Does this bundle have so many Legendary Game Of The Year Premium Editions that it took Humble two hours to put it up for sale?
only for MK (XL and 11) and Injustice 2 is I`don know is worth it
EDIT: maybe I make some GA
Comment has been collapsed.
I only own Shadow of Mordor and Mad Max, so its a great buy for me
Comment has been collapsed.
You'll get a key eventually, though sometimes it can take a little while. It can be much longer if the game was an unbundled purchase. It all comes down to the publisher and how seriously they handle the situation.
Comment has been collapsed.
To correct what insideAfireball replied, you don't always get a restock (for example Roboquest or A Short Hike) and sometimes it can take years until they decide to restock it.
Comment has been collapsed.
I really should refrain from answering questions regarding game keys. Seems like I only get it right half the time. :)
you don't always get a restock
I'm sure the legalese allows it (in the US at least), but as far as I'm concerned that's fraud.
Comment has been collapsed.
I am in the US and yes this happened to me one time, where they ran out of keys for one of the cheaper games in the bundle. It was like a $1 game, and after a month had passed with no restock in sight, I emailed customer support about it, and they gave me a $5 credit coupon to use in the Humble store. I ended up buying LEGO Star Wars: The Skywalker Saga that was on sale for $4.99.
Comment has been collapsed.
Bought full bundle, not my type of games, but deal too good to pass.
Never played - Gotham Knights, Back 4 Blood, Injustice 2, Mortal Kombat XL or 11
Missing DLC - Shadow of War and Arkham Knight
I think it was worth it for me.
Comment has been collapsed.
Comment has been collapsed.
Shadow of Mordor still out of stock and now Batman Arkham Origins is out too. In EU at least.
Comment has been collapsed.
Batman: Arkham Knight Premium Edition out of stock.
Shadow of Mordor, Batman Arkham Origins,Mad Max and Injustice 2 Legendary Edition still out of stock
Comment has been collapsed.
Ywah that was too fast lmao. I just saw an e-mail aaaand it's out of stock
Comment has been collapsed.
"Due to the overwhelming popularity of the WB100: Play the Legends bundle, we have temporarily suspended sales while we work to restock keys, and hope to be able to bring the bundle back on sale soon. Thank you for your patience, support, and enthusiasm for this bundle."
https://twitter.com/humblesupport/status/1720591820739031165
Comment has been collapsed.
Unbelievable. Really hope they stick to their word and restock the keys and bring it back or I swear I'm done with them for a long time. They come out with one or two decent bundles for the year and they can't meet the demand. Insane. If I wasn't broke all the time I'd have already purchased it. Managed to finally scrape the extra money together figuring my internet bill can wait a bit longer, and then it's gone.
Comment has been collapsed.
well to be honest it was smart for them to not buy tens of thousands of keys "just in case"
Comment has been collapsed.
I guess so, considering how poorly some of their recent bundles have sold, but a lot of them have just been crap. I really do hope they stick to their word. Was hoping to play several of the games, especially MK11 and Injustice 2, mainly for the single player content, and I just can't buy them individually knowing what I missed out on. I literally just got home, deposited some money in the ATM on the way home, went to their website to buy the thing, and saw it was gone. Then I came here straight away to find out what the hell happened. They said it will be back or that they are doing their best to make it happen, so I guess I'll wait and see how it goes.
Comment has been collapsed.
I doubt they will bring it back.
Steam has a new policy that they will only generate 5,000 steam keys... and if a Publisher wants more, they have to ask for approval from Steam. Something like that, correct me on the details.
They will have to convince WB to go ask Steam and get approval for more keys.
I don't have proof of any of this, but it makes sense.
Comment has been collapsed.
I got lucky and just happened to win Gotham Knights just the day before yesterday. I'm super grateful but I wanted to play virtually everything in the bundle. Mad Max, the first 2 Batman games, and the first Middle Earth game I already owned and would have made GA's for, but the rest of it I really really wanted, and actually I almost bought Injustice 2 a couple of times recently, just during Steam sales.
Hopefully they will work something out. I really hope so anyway. I could go buy a few games on one of the grey sites out there but even at their prices I'm still paying much more and couldn't afford to get them all on my budget, especially not the Ultimate and complete editions.
