Nah, my PC is not strong enough for it in most games :<
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Nope, this evil setting lags most of my games :S don't know why, but my gameplay is way smoother when I turn it off
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It might be, because I'm mostly using laptop for games :P I never really bothered checking why, it's just the first thing I turn off when I see my game freezing and lagging and it works most of the time :D
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In the Nvidia control panel you can set your games to adaptive V-sync on half refresh rate, so if your hardware doesn't reach 60fps but you still want a steady fps put it on half refresh rate in the control panel and you will have a steady 30fps.
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Playing without v-sync might be useful in multiplayer games, mainly CS:GO and Dota2, but in other too.
For single player, you should use v-sync if your PC is capable of rendering the game above your monitor frequency by average, and disable if it's below it. We're talking about 2-3 FPS difference here though, you're good to go with enabling it for all single player games too (but it doesn't make sense if your PC is not capable of rendering the game at full 60/120/144 FPS, depending on your monitor).
Some games have dynamic vsync, which is automatically enabling/disabling vsync based on above. This is the best option for now, but still quite rare.
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Enabling v-sync can only help if you're rendering more frames than you can display with your monitor, OR you're achieving maximum number of frames on per-game basis (such as in games with 30 FPS lock).
Enable FPS counter in steam to check how many.
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almost always for me.
I use this formula:
If unlocked framerate > refresh rate , use vsync
if unlocked framerate = refresh rate , use vsync w/ tripple buffering or dynamic vsync
if unlocked framerate < refresh rate , don't use vsync
But if you're playing twitch reflex based competitive games you will benefit from not using vsync since it adds a slight input delay
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It happens when your computer is so powerful that it renders more frames per second than your monitor can display.
For a period of time that it takes monitor to display one frame your computer sends two of them, so monitor displays part of old frame and part of new one. V-sync removes that problem by capping max frames that your computer sends to max of your monitor and ensures they will be send in perfect time so you will get only one perfect frame. The drawback is that you must wait a little longer to see that frame.
The best of two worlds is to use system like adaptive vsync but you need special monitor that will work with your GPU.
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Your monitor is capable of refreshing 60 times a second (60 Hz monitors). If your game wants to run over 60 frames per second, it means it wants to display new frames more often than your monitor is capable of. Enabling Vsync limits the game to 60 frames per sec so you don't get frames that cannot get displayed.
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i would if i had some screentering, but weirdly enough i dont, maybe because most game run at around 60 fps without big changes.
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Almost always My GPU can give higher FPS than my monitor can put out in about 95% or so of the games I play. Higher FPS than what the monitor can put out leads to screen tearing for me, also it's nice to let the GPU run at a cool 40-50% with silent fans instead of having it going full out 100% with the heat and higher fan speeds that comes with it.
...also means gaming gets cheaper since the electricity bill will be smaller ;) Not much, but probably racks up to a few "free" games per year if you look at it that way :D
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If you mean games worth 2-3 cards in the trading section, then yeah.
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I was thinking about bundle games, but if we try some math:
290W TDP, but I've seen numbers that somewhere just below 200W is more reliable numbers for real power draw while "max" gaming for my GPU. Let's say 170W. I play around 100 hours/month, so 1200 hours/year.
For many games the GPU seems to run around 40-50% with V-sync. Some games don't utilize the GPU though (pixel games), but they tend to be shorter than the ones that do, and I mostly play 3D games. Would you say an average 30% power savings is a bad guesstimate?
0.3 x 170 x 1200 = 61200W or 61 kWh. 1 kWh is around 0.12€ here. 61 x 0.12 = 7.32€. That's quite a few bundle games, or even a nice game or two priced at 75% during the winter sale ;) Now I used low numbers for the power draw and savings, if we would base the calculations on 200W and 50% we would have around twice as much (€14.40).
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Yes, because screen tearing is annoying (when it happens) but mostly because having 250 FPS with a 60 Hertz refresh rate monitor is a waste of resources, noisy, and causes unnecessary heating of my GPU.
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I know the feeling; I got 2005 fps
http://steamcommunity.com/sharedfiles/filedetails/?id=108926950
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Often. Unless it's implemented in such a way as to add input lag. Can't stand that.
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always off. i don't reach fps high enough to get screen tearing, and it removes mouse lag for me.
i only had it on in fallout 4 because even while i got 30-40 fps the screen teared. set it to adaptive in the nvidia panel and it works perfectly.
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i'm just curious about it
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