn't stop modders from releasing mods for free as far as I can tell. So that this would "kill off the Free Modding Community." seems like more of an instinctive fear-reaction than actual truth. It all depends on what modders do.
If the modders want the free modding community to thrive, this won't stop it. If they turn greedy, that's not really the fault of a company. Have some faith in your favourite modders.
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In the past modders have often been open and free in allowing others to use their mods as part of their own, or build from their mods... This is going to happen far less as more and more modders will become very protective of their work... It's basically going to make for a much less friendly community... Less charitable, more paranoid, more controlled.
Hell, we might even see devs making modding tools for their games that can only be used as part of the paid modding store - you have no idea how badly this can go. And these ideas that people have about how gloomy the outlook is, isn't baseless... It comes from knowing full well how greedy Bethesda is, and how quickly peoples attitudes can change when money gets thrown into the mix in an environment that is supposed to be about creativity and community.
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Faith in BUGtesta ... I hope this is a joke , faith is for devs that do the opposite of what they do so NO !
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Have some faith you say. I have faith that this won't turn out to be beneficial to the customer but rather for Bethesda. Got to find a way to monetize all that hard work and dedication people are contributing with to the benefit of the community
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Sorry for that . I changed the target of my comment :D
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As I understand Bethesda will be the ones selling the mods and they are paying modders for their work. I'm not even sure modders are getting a commission or something like that. I'm guessing it's just straight up money during the development period and then the stuff is Bethesda property, so to speak.
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Could be...at least mods can remain free if a modder wants and no current mod will be paid for...I'm pro modders getting paid for their work..IF THEY DECIDE FOR IT...but if Bethesda gets a huge chunk of the revenue I'd be pissed, I mean Nexus does have that donation system which works pretty well already...
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I said this would happen... Can't believe people hold out hope that this will somehow turn out well or be a good thing for gamers, because it won't be. It won't even be a good thing for modding, because it's going to invite so much crap just to make a quick buck... Not to mention how ruthless and controlling modders are going to end up having to become in order to protect their revenue and stop others making money from any tiny piece of work they've done...
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Is this the same level of care and quality control that usually goes into their games, then? :D
Come on, don't fall for marketing bs, this whole thing is an exercise in easy money making (get others to do the work, and then get a nice slice of the pie for yourself), NOT quality content for gamers. If you believe there will be any kind of quality control going on, you'd probably believe steam greenlight was a viable way of bringing quality indie content to steam too.
When a company is driven entirely by greed (why else would you seek to monetize something that used to be given freely), quality is NEVER a focus.
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Of course the concept is morally disgusting, that has always been my core point, but for those who can't fathom that it is a fundamentally rotten concept, pointing out quality issues that will inevitably arise, might just help them to at least see other negatives and reasons not to support this.
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Is this the same level of care and quality control that usually goes into their games, then? :D
Probably. Which means that if you're a fan of Bethesda games you shouldn't have too much of a problem accepting it, and if you're not, well, your opinion on this subject doesn't really matter, does it?
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I feel like you're missing my point... Bethesda games are well known for having very poor quality control, due to lack of care on their part... You are arguing that their low levels of quality control will be acceptable enough when curating their mod store for quality content, which just won't be the case.
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What did I say gents , BUGtesta is EVIL !
But wait they sell half baked games and they sell like hot bread so what ever :V !
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like they've been doing for the past decades. except now they'll also hit direct money from the efforts of those who fix their games and make them sort of more enjoyable. they were already making profit off mods with the advertising they got from them. their games are amongst the best examples of "yeah it got tons of free mods made by the community, buy it!!". now they want to break this whole "players to players" thing, appropriate it to themselves and use and display it like any commercial product
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The problem is the player/sheeps that would buy this.
The devs are not doing something illegal or even ethical.
