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Fellow Command & Conquer fans,
A month ago, we let the Command & Conquer™ community know we were bringing the franchise back to the PC, starting with a remaster initiative. The reaction from fans has been amazing, with many of you sharing your favorite C&C moments from the past 23 years. We have been reading these comments and listening intently. And now, we are ready to reveal our first PC offering and how your suggestions are already influencing our approach.
Today, I’m thrilled to tell you we are going back to the beginning. We have decided to remaster Command & Conquer: Tiberian Dawn. And while this is incredibly exciting on its own, we’re also aware of how passionate the community is about the Red Alert universe. So, we will also remaster the original Command & Conquer: Red Alert™. But what about the classic expansion packs you may ask - Covert Ops, Counterstrike, and Aftermath? Well, C&C and Red Alert wouldn’t be the same without them, so all three expansion packs will be bundled with the base games into one remastered collection - without microtransactions.
Now, in addition to the excitement and support of this remaster initiative over the past month, there has also been a healthy skepticism that we can pull this off. How are we possibly going to remaster these titles while maintaining the authenticity of the original experiences? Bottom line, there is no better way to achieve this than to partner with some of the talented developers who brought these original games to life.
So, after years of the fans asking for their involvement, I am humbled to announce that EA is going to partner with Petroglyph Games to develop the C&C remastered collection.
Petroglyph Games includes many of the original developers from Westwood Studios, and some of the most influential members of the original Command & Conquer development team from 1995. Joe Bostic is known as the co-creator of C&C, having also served as the Lead Programmer on Tiberian Dawn and Red Alert. Steve Tall joined Joe as a Lead Programmer on Red Alert, and Ted Morris was the original community manager on the C&C franchise. And Mike Legg contributed to all forms of audio systems at Westwood, having been an employee since 1986! All four members helped start Petroglyph Games in 2003 after the closure of Westwood and are joined by a veteran group of RTS developers from the past 15+ years.
On a personal note, I can tell you the past few weeks have been surreal. During my first visit to Petroglyph, I was able to brainstorm “C&C feel” with Joe, reminisce about the jukebox with Mike, and gab with Steve about whether we should fix the Tib Dawn Harvester AI. Getting to chat C&C with the original developers has been one of the highlights of my gamer journey, and I can’t wait for all the incredible conversations to come.
In addition to the fantastic team at Petroglyph, we will also be partnering with Lemon Sky Studios to help bring these original games to 4k glory. Lemon Sky is one of the premier art studios around the world, with a unique specialty in remastering classic RTS titles. After meeting their team and hearing their passion for C&C, we are incredibly lucky to have them team up with Petroglyph to develop the highest quality C&C possible.
The exciting part is that we haven’t started development yet. The community is literally getting in on the ground floor of this project and have every opportunity to help influence how we build this remastered experience. Please continue to engage on Reddit and community channels and help us create the best possible remasters of C&C and Red Alert!
To kick things off, be sure to read the message below from Joe Bostic, and then watch the video at the bottom for one more surprise…
Welcome Back, Commander!
Jim Vessella
Jimtern

Message from Joe Bostic!!!

Command & Conquer community,

It was over 25 years ago when Brett Sperry and I (at Westwood Studios) worked to create a game that mixed together elements of Populous, Civilization, Herzog Zwei, and Military Madness games. Brett Sperry was visionary and I was lead programmer and designer. The result was Dune II. The first game of a new genre -- Real-Time Strategy. The subsequent game, Command & Conquer (C&C), is where the RTS genre really took off. It combined video recorded actors, rendered 3D video sequences, alternate story endings, an enigmatic villain (Kane), free multiplayer for your friend (only 1 CD was required to play and the game came with 2 CDs), context-sensitive mouse control, and two unique factions that didn’t play by the same rules.

C&C didn’t turn out as we originally envisioned. I had initially designed the game to be set in a fantasy world with three factions -- humans, wizards, magical beasts. Some months into development, Brett Sperry decided to redirect the game toward modern military for two main reasons. The gulf war was in the news so this was more relatable to gamers at the time, and also because we believed fantasy was too niche. I saw this new direction for C&C as being closer to turning my childhood experiences of playing with plastic soldiers in a sandbox into “reality” so to speak. Thus Command & Conquer Tiberian Dawn was born.

The positive reaction to the game was intense. C&C was the right kind of game that arrived at the right time.

We should have seen the clues that C&C would be a success. The QA department would have difficulty testing for bugs since they could not resist losing focus to play for fun and try to win against each other instead of the more “boring” bug-testing they were actually assigned. The rest of the studio would play the game in the late afternoon and into the early evening. I would take careful notes and then make changes overnight to start the process over again the next day.

As soon as C&C was released, we immediately started working on an expansion pack that would pivot to alternate history with a post WW II feel. We kept adding more units, backstory twists (w/ Kane), more elaborate interstitial video sequences (still campy though), and new gameplay features. It became so massive an expansion that we just had to turn it into a stand-alone game in its own right -- C&C: Red Alert. Players seemed to love this game just as much as the original C&C!

Over the years, I’ve received C&C related gifts, fan mail, and anecdotes, and two fans even got matching GDI and Nod tattoos! The most common request is to bring C&C back to its roots like the original Command & Conquer and Red Alert. My answer was always the same: “Yes that would be great! Electronic Arts (EA) is the gatekeeper for C&C though. If they are on board, so am I!”

