I don't understand... Do you mean that by buying, they get more chances on having items dropped?
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The thing most TF2 players want are keys to open the crates that drop that contain items for the game. Least that how it was explained to me.
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People bought premium, idle for tons of items, sold them all = profit ... then bought keys for from the money they idle'd together :P
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Profit? If they had a lot of money, why the hell did they waste it on some... keys? And not in games???
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all the accounts they bought, are bought from money they've made from idling prior accounts (you can idle free accounts but they get an item for about every 5 a paid player receives)
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If you think you can make any good money from idling TF2, you never really tried it. In almost all cases you get 1/10 of a key each week for idling ~10 hours from 1 account. If you are lucky, you might get dropped some rarer item, but that has approximately same chances as using a key on a crate and opening an unusual instead of a worthless crap.
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He doesn't know what he's talking about.
But idling farms (luckily) not possible anymore anyway, so doesn't matter.
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If you have 10 accounts, you might make one key each week. By getting weps, crafring them, then trading the ref for keys. If you have 100 accounts ... But first of all, it's investition, as you need to invest $5 for each account at first to make it usable, and second, steam might not really like it if you farm weapons for metal from some hundreds of accounts. There have been people banned for that, exploiting issues mainly.
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You can transfer the remaining funds to other accounts.
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tell that to the person who was making $10000 a month... (i say "was" since about a month ago he got shut down by valve as they blocked all accounts used on his IP address from trading/marketing)
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So you're telling me that people bought many years ago keys and they didn't use it up to now, so they are selling it/trading it? That's... stupid. Why did they buy them at the first place then?
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Well your info is kinda wrong as keys are being bought all the time up till now. Value is lower than their store price because when they are bought, they are used for various exchanges, plus who would buy keys from a random trader at the same price steam themselves are selling? Keys are the most common TF2 currency, there is nothing 'outdated' about them.
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Is the same thing that im trying to explain, buy my english is a bit short. I have experience on this, I remember when people sell keys for 1.25 USD for paypal. Summary: Much keys ---> low price. Much demand ---> price raise. Market is another Steam strategy to win money a raise the price of keys. Now all people want keys (big difference between 1 year ago for example).
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Keys can be used on crates in game, they're low valued so you get more, with every crate opening there is 1/100 of an unusual hat, there worth anywhere from £40 to £1000
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No, they are valued at zero 'cause they are visual items. People value them like that.
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Wrong. A game is valued depending on the work the developers put in and the number of the employees who made that game come true. But a hut which anyone can make, why should it be valued like that? It's a hut, not a game. So, it's valued at 0.
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Do you even play TF2 or you just speculate because you think your logic is true for everyone? People spend money on hats, people get money from hats, if you think hats are free, you can open some crates and give away your hats for free, but this way you will rip yourself off. When you don't know what you are talking about, why do you talk about it?
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No, things are valued at the value that people think it's worth. The same is true for everything that has a value, from money, to a car, to a live turkey. If people are willing to pay 10000€ for a live turkey, then a live turkey is worth 10000€. That's basic economics right there.
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There doesn't have to be a profit.
I see a sexy unusual I must have, I learn that I can either unbox it with chances next to none OR I can buy it for a certain amount of keys. I don't know of other possibilities about where to buy keys so I buy directly from the store, and get myself that sexy unusual. Person who sold me unusual now has 50 keys to sell.
JUST AS ONE EXAMPLE, there's a shitton others.
Not to mention the time when there was an injection of keys from Russia, bought with stolen CC's and stuff.
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So, you bought 50 keys of $2 and then gave them for a... hut? Seriously? That person is the only one who has profit and you just gave money for... nothing at all...
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It's a vanity item and they sell to some people. If not, we would all be driving the same type of car and living in the same type of house.
Yes, the hat (hut, haha) is just pixels and bits and bytes of data. But it appears some people actually wish to pay for that specific set of bits and bytes.
