Hey, I'm a developer for the Source Engine, the programmer/coder.
And I been wondering what would make the best multiplayer Source based mod/game?

  • Would it be something like the MW series?
  • Really fast paced?
  • Experience/level system?
  • Realism?

Give me your ideas, and I might make something happen :)

12 years ago*

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A game like mirrors edge but multiplayer would be cool

12 years ago
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Got that idea myself once.
Check this out. Btw, its old, and buggy, and I have a much better version around somewere on my comp.
Here you go

12 years ago
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We need a Co-op survival horror game ( not like Left 4 Dead or Killing Floor but like Resident Evil 3 )

12 years ago
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Freeaim as well?

12 years ago
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Idk It was fun in Resident Evil with this specific shooting but it was little anoying xP

12 years ago
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Yeah, hated it as well. xD

12 years ago
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It had a lot of logic and scary moments. New games need it in multi cuz typical shooters are getting to boring

12 years ago
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Yeah, they're getting boring!

12 years ago
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Finnaly someone agreed with me :D

12 years ago
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Well here's an idea that i never see anyone to fulfill complety... hmm there are some guys but.. they still developing.
Theres a lot of zombie shooters right? They are good but not showing zombie apocalipsys fully.
Well here's the idea.
We have town and some countryside territory. Zombies, walking on the streets and woods.Main player and his friends looking for each other.Toxic spreading little by little over town.No food, no weapons, no hope. Players can baricade themself, search for food, search for each other, but they eventually dying, from hunger, from toxic, from zombies, from each other.
Well something like that.I think there won't be a game or a mod that fully present feeling of death but from who or what and when.
What's needed realism, horror, instant death, no hope, score's like how much days you survived and what you done, 3d shooter, uncontrolled behavier(like if there's 50 zombies you'll be scared to shoot),toxic, woods,homes and flats(you can enter everywhere and secure home by using tools, planks, tub).
Well something like that... if you interested i have a lot of ideas, but i need specifications to give a good idea.

12 years ago
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Holy shit dude! Thats awesome!
I can see the enviroment you're talking about!

  • I would love to make this man!
12 years ago
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i don't usually post in the forum but i really like this thread so...i like the idea of the tank game most but if you wanna go on with this check Die2Nite is a browser game made by some french that have some interesting ideas...you are in a town surrounded with zombies and with like...40 other guys, you can build something in your town or go outside trying to find supplies. The zombie will become stronger every day and you can became a zombie during the night if you eat something like rotten flesh or hit by a zombie so nobody in town can trust each other but have to cooperate to defend the town every night.
My english sucks...don't blame me...

12 years ago
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dayz is all i have to say

12 years ago
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Sounds like DayZ, and we are full of zombies

12 years ago
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+1 This is fancy, i'm bored of usual shooters.. no matter if its zombie or just game like COD or BF3.
This would be fun to play. But i'm not sure Source Engine can handle this huge maps.

12 years ago
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Nope, the Source Engine can't handle that big maps, but, still pretty big.

  • It just takes time to make em. For example, check out some RP maps for Garry's mod!

This is actaully a very good idea! I like it alot, and I might start some early process (Think-stage) soon!

12 years ago
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Well I'm flattered that my idea satisfies you)
As i said i got ideas and from your answers i see what could make the game even more unique.
First of all the player locations must be far from each other.Second microphone disabled(people can use skaype but it won't make it easy... sometimes it will even bad for them).Third make city to look the same except stores,beauty salon,car rent and etc.(it will confuse players and even those who use skype^^).
Well i can't stop... so ... Make some town areas witout light, in the wood it will be darken than in town without a light.
I know that many ideas will be turned down because it can't be done on source engine, some of them will be very hard at coding... But i got a good imagination and I can't stop it)

12 years ago
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I was thinking, why not take an entirely different route, why does it always have to be experience and levels? why not have something like that multiplayer Castlevania: Harmony of Despair or Monster Hunter for example where you only get better when you get better gear or make some yourself or where your abilities don't level up by experience but by using them more than others, that would make every character you make be a different experience, you would find or craft other things and advance other skills and unlock more from that specific skill tree by using the lower skills from that tree for example.
lets take a basic spell as an example in a magicka style system but with the added comfort of leveling up those spells: you would have a fireball and a darkness spell, you could either use them seperately or fuse them to create a new element called dark fire, which would enhance the demon skill tree, another example is you have a water and a fire spell you create a steam spell which would increase your steam skill tree so you can unlock those new spells as single handed ones usable without fusion if you use the fusions often enough.

