For the haters:
There are let's say 500 foil cards avaiable of each kind.
Atm >30 cards are sold each hour.
Let's say the cards avaiable in the market are only 5% of those that are ready to sell.
That would equal 10.000 foil cards of each kind.
Let's say that demand would drop A LOT (unlikely to be so much) to 1 buy each hour. = 24 a day (let's take 25 to make it easier).
That means that after 40 days 1000 foils have been sold. Which is 10% of total supply.
A more realistic estimate is that 20% of the total supply of foils might already be sold the first month.
Do I have to tell you what that does to the value of the cards?
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This card rains on your parade, with nothing sold from July 4, 5AM to July 5, 3AM; same with July 8 5AM to July 9, 8AM.
But at least you're looking for long-term, you'll get your money back for sure in few years - even through I don't believe in 400% return. Too bad you might become involved with this stupid thing called life and find steam wallet to be useless by then :P
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The thing is. If foils raise from 1 to 5 that 400% profit (exclusive steams cut)
But an emo would only have to go to 0.15 to make that same 400% profit.
For example :bag: has a very low supply. I bought 20 for 1€. If those raise to 0.5€ (what wouldn't supprise me) that would make me 10€ = 900% profit. So for the same money it COULD make more profit.
There's a limit on how much foils can rise. People aren't going to pay 10€+ for them (or certainly not many).
The :bag: thus has much more room to potentialy become more profitable. A 900% profit is much more likely on them. (but long term)
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Everyone who wants badges is obtaining them while the supply is plentiful and therefore cost is low. Those who aren't interested are selling, and aren't likely to be buying in the future. I don't see who this post-sale market is going to consist of. Folks who were hospitalised during the summer sale? The crew of te ISS when they return to earth an realise they missed Valve's finest hour? Amnesiacs who keep forgetting they have aleady crafted their badges? Demand is dropping as people successfully complete ther badges. Without any demand, scarcity of supply is irrelevant.
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Steam gets more and more users everyday... just saying.
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There's no evidence to show that you'll be able to craft the badge once the sale is over. In fact it would be pretty silly if they did allow it. You cannot get any of the previous badges, there's no reason this one should be different. And just having the cards lying around in your inventory is something that only collectors would care for.
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sigh
Why do you people say this crap so much? This has been linked a hundred times and seems that people still do not know...
Steam already confirmed you will keep the cards and still be able to craft the badge. And it wouldn't really make any sense otherwise.
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Because I don't care enough to read the steam summer sale badge FAQ, and probably neither does anyone else who says the same.
What doesn't make sense is that you are still allowed to craft badges for events that have already finished. I cannot keep upgrading my coal badge, I cannot get the potato sack badge either, no reason I should be able to keep upgrading this one.
Then again valve didn't get any money from the other badges, and that's the difference with this one.
Either way even if you are able to craft the badge 5 years from now, you'd still have to find someone who gives enough fucks about badges to be willing to pay enough for this to be worth it, which is not likely to happen.
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There are always going to be people like Zoey or PalmDesert who wants to get the highest level possible and get all badges. They might join Steam sooner or later, but there's always going to people like that. :/
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That's great, but that's 2 examples out of millions of users. And it's a different time. Cards are new and there's a demand for them because of that. I'm talking about at the very minimum, 1 year from now. Even if there are more like those two you named, do you really think that there will be enough of them to make the value of these cards to rise significantly? We are talking of over 40.000 cards of each. Foils might be a different story, but cards? No way.
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Simple economics. Normal summer cards might stay low for another year but after that they'll raise 2. Everything depends on how much demand there will be, which is something nobody knows.
Many cards have been selling 3000-5000 each hour. If that continues tomorrow that would be already more than the supply. Even if it goes to 500 that would be already 10.000 cards sold after just 1 day.
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There are thousands being sold and yet the supply remains at over 35k for all cards but skyrim. They will rise, sure, but the question is how much and how long will that take? Say they reach 10 times their current price in a year, you still have to sell a very large amount to make any significant profit, and even then you are not taking inflation into account. It's a long term investment that could end up yielding very low profit, which is why I'm not going to waste my time nor my money with it. I do wish you the best of luck though.
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There are 35k+ of each regular summer card, so no. I'm not gonna be bothered with keeping the cards in my inventory for over a year and hope for a massive increase in price which may or may not (most likely option imo) happen. Even if it did happen, the increase would have to be huge to make any significant profit.
Story might be different with foils, but I doubt it. People who care about them most likely have bought them already.