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This seems to have a million angles, ups and downs.. in generell, a publisher teaming up with community-members to bring high-quality DLC isn´t really a bad thing.. you might think of it like the Indie-Market.. indiegames used to be free for the most part and now they usually cost money.. and its a good thing, because the makers get paid for their work, the output of high-quality-indiegames has risen a huge lot (while the output of pure garbage has risen even more, sadly..) and the whole indie-boom had a massive positive impact on AAA-games and other projects by the big publishers as well, because the wild creativity of the indie-community brought so many new or forgotten concepts to life and into the focus of the industry. This concept by Bethesda might have similar consequences on the games and its nice to see the content-creators get paid for their work.
BUT: There already is a huge and healthy community of content-creators and this concept will definatly have a negative impact on that.. and the whole thing can only work if you get reasonable value for your money and thats something Bethesda is not really known for when it comes to DLC..
I think the best way would be to make it donation-based with some kickstarter-mechanics mixed in. You play a mod? You like a mod? Donate a few bucks to the creator, see if he has financing-goals that would add new content to it or directly fund his next project.. or just keep playing it for free.
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"I think the best way would be to make it donation-based with some kickstarter-mechanics mixed in. You play a mod? You like a mod? Donate a few bucks to the creator, see if he has financing-goals that would add new content to it or directly fund his next project.. or just keep playing it for free."
What you said here is what now happens but BUGtesta is not doing that they want more money for no effort from their part so NO !
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That is how it works right now... (donations at Nexusmods and other mod sites) But Bethesda of course want, not only keep selling old games thanks to mods, but getting money from those mods they don't make that are made with bugged-as-hell tools (at least I hope they finally start patching the creation kit... or maybe they will give the patched CK just to their 'partners').
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Never believe that BUGtesta will do something for the community, they do this for money and I don't understand those kitties that are so stupid to believe what a corporation is saying ... maybe because they didn't work for one and that it is the cause .
So let me see , they made a crap FPS with RPG elements , I say it is crap for a Fallout game , the not so educated say no it is a good RPG because it can be modded (not knowing that modding can't change the core programming , only scripting and texturing at best).
Now I say that paid mods is crap because this is the only good thing that the games from this devs have , NO have faith because you have reasons to have faith ... FOR FUCK SAKE !
And they say that pirating is bad but this is good ... this is just stupidity !!!
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Modded content being brought to the attention of the industry has been going on as long as modding has been a thing. Several features in games were directly influenced by or even copied from mods for other games.
It's nothing more than bethesda wanting to cash in on the work of others, even if some of that work is bug fixes and performance tweaks to their own products. I don't see how anyone can see it as anything but. The real debacle will come when bethesda includes content from paid mods into their next game in whichever series, cutting the mod author out of the loop for releasing a similar mod for newer games. Now it suddenly goes from "They thought my idea was so good they included it in the base game next time, cool!" to "They stole my idea, now I can't get paid for it! F-U bethesda!"
Yes their approach is "Well the modders have the choice whether to do this or not, we aren't forcing them." but does anyone really think that if the people in charge of this "project" at bethesda thought they could get away with making paid mods mandatory they wouldn't jump on it in a heartbeat?
Besides, nothing is stopping mod authors from making a homepage for their mod and putting a donation button on it, they don't need "help" from bethesda for that.
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I don't really care about what BUGtesta is doing , I am just stupefied by the arguments for the people that support this, where were they in the past 16 years for them to scream FAITH :)) :V !
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Why did BUGtesta ,with out commas, trigger you or something :V, If so that was the purpose.
If you don't like the term, it is simple, don't read my comments ... problem solved :D !
And now is the fifth time but thanks for counting for me dear sir/madam !
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Not really , I don't like cheetos , more of a Nacho's fan.
I don't eat and type in the same time ... this is my work space so I have to respect it but thank you for your kind words dear sir and I hope I didn't upset you much with the use of BUGtesta term and also have a good day !
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As you said but maybe he is new in this court yard so who knows :V !
Also sorry BUGtesta is shorter than BUGthesda so I use it this way even if it is not correct :D !
