Its as the title says. Let's say someone gave away Fallout 4 right now. He/she would get 60$ CV on completion of said GA. However, we all know that after a few months/a year, Fallout 4 will be worth way lesser due to Steam reducing its price to probably 20-30$. In fact, any AAA game usually ends up being 20$ after a while. What I can't understand is why Steamgifts reduces CV for the contributors who finished their giveaways ages ago. It really is sad that said person gets the same amount of CV as the other person who did a GA on it after it being reduced in price.

Shouldn't those who giveaway AAA games on launch be getting more CV than those who give it away later?

Just my Uncrowded.

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9 years ago

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Yes, and you should keep CV of a game even if it gets removed from steam.

9 years ago
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You already do.

9 years ago
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I lost my level when Mafia 2 got removed.

9 years ago
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It was purchased disabled, not removed. There is a slight difference between the two, but until it gets removed properly or is purchased enabled, you will receive 0 cv for it.

9 years ago
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+1 justice for those kind people!

9 years ago
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+1

9 years ago
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While it would be good to have the same CV for expensive games forever, I can think of two reasons why it's not done. One is that keeping a database of all price changes would be more bandwidth intensive than just fetching value from Steam store. The other is glitches: I'm sure you've seen things like Deponia being listed as 100$ game, it would be more difficult to clean up the mess after something like that.

9 years ago
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The biggest problem is that CV is apparently dynamic, and that its fetched and updated everyday based on current day prices. But wouldn't it be easier to set CV in stone for a particular GA after say, 1 month? I assume that would be the max time for a bundler to to add said game to bundled list if it is ever bundled. As for price glitches, again, this depends on dynamic pricing. Could someone who worked on the site clarify this?

9 years ago
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+1.

The database would become extremely bloated over time, and would have to query the Steam db then the SG db for every game. Plus, like you said, it would create a lot of extra work for the (volunteer) mods, not only with correcting pricing, but with all the complaint reports about incorrect CV ...

9 years ago
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Lol,good price for shitty game

9 years ago
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... What?

9 years ago
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Uncrowded.

9 years ago
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Oh... I didn't get what he meant the first time.

9 years ago
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It's not a perfect system, but the CV inflation makes it so people can't stay at the top tier forever without continuing to contribute. It's sloppy that they don't keep track of user libraries, or use real game prices that they can correct, but what can we do about it? They decided a while back to work off steam's imperfect API, and there's no real motivation for them to change it now.

9 years ago
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Actually, it's not-that hard to become top-contributor who never has to contribute ever again.
Not many 5+ year old games lose their value...

But then, top contributors become top contributors because they just like to giveaway and make people happy.
Or are in "trade giveaways 1:1 ratio groups".

9 years ago
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Technically this would be quite difficult, how would you determine whether the price dropped due to steam api acting up (for example all those 100 p Deponia) or a permanent drop in base price?

The other point is the system the way it works today gives a certain incentive to users that are active right now. I rather have those people in the higher ranks that are active right now instead of people who have leveled up years ago and don't do any giveaways any more.

If you think of CV as a real representation of how much money someone spent in real $$ (It clearly isn't) then your suggestion would only be fair! If you look at it as a System of how active and "generous" someone is here at SG it is definitively not necessary. There are other aspects that should be taken into account long before that. (Splitting up CV from private giveaway groups that more than anything work like a big game swap community)

9 years ago
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I'm not asking for the CV system to not be dependent on the Steam API at all. Let the system continue as is, but after say a period of a month, the CV given till then should remain in stone, and not be calculated again.

However, I also see your point. Active contributors in the present would no doubt have to climb a longer ladder than contributors in the past, who may not be contributing anymore. Its more of which mentality people want : Fairness vs Activity.

9 years ago
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Exactly, if you make it dependent on the Steam API you run into a lot of problems. The 100p Deponia is just one example. There are several packages that when on sale for a cheaper price than one of the games in the package will return the package price instead of the price for the single game And there have been several occasions where these packages have been on sale for multiple weeks. Therefore it is not predictable what the price will be that is set after a given time after the GA has ended.

