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Fellow Command & Conquer fans,
A month ago, we let the Command & Conquer™ community know we were bringing the franchise back to the PC, starting with a remaster initiative. The reaction from fans has been amazing, with many of you sharing your favorite C&C moments from the past 23 years. We have been reading these comments and listening intently. And now, we are ready to reveal our first PC offering and how your suggestions are already influencing our approach.
Today, I’m thrilled to tell you we are going back to the beginning. We have decided to remaster Command & Conquer: Tiberian Dawn. And while this is incredibly exciting on its own, we’re also aware of how passionate the community is about the Red Alert universe. So, we will also remaster the original Command & Conquer: Red Alert™. But what about the classic expansion packs you may ask - Covert Ops, Counterstrike, and Aftermath? Well, C&C and Red Alert wouldn’t be the same without them, so all three expansion packs will be bundled with the base games into one remastered collection - without microtransactions.
Now, in addition to the excitement and support of this remaster initiative over the past month, there has also been a healthy skepticism that we can pull this off. How are we possibly going to remaster these titles while maintaining the authenticity of the original experiences? Bottom line, there is no better way to achieve this than to partner with some of the talented developers who brought these original games to life.
So, after years of the fans asking for their involvement, I am humbled to announce that EA is going to partner with Petroglyph Games to develop the C&C remastered collection.
Petroglyph Games includes many of the original developers from Westwood Studios, and some of the most influential members of the original Command & Conquer development team from 1995. Joe Bostic is known as the co-creator of C&C, having also served as the Lead Programmer on Tiberian Dawn and Red Alert. Steve Tall joined Joe as a Lead Programmer on Red Alert, and Ted Morris was the original community manager on the C&C franchise. And Mike Legg contributed to all forms of audio systems at Westwood, having been an employee since 1986! All four members helped start Petroglyph Games in 2003 after the closure of Westwood and are joined by a veteran group of RTS developers from the past 15+ years.
On a personal note, I can tell you the past few weeks have been surreal. During my first visit to Petroglyph, I was able to brainstorm “C&C feel” with Joe, reminisce about the jukebox with Mike, and gab with Steve about whether we should fix the Tib Dawn Harvester AI. Getting to chat C&C with the original developers has been one of the highlights of my gamer journey, and I can’t wait for all the incredible conversations to come.
In addition to the fantastic team at Petroglyph, we will also be partnering with Lemon Sky Studios to help bring these original games to 4k glory. Lemon Sky is one of the premier art studios around the world, with a unique specialty in remastering classic RTS titles. After meeting their team and hearing their passion for C&C, we are incredibly lucky to have them team up with Petroglyph to develop the highest quality C&C possible.
The exciting part is that we haven’t started development yet. The community is literally getting in on the ground floor of this project and have every opportunity to help influence how we build this remastered experience. Please continue to engage on Reddit and community channels and help us create the best possible remasters of C&C and Red Alert!
To kick things off, be sure to read the message below from Joe Bostic, and then watch the video at the bottom for one more surprise…
Welcome Back, Commander!
Jim Vessella
Jimtern

Message from Joe Bostic!!!

Command & Conquer community,

It was over 25 years ago when Brett Sperry and I (at Westwood Studios) worked to create a game that mixed together elements of Populous, Civilization, Herzog Zwei, and Military Madness games. Brett Sperry was visionary and I was lead programmer and designer. The result was Dune II. The first game of a new genre -- Real-Time Strategy. The subsequent game, Command & Conquer (C&C), is where the RTS genre really took off. It combined video recorded actors, rendered 3D video sequences, alternate story endings, an enigmatic villain (Kane), free multiplayer for your friend (only 1 CD was required to play and the game came with 2 CDs), context-sensitive mouse control, and two unique factions that didn’t play by the same rules.

C&C didn’t turn out as we originally envisioned. I had initially designed the game to be set in a fantasy world with three factions -- humans, wizards, magical beasts. Some months into development, Brett Sperry decided to redirect the game toward modern military for two main reasons. The gulf war was in the news so this was more relatable to gamers at the time, and also because we believed fantasy was too niche. I saw this new direction for C&C as being closer to turning my childhood experiences of playing with plastic soldiers in a sandbox into “reality” so to speak. Thus Command & Conquer Tiberian Dawn was born.