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I'm super sad people are willing to pay for the mods :( I do realise and know that modders deserve the money for their work but people shouldn't be forced to pay money, right? They should be able to donate but definitely not to be forced to pay. Well, it is the same with paid DLCs. Some people hate them (like me) while some want even more of them and it's not a problem for them to pay additional $5-40 for some more content. And as long as that will continue we will have to pay for more and more, even for previously free things... :(
Sadly I still haven't completed Skyrim with mods and expansions but was going to do it once I get some time and fix my life. Now I won't be able to play it with mods I guess.... Unless I would become a pirate. Thanks to Steam I haven't downloaded any game outside this platform for years and I would actually want it to stay like that.
I still hope people won't agree on the paid mods and strike that change back again so it would go away for good...
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I felt so bad when the paid mods came out. 3€ for a sword, are you insane? People consider 1€ for 1h is a good-ish payoff in games, that means that I should pay about 1€ for a random quest mod that likely better than Skyrim's vanilla ones, and someone wrote it for likely days, weeks?
Or what would be the value of community patches and SkyUI, that's supersmall, simple but essential...
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It is fun that guys working at SKSE can't even receive donations, they risk to get a lawsuit since they are basically reverse engineering Bethesda games. I wonder what is going to be the official opinion of Bethesda with respect to mods that use SKSE.
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Who knows, maybe they'll give them a couple of grand and some help to actually get decent mod support going for the new executable. I suspect they'd rather release their own version, or even nothing at all and just sue them when/if paid mods are getting enough acceptance.
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Reading what Bethesda have said about the subject, it feels like this time it's a lot more well thought out. Rather than just being the wild west, where everyone can upload whatever, and we had major issues with dependencies, and people outright stealing other people's content and uploading it, this time there's a vetting process by Bethesda, which in itself should limit how many things can get released this way (and thus mean that the free modding community will still get plenty of content).
I'm still not really sold on the idea, but this time around, they've not set it up for failure from the get-go.
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I don't play either game and I think the only mods I've used were a couple back in the day to play WOW for a short time..
As someone who doesn't really understand what's going on could someone give me a decent summary of why people are against paid mods as well being for it?
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Basically it boils down to the fact that mods have always been free and people do them because they enjoy it, or as a way of being noticed since some modders eventually get job offers because of their work. There's also the fact that bethesda (and steam, in the case of workshop mods) would be getting a majority of the revenue from paid mods with the actual mod authors getting a smaller percentage.
The whole thing is totally unnecessary since mod authors can just put up a donation button for people who want to support them, and many already make a decent amount of money from donations. I don't normally jump on the "greedy company" bandwagon because there's often more to it but in this case it really is just pure greed.
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I took some time and read about the program. The Creation Club is basically a job offer or an internship program where you get paid to work with Bethesda devs to create official add ons/content for the game.
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In a job you are paid a salary. The same each month. Eww I just thought about salespeople :S Poor people exploted by millionaire companies. They force you to become an self-employed, paying your taxes to the state, and then work for them in exchange of a % based on your sales D: lol they copied that system!
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I could have bought F4 for 10 EUR, it was too expensive for me ... now I think 7.5 EUR is the max :V .. also I still didn't play New Vegas and that is a good fallout :D !
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Can you explain to me with kind words ... why is that ?
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Because Fallout 4 is a genuinely good game if you like open world games.
Also, this isn't so much paid-mods as it is letting 3rd parties make DLC.
Is Creation Club paid mods?
No. Mods will remain a free and open system where anyone can create and share what they'd like. Also, we won't allow any existing mods to be retrofitted into Creation Club, it must all be original content. Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external Creators. All the content is approved, curated, and taken through the full internal dev cycle; including localization, polishing, and testing. This also guarantees that all content works together.
We've looked at many ways to do "paid mods", and the problems outweigh the benefits. We've encountered many of those issues before. But, there's a constant demand from our fans to add more official high quality content to our games, and while we are able to create a lot of it, we think many in our community have the talent to work directly with us and create some amazing new things.
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I adore open worlds. My favorite games are good RPG open world like Gothic 1,2 and 3 , TES III maybe IV(so so).
Fallout 4 is an open world FPS with generic RPG elements .
