Glitch in the matrix guessing endless scroll since the style does not add anything, but i can't replicate in firefox.
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it was happening cuz i enabled everything in SG++. there's option of endless scroll in settings which is disabled by default.{i had one endless scroll from SG++ & another downloaded directly - endless scroll26. disabling one of them solved the "double" problem}
i now have new bug. permalinks from message tab don't work properly. they only take you to that page..not to that particular comment on the page..
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I wish SG had the ability to bookmark/watch threads because this is one I'd be adding to that. xD
Thanks for your work m8.
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I'd be happy to help, especially if it will allow me to more easily integrate SG into my giveaway group site...that I was supposed to have finished in January.
I don't have a whole lot of time, but I can toss around some Javascript/CSS/HTML.
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seems to apply to the "mark as read button" in messages page and search as well, maybe certain things that submit?
Ahhh i see it was the // @grant GM_none
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I believe the comment order is tied to the "EndlessScrollDiscussionReplies" so disable that to have older comments first
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Not critical but 'top' is undefined for the scrolling sidebar on pages where there is no side bar
Uncaught TypeError: Cannot read property 'top' of undefined
ScrollingSidebar.render.handleScrolling
ScrollingSidebar.render
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Suggestion: Mark Threads that a Bundler/Support/Moderator/Super Mod/Admin have left a comment. Something not to fancy of-course.
Dont know if its already suggested and also dont know if that would considered "stalking" but it would be useful to know when something has been answered by a staff member.
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Along the same lines the gridview extra could use a z-index as the last row is covered by the community voted
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Would be nice to see
$(".giveaway__row-outer-wrap").has("a.giveaway__column--group").each(function() {
$(".global__image-outer-wrap--game-medium", this).css("background-color", "limegreen") //or something closer to the SGv2 group GA color
});
I have this active for myself since I'm inactive in one group and am not supposed to enter their GAs. Would be great to see this integrated since for now it won't load if the page is loaded via endless scrolling.
Added extra "awooga"
$(".featured__container").has("a.featured__column--group").each(function() {
$(".featured__outer-wrap", this).css({"background-image":"none", "background-color":"green"})
});
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We already plan to paint the blocks on the grid view, so we might add an option to do that on the normal view.
Meanwhile, here's a little improvement to your code (uses the same colors as the group icon and has support endless scrolling):
$(".giveaway__row-outer-wrap").has("a.giveaway__column--group")
.find(".global__image-outer-wrap--game-medium").addClass("giveaway__column--group");
$('.pagination').parent().on('DOMNodeInserted', function(e) {
var $el = e.target;
if ($el.has("a.giveaway__column--group")) {
$el.find(".global__image-outer-wrap--game-medium").addClass("giveaway__column--group");
};
})
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Ok, this one seems to be working:
$(".giveaway__row-outer-wrap").has("a.giveaway__column--group")
.find(".global__image-outer-wrap--game-medium").addClass("giveaway__column--group");
$('.pagination').parent().on('DOMNodeInserted', function(e) {
var $el = $(e.target);
$el.has("a.giveaway__column--group")
.find(".global__image-outer-wrap--game-medium").addClass("giveaway__column--group");
})
basically, I forgot to convert $el
to jQuery on that code
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Adds .addClass("giveaway__column--group")
to all elements on the page if it sees one --group.
Fixed with bringing back .css instead of .addClass
$(".giveaway__row-outer-wrap").has("a.giveaway__column--group").each(function(){
$(".global__image-outer-wrap--game-medium", this).css("background-color", "limegreen");
});
$('.pagination').parent().on('DOMNodeInserted', function(e) {
var $el = $(e.target);
$el.has("a.giveaway__column--group").each(function(){
$(".global__image-outer-wrap--game-medium", this).css("background-color", "limegreen");
});
});
There's probably a better way to do this with .addClass but I'm a filthy jQuery casual so this is how I've done that :>
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Yeah, I know that it makes it exactly the same color but then it also applies .addClass
to all divs with .global__image-outer-wrap--game-medium
on .on('DOMNodeInserted')
, that's why I went with .css
which for some reason doesn't.
And yeah, realized that, looking them up right now. Even though I'm still making baby steps, your input has been enlightening ;) Cheers for that!
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Jumping the gun a bit but a custom class would be helpful and maybe later on once the color picker is in we could let users choose the colors.
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Don't know if I'm too late, shame I saw this thread just today.
Are you guys still in need for more help? I'd love to provide something like this for the community.
I have some experience in Javascript and CSS. Never had a chance to work on a browser extension, but this would be a great excuse to give a try.
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The source code is available to everyone on Github. If you're able to provide any useful enhancement I'm sure leomoty will be glad for the contribution.
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Hey guys, thank you for your hard work so far. I've just tested the latest version and it seems it's got nearly everything I was missing already^^ Just one thing isn't included yet, which I really liked: Opening giveaways in "pop-ups" instead of a new tab. Do you have any plans on putting this back in? At least I would really appreciate that!
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There is one right here but it doesn't work well when using the "endless scroll" feature and it doesn't refresh how many remaining entry points that you have left once you enter a giveaway.
http://www.steamgifts.com/discussion/OX63y/steamgifts-open-pages-in-pop-in
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Hi! I love what you've done with this, and if I may, I have a suggestion. Could you add on this filtering option? It'd be something like this:
[ ] Filter out entered giveaways
... [ ] Exclude entered giveaways from this filter that are above [X] in entries
[ ] represent checkboxes (except for [X] which is a box for user entry). The second (sub) option only becomes selectable if the first one is checked (ignore the ...), and X represents a number that the user can input, that box is large enough for bigger numbers if necessary, maybe up to 5 or 6 digits (though I can't see anything over 4 digits being needed). This would greatly limit what we have to look at when we're entered in a lot of giveaways, and we wouldn't have to keep turning off the filter or using the search box when a giveaway has more people entered in it than we'd like, to pull out of it. Thanks and keep up the great work!
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Please add filter by level if possible.
It was used in the previous version of sg+
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will the feature to hide entered GAs come?
will we be able to set the cronologicaly in discussion back to default without having endless scroll deactivated?
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FOR DOWNLOADING THE PLUGIN PLEASE REFER TO THIS TOPIC
http://www.steamgifts.com/discussion/7euKx/steamgifts-beta
I have been working on SGv2+ since the beta started, but because of work related stuff, I kinda stopped pushing it forward. Now I am able to bring it back and I'd like to see if anyone in the community is experienced with Typescript/Javascript/CSS/HTML to help.
This time around, I'll be focusing on a modular design, each function will be contained in its own file and will be curated as I deem fit.
I'll set up my github account with the proper code in the weekend, all files will contain a mix of Javascript/Typescript code and are not presently suitable for end user, sorry.
The stuff I have that is updated to work with SGv2 includes:
Things that could be part of SGv2+:
And many more, nothing is set on stone, and those were the functions that I had working while the beta was going on. Some might be straighforward to make it work.
Last but not least, check the attachment image for Gridview + Fixed Navbar.
EDIT
Master branch is updated with the current code Github
EDIT (05/02/2015)
Functionality is coming together nicely, I have appended another screenshot to the post.
EDIT (06/02/2015)
What is currently working on SG++ Alpha is:
EDIT (14/02/2015)
EDIT (16/02/2015)
Changelog 0.2.3 and 0.2.4
Known Issues:
EDIT (27/02/2015)
Changelog 0.2.5
EDIT (28/03/2015)
Changelog 0.3.0
Contributors:
patetico
eagleclaw6
madjoki
djfe
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