Pertinence is a top-down adventure with minimalist graphics that explores various puzzle and action mechanics. The goal of the game is to freely explore rooms in a grid layout while collecting as many "alloy" as possible. These will unlock new areas and abilities.
To create an environment of self-discovery and curiosity, Pertinence instructs the player as little as possible.
The layout of the game allows you to pick and choose from various puzzle/action areas as you progress. Not all alloy need to be collected. Some are harder to collect than others.
A Node is an object that can be encountered in Pertinence. If the player finds one early in the game, they may find that the Node cannot do anything. But later on, after gaining new abilities, the player can rotate them, drag them and throw them.
Nodes usually have "distortion fields" attached to them, allowing you to rotate, drag and throw the field. Think of "the bending of walls" as a physical substance that can be attached to a node.
Another feature of Nodes is that the player can throw them at bombs, which will then latch onto the Node. This allows the player to place bombs wherever he or she desires.
Nodes come in three different types: normal, locked and static. Normal Nodes can be rotated, dragged and thrown. Locked Nodes cannot be rotated, but can be dragged and thrown. Static Nodes can be rotated but cannot be dragged or thrown.
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I like this feature!
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Tak!
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