every Assassins Creed
every GTA after VC
COD
Gears of War
every BF
Alan Wake (Story weak as combat in this game. I was hoping for something much better)
Minecraft
First 3 Batman games (as i haven't seen/played newer one/ones yet)
Dead Space 1 (boring as hell... "Oh, look there is some corridor. I bet $10 that there will be enemy. Yup. Oh, look another corridor... and another... and another... every single one with the same "jumpscare". Oh, look this end of corridor looks empty. I bet $20 that some enemy will jump out from the left wall when you reach the end of that corridor. Yup. Oh look, there is "thing" that you have to pick up and in this room i see 5... 6... 7... 8 vents. Guess what..." Overall boring, predictable, repetitive and mostly without atmosphere. As someone nicely said "Dead Space 1 is scaring with countless empty corridors and clean walls." Also bugs, bugs, bugs and once more time - bugs. Fucked up controls. Dark is not dark but at the very best light grey even with the maximum gamma setting. You want to make this game look dark? Tune down colors on your monitor every time you start playing... I was forcing myself to reach the end of game. Actually there was one good think i liked... it was, unlike the successor, that you were free to go where you wanted to instead of walking one, tight corridor from point A to B.)
LoL (no, i don't like dota 2 too but at least i don't hate it)
Skyrim
New DMC
New Tomb Raider (2013)
Bioshock 1
Risen
Killing Floor
Resident Evil 5
Magicka
Naruto Shippuden: Ultimate ninja Mash-A-to-win-and-then-watch-ingame-anime-for-the-75%-time-of-game-and-give-back-my-25-gbp-STORM FULL DULL 3
Trine
Goat Simulator
Brutal Legend (i tried to like it but game is too far from being good)
Torchlight 1
all XCOM games
Awesomenauts
Borderlands 1 (haven't played second one yet)
Burnout Paradise
Counter-Strike Source
Crysis 2 and 3
Fear 1/2/3 (cheap and not scary at all)
Binding of Isaac
Meatboy
Monaco
The Sims 3
World of Tanks
Just Cause 1 and 2 (first one is some bug-storm disaster, actually it's the second game after the Day One: Gary's Incident in terms of bugs per minute... Who have ever seen bugged animations on the first movie in game, boat swimming upside down, jeep spawning in the tree, concrete block on road catapulting you into the sky after a single touch, people falling from the sky and more, everything in just 3 minutes from clicking "new game"?)
Flappy birds
Angry Birds
Bastion (couldn't find anything above average in it, maybe graphics/art)
and 98% of considered as "good" indie (flash) games
Ugh... I forgot to put Mass Effect trilogy on list :/
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He didn't put Bad rats and Barbie Dreamhouse on the list, so I will assume those.
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Hahaha... demanding/hard games, stealth games, immersive games, games where you have to learn new things and master them, games where you have to think, games that are not so easily predictable, simulators, competitive games, games unforgiving mistakes and games that are not simplified, dull or empty.
I like Red Orchestra games (actually i prefer the second one), few driving sims, flying sims (especially helicopters - DCS), all Quake games, Penumbra, Painkiller, old Tomb Raider games, Oddworld Abe's Exoddus/Oddysee, Might & Magic 5-8, Heroes of Might & Magic II, Arma games, every Serious Sam game, Mount & Blade, older Hitman games (i still have to play Absolution), insurgency, Dark Souls 1, Receiver (even if it's empty and repetitive it has awesome mechanics that you have to learn and master), Legacy of Kain Blood Omen 1/Soul Reaver, Devil May Cry 1, etc.
Oh and Tekken 1-4 with unnumbered ones in the middle too.
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What about the racing games? I love Burnout and Flatout because I plug the controller in and enjoy the OST until my fingers fall out. But I saw Paradise on the list :(
Edit: HOMM 5 is closer to 3 than 4 is, is like a return to the roots and better graphics, but it's no longer 3DO from 5 and further, Ubi got them.
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Jesus.... -_- you have no taste in ANY games. I'll bet your favorites are staring at walls, watching how grass grows or watching paint dry, or hell, looking how vending machine works. Yeah, those have the GOTY levels of awesome gameplay. If you hate those as well, then why are you here?
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I actually like to stare on HDD defragmentation process for hours. It may be considered as watching how grass grows at some point :P
GOTY? Million flies can't be wrong. So i don't buy it.