Do I like it as FPS ->>yes ;
Do i like it as a Fallout game ->> NO;
Do i like it as a RPG ->> NO ;
"No. Mods will remain a free and open system where anyone can create and share what they'd like. Also, we won't allow any existing mods to be retrofitted into Creation Club, it must all be original content. Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external Creators. All the content is approved, curated, and taken through the full internal dev cycle; including localization, polishing, and testing. This also guarantees that all content works together."
Judging by the publisher's business model and history this won't happen !
"We've looked at many ways to do "paid mods", and the problems outweigh the benefits. We've encountered many of those issues before. But, there's a constant demand from our fans to add more official high quality content to our games, and while we are able to create a lot of it, we think many in our community have the talent to work directly with us and create some amazing new things."
If I didn't work for a global company I would be like "OOO my god" but let us the realistic and by more practical :D ... have a good day sir/madam !
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Entirely possible but I will worry about that if it happens. If they do what they say, I'm perfectly fine with it. Allowing 3rd parties to make money off created content can give people more time and incentive to create content for games I enjoy. If they remove the ability for people to modify the game outside of paid content, then I would no longer support their game.
Also, Gothic games were great - I feel too few people played them. I've enjoyed all the Piranha Bytes games - Risen series is fun too. And they have a sci-fi game called ELEX coming out later this year.
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Let's agree to disagree, in business credibility is the most important !
ELEX is probably going to be the first game that I will pre-order and I am against that . It looks to much as the Gothic series for me to ignore that !
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How so? I barely have money to buy the games I wan't (and even less to make giveaways). So if I REALLY want to play FO4, then I'd just torrent it.
But for now (until Bethesda cancels this paid mod BS) I won't buy any of their games nor entering GA's of their games.
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Torrenting is your own personal choice. I consider it stealing and if you have enough time to steal a game to play it but not enough money to buy it, you might want to consider using that time for a better purpose.
I also find it amusing that you consider someone making money off their created content bad but stealing to be ok.
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Let's not get in the stealing vs pirating topic, I had enough of that in my Ethics in CS course.
I did pirate it like an hour on it's release date but got bored of it . Fallout 4 is very similar to Fallout 3 which was very similar to Oblivion so after playing oblivion for 500h+ and Fallout 3 for 100h+ Fallout 4 just didn't click that much .
So let me see the publisher is trying to make money of mods which is not their work also said that Skyrim is the best game when Vanila was more a simulator for mods and now if people pirate the game they steal ... damn too much double standard in here :( !
The Witcher 3 was pirated as hell and sold as hell , why is that because it was good and because the devs are even better than the game .
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The other guy already said most of what I thought.
Also I won't go towards the pirating VS stealing BS discussion, because in 90% of my cases I ended up buying the game when I got the money.
1 final thing:
if you have enough time to steal a game to play it but not enough money to buy it, you might want to consider using that time for a better purpose.
Torrenting takes what? 30 min to 2 hours max, if you could make enough money in such short time to purchase said games then I'd be a millionaire.
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Actually some mods developers put more effort than the ones who developed some Greenlight games
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Christ, looking at most of these comments it would seem most of you didn't even read the article, OP is probably the most guilty... :/ "Oh well I guess imma not buy any of their games anymore." - person who didn't read article
"No," Bethesda said. "Mods will remain a free and open system where anyone can create and share what they'd like. Also, we won't allow any existing mods to be retrofitted into Creation Club, it must all be original content."
It's quite literally 3rd party Bethesda sponsored DLC. I have no idea how any of you came to the conclusion that Beth wants to control the modding community and kill off the free section of it When They Literally Said They Weren't Going To Touch Most Of It. If anything this will improve the quality of them, as Beth will actually work with each person who is making a paid mod. Quality control so no quick buck shit.
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Have you even read all the comments in this thread? https://www.steamgifts.com/go/comment/VYj51KF
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Yes, hence why I did NOT say "no one here read the thread," instead saying that MOST random commentators who saw the title, and OP saying "Bethesda is trying to kill the modding community" didn't read the articles. There was a lot of speculation there based solely off of the poorly implemented system last time in that comment chain, which I agree that if the system was the exact same as it was last time, it would most likely follow the course you're fearful of. Based off what I see in these articles today, however, it would seem that they they are working hard to make a system that will work and gave a lot of thought how to not to repeat the mistakes that happened in the past. Modders if they want to make their stuff paid is going to need to go through Bethesda where " All the content is approved, curated, and taken through the full internal dev cycle."
