Bundle Leftovers
6 Comments - Last post 1 minute ago by BanjoBearLV
136 Comments - Last post 2 minutes ago by eifelkenny
136 Comments - Last post 15 minutes ago by BanjoBearLV
2,031 Comments - Last post 1 hour ago by orono
16 Comments - Last post 1 hour ago by Fluffster
40 Comments - Last post 1 hour ago by Khodyrov
596 Comments - Last post 3 hours ago by templarassassin
38 Comments - Last post 2 minutes ago by Addriano13
186 Comments - Last post 5 minutes ago by ThePonz
38 Comments - Last post 6 minutes ago by Mitsukuni
28,607 Comments - Last post 8 minutes ago by eZcape
1,103 Comments - Last post 14 minutes ago by MayoSlice
30 Comments - Last post 19 minutes ago by Briarej
10 Comments - Last post 22 minutes ago by Masafor
Thank you :D
Comment has been collapsed.
Hi knsys,
I need help debugging a case where someone is failing a SGTools check when they shouldn't be.
User: https://www.steamgifts.com/user/Deadshot15
Giveaway: https://www.sgtools.info/giveaways/30dd41e7-889b-4b8a-a990-614c2cc435cd
Specifically, he's failing the (real_sent_nonbundled/real_sent_cv < 0.98) part of the custom rule. According to his SGTools page, his % of CV from Not Bundled games is only 87.9%
Comment has been collapsed.
Happy cake day!
The numbers match and the user does not fulfill the criteria, but it's not easy to see why that happens, will try to explain it.
real_sent_nonbundled: Calculated by SGTools with a value of 1055.55
real_sent_cv: Calculated by Steamgifts and read by SGTools with a value of 1057.80
real_sent_nonbundled / real_sent_cv -> 1055.55 / 1057.80 = 0.99787
Why does SGTools use Steamgifts value for real_sent_cv and not it's own calculated value? Because usually that's what the creator expects as it's a number you can clearly see in the profile. This means that there is a discrepancy between the value of SGT and the one from Steamgifts because of price caching. If you want to use SGTools numbers you can change real_sent_cv to (real_sent_nonbundled + real_sent_bundled)
Comment has been collapsed.