Also this system can never be fair (as in representation for what people have spent for a game) anyways since one cannot tell where someone bought the game they are giving away and how much someone paid. (for example a game that was in a bundle years ago, but doesn't get good sales anymore or someone paid 2 $ for a 8$ game and someone else paid 2$ for a 20$ game)

That said, the aim for the system must be to have a system that

  1. is easily maintainable (it somewhat is, you only "need" to have a list of very cheap games),
  2. mustn't be exploitable (system reduces CV for big amounts of a single game),
  3. is fair (as the same for everyone)

Since the actual system provides all that, I don't see any need to change it if it means it can get worse. And I believe with your suggestion it wouldn't turn out better but would require a lot of work to work out some system to set a fixed (and fair) price for every GA.

9 years ago
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I was envisioning more of a system like this.

  • Game launches at say 60$.
  • GA creator makes GA.
  • SG notes full game price at the time of creation and stores in database. Game may or may not go for sale, or may have been purchased earlier, doesn't matter. Full price remains unchanged.
  • Let's say 60$ price sticks for 3 months. Guy shows up, does a GA in the second month. Game gets bundled. Bundler notices the addition within a month or so, so he adds it to the bundle list during that time. Those who had the full price stored on SG after said date of bundling, will have CV replaced by 15% of full price at time of GA creation.

However, I do see your point. The system is not broken. And it would be best if left as is.

9 years ago
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I don't agree.
Most of the people who spend a lot of money on Fallout4 etc... don't really care about levels\cv, etc...
at the end of the day they are paying the full price for a 60 bucks game that will for sure go down relatively soon.

9 years ago
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(I could be wrong, but) that's what happen when a game is removed from steam.
the removed game is manually added to the database with a custom price.
So I guess that the:

would have to query the Steam db then the SG db for every game.

already happens.
Anyway the big deal is that for every price cut, someone has to do a lot of stuff, like binding every past giveaway to a custom game with it's old price.

9 years ago
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CG himself has explained why the system works this way and will not be changed. I'd link to the topic, but it would be a pain in the arse to find.

Its easy enough to deal with lowered value anyway. Do more giveaways, problem solved. :P

9 years ago
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I know, its easy to get back the CV you lose, by simply being active. I only brought this up because I felt like this is a conflict of interest. This problem curbs the incentive to do giveaways around launch, for those who wish to gain CV, which goes against the spirit of the site. Of course, you could argue that true GA creators won't care about it, but they are people that aren't as rich to not care.

9 years ago
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Being rich =/= not caring for CV.

9 years ago
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If they aren't as rich to not care, they can min-max their gibs and work with bundled gibs which should have values pretty solid for an extended period of time. If they really have problem doing the release price giveaways, then they shouldn't really be giving away games that cost money that isn't expendable income to them.

GA creators are of course aware the values will drop after a while and address the problem like delta said, by doing more giveaways.

9 years ago
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So, you're argument is that the current system is geared more towards the people who give away games just because than it is towards people who care mainly about their epeen CV? I don't see the problem.

9 years ago
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Yeah I realise there is a certain paradox in what I'm trying to bring up.

9 years ago
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Are you looking for this?

9 years ago
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If it affects everyone equally, does it really matter?

9 years ago
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+1

9 years ago
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It means it makes a lot less sense to give away good games. It's much smarter to only give away games that have a low value and will affect you less. It likely has the effect to reduce the number of AAA and other currently expensive games that are available to win. If people know they will get to retain credit for a very generous giveaway, they're more likely to make them.

It hurts everyone equally though, you're right.

9 years ago
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This is exactly what I feel in a nutshell. All of it.

9 years ago
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Totally off-topic:

Did you read my comment or we had the same idea?
I kinda like if this thing spreads XD and I'd feel flattered if it all started from me :3

9 years ago
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Yup I read that. You can take pride in what you have started. Who knows, it might become the next Skyrim of SG.

9 years ago
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the system works like that to encourage people to keep giving away, not to make X giveaways and then stay on the same level forever.
at least i think that's the reason.

9 years ago
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9 years ago
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Nope.I'm assuming the GA didn't end before the game was bundled.

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9 years ago
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The GA creator can buy the game anytime he wants before the GA ends. So finish date is more accurate.

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9 years ago
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Closed 9 years ago by gag6357.