since so many complain about not having enough points right now, what about this idea: the system stays as it is, with one addition. for every created giveaway the creator (and only him) gets a certain amount of points. maybe even an amount that matches his giveaway (create a 10 point GA, get 10 points).
that way bots would still suffer from less points as they do now. but people who are active and create GAs of themselves get rewarded for doing so and can therefore enter a few more giveaways.
those rewards could obey the same rules as CV points, so mass giveaways don't mean a complete refill.
the obvious downside would be that some people could feel they are at a disadvantage, because they are not able to create that many GAs. because of this i am not sure if it's a good idea myself. but at least we can discuss it and see where it's going. i would argue that we already have a system in place that rewards people who contribute to the site. so this wouldn't be something new.
what do you think, guys?
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but you can already enter a lot for free. this would just be a small reward for those who contribute to the site. i wrote a little more about it below.
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The current level system is already way too much reward to contributors as it is. Elitism is one of the biggest issues in the SteamGifts microsociety, digging it further with even more rewards for those who throw even a small amount of money at SG wouldn't help at all.
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maybe you're right. i still think rewards are a good thing in general. in fact, i believe rewards like CV are what keeps many here going. just look at the many threads we have about the levels. people care about their rewards.
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Maybe it would be worth considering KillingArts suggestion as a replacement to the level system? I've generally been in favour of dumping CV/level as being irretrievably broken and a system of perverse incentives. Points for giveaways might not be fairer - but as a more ephemeral reward system it might mitigate the worst of the negative side effects.
I'll admit I haven't fully thought through the idea - just throwing it out there.
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I think that's not a good idea at all. Even under the old system, where points were based on how many giveaways were created, people would never get points for their own giveaways. The reason for that was, that otherwise they'd be able to create their own points. Even though they'd still have to give away something, we all know, that there's huge differences in quality and value between different games that can be given away. Meaning, there's like a dozen ways to exploit this and create as much points as you need exactly when you need them.
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but do you really think that's an exploit worth executing? if someone invests a few dollars and gives away a lot of cheap games just to get points to enter a .1% chance for a game, is that really so bad? he doesn't get anything for certain. all he gets is the chance to enter a few more GAs, which might give him absolutely nothing. and in return we get more giveaways. it's a slight reward for making some giveaways, just like CV is. and CV isn't bad at all. it is a motivation for many people to create giveaways in the first place.
again, i am not sure if it's a good idea. maybe it would actually make things worse in some way. i don't know. i just can't imagine that people actually start giving away lots of games just to get a few more points. doesn't seem to be worth it. but who would get some additional points? the people who are already doing GAs. the ones who are complaining about the new system right now.
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It seems to me that the very principle of the site is to offer and win.
So give some extra point to the one that offers is not a bad idea.
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Right, having many points doesn't necessarily mean winning a lot. But don't forget, the points are there to prevent people from joining every giveaway. Now, with what you're suggesting, that's exactly what they can do, as long as they find something cheap to spam giveaways that gives them points. You'd be surprised, what people are willing to do to exploit a system. So don't expect those additional giveaways coming in, to be the highest quality ones. Folks who just give away something to get more points, I'd rather not go into that direction.
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There could be a formula that calculates and adjusts the points earned based on the real cv value of the giveaway, thus very cheap bundled games wont offer anything much and the gain could be subject to the same diminishing returns that exist for gifting more than 5 of the same game. Ofcourse this will benefit too much those that are in non bundled closed groups and exchange gifts between them.
Another factor in the evaluation could be the number of entries - which could determine the potential for return as a multiplier - say for instance a game worth ten would need at least 100 entries for the gifter to receive the maximum possible gain from it.
Something like :
(Real Value of GA / 100) * entries [with entries max possible value being 100]
This way the max you could ever get would be the value of the ga and that only if at least 100 people have entered.
PS. maybe real cv value or maybe just cv value - not sure how it would work.
