Is this the gaming AI of the future?
I like the ai of the cannibals in The Forest. They're unpredictable in a good way.
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I think language processing is very cool (studied Linguistics at the university and took crosslistted CompSci courses that discussed multiple facets of the topic), but I don't see that impacting gaming too much, at least not in a FPS setting like this.
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No. I play games on easy difficulty. ;_;
Kidding aside, this is not surprising in the slightest since an AI basically has aimbot and enhanced reflex. I'm much more interested in the future of intelligent AIs able to pretend sentience and emotions based on the player's interactions. It's easy to make a bot shoot stuff, but not that easy to make an AI feel real and more human.
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that was my precise thought on aimboting.. ofc they will win.. bots are as smart as you program them, if they are meant to miss occasionally, they will.. if they are meant to compete to the best of their ability, they will.
that article is kinda dumb imo, not this thread, but the article.
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Have you checked out this game
http://store.steampowered.com/app/499520/
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There are two ways to look at sentient AI, either it recognizes its purpose of providing an entertaining challenge to humans, or it realises its only purpose is to create something that will be killed over and over.
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Well...it isn't as cool because aimbotting is pretty simple, especially on older games with less advanced bullet physics: Point at the enemy and shoot! What I'm waiting for is an AI smart enough to learn how to play games on it's own. And it would be cooler to see them play strategy games like XCOM instead of FPS games, or if they played the latter, something more tactical that required more advanced thinking skills than "shoot bad guys".
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The 'tactical' part is definitely missing here, but there was some additional processing for navigation/item collection. Not saying that's all there is to making an amazing AI, but I didn't see it a SOOO basic. Just a little step up. ;)
As for learning to play games, that would be neat. Here's a game. Learn it. Now here's another game, completely different from the first. Learn it.
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It would really be a good test of a stronger AI(at least their learning ability) to get them to learn games, rather than just being coded to play a particular game.
Edit: Also, it would be a good test of how deep a game really is. Something tells me people will give a bit more respect to a turn based strategy that takes an AI time and resources to learn than some mobile reflex game it takes a couple seconds to get infinitely perfect runs on.
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I really don't understand what is being talked about here. I thought AI was far ahead of this already, am I missing something? You can change the difficulty of the bots you play against in games like Counter Strike and they are impossible to kill if you turn them way up. They are part of the program, so you can make them as good as you want. You can set a distance of how far they can see enemies or just make them instantly see any enemy on the screen and instantly headshot. I don't understand what is being discussed here.
Edit: Oh, is this actually a robot playing with a keyboard and mouse? I'm so confused.
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My understanding (limited as it is) is that it's more about the AI using the visual space, rather than the coded data to figure out learn where to go and what to do. Not leaps and bounds advancement, but should be able to apply to more advanced environments.
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It is far to early. The A.I. shown doesn't even seem to be really advanced at all. You have to keep in mind that the actions in Doom are pretty limited by nature. There is no looking up or down just in front of you (meaning no headshots or similar), no ducking, no jumping. The game is more or less reflex based as the tactical component is nearly non-existent. You don't have situations were waiting for a while gives you an advantage because the enemies are to strong to be assaulted from the front. Under the limited circumstance it is no surprise that the A.I. wins.
All in all (from a information perspective) I would call Doom still a 2D game because the third dimension isn't used at all. So it is a bit better than playing pong.
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looked rather simple to me, it had a scripted run pattern, if it detects enemies it fires and repeats its path. my computer isnt good enough to do that in real time but ive setup many macos/scripts for a number or games/sites to generate whatever i needed. guild wars 2 auto trebber >.> lol
i was impressed wayyyyy back in the day with a half life game where the enemy threw grenades to flush me out of cover, i was like omgggg they are intelligent!!!! lol...
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Cool enough, but note it still takes a week to learn a map inside-out.
When it comes to actually shooting things in the face, these AIs have been pretty good since Unreal Tournament 2004 already. (Those did have the benefit of not having to learn a map, as they pull a lot of stuff from the map data itself.)
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old BOTs already use this idea, thats why CSGO bots are so easy on the first round but become harder and harder as the match goes on :P might be a genetic algorithm, which is also use to find answers to the questions of the universe!! :,v.
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Would I be able to buy a super-AI bot to compete against the super-AI for me? Maybe it could be DLC?
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According to this article, a computer was able to become a DOOM (original, retro) ace in about a week. If this was applied to modern/upcoming FPSs, do you like the idea of competing against super efficient AI?
Here's a video of the AI apparently outfragging in deathmatch.
Personally, It'd probably just make me ragequit. :P
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