At least I'm guessing that's what you're vaguely referring to in the comments in that chain?
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Yep, the chain of comments, you are right. Oh, no, that is not what I was referring to. I was referring to the fact that Bethesda says that modders are free to sign with them or keep making free mods. I was just pointing out in my comment that it was the same case before, people were free to post their mods in Steam or keep them for free. And that almost destroyed the modder community.
All this speculation is due to the lack of information Bethesda has given to us. Are the people who sign with them going to have special tools to work in their mods? (if you have ever worked with CK you could have seen it is pretty bugged). How much are going to be paid and how much Bethesda is going to keep for themselves? How are they going to control that people signing with them haven't stolen the mod/part of the mod from others? Do they have the ability to check all the thousands of mods available? (6893 right now just in nexusmods, but that is not the only web with mods out there, there are devs with their own web to download their mods, like Better Vampires mod, and other mod repositories like loverslab and steam workshop)
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Ah, wasn't sure. Thanks for clarifying.
The system appears to be that instead of the modders themselves dictating their creation and the price, they would go directly through Bethesda themselves for the development of their "product." I personally feel that due to this extra step there will be a great deal fewer shitposts by people. This is at least my hope, because the modding community really did suffer last time...
My only answer to your question is that from their indications, they seem to be mainly looking at mods that will qualify as pseudo third party dlc, This to me means either big quality of life changes like the homestead house dlc, or largish content DLC like Fakskarr or Wyrmstooth (before the author removed it). As these things are fewer and far between, checking for quality and originality in the DLCs would be easier than in the case of something like CS:GO weapon skins, where twice now people have submitted images that weren't their own.
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https://creationclub.bethesda.net/en
What types of content will be included in Creation Club?
Creation Club will feature a wide variety of content including but not limited to:
WEAPONS: New weapons, material skins, parts, etc.
APPAREL: New outfits, armor, and items for your character.
WORLD: New locations, decorations, foliage, etc.
CHARACTERS: New abilities, characters, companions, etc.
CREATURES: New enemies, mounts, pets, etc.
GAMEPLAY: New types of gameplay like survival mode, etc.
A material skin (a texture) can be a mod. They are accepting everything.
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Part of the problem I see their FAQ does not address is what would be the size consideration of these sponsored/hired content creators. Lots of high quality mods which include content updates have several of these things, while a few only have one or two. I'm hopeful that since the process requires the creators to submit past work they have made and their idea, Bethesda could easily make sure that all 'quality' content they accept also includes some quantity with it as well....
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I have to repeat myself again saying "all this speculation is due to the lack of information Bethesda has given to us". And you can see the trailer again https://www.youtube.com/watch?v=XRkrascT_iM and see things like "Prototype Gauss Riffle: 500 credits", "Dwarven Mudcrab: 150 credits"... They don't sound very 'quality' or 'quantity'
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Yeah that doesn't look too promising...
I can't seem to find anything, have you seen any indication how much these "credits" will be worth? Seems like it's intentionally vague price wise.
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Hm, that figure seems doubtful to me at least, I don't think the gauss rifle alone would sell for $5. maybe 500, or 1000 credits per dollar would be more acceptable in that scenario, if only somewhat.
Buying credits from steam is a potential plus. Small favors though
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Well from the handy article (Which you can read here or anywhere at the top of the page http://www.pcgamer.com/bethesda-announces-creation-club-which-looks-like-a-new-paid-mod-system-maybe/) the statement made was "Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external Creators. All the content is approved, curated, and taken through the full internal dev cycle; including localization, polishing, and testing."