Comment has been collapsed.
Hahaha. Can't believe it actually got suspended temporarily. Just goes on to show what effect great bundles have on the userbase.
Anyway, hope they restock it soon for those who weren't able to get it yet.
Comment has been collapsed.
Frankly, I think it's a better decision than shamelessly selling the bundle when they don't even have enough keys available. Basically they are taking money from their customers without providing keys, and who knows when they will actually provide these keys for those already purchased bundles...
Comment has been collapsed.
Tier 1 + 2 + 3 = $469.88 || Tier 3 - 15 USD | 14.25 EUR
^This was the problem. People don't buy them to use them on their accounts. People buy them to use them for cv, to sell them on reseller sites w hen the bundle is over, to trade them on for much higher values, so they stock up on them. I'm sure they have projected expected sales for their bundles, and I don't know if they include resellers in that data. Imagine you tell wb yeah a bunch of your keys will go to people selling them on grey markets or people trading them for higher value than you're giving them to us, so when can we do the deal? Of course they'll never do that.
They probably didn't expect people to mass buy these as most people have many of them in their libraries already, like I skipped this since I have everything, maybe missing a dlc here or there. So when they got mass bought, they went way over the keys they had because the bundle wasn't being bought for the intended purpose, aka to be used and played, but to be resold and traded..Generally I'm guessing wb has some keys on the side, but what's gonna happen now since it's a ton of keys, is wb is gonna have to request more keys for all these games separately, steam is gonna have to approve them separately and while that whole process goes through, while the communications between the companies goes through, the sorting of everything and logging of everything goes through, everyone gonna wait.
I mean they sell bundles of games too and they're the ones that go through the process of making the contracts, deals with said devs, etc., I don't think their intention is for people to use them for anything else other than activating to their account or gifting to someone you actually know, but we all know they've taken many stances against anything else. This isn't a battle they can win, because almost any bundle they release, will be overbought to be sold/traded on other sites, and their solution to this would be to not sell bundles anymore or at least any quality bundles.
So overall it's not HB's of WB's fault here in the majority at least, it's the community's fault since they're the ones abusing the system. If people bought what they needed for themselves or to gift to a family member or friend, this wouldn't be an issue. It's not wb's time for not having enough keys, they can request x amount with a reason from valve, and it's not valves fault either if they want to be more strict as to how many keys they give and why and how. The timing is also no one's fault as from x to y to z it takes time to do things, so it will take time.
Suspending the bundle is the better thing they could do as you said as well.
Comment has been collapsed.
Not wrong at all. Just wish there was some flash warning, like '2-3 hours until we suspend purchases', instead of (appearing to) suddenly suspend it. I know some people get really....upset, for lack of more diplomatic wording, over keys being out of stock but imle they're not-great-to-good about fulfilling those in a timely manner.
Comment has been collapsed.
it's the community's fault since they're the ones abusing the system
Like Humble is abusing the payment split sliders?
If you expect 1000 sales, you need 1000 keys for each game, not 20 for one game, 600 for another, 250 for another one... Unless, of course, you are counting on your stock of unused/unrevealed keys from past bundles. Did you know that one game going out of stock in this bundle means it will also go out of stock in past purchases? They should have different pools for each bundle, not a single pool per game per all bundles. I'm sick of these guys touching things I bought years ago.
They have also ran out f keys for the Humble Built to Survive Bundle (January 2021) and the Humble WB Games Classics Bundle (October 2018). No, you didn't ran out of keys you stole those keys from past bundles to sell them in new bundles. I'm unsure if the pool of keys reserved for the store has also ran out keys since all 5 games can still be bought there at full price.
To be honest, this is as shady as what DIG does when they switch games in a runniing bundle according to their stock of keys. No, wait, it's worse! At least DIG won't take the keys from your purchased bundles to fulfill the demand in new releases bundles.
This is like buying a Blu-ray for a movie on Amazon that you couldn't/didn't watch, it's still shiny new and wrapped and years after you've purchased it someone from Amazon comes to your home and takes it back to sell it to another person because they ran out of stock for that product.
Comment has been collapsed.
