I never owned it but I certainly remember it. It was highly rated but it created a bit of controversy due to it's theme of nuclear annihilation. How video gaming has changed...
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I played a lot of Raid on Bungeling Bay on the C64, it was the first computer game that Will Wright created. Using the editor to make the game's map he had an idea: that people would enjoy using something like that to design cities. Five years later Sim City was born.
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One of the best times I had during my childhood when I played the original Warcraft games and Dungeon Keeper. I still play them from time to time for the nostalgia. I'll also never forget hiding under the table during Butcher chapter in Diablo I and saving at least 10 times before opening every door. Good times :)
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Thx for the nostalgia trip, I dont recall so many of those games, maybe because I started out with a ZX81 and later an Amstrad CPC464.
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Kickle Cubicle may be just behind Mario 3 (and possibly Bubble Bobble) as my favorite NES game, but I never hear anybody else talking about it.
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I never had a Master System - but I did have the adapter for my Gamegear that let me play Master System games!
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Oh wow, I'd forgotten about that one. I had Rodland on Atari ST and it was really good. I think you had to zap monsters with your rod and then pick them up and smash them on the floor while they were paralysed and crying? Weird shit, and also there was a sexy fairy loading screen...
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I was completely in love, as an 8 year old, with The Disney platformers (Jungle Book, Lion King, Aladdin. I was also quite good at them, at least I remember meeting Jafar, Simba being a grown up Lion etc.) Or, well, at least I had a LOT less trouble than those guys
In the Netherlands there was also an educational game serie, called Red Cat: It tricked me into learning history, geography, English and some stuff about planets while simply playing a fun game.
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Nice collection you have there. We never had a computer or console when I was growing up so I spent a lot of time at my friend's houses playing on theirs. One of the first things I bought when I started working was a PSOne and not long after a crappy PC through work. Now I overcompensate by collecting bundled games that I will never get around to playing.
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Nowadays I emulate whenever I fancy playing any of my Atari ST games - but that must still hurt...
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I loved the look of Head over Heels, I don't remember playing it very much though as I was always busy with either Elite or Bard's Tale 1 and never seemed to be able to drag myself away from them apart from for the occasional text adventure game.
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One of my favourite games of all time is Ultima IV for the Commodore 64. I just love everything about that game, even today. I know that a lot of people will look at it and frown due to the (now) primitive graphics and basic gameplay.
However, back then, it was a unique experience! You had to play with somewhat moral standards! For example, you could go into towns and the castle and open up treasure chest after treasure chest. Sure, you would get rich very quickly, but some of your 8 Virtues would drop down because of it (Honor, for one). Another example is that you could flee from battle if you were facing dire odds, but if you did it enough times, your Valor would drop. You could attack fleeing monsters, but hitting them (and especially killing them) would also drop your Honor (and possibly your Valor).
In the game, you had 8 Virtues to strive for, and once you reached a certain level in all 8 of them you could finish the main quest, and become the Avatar.
Honor
Spirituality
Valor
Humility
Honesty
Compassion
Justice
Sacrifice
Needless to say, you had to play the game a unique way to be able to complete it. You could lose points in Honesty just by lying in a conversation!
I also love the music in this game. I still hum the music for it quite often.
I've written over 15 pages (both sides of lined paper) worth of notes on the game. That is how much I love that game.:)
Thank you for the giveaways.:)
If you have any interest in trying it out, you can still play it via a C64 emulator.:)
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I have all of the Ultima games, although some I picked up later in compilations and haven't ever got round to playing. I did IV though and it had a load of great ideas that I'd have loved to see in more games.
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And for its time, I feel it was a very large game (in content and scope).
I do wish the Ultima adventures didn't end up on such a sour note, what with Ultima IX being reviled by so many people (I actually enjoyed it when I played it), and then it basically going online-only. I know that Richard Garriott made Shroud of the Avatar: Forsaken Virtues, but I'm not sure how much it will feel like Ultima.
As an aside, did you ever try Ultima V: Lazarus? It was basically U5 remade in the Dungeon Siege engine. I have the game as well as the entire soundtrack (they did a very nice job with that!). The site is basically dead, but I think you can still download the game and soundtrack. It was free, of course.
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So last time I posted a discussion people voted for trains without crap puzzles. But it felt boring to just say 'here are the games' and I felt there should be some sort of a theme. And then I had to go to my moms house and recover some of my childhood crap from the loft because of insulating work. And it inspired me to add a discussion about video game nostalgia.
This game that I found is an absolute classic that deserves to be remembered. It's called 'Head over Heels' and is an isometric puzzle platformer. The player controls two dog-like creatures with unique abilities. Head can jump and glide and can acquire a weapon that shoots doughnuts and paralyses enemies. Heels can run quickly and can acquire a bag that lets him pick up and carry objects. The two characters can also combine into a single entity. The game features several hundred interlinked puzzle rooms featuring moving platforms, lava floors, enemies, pressure plates and diverse traps, triggers, projectiles, etc. Many of the puzzles required significant lateral thinking.
In hindsight many of the games puzzles were surprisingly similar to those found in Portal, but the game had an added level of complexity in that the puzzle rooms were non-linear (quite aside from the fact that in control of two characters you were basically playing Portal co-operative testing by yourself). Some rooms could only be negotiated by Head or Heels individually while other rooms required them to work together, so working out the routes and paths that allowed them to come together at the right times was an ordeal in itself. Plus, despite its complexity, this was still a hardcore 8-bit platformer with no saves and three lives. It was an obsession for many UK gamers for some time...
Anybody else feel like sharing any forgotten games? Or just happy gaming memories?
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