Also there is above the simplified list of games i like. It's no like i hate every popular game. I just simply don't get it what you may like in them. It's like books. May be shitty but popular and then people who usually don't read books find it good. They love it no matter how shitty it is for regular readers who read way better books, yet not as well know as this one, before. Or like with wine. The one who drank only bad wine may think that, when he found a bit better one, that this one is the best wine on world. He has no idea that what is he drinking would be considered as a meh-tier for someone more experienced. For the one who never drank a wine even the best wine may taste shitty. Taste comes with time and experience. In both ways.
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I don't really think they suck, but I just can't get into these series:
Elder Scrolls, GTA, Mass Effect, Dragon Age, CS, BF, I liked Black ops out of the CoDs I tried, that's about it.
Oh and I used to be a huge fan of the AC series, but losing interest in those too.
Edit: forgot to include Don't starve, killing floor, goat simulator, dayz, h1z1 (meh I don't like survival/horror/zombie games)
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Everyone hates Bad Rats but I love it. I would give it 9/10. Hopefully there's a Bad Rats 2.
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Minecraft - I played the demo for about an hour and a half until I asked myself, "Why am I playing this?" It just got really boring imo.
Dota 2 (I haven't played LOL) - I simply don't like MOBA/RTS games that much. (I like Smite though. ¯_(ツ)_/¯ )
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Skyrim, was the worst RPG experience I've ever had.
Resident Evil 5, was the most buggy coop experience I've ever had.
Counter Strike. Seems too arcadey and repetitive, no idea how anyone could like that. I assume its just because of how competitive it is, that's why I liked LoL enough to play through 2 seasons.
Halo. Never played it through but it just seems like another shooter, just based in space.
Minecraft. I tried it and all you do is run around, smash blocks and put blocks together. I see no fun in that.
Half Life
Portal
Any and every other valve game in existence including TF2. (Really that and counter strike ARE call of duty, no difference except that CoD is prettier. They all suck in my opinion.)
At the same time though I enjoy every genre of game and in my gaming community am the most open-minded when it comes to gaming, but the games I listed above I just cannot stand.
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Skyrim raised my expectations on stat systems on RPGs, playing a game like Risen where you can pay an orc to raise the stats (or golem, I don't really remember) feels so immersion breaking after getting into Skyrim.
But using a soul to learn ONE word feels kinda overkill
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Skyrim's stat system, where you raise stats by using them, has been around since before even RS I believe. It wasn't very new to me. It's also present in games like Life is Feudal. I LOVED Oblivion and Morrowind. But Skyrim was a huge flop to me.
The went quantity>quality with their quests for the first time ever, and it really showed. Being sent to the same cave 10 times for 10 different side quests that are all basically the same. "Clear wolves". "Clear bandits." "Clear monsters". "Clear ghosts". "Find relic". "Save mercenary". "Clear with mercenary". They had NO flavor and no uniqueness. Oblivion and Morrowind took side quests much better. And I couldn't bring myself to waste my time on the most generic quests I had ever seen with the combat system Skyrim has. Where Legendary difficulty can be beaten by running up to enemies and spamming left mouse click til they're dead. No difficulty, no tactics, bad quests. It was too much of a step down from oblivion to me.
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As a sneaky assassin, I gotta disagree, the game starts easy, but since you ramp up Sneak before anything, your combat is left behind and everything outlevels you, made my own gameplay by sneak killing stuff and fast hiding the body so the other bandits won't notice him and start looking for me, I was 1-hit squishy. Then I got the dragonscale armor and I have max armor on a light armor, I am truly a hero.
+I'm a vampire married to a werewolf, so we should watch our fetishes :D
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I've played through MOST of the game 3 times now in several difficulties.
Adept, Master, and Legendary. My only deaths were by jumping off tall objects. and forgetting i had the wrong shout equipped. I was mainly an archer and a sneak so I don't believe we were too different.
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I mean calling in a dragon rather than turning ethereal lol.
Tbh I just hope the next elder scrolls learns something from the gameplay of Dragon's Dogma. I have never seen better RPG combat anywhere else. Skyrim already has me decided I won't buy the next Elder Scrolls or any other of their games, but if they made a bunch of amazing changes, I'd be willing to try a demo to see if they abandoned their quantity>quality tactic or at least made the gameplay better.