A. It's not that I don't see where you're coming from, but it wouldn't be realistic as a business. Assuming valve only wants to sell games at 50 cents and above they'd never issue the keys out if people could turn the charity slider to 100% and give 0 to humble and 0 to devs, then yeah it would be great if these devs would just do that and humble would just survive on money growing on trees but that's never going to be the scenario.
I know we all have our own numbers about how much should be going to charity/devs/humble, but in the end I'm just glad some is going to charity, and I end up with some cool games. I'd also want the devs to earn something for their hard work, so I'd never try and put them at 0, because if I felt they deserved nothing I wouldn't buy their games, that would just be contradictory, and of course humble facilitates this deal that's better than any deal you'd find on said games on steam even at discounted prices, and so I think humble's team is entitled to a portion as well, and you know, if I didn't like humble and wanted to put them at 0(although you can't), I just wouldn't use their service because again that's contradictory.
Unfortunately the big shareholders and ceo's always take their money, chances are the regular employees don't make that much, but I imagine this happens in any capitalist business that has no limits on how much a certain person can make.
B. It's probably because they launch bundles with end dates, rather than launching a bundle letting everyone know there's 50000 keys available for each game or something. Mostly because they know if they oversell they can ask the publishers to request more keys and probably send some of that money as proof of payment, etc. in turn being able to serve a wider audience in the end, rather than cutting it short. As for them having different quantities, I am also guessing but it's probably because of their tier system and how they estimate how many people will buy the $1 tier(F in the chat), tier 2 and the most expensive tier 3.
As for why games from old bundles go out of stock, I have to agree that it's probably a fault in their system, it's probably because they aren't revealed, so wouldn't it be better to just instantly reveal them? My guess is what happens is this is a continuing business for them, and so they request a key from that pool only when a user clicks redeem or show key. They must constantly be looking for new deals so if an old game that was in a bundle once is a deal good enough to do it again, they'll probably do it again, and that's where stuff starts to conflict.
I'm also guessing what happens is they run out of a certain pool key, and while they contact the publishers to get new keys, they have all these unused keys from other bundles from years ago that some users never revealed, so until they order some new keys they use that pool so the customers of the new bundle don't have to wait as long, because technically those users haven't revealed their keys for 3 years. While annoying, technically said users didn't use their product for 1 or 3 years. I'm just thinking their intention is for users to buy the games and redeem them to their accounts. I don't know why they'd want users to keep unredeemed keys for 5 years for instance in their libraries. I understand they provide that as a service, and in a sense you get a working key in the end because it's being drawn from a pool of working keys, rather than giving you instantly revealed keys and 5 years later they might've been used by a bot or whatever, but still I think they want to sell games that are being activated and not just kept unrevealed. I assume they're willing to take the hit on that one because the people upset about that weren't going to activate them on their own accounts 5 years later if they haven't done it 5 years before, so their intention is to probably trade it, sell it, etc. which they don't want. Just saying.
I think store keys are different than bundle keys, I think that's where the pools are different.
"This is like buying a Blu-ray for a movie on Amazon that you couldn't/didn't watch, it's still shiny new and wrapped and years after you've purchased it someone from Amazon comes to your home and takes it back to sell it to another person because they ran out of stock for that product."
I wouldn't say it's the same because it's not like they're fully refusing to try and find you a key, but you'll have to make a ticket. Sure it might take some time and you might not get instant access to it, and that's why license keys suck, but this is the standard nowadays with everything. I'd say this is more like you buying a blu ray from amazon but asking them to hold onto it for 5 years then being upset that 5 years later on the 1 day you want it, they don't have it ready in storage somewhere for you to be instantly available and their supply ran out in the meanwhile, however they still assure you they'll work to getting you a working copy asap. The only differences here are that I'm sure amazon would never give individual customers personal garages to store their products for many years to come at no cost or something, and in this case it's not physical ,but it still occupies some space, it still takes security to prevent some from stealing your key, and of course after 5 years someone could've brute forced it and they'd have to give you a replacement at their cost.