12 years ago
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Like a really hardcore RPG game?:)

12 years ago
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A DAMN CO-OP RPG! That's what we need. Or at least Co-op with at nice long story campaign. Not some 10 minute missions. I'm talking open-world, long-term coop gameplay. Haven't seen that for ages!

12 years ago
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How about Diablo or Lions Hearth ( or something like that xP ) ?

12 years ago
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Open world.. Source is very bad at big maps.
Co-op is easy enough though. ^^

12 years ago
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Yep they need to "upgrade" the engine :D

12 years ago
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There are already too many fast paced action multiplayer games for the Source Engine. I'd really like a different approach.

I don't know if you are looking for a 2, 4, 16, 32 or 1983409587304 player game. Some years ago I've played a mod for UT99 which was just awesome, since you were able to play it singleplayer, coop (2-4 player) or team based (up to 32 players) without changing the maps. It was called "Thievery UT" and put the gameplay of the Thief series to a multiplayer game. It should give you some interesting ideas of what is possible in stealth coop play.

12 years ago
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I'll check it out! ^^

12 years ago
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PortalGun v GravityGun PvP combat

12 years ago
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With a game mode of dual wielding both (having both functions somehow), one against all (the one has both, the rest pick one of the two functions).

12 years ago
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Yeah, using a gravity gun to launch objects through portals would be fun but a nightmare to control. I cant even imagine how you'd do it with the Razor.

Protect the companion cube mode: Its too heavy to pick up yourself so you need the GG and escape through portals.

Monochrome mode: Each portal gun only fires one colour so you need to team up.

Maybe even time limits on portals?

12 years ago
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Would be a nightmare indeed unless you just swapped guns, scrolling or something.

Time limits or times you can go through them before they shut :D

12 years ago
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That could be fun! Haha! Good idea!

12 years ago
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Co-Op parkour game or a medieval first person fighter, although the second one is already being developed, but I don't know the name, god damn it!

12 years ago
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Age Of Chivalry ?

12 years ago
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I always wanted to make a "shooter" parkour game.
Imaging dualwield two uzi's while wallrunning..

  • that gotta be fun.
12 years ago
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mirror´s edge + Bulletstorm = ALL THE MONEY

12 years ago
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  • Brink, right?
    Brink got some pretty nice parkour elements as well.
12 years ago
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actually Brinck was a massive fail, boring as hell... they try to make a Bulletstorm + Mirro's edge fusion, and they FAIL... relly; was not fast paced not THAT parkour, and no THAT "kill wit skill"

12 years ago
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Haha, yeah okay, I get it:)

12 years ago
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Hey there :D you played Vindictus ? It is using Source Engine, and game is awesome, it's MMORPG, with a nice combat system. Is it possible to make something like that? If yes, I have few ideas.

12 years ago
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Never played it, but heard about it!
I don't know really if its possible, with the tools given for the "free" community.
The Vindictus team bought a license for the Source Engine, just like Nuclear Dawn and Zeno Clash.. (And Garry's mod actaully. But Valve gave it to Garry, for free.)

12 years ago
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Would love to see PvP medieval fantasy game with only little/not at all grinding and pay to win things... And I have always wanted to see an online game where for example spells would be cast with combination of mouse movement and buttons, and sword attacks could be done and parried by placing your weapon right way. No idea if this would be possible with source however.. Know much nothing about it.

12 years ago
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Just by a quick thought, It might not be possible..

  • Or well, it is, everything (almost) is possible in Source. But I could't do it though.
    But it would be awesome! :)
12 years ago
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A Sweet game would be like mirrors edge where you can race other payers, co-op or pvp.

12 years ago
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Yeah, like time lapse?
I made a "Mirrors Edge" code test some weeks ago.
Notice, its buggy, and early. Took me like 1hour to code.. I have improved it alot since the video.
Here you go

12 years ago
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You have to be able to see your own shadows and your legs.

12 years ago
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Yeah, ofc:P

12 years ago
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Ricochet 2.