The positive reaction to the game was intense. C&C was the right kind of game that arrived at the right time.

We should have seen the clues that C&C would be a success. The QA department would have difficulty testing for bugs since they could not resist losing focus to play for fun and try to win against each other instead of the more “boring” bug-testing they were actually assigned. The rest of the studio would play the game in the late afternoon and into the early evening. I would take careful notes and then make changes overnight to start the process over again the next day.

As soon as C&C was released, we immediately started working on an expansion pack that would pivot to alternate history with a post WW II feel. We kept adding more units, backstory twists (w/ Kane), more elaborate interstitial video sequences (still campy though), and new gameplay features. It became so massive an expansion that we just had to turn it into a stand-alone game in its own right -- C&C: Red Alert. Players seemed to love this game just as much as the original C&C!

Over the years, I’ve received C&C related gifts, fan mail, and anecdotes, and two fans even got matching GDI and Nod tattoos! The most common request is to bring C&C back to its roots like the original Command & Conquer and Red Alert. My answer was always the same: “Yes that would be great! Electronic Arts (EA) is the gatekeeper for C&C though. If they are on board, so am I!”

So here we are 20+ years later and EA has reached out to us regarding C&C. They had decided it was about time to revisit the original C&C games to give the fans what they had been asking for. Petroglyph has many former Westwood employees and is a perfect fit for bringing the original Command & Conquer games back to life. I’m excited to revisit the original Command & Conquer and Red Alert for our legacy fans, along with introducing the games to a new audience! Our battle-plan mission is to “remaster” rather than “remake” the original C&C games. That definition is a little fuzzy around the edges and that is where you come in.

I’m looking forward to re-engaging with the fans of the series as we bring the Command & Conquer franchise back to its roots of “easy to play, difficult to master”. We’re eager to provide an experience that takes advantage of enhanced connectivity, graphics features, and other technology improvements that weren’t around back in 1995. As we begin to craft the plan that will kick off the development phase of the project I’m eager to hear what else fans are looking for. If you could turn back the clock, what would you have wanted in the original C&C games? How true to a remaster should we adhere do? What modern improvements can be added without deviating from the core game? Balance changes? We will be starting development soon, so now is the time to let your voice be heard.

Joe Bostic

I was extremely skeptical when they first announced something about this a while back, but I absolutely did not see the partner with Petroglyph games coming at all. I'm super pumped some of the original team from Westwood is involved with this.This is EA though, so it's completely possible they will find a way to fuck this up, but I'm holding my breath this is going to turn out amazing.

If we can ONLY get Joe Kucan involved somehow, I will have a freakout. Also, for kicks and giggles, I'll give away a copy of Command & Conquer The Ultimate Collection for those who post here. I'll write all your names down on little slips of paper, draw one out of a magician's hat and then deliver the game through Steam. So, accept my friend request if you win. Giveaway ends on November 23 at some point.

Winner!

6 years ago*

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I'm reservedly excited

6 years ago
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Does Frank Klepacki still work at Petroglyph? If no, they should hire him independently to remaster his old soundtracks. And to do a Hell March 4 for good measure.

6 years ago
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+1

6 years ago
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YAAAY

6 years ago
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Thank you for the chance Fyantastic,

It's a sad day when the selling point is "We are not putting micro-transactions in this remastered version"

6 years ago
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I'm quite stoked that this is going on. I really hope that this will turn out nice and sells well, especially since this is without microtransactions so the folks in the respective business department find out that quality is more important than those stupid transactions.

btw: no need here for the ultimate edition, got all of them already

6 years ago
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gawd have mercy on collective EA's souls (if there's any soul matter left there) if they dare stuff it full w/ mtx n lootboxes.

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6 years ago
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Lets hope EA pull this off without screwing it up somehow =)

6 years ago
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Eh, but will it be steam?

Nah I'm kidding. This is potentially good news. If the original guys are genuinely involved, they will hopefully have the sense to not break what already worked so well and instead focus on making it work nicely on new systems. I loved these games growing up, cheesy FMV and all.

