I can tell you that if you win one of my giveaways, you'd better have your ducks all in a row because you're going to be checked thoroughly. Removes his entries from all Khalaq GAs :D:
In all through fairness - other side of the coin is that even if community does their dues - there are simply not enough of you in the Support to deal with all the tickets and they stockpile. A lot of ppl do report regifters and other abusers only to never see their ticket resolved, as it gets buried under all other reports and in the end only fraction of tickets gets resolved. When a user see ticket not answered once or twice he will continue reporting. After dozen of times he will report much less and in the end he may stop reporting at all. SG needs more Support volounteers - even if they were just with minimum level of power only being able to review basic user tickets.
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I agree with everything you wrote. However, I would never have the energy to check the activations of every winner :( I often feel overwhelmed just dealing with the giving away process itself. And it doesn't matter to me personally what happens to my keys, as long as they are marked received.
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You can check much more quickly using this script. Really made my life easier.
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This link should be added by Khalaq to encourage an easier detection of non-activation
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So why exactly support can't handle user-reports again? Genuine question. It was all "we know we have a backlog but this will hopefully change with SGv2" but this not seem to be the case (yet?) And before someone higher in the hierarchy gets defensive – my knowledge is anecdotal (mine+other forum users') and you folks aren't known for sharing inside info.
It made me to vomit a little, when one of the guys I've reported on top of being a scum in general has the nerve to ask me why he is blacklisted and upon my answer he topped himself with "Wow, 3 month and still pending? They need to take care of that report." This was a month ago. The guy is now serving a suspension with "4 days left" but I've got no idea for what nor my ticket is closed. :|
So yeah, I've learned the hard way that there are walking garbage bags around here.
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Support can only suspend for some specific reasons (check bottom of this page), so they wouldn't be able to take care of some user reports even if they could access them.
You could argue that they could only be granted access to reports related to offenses they are able to suspend for, but that would mean that tickets for things such as rerolls or requesting a received feedback would get longer to get resolved, and it is more important to handle these quickly than user reports.
Of course this is just what I'm thinking, there might other reasons as to why support do not handle user reports.
Maybe they should add a few new support members, and have some of the support team only taking care of user reports for offenses support can suspend for (especially since most of the reports are probably for non activated wins), while the others keep taking care of the tickets support are handling currently.
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I also wonder why support isn't allowed to deal with user reports... They clearly handle the other stuff just fine. 3 people (the 2 mods and our one super mod) aren't enough to deal with user reports from a user base of almost 800k people now.
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I'm sure there are people who are big contributors now that happened to regift when they were new because they didn't pay attention to the rules when they were new
It should be permanent only if it is repeated after getting suspended for it.
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Thank you, Khalaq, for this thread. I fall under the "even those that do cannot be expected to read every posting" category- I've completely missed the thread where this was discussed.
A reminder, every now and then, is a good thing as there are a lot of us and, as you've said, not everyone can see everything that goes around here, no matter how much we might want to :)
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I got time out for 5 days as hadn't got around to activating a game on to my account yet but in the rules it says nothing about a time limit for doing so maybe that needs to get added into the rules as getting suspended for not violating any rules is a bit shittie
"Won gifts should be activated to the Steam account used during registration, and they should not be regifted, traded, or sold."
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"Winners should correctly mark their gift as received or not received within one week of the giveaway closing. This feedback should be kept up-to-date if the status of the gift changes." from http://www.steamgifts.com/about/guidelines
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I did mark it as been received as soon as i got it easily within in a week =P
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Hello,
this is a nice post. I'd like to ask one question though. What do you guys usually do if the winner of your giveaway has a private profile? Is it a good reason for re-roll to prevent potentional trouble later checking whether they have their gift activated or not? Any advice here will be appreciated. Thanks.
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1st of all - not every private profile means user is breaking the rules. ppl may make private profiles to get rid of beggar/scammer/bots invites, not to get harrassed or just for privacy reasons. I know at least 5 legit big SG contributors who keep their profiles private all the time.
If you want to check a winner - add him on Steam and ask to set profile to friends only for you to check. Also comment it to his msg on SG if possible. In the end you may also send him an email explaining why you added him (you see winner's email after all :>) If he declines or pretends he doesn't see your invitation - request new winner selecting "unable to contact" as a reason.
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just curious iis there any priority in terms of topic for the support tickets? i know u guys are busy so i was wondering if u have any priority for these. Btw this havent been said enough but apreciate the work u guys do for this site and taking measures on the regifters
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My priorities are exactly the same, although I try to put more time and energy into "Other" when I can.
I suspect that all Supports have the same priorities.
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Hey, I appreciate you putting this out. I had a few giveaways that could have been worth a reroll in retrospect. If I just had checked the profiles first.
I am checking everyone right now and report them when I see that something's not activated, but no worries I won't complain or want you to check them. My question is how can I or we, the community, make reports the most efficient?
I always link the "evidence" first. Screenshots via Lightshot and newly the SGCV tool for nonactivated games. Of course, I check manually as well and then I just type which game he didn't activate in a short sentence.