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For your comment about all driving the same car, house, etc: not quite. Some people would have different cars because they need a bigger car, because of having lots of kids, or some people might have a smaller house because they need to live in the city centre. But I understand your argument (and agree with it).
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Personally, I would first ask when he bought the game and depending on the date I would say no or yes, and then write at his profile about what he does. This is not right at all. I would never give $7.5 of keys for a game who someone got in the price of $5. NEVER. I would prefer to wait for the next sale.
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Your problem being that the game may never go on sale that low for the next year... next two years... or is already the lowest it'll be: see Torchlight 2 for -75% off, $5 is the lowest it'll go and it probably won't go on sale for a few months from now, so people are willing to pay extra to get it so they can play "now".
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lol, that's you, if i want some game usually i get it if difference not too big, but you can wait 3 months if you want to :P
anyway the person who bought it for 5$ don't trade it for ~5$ because he spent his money, searching you for to trade, speaking with you (wasting time), also there is some kind of risk (game can be bundled and lost value).
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Perhaps, but what if you got those three keys for trading an item of which you got via a drop in game? The game cost you nothing. You are trying to deduct a fixed price for the keys. They are a commodity and as such the price is fluid. If someone trades an item they got for nothing in a drop for a higher value item and then trades that for an even higher value item etc until they accumulated a lot of keys, they would be happy to sell them less than the store price knowing that they will sell quicker whilst not losing money only gaining profit.
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Frankly, does it matter that the trader got it cheap? That's the whole point of trading. I'm seeing it more simple: someone has something that I want. There is a set price for that. Am I willing to pay that price? Then I'll buy/trade it.
Yes, it may have been bought on a sale, yes the trader may make a profit on it. Do you care? You want what the trader has and are willing to part with something that the trader wants. If you find it unacceptable that the trader got it a lot cheaper earlier, then you may not want what he/she is selling that badly at all.
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Cheat? wtf you talking about lol
Edit: Eh, apparently it's a troll, and not very good at it, yet I managed to fall for it :(
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i don't really understand it..
but i've been trading for them anyway, as they seem to be some kind of weird form of currency :/
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Oh, not this again - -. Explaining key routes require times and effort. The reason for key to stay as such price, always can be explained in supply and demand force of keys.
Supply of keys: There is only one source to provide more keys --> from Valve store only. (Thus this tends to be unchanged)
Demand of keys: People want keys as a currency to pay/trade for things they want. (It could be games, in game items)
Supply of in-game-item: Available both via store or random drops.
Demand of in-game-item: As long as it cheaper than buying from store. Demand tends to stay the same as normal player would only remains with 1 set of item they like. (For example you would normally sticks to 1 hat in Tf2 for 1 character. It took a while for that to change. New items drop makes you let go of old one easily. Thus demand is constant.)
Supply of steam games: There is huge game on sale off, price reduction from CIS based game. (A game cost at 15 USD in USA store could be as low as 10 USD in CIS. Applied in sale off as well).
Demand of steam games pay with key as currency: Relative high as supply of steam games are good, and cheap. (assume that all transaction for game only occurs because steam game is cheap thanks to CIS)
Now that you have 3 graphs of supply/demand curve model. The shifting in one factor could cause others to move. Let the order be:
A: Keys. (key supply will never changed, it is a horizontal curve, available in unlimited quantities)
B: Items. (Supply always increase (as more players get drops), Demand tends to stay the same)
C: Games. (Supply tends to intensive as sellers willing to sell even at 0.1 USD profit[ Or perfect competition). Demand is high because games are relatively cheaper)
Assuming no trading happens between A,B,C, no relationships are founded. Key price always at 2.5 USD.
in B: Supply of items are in great number. Buyer only pay via keys as long it lower than cost in store. Supply force is stronger than demand force. Thus moving supply curves forward while demand stays the same. --> key price reduce.
In C: Now that you have lots of key in your inventory after selling an in game item drops. You will want to spend them to buy games. (else you would just repeat the cycle in B). Assume the game in USA store cost at 15 USD while CIS only 10 USD.
