Bump the Community Train 9.0!
53 Comments - Last post 4 hours ago by ubermensch555
20 Comments - Last post 5 hours ago by CelticBatman
16,255 Comments - Last post 5 hours ago by steveywonder75
47,103 Comments - Last post 7 hours ago by FranckCastle
7 Comments - Last post 7 hours ago by Chris76de
1,010 Comments - Last post 8 hours ago by sensualshakti
13 Comments - Last post 9 hours ago by GraVe23
46 Comments - Last post 14 minutes ago by hbarkas
9,114 Comments - Last post 16 minutes ago by highlysuspect
133 Comments - Last post 18 minutes ago by grcemeise
16,716 Comments - Last post 1 hour ago by Riszu
10,763 Comments - Last post 1 hour ago by grcemeise
220 Comments - Last post 1 hour ago by herbesdeprovence
473 Comments - Last post 2 hours ago by VahidSlayerOfAll
Fun main campaign. Absolute garbage hard mode.
Comment has been collapsed.
What didn't you like about the hard mode? Too hard/required too much precision?
Comment has been collapsed.
Required precision in ways that felt rather hanky and inconsistent. Like you could tell what you were supposed to do but weren't getting it consistently.
Comment has been collapsed.
Fair enough. I liked the extra challenge and how it forced you to think outside the box for solutions, especially by restricting powers. But I got frustrated a lot, to be sure. And in the final level, the actions required to make the final jump were almost impossible.
Comment has been collapsed.