SG++ is modular, therefore, only two features are enabled by default: Fixed Navbar and Scrolling Sidebar.
You can enable more modules by going to the account dropdown and clicking "SG++ Settings" ( check screenshot attached).
After saving the page will be reloaded.
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would it be possible to have a custom you won gif/pic anybody could set? (optional obviously)
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At least for me (FF) the submit button won't be gone, it just looks as if nothing has happened but checking the "real" giveaway thread the comment has been posted. So it is working but like kraken9 said the indication that it was successful is missing.
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I'm having the same problem. FF 36.0.4. I mentioned in an earlier comment that I thought that the Submit button wasn't working at all but after going back to the giveaway and seeing that it did indeed post my comment I realized that my problem is the same as what deumas describes.
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Thank you :)
I just noticed another thing: Having the popups enabled, it's not possible to access the "Sent" link @ http://www.steamgifts.com/giveaways/created
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Great update. Few issues I've found.
In the pop-up giveaway, there ain't join and submit comment button. And user hover doesn't work.
Also, would it be possible to choose time we want to hover over user's name for profile popup to show up? F.e. instead of 1.5 sec to 0.5 or even instant?
And I have an idea for profile pop up, on how to fill in that blank space on top right. Remove the wishlist, blacklist etc.. icons, and replace them with these buttons on the right. And then you could include even more info below the contribution level if you want.
Edit: On the second check, comments don't show up at all in pop-up.
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Regarding Popup, user hover is not working on purpose (some issue regarding z-index that we won't be able to solve, likely), Submit + Comment not existing is by design.
User hover will never be instant, that would induce a lot of load on SG's server, but we might have an option for time in future.
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Maybe using something like stylish would allow you to edit css and change z-index? I'm not quite sure what the problem is.
Oh okay, I see where you're aiming at, makes sense. But what about the comments not showing up at all, is that how you want it, or it's not done yet?
I know, every single hover over a name would be causing a load on SG server. But it was just like an example. With 1.5 sec delay, it's faster to just open profile in new tab when I want to check something. xD
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About the comments, it will stay like that, no reason to show everyone's else comment if you want just a quick way to read the description/join the giveaway;
About the User hover, we can do something in future, since we now have proper settings.
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Is there a reason why Submit/Comment isn't there by design? The "saving time" comment applies in this case IMO and by not having it in the popup window (as it used to be on the old site with the old plugin) there is no time really being saved.
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If using lists endless scrolling, I can remove my GA entry only from "entered" list's first page. (Am I making sense? XD)
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If I activate endless scrolling for lists, go here: http://www.steamgifts.com/giveaways/entered and try to remove my entry from a page which isn't the first, nothing happens.
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Awesome! Thanks for adding in the popup giveaways been really missing that functionality since sg2.
I did find that when the giveaway popup option is turned on you are unable to send gifts/keys to people who have won your giveaways...
Also a functionality that I'd love to see (as long as I'm wagging my tongue). It would be great if it would be possible to implement it so that when you add a game to your filter that the list of giveaways doesn't completely refresh and start you back off at the beginning again.... but that might just be wishful thinking
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Suggestion: Save the last used colour for tags so its easier/faster to have similar looking tags and/or have some user defined colour combos.
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Sorry if it has been stated before, but can't find it: will the tags be preserved when sg++ updates?
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Thanks. Would it be possible to add the tag feature to the user page as well?
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Hate seeing owned DLC & having to blacklist?
Currently only hiding entry button is implemented.
It gets owned apps from steam using different method than SG, which returns owned DLC.
Will probably add support for Steamgifts blacklist and Steam not interested list.
Maybe information about packages (what you own, what you miss).
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I was hoping to find a thread like this :) I don't know much javascript but I know a bit of HTML and CSS
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Feature Request : How about something like this?
http://www.steamgifts.com/go/comment/VVlMXCl
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Anyone can help with Steamgifts++?
It not work for me
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Suggestion for a feature.
"Noob Alert"
Basically when you go into a giveaway it checks to see if the P amount for the giveaway is over X (a set amount) and if the giveaway maker has given away anything before.
If they have given anything else away no noob alert.
If they have not given anything away you get the message "Noob Alert" near the enter giveaway button.
Basically it gives you a heads up for a possible fake giveaway from someone who doesn't know how the site works so that you have a option to maybe save your points.
Its not calling out as its not posting it everywhere, its more or less just a suggestion to take a closer look at them.
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FOR DOWNLOADING THE PLUGIN PLEASE REFER TO THIS TOPIC
http://www.steamgifts.com/discussion/7euKx/steamgifts-beta
I have been working on SGv2+ since the beta started, but because of work related stuff, I kinda stopped pushing it forward. Now I am able to bring it back and I'd like to see if anyone in the community is experienced with Typescript/Javascript/CSS/HTML to help.
This time around, I'll be focusing on a modular design, each function will be contained in its own file and will be curated as I deem fit.
I'll set up my github account with the proper code in the weekend, all files will contain a mix of Javascript/Typescript code and are not presently suitable for end user, sorry.
The stuff I have that is updated to work with SGv2 includes:
Things that could be part of SGv2+:
And many more, nothing is set on stone, and those were the functions that I had working while the beta was going on. Some might be straighforward to make it work.
Last but not least, check the attachment image for Gridview + Fixed Navbar.
EDIT
Master branch is updated with the current code Github
EDIT (05/02/2015)
Functionality is coming together nicely, I have appended another screenshot to the post.
EDIT (06/02/2015)
What is currently working on SG++ Alpha is:
EDIT (14/02/2015)
EDIT (16/02/2015)
Changelog 0.2.3 and 0.2.4
Known Issues:
EDIT (27/02/2015)
Changelog 0.2.5
EDIT (28/03/2015)
Changelog 0.3.0
Contributors:
patetico
eagleclaw6
madjoki
djfe
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