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meh, I crafted portal 2 badge then I sold all the others and got cash for the summer sale. $8 profit was my best for one card. Zack Zero was pretty good also. I sold my cards for more than I paid for the game on the card/badge launch day.
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Only doing a bit of foil speculation here.
One of each on the market, and two more that I got cheap as "price alerts" so I know if the price is getting closer to my hopeful target. Ideally, they'll pay for themselves, and one extra copy, and then some. If they only pay for themselves and a copy, meh... that'll be alright. And if they pay only for themselves... then... damn! But, I think I'll at least get the 2-for-1 price, since they'll be in limited quantities. 500-600 on the market doesn't seem like a lot, but who knows.
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For how much u bought?
See my explenation a bit more to the top. I'll repeat:
"Let's say the cards avaiable in the market are only 5% of those that are ready to sell. That would equal 10.000 foil cards of each kind. Let's say that demand would drop A LOT (unlikely to be so much) to 1 buy each hour. = 24 a day (let's take 25 to make it easier). That means that after 40 days 1000 foils have been sold. Which is 10% of total supply. A more realistic estimate is that 20% of the total supply of foils might already be sold the first month. Do I have to tell you what that does to the value of the cards?"
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I read your theory already -- no need to repeat it.
On average, $1.51/ea. If I'd bought a day earlier, they'd have been $1.15-1.20/ea. Don't know where they were at the day before that.
So far, my first of two "price alert" cards is getting close. It was on page 11 of its market listings last night; now it's on page 5.
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Wish I had bought more Skyrims :p
Skyrim 'normal' selling 0.19ea atm, is also +50%.
We're gonna be http://www.youtube.com/watch?v=bMBDN3D2Bz8
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And it is going fast, every 2 hours more than 1000 cards are getting sold and supply is not replenished.
I think the market will run dry soon.
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its all up to chance so basically they might go up but they might not and there is little data to use so all of this is just speculation ironically the cards don't really have practical value but i'm not selling them yet because i wouldn't make a big profit now if i sold them and i don't need the credit
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I don't have funds to purchase any cards, but I do think it's a great idea. I got 2 mysterious cards at the time and purchased 3 more for 0.5 eur, and then sold all five for 2-3 eur each on the first day of sales.
I can only wonder what price will have those cards once everyone knows there's no new drops and only way to craft a prestige summer badge is to buy them from people who invested smartly.
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LOL you have so much free time.. nothing else to do ? :O haha
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Its extremely simple...Lets see:
1.Game cards(imo) will remain worthless because they will keep dropping and people would have x possibilities to acquire them.
2.In the case of summer cards,here I strongly believe they will increase highly in value,very simple why:because with everything in this world,as there are less copies of the product,the product increases in value,in our case players wont have the possiblity to further acquire the cards(it means that they will become limited) and as steam its getting more and more players every SECOND!...especially that type of players(UGH...A Tf2 hat!??..how much you say??? 500 dollars? SO CHWWEAP!?? Cam to papa!!),they will see the badge there and will want to complete it because,lets be serious,there are many people wanting to acquire as many shiny badges as possible...so the demand will remain constant,even increase while the cards will decrese in number=PROFITTTT!! $$$$$$$$$!! CAsh...monyzzz...EIUROSSS..and however you want to call it..
tl;dr= gimmie all your cards cus Ill get lots of cash from them(summer ones,the rest you can stick them up yur ****)
Sorry for the bad english,Im not native
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At the close of the sale, as a BUNCH of speculators buy up all the cards (raising their price), all of them hoping to make a profit on little Jimmy at some point down the road, there are a few questions to ponder.
1) Who is going to tell little Jimmy about the past Summer Sale set to make him want it?
2) What is going to make little Jimmy desire to purchase the old set when he can easily buy the Winter 2013 set or the Summer 2014 set RIGHT NOW? Without having to deal with a bunch of speculators to collect an old set.
3) When the card system is no longer new, and everyone is tired of it and inundated with cards, what is going to make little Jimmy want to get even more cards on top of what he already has?
4) Will little Jimmy attach a large value to having a bunch of badges when he can only display one?
5) If he can only display one badge, will the Steam Summer Salves Event badge be worth more to little Jimmy than all of the other badges he can get and display? To make him want to spend big money on that badge instead of one of the others.
And a few other questions do arise.
1) Will the hordes of speculators blow the price up past the value that people actually attach to the cards?
2) Is this going to be another "rare" collection like Home Shopping Network coin sets?
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I just bought a complete foil set for the simple reason of if I won't sell any, I'll still have a badge :P
If the current trend continues, I'll just sell Skyrim for 20 bucks, which's way more than I paid for all cards together, lul.
