Oh, the voice acting was godsawful, literally turned it off after less than 3 minutes after going into a tavern. Whistles 91 hours is impressive in an rpg like this.
I have to ask:Did you play it shortly after release or within the last year or so? Apparently some bugs were fixed and the dlcs helped with other issues.
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Thanks for the coherent and detailed reply:) I am hoping that perhaps the sequel remake will be better and that they learned some lessons from the first one.
I played a tiny bit of Inquisitor but didn't make it very far, it seemed obtuse and the setting did not grab me from the start but I have this dream that someday I'll finish all my rpgs:)
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I remember playing the original ones on a 486DX that belonged to my big brother at that time, together with other classics like lands of lore, ultima underworld and one of which I can't remember the name... something with magic or so in the title. Great memories, but unfortunately haven't gotten around to try the remake, albeit it residing within my library for ages now... someday perhaps. Until then have a bump :P!
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Awesome, I loved Lands of Lore:Guardians of Destiny as a kid. Ultima series is still among the elite of rpgs, absolutely. I added Shroud of the Avatar to my wishlist again recently after removing it some time ago, hoping it finally gets a full version.
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I mean, I've yet to get it and try it out but the reviews seem to paint it as good for what it is. I see that with a lot of these types of games, and I think it's usually expectation vs. realistic
Is it good at all? If they're going to remake it (assuming that's what you're saying), then I guess I should wait for that, eh?
EDIT: I also played, but didn't beat, Drakensang The Dark Eye(the original) recently, and that's interesting enough. It's not an easy or exceptionally "great" game but it's something to be played. I had to give up because it was too hard.
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I enjoyed Drakensang personally, it wasn't GOTY but it did the rpg tropes very well and was quite an enjoyable experience so I understand what you mean. I urge you to go back to it and finish it someday if you aren't too busy with backlog games. I haven't played in years but if you remember where you quit maybe I could help. Cheers!
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I straight up cannot complete it. I got to the tradeside-boss fight, with the wizard and his fire elemental form and it was just straight up too hard, along with the rest of the game(at that point, I think I was at the huge area after the Orcs chapter). Even then, the game was getting very bland and it's too much like a D&D experience. Had the same issue with Neverwinter Nights 1, but I beat it. Sadly, I can't bring myself to play it anymore, though. A lot of these types of games are bland and boring after the first playthrough unless you specifically like gameplay like Drakensang and the others.
I might still have the save since I just uninstalled the game and quit, but it was just too frustrating. It's also a game you can efficiently "game over" yourself, since if you don't build a character correctly or are not powerful enough at certain points of the game, then you cannot do, well, anything. I had to run away from one of the cultist random encounters because of this (they were using arrows that pretty much insta-killed my party members) and, in my first playthrough of the game, I couldn't even beat the Necromancer in the swamp.
It's an alright game, but if you get stuck by difficulty(I was playing on Easy during both playthroughs IIRC) it's very easy to slow down or quit altogether.
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NWN's original campaign is indeed very boring, but it was made more to show off what can be done with the amazing toolset and engine. Hordes of the Underdark, by contrast, is still one of the best rpg campaigns I've ever played on a computer.
I'm sorry you found Drakensang too boring and too hard, I will admit that I tried a couple years ago to replay it and couldn't muster the interest to get past the first town so I get where you're coming from. Especially with so many other rpgs in my backlog, it's doesn't make sense to replay something not worth one's time:).
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The biggest issue for me in Drakensang was the movement speed. Made the game world a complete crawl to just move around in.
Yeah, I still need to complete HotU in NWN. I beat the other one, centred around the draconic(dragon-like? I forget the name) civilisation IIRC. Whatever it was, I beat it... With an imported character because I didn't know you were meant to make new characters for the expansions. :P
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I want to play them as well, since I absolutely love playing the original Pen&Paper game it is based on. I am currently working on my bachelor thesis (until March 13th). When that is done, I will start to play RoA properly, since I have only made my characters a while ago. The character creation took me almost 2 hours. And from what I've heard, the experience must be really cool, if you like oldschool RPGs and are willing to look beyond crappy graphics and a dry presentation. So, in conclusion, I do not have much personal experience, but I read a lot about the game and I can't wait to actually play it.
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I really want them to translate the tabletop books into English, not even so I could play but just for the sake of the lore and world-building.
"Crappy graphics" and dry presentation don't bother me that much, either, since I bought and replayed the true old school Eye of the Beholder series on gog.com:) I even made my own grid-maps, just like when I was a wee lad.
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I believe they have translated the books. At least some of them, probably not all of them. In English, the pen&paper game is called "The Dark Eye". The Steam game is called Realms of Arkania because of some legal issues I think.
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Yeah third or fourth edition was translated to English but never really made it over here to North America for very long, it went out of print years ago before I even know what the series was.
Just realized the newest rule set was also published in Dec 2016 in English so maybe I'll be able to find a copy, though I really want the lore books.
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I played it open minded, I even 100% it, however when it came to it i really didn't enjoy it.
Not because of how game plays ... no no no, but because it felt way too empty, rarely interesting stuff happened and so on but who knows maybe it was just me though i quite like games like these.