If they ran their business as the regular users want to, they'd operate for 1 bundle and go bankrupt. There are things I can point out that I don't like, like insane ceo/shareholder salaries/payouts/bonuses, but other than that I think they're doing fine. The only solution I could find to this problem, is to tell customers to redeem their keys within 1 week of purchase or something, right? That way they wouldn't have to store them long time and provide the keys on demand(sometimes having no keys ready).
Otherwise, consider the alternative where each key is already there and they don't go through this one pool system where new bundles can use the unused bundles keys. If they still stored them long term, but a user reveals and it's a dupe key after 5 years, can we really say it's humbles fault or at that point it's the users fault for waiting that long when a bot might've brute forced it meanwhile? Is it fair for them to take the loss for dupes 5 years later? I don't know either, but I think they're doing the current system in one of the best ways possible. The way it is right now, if keys for an old bundle are exhausted for being used in a new bundle since they weren't revealed for years, chances are when they get the new keys you don't risk dupe keys, and you get working keys.
Comment has been collapsed.
Thanks a lot for your detailed replies (both to me and other comments), I haven't read all of them yet but I'll take the time to go through them as you bring up several interesting points. Meanwhile, I just wanted to let you know that I really appreciate the time you took writing your comments.
Comment has been collapsed.
People don't buy them to use them on their accounts. People buy them to use them for cv, to sell them on reseller sites w hen the bundle is over, to trade them on for much higher values
people buying for CV would be the minority(its not a small #), but the sheer # who buy to resell or trade for profit is a big problem for bundles like this, these bundles have a bunch of highly desired games that wild hold good trade/resell in aftermarket and people are definitely abusing it.
Comment has been collapsed.
It seems that Humble is also acting as a reseller. If you bought Mad Max (for example) in a past Humble bundle and you didn't reveal your key, they sold it to someone else who bought this bundle. That key you bought three years ago is not there anymore.
Comment has been collapsed.
I agree that people buying to give them for cv is a pretty insignificant amount comparing with those that resell/trade was just mentioning as something I know happens here on sg that hb wouldn't intend. But yeah especially if you can get these in a cheap region globally and then sell at us prices, their profit has to be big.
Comment has been collapsed.
I am not sure if resellers are that big part of it. When I checked the games separately it looked I'd have to pay about $28-30 for the games if I was to buy them outside of the bundle. Sure it's $13-$15 of profit but it doesn't look like it's for the effort given how much hassle it is to sell them. Not to mention if more people are selling the prices will go down
Comment has been collapsed.
I mean it might or might not be, it's kinda my guess based on how it all works. Otherwise I don't know where these key selling websites get their keys from. We could say they're stolen keys but I highly doubt that's true, because they don't get invalidated, with the exception of a few revoked keys where most likely it's the dev going crazy or something.
As for the amounts, I mean, in terms of whether they sell, I think they sell really well, you go on some sites you can see some of the sellers have 100k+ keys sold. Is it a hassle to sell them though? I don't know. You just put them on whatever site and wait. It sells, you get paid, it doesn't you don't. That or working a 9-5 somewhere. Imagine you made $13 profit on each bundle you bought. Heck, you sold one bundle a day you at least secured your food for the day. If you can sell like 10 bundles a day, you make min wage for a day in a few states, and you can buy the bundles in what 10 minutes, and list them in 30 minutes maybe and then just wait. As you said it's not guaranteed, but it scales eventually, or it might not. You also gotta be competitive with the market but I get you. It might be worth a lot more in certain parts of the world, maybe not as much in the usa. But if you make $13 a day in a place where $3 is the standard 8 hour shift, you're kinda ballin.
As an example, although it's more about runescape gold farming than buying and reselling things. This is an extreme case of course but I think it applies.
"https://mobilenetworkedcreativity.pubpub.org/pub/wz6zlyhl" - Making more than doctors and lawyers by farming gold in runescape.
https://www.polygon.com/features/2020/5/27/21265613/runescape-is-helping-venezuelans-survive -where min wage at the time was $5 a month. You sold one bundle and you made more than 2.5x monthly income of working a full time min wage job there.
Comment has been collapsed.
My best bet is that keys come from poor regions with regional pricing but no regional lock for the keys. For example look at unreleased naruto ultimate ninja storm connections,game is not even out but shady key resellers are offering it way cheaper than steam and official key resellers. Has to come from tight margins and region swapping,that's my theory at least.