EDIT: and thanks for the gib opportunity, but C and C collection is about one of the only things I actually own on Origin.

6 years ago
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Good news to hear! Though it's EA, yeah. But I'm holding my breath too)

6 years ago
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Hey! You're the winner. Congrats! :D

Ugluck? More like, OG LUCK!

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6 years ago
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It's exciting :D

6 years ago
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Yay! I still haven't played all the C&C titles but this is really interesting as I really like RTS and I feel the genre has been underrepresented. I wish someone also remastered the KKND games. Also someone make Dark Reign and 7th Legion work on Windows 10 please :/

6 years ago
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sadly remaster, not a remake
there is a difference
it would be nice to have a real remake like upcoming resident evil 2 or final fantasy 7

6 years ago
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6 years ago
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6 years ago
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Awesome news, I thought the franchise was brutally murdered after C&C4 (and the failures to follow after). Yeah, hoping that EA won't mess it up too much.

6 years ago
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All i want is remastered Generals :3

6 years ago
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same here

6 years ago
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Great news!!

6 years ago
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Totally unnecessary.

The biggest problem with Command & Conquer and Red Alert today aren't the graphics, but the obsolete and outdated, simplistic gameplay. Forget nostalgia: it's not Baldur's Gate or Fallout, that's still fun to play after all those years, these are only so called 'real-time strategy games' that require absolutely 0 strategic skills (try to compare them to the Total War series, lol). Make a new game instead.

6 years ago
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I've always been more into Starcraft and Warcraft, but this really is some welcome news. If they struggle to make great C&C games these days, at least there'll be something.

6 years ago
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REMASTERED YES!!
botched overhyped which didnt deliver and in the end scrapped. pls no
after the last general being scrapped, i hope now EA actually deliver

btw i also hope they reinstall their FPS C&C (not renegade, but other FPS which cancelled)
it's almost 100%, just ready for shipment and yet ea cancelled it (like starcraft ghost)

6 years ago
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"EA has suspended work on Tiberium effective immediately. The game was not on track to meet the high quality standards set by the team and by the EA Games Label. A lower quality game is not in the best interest of the consumers and would not succeed in this market."
Well, that must really mean something, because hey, it was modern day EA who said that xP

6 years ago
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Nah, that was EA a decade ago, who made the effort to rescue Burnout, founded Visceral Games as a more independent studio, got TimeSplitters 3 published etc. Modern day EA would just throw it on the market to fill the yearly FPS slot on the release roster.

6 years ago
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sigh, what's wrong with ea higher up that day?
still hoping someone in ea try to resurrect their old game
sell on GOG if they think it's too "old"

6 years ago
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I'm carefully optimistic about a remaster and hope that doesn't ground projects like OpenRA becuse of the relicensing.

6 years ago
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Just the first one? hmmmm I wonder if they'll patch the sandbag bug..... you used to be able to build sandbags to block the AI they wouldn't destory the bags just stop. So I'd build sandbags like a snake to their base and literally block them in. Then just build up a massive army and desotry them! They'd stop building more units since they had "X" amount that didn't die so I guess it was programmed like that?

Red Alert the first time I tired that the AI went "lul fuck that" and destroyed it. So I actually had to "get gud"

6 years ago
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Will the dino missions be included as well ? :>
I also remember ant missions in red alert.

6 years ago
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I really wonder how much of a remaster it can be. According to the GOG people (in their 10 year documentary) it is very rare to be able to find all of the source code and assets when it comes to companies that closed down some time ago.

It'll be really interesting to see the end product.

6 years ago
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I like C&C a lot. I still play red alert 2 once in a while. Just a skirmish for fun.
I don't really know about a remastered version. Personally I would prefer them to fix the old versions to run normally on the new windows versions. I had to use third party fixes to get red alert 2 to work and it still doesn't work perfect. Since they still sell the games, they should at least make them working.

(I won't be entering the giveaway since I already have the collection. But thanks anyway :) )

6 years ago
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Closed 1 year ago by Fyantastic.