What would you prefer? I mean in the end you have to go through all this.
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Ooh! Snap! See, best advice so far. So I report the non-activated wins under Other category, right? Just to make sure.
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Until
Are you implying that this is planned ?
Also... are you telling us to misuse the ticket system so we can create user reports you have access to ?
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I know they are overwhelmed with the reports, but isn't the solution to that finding more mods rather than finding an alternate way for support to have access to these ?
IMO the reason you guys cannot take care of the user reports is because you are there to take care of things that need to be resolved more urgently, like the rerolls or the requests for received feedback, and if you start handling user reports, you would take longer to resolve the more urgent matters.
Also, to quote myself from something I said earlier in this thread : "Maybe they should add a few new support members, and have some of the support team only taking care of user reports for offenses support can suspend for (especially since most of the reports are probably for non activated wins), while the others keep taking care of the tickets support are handling currently. "
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+1 but it would be hard to find some reliable users for this, although in SG chat are some people that would do a great job and some support members already know them so they can judge if they'd do a good job or not.
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I don't think it's that hard to find reliable members for support, they are a good number of people who have been around for 3 years, are still very active and have a good understanding of how this site works.
Whether or not they are willing to take on their free time to handle tickets is a different thing though.
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Keep in mind that there is a "breaking-in" period with Supports. I can't remember how long it's been since we were taken on as staff, but I am just starting to feel like I know what I am doing. There is a lot of communication and cooperation going on behind the scenes that is needed for us to do a good job, and that takes time to learn. The Mods are way ahead of us in experience and know-how.
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imho, penance time for many offenses should be longer. First timer new accounts, I understand not everyone gets around to reading the rules right of the bat before jumping into the amazing community of SG. But when you've been here a while, you should have gotten 'round to reading them.
Part of why I think people never do read the rules is that the punishments are fairly lenient most of the time, so most don't think it's important enough to bother.
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Punishments are only "lenient" the first time around. For the vast majority of users, one correction is enough. Turning yourself in and trying to make amends gains you our patience. Getting caught breaking the rules after you've been corrected is a really, really bad idea.
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This should really be an automated process. the reasons have already been mentioned everytime this issue pops up (and also in this thread) but I will sum up the main points:
1) it's quite easy to implement a check during profile sync. the few false-positives may need to be manually handled once (and then flagged as such). it's not as if the process has to check every game ever won on the users account over and over again during every sync if they didn't win anything since the last check.
2) we (the community) can not check private profiles
3) we (the community) do not know if a user has already been suspended for not activating a gift
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That is oppression.
Hahaha, genuine laugh out loud moment.
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I'm just here to say this...
When a Steamgifts user insults/hates on support, it's usually because they are in a bad mood and/or angry about something, and don't think it through before posting.
It has happened to me. I sometimes get to my computer while angry/sad/depressed, and without realizing it, I blow some steam by getting angry at a person or a group of people. In fact, it sadly happens more often than I would want. I don't want to do it; however, it isn't really something I can control. Some days are just so bad you just plain stop caring, and you end up hurting other people in the process...
My point is, people will say dumb things when under the pressure of their own feelings. Therefore, you shouldn't feel down about people doing that, since they probably don't mean to do it most of the times.
With that said, I apologize for whatever I do are have done in the past to anger, sadden or insult anyone or support. If I did, I probably didn't really mean it. Of course, that doesn't excuse my actions towards anyone; I know that I should stop pouring my negative feelings on the forums sometimes, and I try not to, but I sometimes don't think thoroughly before posting. :P
And thanks for all your work, Steamgifts support. You guys rock, don't let anyone tell you otherwise.
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Everybody has an "off" day from time to time, and it is common for people to vent their anger on others. I try never to post anything when I'm upset, but I occasionally make that mistake, too. Thank you for the reminder. I try to keep it in mind when I'm reading complaints, but sometimes I forget.
)
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Admittedly this is a step I have not been taking. I will ensure this is done from here on out.
Would it be worthwhile to evaluate my previous GAs to identify if the winner did or did not activate the game on their own account? Or would this be a fool's errand as any infraction by the winner's of my previous GAs may have occurred to long ago? FYI: I've only been a member for 7 months (perhaps 8 now) if that time span would have any relevance.
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Well that's done. Checked 110 profiles for 110 gifts, and only three of the lot never activated the game... I was kind of shocked though as one of the games was Far Cry 4, and I gave that out either during pre-order or just after release.
I did find one user who's profile isn't public though... what do you do in that scenario... looks like they are still active here too.
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keep in mind there are legit reasons for ppl having private profiles as well - you cannot assume every user with private profile do so just to cheat on SG - ppl may decide to do so to get rid of invites of beggars/scammers/bots, to hide their ersonal data, or maybe they've been harassed on Steam in the past and do so to prevent it?