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The point is, no matter what, people will find a way to exploit it, since it enables them to create points for themselves. You'd have to add exceptions and extra rules for so many things... All that trouble for what? Just because a few people are unhappy they actually have to choose which giveaways they'd like to enter. It would also increase the rift between those who can afford to have extra points and those who cannot.
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Personally I don't like it - more than anything because its too drastic a change - its like politics, its better to ease people into a new situation rather than go all out in a direction opposite to the one they were used to. Also the reaction is such that one can easily argue that more people don't like it and that most of those that like it were people that didn't enter many giveaways anyways. Still, lets see how it evolves, at the end of the day everyone will adjust to the new reality - for me personally, the site is slightly less fun now and possibly a bit of a chore sometimes, but it doesn't matter - it is what it is.
As a side note I have to disagree with your assessment of how points for giveaways would work, it worked very nicely on steamcompanion - even if the site is not active now (the reasons its not are completely unrelated to that) only those that didn't make any giveaways were against it there, I never heard anyone else complain (was a different system there though, you could spend all your points on a single giveaway if you wanted [as long as it was the type of giveaway that allowed it]).
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+1 to that.
Lowest tier ($0,33) games like Van Helsing Final Cut
now have around 80-100 entries (~1% chance), used to have around 200-220 entries (~0,5% chance). With the old system you could risk spending 45p x 5 cause you knew you'll fill up with points later in the day. Now you just sit on your points , waiting for the big chance, a higher level GA where everybody would go in and spend theirs.
All that, while autojoiners keep winning at least 5-6 games a day, entering low point games.. 😕
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Well it is when you have to prioritize where your points should be spent. Targeting to win a very good game doesn't mean that you wouldn't like a less preferable game.
Since I don't like gambling much, I would enjoy a less preferable game now than winning a great game later: "a bird in the hand is worth two in the bush". Let's imagine for a moment that all autojoiners are obsolete, those games with less points would have been equally tempting to participate, if not much more. 😉
Anyway, the problem with autojoiners seems so huge and massive that doesn't get fixed with small changes like point distribution. Although i like the new system of point distribution, it seems it gives us more headaches than it gives those automatons
.
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Bad update. Steamcompanion detected....Why others have to suffer because of the fact that someone to be lazy once again to visit the website to check the points and to enter distributions?? Maybe then it makes sense to automate all process to make avto join and we will come on sg only to take away the won games????? I consider that last I was more effective than system, have spent more time for sg = have got more chances to win games.
p.s. I hope you have understood that I wanted to tell!
p.s.s. sorry for my google translate english
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The older system was better at accounting for fluctuations in number of giveaways and points required to enter them. Because it was based on a percentage of the points of the giveaways created, it automatically adjusted for a large influx of high point requirement giveaways. Similarly, in lean times, points were equally hard to come by. Having point generation independent of total point value of giveaways will lead to seemingly unfair situations where either there are too many high value giveaways with too few points or too many points to enter almost every giveaway on the site. While the former increases chances of winning for the smarter participants, the latter reduces the chances of winning for everyone.
It would be better if the newer system were tweaked so that the regen rate increased or decreased based on the point value of giveaways created in the regen period to partially offset these conditions.
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An odd choice. I think there were too many points already. This is just making it easier for people to enter for dozens of games every day, regardless of whether they even want the game or not. Would've been better to lower the cap to 100, so people have to actually want the games they enter for.
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I know what you mean. This poor grammar bullshit is driving me to the drink. I'm off for 10 more alcohols...
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That reminds me of a very weird, but very popular songs a group made for a university events that was an esoteric level of bullshit in a coating that sounded like music, but it was super catchy. Someone asked them on youtube, how much alcohol was involved in the creation. The answer: 8
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One funky suggestion to tweak it a bit more: Since we are all gamers here and we all know how rpg works, how about adding 5% chance to get double points (10 instead of 5) and also 5% chance to lose point generation for 12 hours upon entering any giveaway :D
Now back on track: This is looking good so far, chances for someone to win public giveaway literally skyrocketed compared to previous system.