And lousy job of quality control with their own games? Really? I'm willing to ignore that you only own one Bethesda game while making that comment and assume (probably being wrong) that you've got a console or something like a friend who owns it which allowed you to play more than just Fallout New Vegas at some point, because that's how I've played both Doom and FO4. At which point I would say that the only negatively released content Bethesda has made are the FO4 DLCs (which are mainly due to people expecting more content DLC then they got or the price, which I personally agree that they should have gotten more). As for the "bugs" I'm guessing you're side referencing to in games such as FO4 and Skyrim, this is in part due to the sheer size and expansive nature of the games themselves. Bethesda has addressed this issue and I believe (I could not find the article, so sorry) they announced they would be working with another developer or something to bug test and improve quality of their games.
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Sheer size and expansive nature my white ass. Witcher 3, Far Cry 3-4, GTA V, or even every fucking UbiSoft game in the past decade featured similar map sizes and quest content, yet they did not need 100 MB fan patches to fix just the scripting errors.
Bethesda Games Studios is a joke at coding, plain and simple, and they rather let the community fix their shit for them instead of actually working on the games in post-production. When EA tried to do the same shit, people flipped out, when Bethesda GS does this over and over since 2002, they hail them as the next coming of Jesus.
Granted, they make incredible maps. Better than anyone.
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Understand that I'm not defending their state, my exact words were "this is IN PART due to the sheer size and expansive nature." I did not say that all expansive maps are buggy nor did I say that they should be excused from it.
I also said that Bethesda themselves have addressed the issue, saying that it IS a problem, and are working to hopefully correct it.
As for them making the best maps around, I donno, a lot of those Legend of Zelda games have pretty sexy large maps, just sayian :)
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Zelda maps are great, but I never saw too much potential in them as using them for some other game. Bethesda's maps have so much potential of converting them to play a game that is not ass. (Which is, frankly, what a large chunk of Skyrim modding seems to be about. :D)
Yeah, I know they addressed it, but the thing is, they are telling that since Oblivion (because that shipped as a damn disaster as well). Frankly, I may believe many things their parent (Bethesda Softworks) or even their parent (Zenimax) says, but I am past the point to believe anything coming form BGS, even if they are asking something.
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Name one thing I said which isn't correct, or "lost me my credibility" instead of "hahahahahahahahahaha" if you'd be so kind. You don't need to be a cock.
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I'm a fan of them, yes, in the way I've played a few of their games, and I have enjoyed them. The first Dishonored was good, haven't played the second. Skyrim was good too.
You're projecting that since I don't fully agree with you and am trying to point out some faults, I must CLEARLY be as far against you as possible and CLEARLY must be a fanboy. This is stupid and you know it. The most recent Bethesda game I own is Wolfenstein, and I do not personally own any of the fallout games (thought I have played some). Degrading to attacking one's character in order to dismiss their argument? You should have learned about 'ad hominem' in academics.
I obviously said that there is an issue and they both should and are working on it. This does not make me a fanboy. This was a fairly nice back and forth with many interesting points given, I'm not sure exactly derailed this.
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No, really, everything was going pretty good until that comment about the bugs. Also being a fan is not the same than being a fanboy. Doom is an awesome game, Wolfenstein are two awesome games. Fallout4 (I haven't seen the others) and TES from Morrowind to Skyrim (I haven't seen others) are plagued with bugs that break entire missions, and were released with bugs that broke the game (did they already solve that bug in fallout4 in which you get stuck on the chair when you are going to use a computer?).
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Given that, it would seem that most of Bethesda's buggy published games were developed by "Bethesda Game Studios." Seems like the problem would be more with games their studio solely makes than the games Bethesda and it's studio are simply contributing to and involved in. (as for the chair glitch, not sure. I never encountered it, but I could not find any mention of it in the patch notes).
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Oh the engines are completely different. I believe Dishonored (and other games Bethesda published but did not code) used the Unreal engine and Bethesda's uses the Creation Engine (they used something different in the past).
The content of the comment was in terms of myself being a "Bethesda Fanboy," this typically means all things made or published by Bethesda. As a lot of publishers directly hire the developers to make a game, sometimes the publisher owns the license but I'm not sure in this case. That's why the connection was made.
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Considering every games that Bethesda shell out are all buggy and glitchy till now (Cept for DOOM) and they always let the Community Fix their games. Their Season Pass for Elder Scrolls and Fallout Series are just scam and Overprice as the DLC content are so bare and boring, the community and modders are laughing at its quality and not worth a DAMN for the Season Pass.