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Assassin's Creed franchise, CoD franchise, Halo franchise, LoL, Dota 2, Football Manager franchise, TF2, Path of Exile, Diablo III, and I'm sure there's a crap-ton more that I can't currently think of.
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I can agree with OP on Tomb Raider, but I never finished it due to all the QTEs, I really hate them.
Another game is Shadow of Mordor, I couldn´t finish it cause it gets so boring after a while.
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All Valve games except Half-Life 1. Top on the list is Portal 1 and Half-Life 2, the single most overhyped bad game in human history.
Each and every game ever made by Blizzard. Literally all of them are "the one who clicks faster wins".
The Crysis and Far Cry series. They are engine tech demos. Nice and pretty tech demos, boring games.
Or, well, any console shooter ever, really.
To a degree ever Bethesda game. They are VERY good sandbox dungeon crawlers. What they are not is what most people call them: RPGs. An RPG would need a story for starters. And a balanced combat system. And a working levelling system. And the option to make choices besides "'choose faction A or faction B at some point in the story".
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I can't guess the games you usually play xD
Something,which isn't "too shooterish" and no fast clicks (RTS,Action,Fighting,Sport Sim -s)
You may like Hearthstone.It is a nice Blizzard game - cards,strategy and other stuff,no fast clicks.
Don't you like Competitive gaming?
Because Valve and Blizzard got some of them : Dota 2,CS:GO,Hearthstone,Heroes Of The Storm.
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No, I never play online.
As for what I play: RPGs, RTSs and adventure games mostly, but I also like some shooters: for example I'm a fan of Serious Sam and Unreal Tournament.
Hearthstone is a nice and colourful and incredibly dumbed down console kid version of Magic and other collectible card battle games. (Or a kindergarten version of Yu-Gi-Oh, if this is more familiar. ^^) I can understand why people like it, but if I want to play a card/board game with other people, I just go and play a card/board game with other people (whom I know instead of a random stranger over the internet :) ).
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Hm, hard to pinpoint since I prefer to wait until the "whole" game comes out. If we don't count indies, probably the first two Arkham games and Remember Me (went on my top 10 list instantly though). Oh, and Stick of Truth. Will play eventually last year's cRPGs at one point too.
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It's intresting how RPG's meaning changed and got twisted. There wa Diablo as hack and slash, nicknamed action RPG for people who wanted to say " I'm playing RPGs, look at me!" while your choices are to pick a character and then choose your way to murder everything that came across.
Or any new Fallout / Elder scrolls (maybe 4-5, Morrowind seems the most RPG-ish) - they are just RPG lights, with lots of combat and a not-really working non-combat way to play - it's immersive, but simple - and to be honest the forced " you're the centre of everything, the world revolves around you - you have a role" kind of characters destroy RPGs. It's not roleplaying if you're forced to be a fighter, with a choice here and there.
Witcher: just started the 1st - "character sheet" is really simple. Skill tree is diverse, but everything is centered around combat. Roleplay in the meaning if your choices can and will affect the world, but you can't really choose how you play your game.
True-ish RPG I played: Arcanum, Fallout 1-2, Planescape Torment, maybe Vampire The Masquarade: Bloodlines (when you can solve a quest in like 4-5 different ways)
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Fez.
Objectively, the game is great, and if someone has to ask me my top 10 games, I will probably put Fez in it.
Gameplay is nice, graphics are beautiful, and every puzzles are truely ingenious...
But I can't help feeling bored after playing for 25 minutes.
I have more fun reading Fez community struggles than play it myself.
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Hm, this might be touchy topic and might even piss some people off. But I'm pretty sure everyone has played games before that most people seem to like, yet you thought they absolutely sucked.
Mine would be:
Tomb Raider 2013 - 96% overwhelmingly positive. Finished the game from start to finish 2 times to get all achievements, and didn't enjoy at all. Repetitive gameplay consisting mostly of shoot-out segments and QTE. Close to zero variety topped by dumbed down puzzles.
Bioshock Infinite - I wouldn't say it was bad, but it felt quite repetitive, despite the intriguing story. What do you think worth finishing?
And since the other topic is getting less attention, the GA link from that topic is here:
http://www.steamgifts.com/giveaway/SS36M/batman-arkham-origins
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