So here we are 20+ years later and EA has reached out to us regarding C&C. They had decided it was about time to revisit the original C&C games to give the fans what they had been asking for. Petroglyph has many former Westwood employees and is a perfect fit for bringing the original Command & Conquer games back to life. I’m excited to revisit the original Command & Conquer and Red Alert for our legacy fans, along with introducing the games to a new audience! Our battle-plan mission is to “remaster” rather than “remake” the original C&C games. That definition is a little fuzzy around the edges and that is where you come in.

I’m looking forward to re-engaging with the fans of the series as we bring the Command & Conquer franchise back to its roots of “easy to play, difficult to master”. We’re eager to provide an experience that takes advantage of enhanced connectivity, graphics features, and other technology improvements that weren’t around back in 1995. As we begin to craft the plan that will kick off the development phase of the project I’m eager to hear what else fans are looking for. If you could turn back the clock, what would you have wanted in the original C&C games? How true to a remaster should we adhere do? What modern improvements can be added without deviating from the core game? Balance changes? We will be starting development soon, so now is the time to let your voice be heard.

Joe Bostic

I was extremely skeptical when they first announced something about this a while back, but I absolutely did not see the partner with Petroglyph games coming at all. I'm super pumped some of the original team from Westwood is involved with this.This is EA though, so it's completely possible they will find a way to fuck this up, but I'm holding my breath this is going to turn out amazing.

If we can ONLY get Joe Kucan involved somehow, I will have a freakout. Also, for kicks and giggles, I'll give away a copy of Command & Conquer The Ultimate Collection for those who post here. I'll write all your names down on little slips of paper, draw one out of a magician's hat and then deliver the game through Steam. So, accept my friend request if you win. Giveaway ends on November 23 at some point.

Winner!

6 years ago*

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I played Tiberium Wars when it came out, it was really good, never thought in-game real cinematics can be made that well.
As a RTS lover, I hope they can deliver a true strategy experience.

6 years ago
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I really want to see how it turns out. Not that much excited about playing, though, since I didn't play the game that much.

6 years ago
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EA is once again trying to revive desecrated corpse of C&C franchise, nothing good will come out of this.

Actually no, Frank Klepacki's soundtrack will be the only one good thing to come out of this, that's it.

6 years ago*
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Hope this means good news for the game.
Thanks for sharing!

6 years ago
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what about C&C general 2. I want new game than remastered ...

6 years ago
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Remasters are good, but we need a brand new C&C in the style of the old ones, not like C&C 4, in fact we need Generals 2.

6 years ago
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Very happy for this.

6 years ago
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C&C yeah, but see EA fuck this one up as they always do... sigh

6 years ago
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sounds good

😎

6 years ago
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damn C&C why we had wait so long

6 years ago
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Awesome, I have been meaning to get into the series for like...forever. A faithful remake, involving the original creators is the perfect opportunity, this is great news indeed.

6 years ago
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When it comes to old classic Westwood games I would love Blade Runner remaster/remake. But C&C is also great!

6 years ago
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Thanks~

6 years ago
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"Oh, snap." But I preferred RA2.
If it's an Origin key I kindly ask to withdraw my entry. Thank you.

6 years ago
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Siiiiiigh....I really hope this isn't some twisted ploy by EA to eat Petroglyph. Once bitten, twice shy hopefully.

6 years ago
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I'm excited for the nostalgia part but a part of me says there's a reason why RTS has been out of the mainstream. The gameplay/pace is too slow for the current generation of gamers. Nobody nowadays will play 1-3 hours per match where most the time spent is waiting for buildings to finish construction and waiting for units to arrive. I'm excited but also skeptical.

6 years ago
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This sounds as a bad joke, why?

When they say... "No microtransactions" I feel there will be microtransactions somehow. But maybe it is only me, been pesimistic about EA last releases.

But at least Frank Keplacki will do soundtrack, thanks RNG!

6 years ago
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Hoping it makes its way to Steam but I have no idea how EA decides what games are Origin-only and which ones they decide to put on Steam.

If they don't though, I may have to strongly consider picking it up on Origin. I do love me some C&C.

EDIT: On a related note, the only other game I've paid money for on Origin is the one you're giving away, so please exclude me ;)

6 years ago
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I'm sure that this will be origin only because it's a plattform-seller

6 years ago
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that's great news man. was always a huge fan of these old school games especially first game of the series and red alert. countless hours thrown at them. best childhood memories, easily. xD you could never have enough even of the music in those masterpieces. 90s were a joy to behold with games such as these. I do hope these come out to steam though, would love such a collection.

6 years ago
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This comment was deleted 1 year ago.

6 years ago
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Never played the first ones, so this could be a good opportunity to try them. Have lots of good memories from playing Tiberian Sun and Red Alert 2 especially.

6 years ago
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wow lets hope EA doesn't include lootboxes like they did with C&C mobile.. (barf) I just threw up in my mouth thinking how EA made C&C into a mobile game..

6 years ago
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hopefully they will remove some of the "cheat" the ai could use, like building back a turret in the middle of nowhere while not connected to the base. Ie have the ai follow the same rule as the player and get the same bonus...

6 years ago
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Down with NOD! Renegade never gets love...people missed out buying the hype. An underrated huge part of my childhood was spent in 12 hour battles.

6 years ago
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Interesting news. Hope they don't disappoint people.

6 years ago
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Closed 1 year ago by Fyantastic.