Comment has been collapsed.
The problem with Humble is always the same. They don't assign keys to purchases, instead preferring to wait until the keys are revealed. Which means it's both very easy for them to oversell their bundle AND that means that when people are gifting games to friends or (in the case of SG) to random users, or trading copies of games they already own from bundles, Humble end up not having enough keys to cover the purchases they already accepted money for. Especially if they aren't redeemed immediately. It's exclusively an issue Humble creates for itself, and it's exacerbated by having tiers, which means there will be uneven amounts of keys necessary to fulfill orders.
There is also no doubt that sites like SG and ST actually help drive bundle sales, so assigning blame to giveaways and trading and such doesn't really float.
Comment has been collapsed.
As someone above pointed out as well, if they run out of keys on a game in a new bundle, they'll use the unused keys from an old bundle. This probably happens because it takes forever to get new keys from steam, and it's not them that do it, first they gotta email wb, with game info, with amounts, justify it, etc, then wb has to do the same to valve, then valve has to check and issue, then they give the keys or there's delays, if the keys are sent then wb has to send them back to humble who has to put them back in their pool and send them out to the users. Like that process takes forever, so if certain users haven't redeemed their games for 5 years, it isn't a bad idea to use keys from an available pool to help customers who want the games now.
As for having tiers, it's what gets them the ability to provide higher quality games in certain tiers, or at least, games that are considered more valuable, depending on sales, etc. For said games they can't get a contract to give them as many keys as they would get for a tier1 key, and they don't expect to sell as many t3 as t1's as otherwise t1 wouldn't even exist.
"There is also no doubt that sites like SG and ST actually help drive bundle sales, so assigning blame to giveaways and trading and such doesn't really float."
This is exactly what I'm explaining though. Because people don't buy them with the intention of using them for themselves or close people in their lives, it turns into overbuying. They can't always predict this and they wont make a deal with WB or any publisher/dev by telling them what a great deal it is that their key is gonna end up being traded away for a better deal, or sold on a reseller website(I doubt they care about gifting that much, but that's probably against their contract with the publishers hence why they gotta take action on it oftenly). Part of the way their system works is that when you click reveal you get an unused key from the pool rather than having your key revealed/assigned to you from the start and visible for 5 years, because then it could get stolen a lot easier. This way at least if the key doesn't work because it's been botted, they send it to wb which revokes it, and they give you a new one.
It's not that I'm trying to put the blame on sg users or traders or resellers. That is the problem. SG gifters being a small portion of that but I pointed it out simply because I know even here people buy extra bundles just to give them away for the high cv count. I mean I listed the values above. You can't come close in price for these games if you were to buy them right now from resellers. Like not even close. It's at least 2x, as someone else mentioned above. If you were to buy them on steam you're looking at, idk, like 5x the price maybe?
I posed some of these questions above too, but what if humble instead assigned you a specific key when you bought the order and it didn't work 5 years later, would you feel entitled to an exchange? Would it be their fault if a bot brute forced it in 5 years just sitting there? Or would you contact wb? If this has been a problem for a while, why do users who know this happens not redeem their keys instantly and save them aside?
All I'm trying to explain, while everyone has different impacts on this, I don't think humble or wb are doing it maliciously. Sure their system isn't ideal for everyone. But in that case, I think the impact resellers are making is the worst, although it's probably a job to survive for some. Same for traders, they can take advantage of this, and even on sg people can make others happy by giving a full bundle away or raise their cv. However, steam wont give them unlimited keys anymore, wb or not, for charity or not, and even if this was the case, someone would optimize some site where they buy these bundles and sell these games endlessly for like $1 each or trade them for a tf2 key or something.