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I like to complete games and by complete i mean all achievements if they have them, sometimes it gets very interesting and adds something to game not always of course. To me personally achievements are part of game, and if i considered i completed game, i 100% it too. In this case getting achievements added stuff to game, for example there is this achievement where you have to donate ducats which can be tedious as encounter chance is both low and random but it felt like something i should do. Overall as said game is not bad but i personally had not enough content in it so achievements add kind of stuff to do. Have fun playing it but don't expect anything from it , play it and enjoy it. It does have cool dungeons though <3 not even speaking bout secrets, love that stuff.
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I play a lot of RPGs in general, but with dungeon crawlers i'am relatively new but damn how much i like them, after i played and completed Legend of Grimrock i was in love with them and will be, now time from time am playing LOG2 which is awesome. Yeah will agree that there is not so much of story as i would too prefer but exploration feeling is what keeps me going there.
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There is something uniquely satisfying about a good dungeon-crawler, so I'm happy that you're just getting into the genre and enjoying it thus far. The Eye of the Beholder series is still my favorite and although it has not aged gracefully it is still worth a purchase for the old school charm, imho. GOG.COM sells the series dirt-cheap.
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How did you manage to complete all achievements in 32 hours? O.o There are at least 15-20 dungeons and everyone of them needs around 1-2 minimum or more. Adding several long fights, exploring the cities, reloading and travelling the overworld map and trying not to die in the mountain range of illness -_-
Even with a guide this seems near impossible. I assume complete knowledge of the old game has been necessary?
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It all depends on how you play it, i played it non-stop ( not in one sitting, but played pretty much only it while completed it ). I wish there was guide, had to make it myself on steam though there was some useful information to be found on interwebs ;p. Previous knowledge was not the case for me.
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I can't really help, sorry :D
Though:
To put this in context, I've been playing almost nothing but Pillars of Eternity recently and between the expansions and main game have over 100 hrs and am still in Act 3.
I think curiosity doesn't need a context, especially being curious about a game on a site about games ^_^
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:) It's more to demonstrate my zeal and devotion to RPG games than anything. I see a lot of people in my friendslist who have put 14-30 hrs into POE and it sort of surprises me because I can't fathom how the game could be that short, so clearly they quit at some point. Same with a lot of similar rpgs, unfortunately. I guess I can't understand why some of these same people spend over 1k hours in CSGO, Rocket League, Payday, or TF2:)
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Csgo and the others are not big games, but matches / rounds, in case of rocket League 5 minutes, with csgo ~40-45 minutes. It's easy to get into, focus, then when it ends, play another or just stop. It's the gaming equivalent of watching an episode of a series, just with personal improvement and skills involved.
And PoE on the other hand... played 14? hours, had to stop playing for a week for whatever reason, and still couldn't get myself to even start the prgram (and I'm sure I'll have to restart because I don't remember literally anything.
So in a nutshell, I expect something like that. Having to stop a game, then knowing the loss of time, progress, the *another* time lost by repeating the already done parts can make restarting a game a terrible feeling
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Well there are good online resources if you want to try and play it without starting over, like the game's wiki page..
I do understand how hard it can be to go back to a game after being weeks or months or even longer away, which is why I haven't gone back to Craft the World, for instance.
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I played all three originals back during their original release in the 90s.
When I got the remakes, I hoped for fun value in replaying them.
It didn't take long for me to switch over to idling until I had all the cards and then deinstalling.
Back then they were good cRPGs, but nowadays their age shows massively.
I think that Might&Magic 4+5 (Clouds of Xeen, Dark Side of Xeen, together they form the World of Xeen) have aged way better, even without a remake.
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I only played Shadow over Riva from the Original Trilogy so I can't compare Blade of Destiny to its older version. But I really liked Realms of Arkania. It does a lot things right. I think the main reasons most people don't like it are:
Of course the game is not perfect. It has even now some issues but nothing serious in my eyes. The one thing I remember right now would be that my main character had a spell where he can breath underwater (or move better underwater) and the game did not recognize this as I found a situation where it could be helpful.
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Level 1 heroes are basically missing 75 % of their hits or more and spells can fail easily. People are used to a lot easier RPG's which is why they blame the "bad" game design for their failures.
So in other words, because it's more like an actual tabletop rpg, people whine and bitch. Makes sense:P
It also has halfway challenging survival mechanics where you have to manage food, water, weight and illnesses.
Yeah, I love that sort of stuff. Played a few rpgs where your characters could freeze to death in tundra/snowy areas, and likewise die of thirst in deserts, but mostly these are only present in fan-made mods.
Thanks for the insight into the game:)
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If you remember Dragon Magazine published by TSR and then Wizards of the Coast until 2007, you may be interested in a trip down memory lane via this website.
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I've had Realms of Arkania:Blade of Destiny in my library for as long as many people probably have, ever since it was in a Bundlestars deal about 2 years ago. I like the Dark Eye setting and the fact that the rules resemble Second and Third Edition Dungeons&Dragons, with skills and talents like dancing, playing an instrument,and other errata that made old school crpgs feel so much deeper than many rpgs today. I recently acquired the second update, Star Trail, in a trade and am just curious if the two games are worth putting time into because almost no one in my friendslist has played them despite just about everyone owning at least the first one.
To put this in context, I've been playing almost nothing but Pillars of Eternity recently and between the expansions and main game have over 100 hrs and am still in Act 3.
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