Normal cards seem to be cheap, though - few Skyrim cards for 0.07€. Foil Skyrim - 4.40€... :D
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Nice.
Largest profit comes from
Prison sale background +615%
:bag: atm. +390%
Skyrim sale background +385%
Football manager postcard +320%
Torchlight sale background +305%
Skyrim foil +270%
Bioshock sale background +215%
Tombraider sale background +207%
:steamwings: +150%
LEt it keep comming.
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Price of Skyrim summer getaway cards has almost tripled from 0.12$ to 0.31$.
Other summer getaway cards, price has almost doubled.
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The average sales per interval have doubled and then some since the end of the sale. This shows one of two things, either everyone was dumb and waited until the end to craft badges or it's just a bunch of resellers buying from each other.
I believe if there was a demand for them, you would have seen higher volumes sold while the sale was active. I strongly feel that the "demand" is all from resellers with deeper pockets.
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Are you trying to say that everyone was dumb and waited until the end to craft badges and that's where the sales are coming from? I already mentioned that as a possibility in my post, so hopefully you were implying something else.
If you take a look at the Foils they've already peaked and are starting to drop. Unless some more resellers with deep pockets jump in and start mass buying. The average sales per interval have also dropped even lower than they were during the sale, which I believe further proves that it was a bunch of resellers and not a bunch of people crafting the badges. I should mention all my comments have been related to the cards and not the emoticons.
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Do you also invest / hold on to steam summer getaway cards hoping that they will rise in value in the future?
Here's my list of investments and my toughts on how good they are to invest in.
I use "RS" in my text, this means (current) "Rarity score". The higher the better.
Edit: added this for the haters :P
For the haters: There are let's say 500 foil cards avaiable of each kind. Atm >30 cards are sold each hour.
Let's say the cards avaiable in the market are only 5% of those that are ready to sell. That would equal 10.000 foil cards of each kind. Let's say that demand would drop A LOT (unlikely to be so much) to 1 buy each hour. = 24 a day (let's take 25 to make it easier). That means that after 40 days 1000 foils have been sold. Which is 10% of total supply. A more realistic estimate is that 20% of the total supply of foils might already be sold the first month. Do I have to tell you what that does to the value of the cards?
'1. Foil cards.
(+) Limited supply (~500 on sale)
(+) Considered valuable (foil)
(+) Already going up a bit
(-) High cost
(-) Limited room to raise in price
'2. Emoticons.
(+) Cheap
(+) Can easely double, triple, quadruple, ... your investment when they get more expensive
(-) High supply
(-) Rather low demand
'3. "Sale" backgrounds
(+) Cheap
(+) Can easely double, triple, quadruple, ... your investment when they get more expensive*
(-) High supply
(-) Rather low demand
(-) Not consumable
(-) *Not likely to become more valuable any time soon (if ever)
Chivalry: nothing special, lowest price (---)
Skyrim: rare, low supply, demand is ok, expensive (+)
Bioshock: popular (+)
Prison architect: rare, low supply (+)
Tomb raider: uncommon, low supply, low price (+)
Torchlight2: Rare, lowest supply, ok price (+++)
Kerbal space program: nothing special, lowest price (---)
'4. 'Normal' summer getaway cards
(+) Everybody can craft the same badge 5 times
(+) High demand
(-) A LOT of them avaiable
(-) Porbably less badges crafted after the summer event
(-) expensive compared to the amount avaible
In my opinion the only one worth buying is Skyrim because there are the least of them.
My investments:
Foils: (24€)
12 x Chivalry;
5 x Prison architect;
2 x Skyrim;
1 x Reus;
1 x Bioshock
'Normal' summer cards: (10€)
75 x Skyrim;
10 x Reus;
2 x Chivalry (not bought)
Emo's: (11€)
24 x :steamwings:;
50 x :D:;
30 x :B1:;
20 x :bag:;
10 x :plane: (wasted);
10 x :postcardb: (wasted);
10 x :postcardf: (wasted)
Sale backgrounds: (8€)
15 x Chivalry (wasted);
10 x Kerbal (wasted);
10 x Torchlight;
10 x Tombraider;
5 x Bioshock;
5 x Prison architect;
5 x Skyrim;
30 x steam getaway map;
Postcard backgrounds: (probably all wasted exept maybe football) (5,5€)
20 x bioshock;
20 x chivalry;
10 x dead uskabd;
30 x football;
10 x kerbal;
10 x prison;
10 x reus;
20 x skyrim;
10 x torchlight;
20 x tombraider
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