12 years ago
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Never played the first one, on goldsource..
Is it any good?

12 years ago
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Well it's actually one of the most confusing things I've ever done.. But always had this hope that someday it miiiight get a retouch that.. Well.. Makes sense.

12 years ago
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what totally is not HL3

12 years ago
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Personally I think you should use UDK but its up to you

12 years ago
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Yeah, I know!
The only reason I diden't start on UDK, is because of my computer. It ain't running it good enough.

  • And oh, the "starterpack" content in UDK is bad, in my opinion. You get a very few models and stuff.
    And for me the coder, I can make a game myself, in Source, because of the great content.
12 years ago
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Yeah it helps to already have game some UNreal games. I think the starterpack stuff comes from Unreal Tournament which is old lol

12 years ago
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Yeah, excatly:)

12 years ago
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A racing game and a FPS, two games but both at the same time, the FPS takes place on a raceing track, and you must dodge cars while doing battle multiplayer, and the racing game allows you to race admist a FPS game, imagine, you are playing a racing game and you can run over a friend while he plays another game

12 years ago
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Haha, thats new!
Racing cars in the battlefield!
Great! ^^

12 years ago
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Imagine being able to launch a missile in Battlefield and have it hit your online friend's car in say Burnout Paradise? This is the future

12 years ago
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Isn't that a quote from the parody Paul Molyniex(or whatever) on twitter?

12 years ago
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Also there is a game like this! EVE and Dust 514.

12 years ago
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Fast - and by fast, I mean FAST. Think Tribes or Nexuiz Classic.

If you could mix: AaAaAaAAA!!!, Nexuiz, and inMomentum, that'd be great.

I like my games to have complete freedom of movement. I'm tired of moving at the pace of a cripple in games.

12 years ago
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Like, on walls?
No-gravity?^^

12 years ago
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This sounds like something which would be hard to code but I enjoy games which have dynamic features, a good example was the game split/second which allowed you to build up boost, then activate events (at the cost of boost) which altered the track or could eliminate opposition. It might not have been totally unpredictable but it added an element of excitement because you could never be 100% sure which events would be triggered in each race. Now this is just an example, something similar could be added to different genres too. (Also an FPS focused on stealth which includes parkour sounds nice ;) )

12 years ago
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Yeah, I'm actually pretty excited about the "stealth parkour" thing! ^^

12 years ago
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Racing game where you only have 2 speeds. 0MPH and 10,000 MPH. Did you just run over a little child? who knows? how does that make you feel?

12 years ago
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like playing with a huge amount of LAG?

12 years ago
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Sounds kinda undone to me, hah ^^

12 years ago
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Imagine if in new Guitar Hero you play as a busker, you witness your city evolve as your music changes the decisions of people around you

12 years ago
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Imagine a videogame that knew what you had eaten that very day and went on to effect the story arc of the game.

12 years ago
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Hello Peter Molydeux

12 years ago
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So if you ate a big shit, people would't become friends with you?

12 years ago
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A Very great quality minecraft , with multiplayer and some different stuff.

12 years ago
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Yeah, like a ultimate survivalv game, right?
Sadly, Source Engine don't have the power to make huge maps though.

12 years ago
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Deleted

This comment was deleted 11 months ago.

12 years ago
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I never played that! ^^

12 years ago
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One word - Battlefield. That's all.

12 years ago
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Like a literally version of "capture the flag?:)

12 years ago
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Persistence is the way to go in terms of best gameplay. Find a way to build a persistent metagame and you'll be ahead of the competition. Recent-generation FPS games have the leveling/unlock systems, TF2 and MMOs have item/inventory systems... be creative.

In terms of core gameplay mechanics, try and avoid the ultra fast-paced, adrenalin twitch-shooting of the Call of Duty series. Realism tends to build you a set of loyal fans but (as the Call of Duty example shows) may not appeal to the lowest common denominator, so find a balance.

I would dodge the issue of having to deal with combat pacing and balance by going for a co-operative focused game.

12 years ago
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Yeah okay, thanks for the tip.

  • Get away from allready released games. Be creative. :)
12 years ago
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Police Warfare had everything going until they shut down their kickstarter.

12 years ago
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Made me google a little.

  • It seemed awesome!
12 years ago
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Closed 12 years ago by Ferdyfist.