For pictures. One way to combat puzzle cheaters is to fool reverse image lookup like google by placing some overlay patterns in the picture like what I did on my previous puzzle
Then just erase important parts in the overlay to make it still solvable
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True. I've been using this site to draw my own images to use instead, which I feel like has cut down on cheaters some. Still, never thought about using a pattern overlay. Good advice :)
EDIT: That does work well. I just tried to reverse image search one of the images.
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That isn't cheating at all, it's a mistake by the puzzle creator if he doesn't want the solver uses Google for finding the answer.
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I also remember one technique I read before.
1) You could modify the image where it is like READ-ONLY. If someone tries to save the image. They will see a blank/different image. I don't know the exact procedure how to do it, but that basically what it does.
Still the problem with that is they can still print screen the image :/
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The two main problems I encountered were:
1) People asking for help on other websites, posting links back to the music clips
2) People sharing the giveaway link or sharing/collaborating on quiz answers with their friends
I don't really have a solution to 1.
For 2, you can do a couple things. Require everyone who solves to comment on the giveaway and track every commenter/solver... but this doesn't prevent someone from just giving the quiz answers to a friend. The other thing is just make a decently high contributor value. Most of the sharers I found had fairly low contribs, some none at all (not surprising). But then that excludes legitimate users "in need" that want to solve your puzzle honestly.
So really no good solutions, IMO.
Other alternative... group puzzles. jatan's series of puzzles/quizzes he did a month or so ago was awesome. We were allowed to share answers in the comments, so really anyone could solve them, you just had to dig through the comments looking for the right answers. Once we were 10+ quizzes deep, there were only a handful of us left.
Personally, I'll probably just only do either group, high contrib, or fully public giveaways from now on. No privates, unless it's like S.Gifts chat or something.
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Yeah, I'd been thinking about doing the group giveaway. I remember Jatan's puzzle. I got on board really late, but I solved every one of them just like you all did, and it was loads of fun. I'm not sure I would have been able to do it without reading some of the conversation, but as soon as I had a hunch, I stopped and tried stuff.
I'd also thought about high contrib. I'll probably start implementing that, but I'm not sure yet.
Fully public giveaways just aren't as fun. I enjoy doing the puzzles and interacting with everyone :)
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I've never hosted a puzzle myself so I can't say I have much experience in that regard.
The problem seems to lie in that ultimately there is a direct link to the giveaway that can be sent on to others. There's no way around that which I can think of. Maybe if SG had something like a code to enter a giveaway (like you had to solve the puzzle to get the code, but the giveaway was public) or something like that? Even then, people could just tell others the code.
Honestly, it's a rather tricky problem to solve in a simple matter.
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Exactly. I can't really seem to think of a fullproof method because of that. I thought about having the puzzle leave a code, then anyone who wanted to enter had to come to me and tell me the code, and I would give them the link. But they could easily give friends the code, or still collaborate. :/
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How about a link protector/hider or website sandbox?
Is there such thing? Like a service that will load steamgifts website to a different domain but will show the website on a different address on the browser and all links/source code are jumbled/encrypted?
Its like what some proxy sites do. It makes all links encrypted, make the current address in the address bar different except it won't show the original giveaway link
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And it's far away from proof. Just a look at the "Enter Giveaway" Button will tell you the right link.
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Did you read my thread about this a couple of weeks back? Cheaters will be cheaters.
I still do simple private puzzles, but I'm saving all of my good stuff for my next group puzzle pretty much because there's not a good way to stop cheating.
Gainja mentioned this above, but the best anti-cheat method I've seen so far is with TGGMs mazes. Finding the giveaways in his maze generated a unique hash code that you had to post on the giveaway to win without a reroll. Unfortunately, this isn't really a feasible method for most other types of puzzles.
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That's what I get for not thoroughly checking beforehand :) I think I noticed it, but didn't really read much of it. I know cheaters will always cheat, but I'd just like to lessen it where possible. I'll give the thread a read through, though. Thanks for the link!
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The more I think about it, the more I see a resemblance to the DRM debate. There is a clear tradeoff between difficulty, fun, and convenience. There might be a good method to fix the problems, but would you want to drive away people in order to implement them?
For example, you could require proof for every single step of a puzzle. Have the entrants screenshot every single thing they do to solve the puzzle. Better yet, make them take a video. Obviously this would be a hassle for both parties.
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Just read through it all, and found support's thoughts on it in the process, which is more or less what wbarton helpfully told me when I sent a support ticket during my last puzzle. It amazes me to see what exactly people consider cheating, and how they'll go out of their way to find the smallest loophole possible to slide past that rule. But, such is life I guess.
Still, finding methods to make that happen less would be great, since right now I'm feeling slightly discouraged from holding more puzzles, unless they're group puzzles or so short there's no time to ask for help... but then, it usually takes the average puzzle solver a bit to work through mine, so I'm not sure how effective the latter would be either. EDIT: The simple private puzzle would probably be the way to go. I got the idea for the group puzzles from your last one, actually.
Just saw the rest of your comment. I'll have to work through TGGM's maze later and see how he has it set up. The unique code seems like a great way to bypass the cheating, as long as I can set it up so people can't be linked to the code page.
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I've never experienced it because my puzzles were all quite easy to solve (I made them that way on purpose) But it must be frustrating to ideate a hard one and then see it leaked.
I cannnot help you with that though, I lack the knowledge, but I do hope a solution can be found.
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The very best solution I've seen so far, is the guy who makes mazes. Somehow, when you find a giveaway, it comes with an ID and he asks you to post it in the comments in order to enter.
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You could always make an actual puzzle with 20 parts of which only 10 fit together and are randomly showed to each player when he gets to the screen with the puzzle parts.
Only way to cheat there would be for someone to make a video and post it on YouTube which kinda shortens the list of cheats to one.
Or you can all keep making these non-sense treasurer hunts, hiding links and answering insane questions.
As for just giving someone the link to the giveaway... I have no ideas.
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Cheaters are probably a problem (i never did any puzzle so i don't really know about that), but i think there may be misjudgement in some cases. I love solving puzzles and if my friend loves it too i fear being called cheater because we both joined giveaway when we both solved it. My point is how you know if someone gave link to his friend and not they both solved it
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I say brand them with a capital C for cheater (or c##t) so we can recognize them easier.
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I'm trying to decide if you cleverly included a reference to The Scarlet Letter in that idea.
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Nah. I mean they did that with lots of criminals back in the day. Such as Milady in the three musketeers!
Also interesting fact: This monument to the Three Musketeers is at a place in France called Condom.
Silly French.
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Like the title says, I'm trying to think of ways to hold puzzle giveaways while making it hard for people to cheat to get to the giveaway. I figured us working together to find a solution is better than me on my own, so if you guys have any ideas, or even if you think it's impossibru, discuss here!
TL;DR: Cheaters in puzzles suck. I want to make puzzles for you guys and eliminate cheaters.
P.S. - There is no puzzle here. Honest, this isn't a puzzle link, I am not kidding
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