Bump the Community Train 9.0!
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Fun main campaign. Absolute garbage hard mode.
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What didn't you like about the hard mode? Too hard/required too much precision?
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Required precision in ways that felt rather hanky and inconsistent. Like you could tell what you were supposed to do but weren't getting it consistently.
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Fair enough. I liked the extra challenge and how it forced you to think outside the box for solutions, especially by restricting powers. But I got frustrated a lot, to be sure. And in the final level, the actions required to make the final jump were almost impossible.
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