You willing to pay at less than 6 keys (counting keys as 2.5 USD). However, as you got high supply of good items in B, you got abundant number of keys.
This push up the demand for games (Games cheaper, more buying power from selling items). Thus the maximum you willing to pay is at 7 keys.
However, CIS sellers willing to go as low as 3-->5 keys (because normally they only buy games at sale off price). Thus people spending more keys to buy games and CIS sellers got more keys in their hand.
Now back at A market, because there is secondary market. You can only sell your keys (cash out) if you go lower than 2.5 USD in store.
So why keys are marked at 1.8 USD in outside market ?
Because as we speak in C, people got more keys and they willing to cash out at any price as long as it gives them profit.
Because steam sale off as high as 75% (sometimes rarely at 80%). Coincidentally, 1.8/2.5 is at around 72%.
Hence keys are at that price. (Please remember that CIS price store usually lower than USA store. Let's say a 75% sale off price is at 2 USD in USA. But to CIS users it would cost less than 1.8 USD(mark down by 20-25%). You pay 1 key, they sell that keys at 1.8 USD for non-profit). With the appearance of trading cards drop via per 10 USD in store during summer and 10 USD via using free-to-play. This create some profits for both side, thus increase surplus to both) The trade only happens when all these conditions are met: Your cost is lower than buying from USA store. The profit is good for CIS seller.
Your__ constraint: [---------->xxxxxx>USA store price
CIS seller constraint: [---------->CIS store price
As long price price is is within that xxxx scale, trade occurs.
Price of keys in secondary market will go up when:
However, as we see how keys price drop dramatically during summer sale, this confirms my explanation.
(1),(2) --> More keys supply in secondary market while demands force are spit into different market. There are more than 1 market for key: price ranging from 1.8 -> 2.2 USD (not accounting for steam store). Lower price usually means higher risk. Eventually in perfect market, key price will stay at the smallest possible price (1.8 USD) until supply is not enough, driven them to higher level *but will never exceed 2.5.
To understand more why people selling keys at low price. Let's say that tomb Raider is at 50 USD and is on sale off 12 at USD. You can sell your keys at 2 USD ,selling 6 keys to buy the game. But to you, that game is worth more than 12 USD. Hence you willing to pay more than that 12 USD value. You can either over pay in keys value to buy from others. OR LOWER your key price, sell mores keys at lower price to reach that 12 USD value.
Good luck understanding economics terms.
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Quiet Easy to Understand this
Firstly, before Valve sync then price of tf2 keys in all countries, every key costed just $1 or even lower in Russia and CIS countires like Ukraine...so u will find (by Google) lots of threads that posted by sellers those wanted real money, they would sell dozens of keys @ a very low price about $1.15 ~ $ 1.25...Now the price of a tf2 key just went up in the community market or in a grey market since Valve synced the price worldwidely. However, we don't have so many crates to open so there are still so many currency tf2 keys, to trade them for what u want, u must lower the price right?
The second reason is just mentioned, the unusuals and other rare items... For example, I occasionally got an unusual item by opening a crate, I'm hurried to trade it away so I will trade it for tf2 keys - the most common currency item. If i want to sell the keys for real money, (that's very common for a pro trader), I have to lower the price of keys than the official store, and if I want real money badly, I have to make sure that my price if lower than other key sellers
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I have a question about these TF2 Keys. If you go at the market or other trading sites, people are searching for cheaper-than-the-in-game-store keys, and that's logical. But it's weird how they exist. I mean, you can only get them by buying and trading. So, someone has to buy these keys. With what kind of thought are the buying the keys from the in-game store and then selling it for a lesser value? There must be a profit or something, right? Or is it something like giveawaying?
EDIT: Ah, I got it. It's just about people trying to cheat with means that should get them banned. The only reasonable thing is when people would trade these keys for games from other regions that are cheaper. But other reasons I saw are just a cheat. How Valve will take care of these cheaters someday.
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