Resellers selling on the side doesn't generate wb any new money other than the ridiculously low price they bought the bundle at, and if wb tries to sell their game after the bundle is over for $15, just because they tried to do something nice for gamers and a bit for charity, then why would anyone pay $15 when you can just buy it for $1. Like I'm sure both humble, wb, steam, know some of these keys will end up in the wrong hands, not saying sg users because that's probably the best place they can end up in, but regardless thats not their intention. They wanna sell a deal, have the deal end, make some money, move on. IMO humble should insta reveal keys and not give refunds past a week, and steam should delete unused keys after 3 months, and wb would have nothing to do. More strict system, but people could make their giveaways within a period of time, resellers would have a few months to use their key, etc. This stashing for years thing and expecting it to be there instantly is not right, as none of us paid for the storage, security, warranty for it to work, etc.
Comment has been collapsed.
"I posed some of these questions above too, but what if humble instead assigned you a specific key when you bought the order and it didn't work 5 years later, would you feel entitled to an exchange? Would it be their fault if a bot brute forced it in 5 years just sitting there? Or would you contact wb? If this has been a problem for a while, why do users who know this happens not redeem their keys instantly and save them aside?"
Once you are assigned a key, it now belongs to you. So, you would be entitled to said key regardless of when you choose to redeem it. Unless there is a redemption deadline listed prior to buying it.
As to brute forcing Humble accounts (for example), that would fall under account security, which Humble, and by proxy, IGN, would also be responsible for, just the same as any other information security breaches. They might have to come to some arrangement with wherever the keys came from initially, or as an alternative, come to an arrangement with affected users. That's the cost of doing business, and especially doing business in perpetuity.
Comment has been collapsed.
Once you are assigned a key, it now belongs to you. So, you would be entitled to said key regardless of when you choose to redeem it. Unless there is a redemption deadline listed prior to buying it.
The problem here is that Humble distinguish between redeem and reveal. If you reveal a key, it now belongs to you, wether you redeem it or not. If you don't reveal the key, Humble perceive that key as unredeemed and it doesn't really belong to you.
In some cases Humble has even removed keys/products from purchase pages that had been revealed ("Domina" comes to mind) so, in the end, they do whatever they want.
As to brute forcing Humble accounts (for example), that would fall under account security, which Humble, and by proxy, IGN, would also be responsible for, just the same as any other information security breaches.
I think reigifts is referring to brute force keys, not Humble accounts. If someone hacks into your Humble account, he has to reveal the keys, so it's something that can be easily detected. If someone hacked the internal Humble database that would another story. I'm not sure how easy it is to brute force a Steam key but I guess it's not impossible. So what reigifts implies is that someone might have brute forced a key that you never revealed, and when you reveal it and try to redeem it, it just comes back as a duplicate/used (or revoked, it's hard to tell these days) but, apparently, that Steam code should be "freshly new" and pristine.
Comment has been collapsed.
I think the question is how a bot or hacker would gain access to your unrevealed keys. At some point, it would be a breakdown of your account's security. The question being if it's the user's fault or an issue with Humble's site security. I don't specifically know the answer to that.
As far as revealed or not revealed, that definitely cycles right back to Humble not assigning keys to purchases, instead preferring to wait for the key to be revealed to assign it. That's really a terrible policy.
Comment has been collapsed.
The question being if it's the user's fault or an issue with Humble's site security. I don't specifically know the answer to that.
If your password is "potato", it's your fault. Humble also implements 2FA to secure your account. If your password is extremely weak and/or you're not using 2FA I'm guessing that Humble can put the blame on you, since you didn't protect your account to the extents they provide. I'm not sure about it but Humble should have other security measures in place to avoid users being hacked, like detecting too many incorrect login attempts to an account (brute force), strange IP changes (specially if you suddenly connect from a different country/region you're usually in), stolen session tokens (session tokens/cookies should be tied to your IP/computer details/browser user agent/...).
Anything having to do with Humble's site security (exploiting a bug on their system to gain access to user accounts or the whole database) would be Humble's fault.
As far as revealed or not revealed, that definitely cycles right back to Humble not assigning keys to purchases, instead preferring to wait for the key to be revealed to assign it. That's really a terrible policy.
I totally agree with you here. Humble should stay away from any past purchases you've done. Assigning keys to purchases, as you suggest, should be the way to go. Again, I'm not sure how gift link works, but I'm afraid that if you send someone a gift link and they don't reveal the key in it (they usually receive an e-mail to access an unrevealed key as a gift) it's also not assigned to them and might also "run out of stock".