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I own several, NV is just the only one I have on Steam.I own physical copies of FO3 and New Vegas, the only reason I even have NV on Steam is because my physical copy came with a Steam key..
I've also played Morrowind, Oblivion, and Skyrim, and they've all been riddled with bugs. You don't consistently publish games that are so glitchy unless you do a poor job of quality control. It's bad enough that many bugs are patched by modders because bethesda doesn't bother with them and only does fixes if it's something so catastrophic that it makes it 100% unplayable, like the console launch for "The Pitt" DLC for FO3.
There's a reason Bethesda launches are the subject of so many jokes and memes.
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Ok ... I do own TES III , IV , Skyrim , Fallout 1 ,2 tactics ,3 , NW, Dishonored ,Doom 1 ,2 3 , 3 BFG.
I will own this year probaly Fallout 4 and DOOM .
I also own on GOG : TES III . Also i have this on GOG : The Elder Scrolls: Arena ,The Elder Scrolls Chapter II: Daggerfall, Elder Scrolls Adventures: Redguard ann An Elder Scrolls Legend: Battlespire.
I can say that TES III , IV and Skyrim were full of bug that is why the devs are nicknamed BUGthesda but hey what do I know :V !!!
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Bethesda started to became like EA a while ago... very sad.. :(
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Damn remembering now all those discussions why BUGThesda is crap and all those arguments but mods .... :V now I wonder what all the supporter of BUGthesda will say ... I can't wait for that MUHAHA !
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The only way I would accept it is if A: They give the full source code to modders. B: They add OFFICIAL support for the mods. And C: The mods are always the size of a mid-priced DLC, as in not just a skin or something.
Oh, I'm sorry, did I give you the impression I meant ONE of these? No, all 3 at the same time. It has to be worth the price of admission.
Simply releasing the same content we have now only with a price tag? No.
Also, the stock option triggers me (notreallytho) because it is an unreasonable emotional response to a business decision and I think we've all kinda had enough of this CONSTANT outrage generation, right?
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It's a joke, they're trying to make get the community code DLCs for them. A mod is not a DLC. A DLC is something official that's been tested (more or less) and is supposed to work with your game. A mod comes from an unofficial third party/community source and no matter how well curated, you never know all the side effects, like does mod A work in connection with mod B, does this mod work with that expansion and if it doesn't, will there be an update or not? Don't get me wrong, there's mods that work a hell lot better and add more to the game than all the DLC. There's mods, that fix bugs that should have been fixed by the developer. But still, by using mods you always take a small risk that things break ... which is fine as long as mods are free and you decide which ones do the trick for you before spending any money. I'm all in favor of giving back to the modder, but if they wanted to do that, they could've added a small part of game sales to a modder fund or made donations easier.
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but they are not calling them paid mods. everyone else says that. the media, the gamers... they call them mini-dlc.
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http://kotaku.com/bethesda-announces-creation-club-for-fallout-4-and-skyr-1796008701
http://www.eurogamer.net/articles/2017-06-12-bethesda-unveils-creation-club-a-kind-of-paid-for-mods-initiative-for-skyrim-and-fallout-4
http://www.pcgamer.com/bethesda-announces-creation-club-which-looks-like-a-new-paid-mod-system-maybe/
https://www.pcgamesn.com/bethesda-creation-club
Seems they really want Full Control over Modders and kill off the Free Modding Community.
Extra Info: Bethesda has also decided it was wise to Jack up the Triple A gaming prices ignoring the Standard Prices.
They ignore Regional Prices and GDP.
http://store.steampowered.com/app/612880/Wolfenstein_II_The_New_Colossus/
http://store.steampowered.com/app/601430/The_Evil_Within_2/
V Rather than a DLC for the Based Game, they decided to make it a StandAlone Main Based Game V
http://store.steampowered.com/app/614570/Dishonored_Death_of_the_Outsider/
V This one is the biggest Scam I've ever seen V
http://store.steampowered.com/app/611660/Fallout_4_VR/
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