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I think the site should learn a few things from Pokemon. We should find giveaways by searching in the long grass and we would get so many GAballs per day to throw at them. If we ran out of GAballs we would have to fight until we got out of the long grass and if we ran out of HP we would have to go back to the GAcenter until we were healed. We could buy special GAballs like Ultra GAballs that increased our chances of winning or Luxury GAballs that increased our card drops for won games or Dusk GAballs that increased our chances of winning at night or Timer GAballs that would give you a better chance depending on how many times you had thrown GAballs at a given game or Master GAballs that would let you win any giveaway. Some giveaways like unbundled giveaways might only be found in special regions like caves that you could only reach with special technical moves that you also need to buy and have a certain level to use. Instead of support tickets people could make their pets fight each other. You could get special trainer badges for catching all the giveaways or getting [redacted] suspended. This has so much fucking potential...
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I started to write something about shiny giveaways and breeding giveaways and giveaway EV and IV but then I realised I was getting my metaphors terribly mixed up and it was basically all word salad gibberish. It might be time to suggest that English is the language of my colonialist oppressors rather than my native language and go away for a while.
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You're welcome!
One good thing... this will save me a LOT of money on giveaways since I won't be buying keys to give away anymore.
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I hope so, too. I have no desire to enter giveaways or give any games away the way it is now. I just check for mail to see what's going on.
I bought a games / DLC bundle and didn't want some of the things in the bundle but decided to just add them to my Steam account rather than give them away here. Not worth the effort the way it is now.
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Thanks for the change, It made me focus on the game I really want.
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I think the first two changes are great. The third one has me a bit confused, but I don't have a strong opinion on it either way.
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Hi everybody
I will try to express myself for this new system of points
I think this system is really good should try
You should just add a minimum of points for each giveaway create on the site eg 1 or 2 points per giveaways create on the site
I think 1 point per giveaway create would suffice largely by keeping in addition this new point system
I give you my opinion
Exemple.
Users receive 5 points every 15 minutes
The point cap has been increased from 300 to 500 points.
The maximum number of points to enter a single giveaway has been decreased from 100 to 50 points.
+
just add this
All users earn 1 point per giveaway create on site
if 1 point is too much, reduce to eg 0.5 points
it is necessary to keep a minimum of points for the creations of giveaways
Merci
sorry for my bad English, i am french
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I don't really see a decrease of number entries, maybe because I only enter GA for good games, the one I would like to play.
Trash games seems to have less entries so I guess cards farmers are happy.
I think the new system is better, if bots really became a problem so it's a reasonable solution.
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Even the site tells me now my odds are getting worse... people talk alot about better chances etc... my math says: nope... just the crap gibs wich i dont enter losing good amount of entries + i can enter 1/4 of the gibs i could before... my chances to get games were better before...
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After testing it for the past 4 days, the 5 points / 15 mins is really, really not enough. Visiting the site every few hours I can enter maybe 1-2 GAs each time, unlike before when I could normally enter every single GA that I didn't yet own or hide (except when multiple popular bundles coincided). It takes away the fun to have to strictly budget my points.
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I think he was one of those guys who enter every single give away he see lol .
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I won Orwell (lvl 4, 477entries) and Shrouded Isle (lvl ZERO, 273 entries) since the changes. Game from monthly, has cards, level 0, 273 entries. This would have 6-800 before the changes.
edit: or rather 2600 entries
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And here's one after the change with 3700+ entries.. so changes have made things worse!!..
https://www.steamgifts.com/giveaway/sttT3/orwell-keeping-an-eye-on-you
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Hi SG,
After the recent discussion, updates to the point system are now live. They are as follows:
I think these adjustments will provide a number of improvements for the site. However, I'll keep an eye on user feedback, and try to make sure the changes are working as intended and meeting the needs of the community.
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