Comment has been collapsed.
I believe that its a smart decision, but if they cancel and don't return it, it will be a bad thing because a lot of people were waiting for money to buy it, and now it's over forever 2 weaks earlier. they will be angry and sad since they miss all of these games.
Comment has been collapsed.
true. though i suppose that's always a risk for bundles.
Comment has been collapsed.
It's kind of inevitable , but this bundle is so ridiculously good, it's an outlier.
Though I still can't wrap my head around - how can Humble run a bundle with tiers, then only some of the games in a tier not having enough copies. Either the publisher failed to comprehend the tiers and didn't hand over same amount of copies for each game... or Humble double-books sold copies, over the actual number of on-hand keys, then only count it as a problem when people start to actually claim their keys.
Comment has been collapsed.
or Humble double-books sold copies, over the actual number of on-hand keys, then only count it as a problem when people start to actually claim their keys.
Definitely this. I can confirm that my unrevealed keys for those games in past purchased bundles are also gone (how the flip can you ran out of keys on a bundle I purchased FIVE motherflipping years ago?).
Comment has been collapsed.
Yeah, the keys from Humble WB Games™ Classics Bundle are out. Also just love how for Batman Arkham Origins, it's just a label that says "None", like it's not even connected to a key pool.
Comment has been collapsed.
"or Humble double-books sold copies, over the actual number of on-hand keys, then only count it as a problem when people start to actually claim their keys."
This is the truth of the matter.
Comment has been collapsed.
PSA: They also ran out of stock for those 5 games in their past bundles, meaning that if you bought them in a past Humble bundle and you didn't reveal your key (I don't know what happens to unrevealed gift links) you're also flipped.
It seems that Humble uses a single pool of keys per game for all their bundles, past and future. Nice move (/s).
Comment has been collapsed.
Best practice is to reveal one's keys immediately then, as per tradition at this point.
I agree 100%. That's what I've been doing for the past year or so with new bundles but I can't seem to be able to find time to reveal and organize my 10+ years (gosh, I'm old) of old bundles. I wish I could find a scrapper for Humble, like the one that was made for Groupees, to automatically process everything in my big Humble library...
Comment has been collapsed.
Yikes, I really need to make time to reveal all my old keys D:
Comment has been collapsed.
Thanks for the tip! I had to wait for the start of the new credit card billing cycle before ordering and thankfully it was still available today. I also worked a little on MKX and now I'll finally have a copy of the game too.... when the keys are back in stock again. lol.
Comment has been collapsed.
At least nothing in this bundle was really interesting to play.
These things about "abuse" btw are ridiculous at best.
Comment has been collapsed.
462 Comments - Last post 5 minutes ago by CommissarCiaphasCain
343 Comments - Last post 6 minutes ago by Winny
42 Comments - Last post 5 hours ago by InSpec
16,230 Comments - Last post 5 hours ago by npocmakaxx
83 Comments - Last post 5 hours ago by ashtwo
45 Comments - Last post 16 hours ago by Lugum
36 Comments - Last post 23 hours ago by RhoninMagus
11 Comments - Last post 4 minutes ago by Fragy
8 Comments - Last post 9 minutes ago by tevemadar
1,544 Comments - Last post 33 minutes ago by Masafor
129 Comments - Last post 50 minutes ago by Golwar
314 Comments - Last post 1 hour ago by DrTenma
9,042 Comments - Last post 1 hour ago by Sno1
28,057 Comments - Last post 3 hours ago by WaxWorm
WB 100: Play the Legends
3 Tiers, 12 Items
27 Oct 2023 -
18 Nov 202304 Nov 202314 Nov 2023 -
18 Nov 202321 Nov 2023 (bundle quantities limited).View this bundle on: ITAD - Barter.vg
⚠️ Region lock ⚠️
The screenshots are from a USA purchase.