Anyway - as already mentioned several times in this topic - if private profile wins from you you may add him and request ability to check him before gifting. Additionally - support have a ways to check private profiles as well (remember they gotta go non-private at least once a week to sync on SG), so if you have solid doubts that someone went private to hide his cheating on SG - contact Support ;)
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I do not actually think the person with the non-public profile is hiding anything in this case. Their CV, GA list, and comments suggest they are a healthy member of the site. I was just curious if there was a way of checking that out. Thanks for the tips.
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Since this is a thread from support guy,I'll just mention that I noticed I have the option to enter Just Cause Collection and The Binding of Isaac Complete GA's,dunno if u can do anything about it,just though I should mention it here. Also,I agree that if ur giving away game,you should take some extra steps to assure everything goes ok. You should always mark game as a gift,check winners reputation,library,previous won and created giveaways and optional check him on Steamrep. That's what I did for my 1st ga. Also,if user hasn't received any gifts,u might want to add him,and give him code in steam chat,asking him to activate it right away. If he doesn't or says code doesn't work,what I would do is give it to my friend right away and ask him to activate it,so he can't regift it/sell it. Take screen shot's and send to support. Unlike giftable games,dealing with codes is little bit tricky,since there it's hard proving u gave/received legit key for game,and it can be nightmare for support. So I agree users should take some extra steps and put a bit of effort to ease their job,because they are not gods.
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Screenshots of Steam chats are a good practice. I do that, myself.
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So our previous method of whipping them through Steam Community naked was going nowhere?
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if you'd bother to read through comments you would learn about few dozens of games giving false negatives - aka you activate them, have them in your library, but they are not shown in steam API - it's not a lot compared to 5k games on steam, but enough to prevent any fully automatic system. How would you feel if you'dlog in one day to find yourself suspended by mistake of automatic system? I guess pretty shitty. Now let's imagine you just solved ultra hard puzzle and you;re in GA for GTA 5 with only 2 other members - or even worse, you're part of simultaneous event and 800+ GAs you've been entering past month all end just in a few minutes, and suddenly you lose this all because of this bug in autoated system - bug not preventable, because coming straight from Steam API.
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Automation has been suggested (and rejected) more than once. It is not the best way.
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You can add them to check their account, or create a ticket to ask support to check for you
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Yes I read the whole post. It was written very well and I agree that it is up to the person who gives away the gift to make sure that it's been activated and claimed on the winner's account. If only everyone were honest, but well spoken Khalaq.
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TL; DR: Please check the winners of your giveaways before gifting, and we highly recommend you make sure they activate your gift.
ADDED: A couple of people have offered scripts for checking winners: the SGTools Activation Checker; and SilentGuy's Sidebar Script.
Yes, this is yet another topic about re-gifting. I am creating it because we just discussed this topic thoroughly a couple of days ago, and it seems a lot of people "didn't get the memo." It is somewhat frustrating when the same explanations have to be repeated over and over, again, but not everyone reads the forum, and even those that do cannot be expected to read every posting. I dearly hope that you guys all read this one.
Your Support staff tries their best to deal with infractions as quickly and efficiently as possible. Despite common opinion, we are neither "asleep," nor are we "idiots," nor "power-tripping," "lazy," and long list of other unfavorable adjectives. We knew that signing up for this position meant we would suffer unwarranted abuse, but we did it, anyway, because we wanted to help make SG a better place. We cannot, however, do it all on our own.
The "weakness" with the way this site is currently run is that it relies upon the users of SteamGifts to do their due diligence. Unfortunately, people give away their gifts and keys without first checking the winners of their giveaways for failed activations, and then also fail to ensure those gift are activated. Later, they complain that their gift has been misused, absolving themselves of all responsibility and dumping it on Support. Everyone has the power to make things better, but nobody wants to take action themselves. It is like a roomful of people sitting in the dark, every one of them saying, "Somebody really should turn on that light," but none of them are making any move to do so. And everything wrong is the fault of Support.
That is oppression.
This site is mostly run by its users, and that is a good thing. It gives SG flexibility and allows for the pursuit of both generosity and fairness However, if we as individuals do not take it upon ourselves to keep things in order and point out abuse when it arises, then it is unfair for us to complain about "how bad it is." We are the ones who choose to either let the mess pile up or clean it.
Speaking for myself, I thank God that I have never had too much trouble with my gift giving. I'm fairly certain that the fact I check each winner before handing over my gift, and demand that the gift be redeemed directly after it is received, has something to do with that track record. I am neither omniscient nor omnipotent, but I can tell you that if you win one of my giveaways, you'd better have your ducks all in a row because you're going to be checked thoroughly.
SteamGifts has thus far been successful because you, the users, have made it that way. More rules and restrictions will not solve our problems, individual responsibility will. Goodness is stronger than evil, but evil will spread and take hold if goodness does nothing but stand by and watch. If we want this to continue being a great community, then I suggest we stop waiting for other people to do the work for us. If we all choose to be active agents for the good of the site, then we need never fear that the challenges will be greater than our combined might. If everyone is reaching for the light switch, then that light will definitely go on.
I hope that what I have written here makes sense to you all. Thank you for your patience.
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