Mad Max: https://i.imgur.com/uaZLKiV.png
Mortal Kombat XL: https://i.imgur.com/RY4GbrS.png
Germany, Japan (confirmed), Korea don't receive the game. For Japan, this is replaced with Injustice: Gods Among Us Ultimate Edition, while for Germany there seems to be no replacement even though the price is the same as for everyone else.Germany, Japan, Korea (confirmed)Middle-earth: Shadow of Mordor Game of the Year Edition: https://i.imgur.com/B5fRqOO.png
Mortal Kombat 11: https://i.imgur.com/mMFihv9.png
MK11: Ultimate Add On: https://i.imgur.com/JsktXQp.png
Batman: Arkham Knight Premium: https://i.imgur.com/19qUcQr.png
Injustice 2 Legendary: https://i.imgur.com/X8ASt17.png
Batman: Arkham Origins: https://i.imgur.com/GFqb5AC.png
Back 4 Blood - https://i.imgur.com/0SqM7Uf.png
The rest of the games do not have region locks (can be redeemed everywhere):
Batman: Arkham City - Game of the Year Edition {sub/14683}
Batman: Arkham Asylum Game of the Year Edition {sub/15606}
Middle-Earth: Shadow of War Definitive Edition {sub/281112}
Gotham Knights {sub/527688}
🔑 Some EU subs
🔑 Some LATAM subs
🔑 Some SEA - ID subs (after restock)
🔗 Gift link notifications LATAM BR
🔗 Gift link notifications SEA VN
Notes:
🌟 2023-10-28: ROW keys for Middle-earth: Shadow of Mordor Game of the Year Edition out of stock (source)
🌟 2023-10-30: Batman: Arkham Asylum GOTY Edition out of stock (source)
🌟 2023-10-31: Batman: Arkham Asylum GOTY Edition, Middle-earth: Shadow of Mordor Game of the Year Edition back in stock (source)
🌟 2023-11-02: Middle-earth: Shadow of Mordor Game of the Year Edition out of stock again (source)
🌟 2023-11-03: Middle-earth: Shadow of Mordor Game of the Year Edition still out of stock. Batman Arkham Origins and Mad Max out of stock again (source)
🌟 2023-11-04: Batman: Arkham Knight Premium Edition and Injustice 2 Legendary Edition out of stock. Middle-earth: Shadow of Mordor Game of the Year Edition, Batman Arkham Origins and Mad Max still out of stock (from this bundle but also from previous bundles)(source)
🌟 2023-11-04: The bundle is temporarily suspended. Humble is working on restocking the keys
🌟 2023-11-04: All keys are back in stock. Keys for Mortal Kombat XL have also been allocated to customers from Germany who initially did not receive the game (source)
🌟 2023-11-17: Batman: Arkham Origins out of stock. MK11: Ultimate Add On went out of stock but was restocked immediately (source)
🌟 2023-11-18: Middle-earth: Shadow of War Definitive Edition out of stock source
🌟 2023-12-04: Mad Max, MORTAL KOMBAT XL, Mortal Kombat 11, Mortal Kombat 11: Ultimate Add On, Batman: Arkham Knight Premium Edition, Middle-Earth: Shadow of War Definitive Edition, Batman: Arkham Origins are now out of stock. (source)
🌟 2023-12-09: ALL KEYS ARE BACK IN STOCK! (source)
Tier 1 - 5 USD | 4.75 EUR | 4.10 GBP
Tier 2 - 10 USD | 9.50 EUR | 8.21 GBP | 12.31 GBP
Tier 3 - 15 USD | 14.25 EUR
Regional versions
☠ - Game was free at some time and does not grant any CV if given away.
Retail:
CV:
Are you interested in knowing other ongoing bundles? Feel free to check out the new master thread.
📝 Note about referrals
SteamGifts by default modifies all Fanatical.com, HumbleBundle.com, GamersGate.com links from all threads, adding the SteamGifts referral code. Whenever a user click or shares a link to one of the sites listed above, SteamGifts will earn a commission.
By using these reflinks, SteamGifts will receive $10 for new subscribers, 5% of Humble Store sales, 15% for bundles via the Humble Partner Program.
If you prefer, you can disable referral links from your settings panel.
Wondering what games you already own from this bundle? There's a UserScript for that! It's called the RaChart™ Enhancer!
RaChart™ Enhancer SG Thread (deleted)
RaChart™ Enhancer SG Thread (web.archive.org)
Thanks to luckz for the poll!
Comment has been collapsed.