Is it a Shitty sale?
Is The Amazing Spider-Man Franchise Pack worth it?
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Deadpool still only 50% off :(
Spider-Man: Shattered Dimensions at 75% off looks nice though
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yea these guys are crooks its why i barely have any of there games on steam if they are not going to go by fair pricing like other devs do then ill speak with my wallet and not buy there over priced crap,dont they release by dropping the price of there old games they might actually make some money on a game that no one wants to spend $20 on because its so old it does not even have controller support,trading cards,achievements,disabled online servers,or decent graphics or for that matter a decent engine? i personally won pay more then $5 for something that old because i know i will likely never play it im just buying it because ii liked it 10 years ago lol
you want to charge $20 for a decade old game put some work into it and remaster it,dedicate a server or two to it for online play,add current features like achievements and trading cards.....
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oh i agree, but dont blame itunes for selling the movies its greedy movie company's that set the price same as devs set there own price on steam. but once again they can charge what they like, its up to me to decide if its worth it if i feel they are being greedy for something they have already made there money back on 100 times over then i will not give them another penny unless they ask a fair price for it but thats just me.
If i bought a recliner for $1200 10 years ago and it was all warn out and smelled like an old fart would i try to sell it for $400 no i would toss it out or put it in a yard sale for $20.and thats exactly what most devs do with there older games they ether give them away or charge a fair price for them to make a few bucks and make some good PR for there company.
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The entertainment business model, which applies to movies, music and games, is that most new movies/bands/games flop; the big hits cover the costs of developing the next bunch of games/movies/bands, most of which will flop.
You can get just as much entertainment out of an old hand as a new one, so the analogy to a worm out and smelly couch isn't fair
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it is in some ways as most of us have already owned the games in question ten years ago on another platform so for us its already been used:)
also how does there "flop" fall onto us to have to pay for? they should just make better games/movies in the first place and stop coping themselves and others work and they would have a better chance of coming up with a new "hit" :)
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two separate issues. I really want to agree with you on the first one, that if we owned the game before, we should be able to get it for free (or for a reasonable fee if it's an HD remake or upgrade of some sort). But it's near-impossible for them to test that.
As for requiring them to make better games, well, "they" try to make the best game they can under the constraints they have, but that's not a guarantee of success. It's incredibly rare to have hit after hit. We don't pay for the games that fail, we buy the games we want. However, there's no way of knowing in advance which games those are going to be, so the people putting up the money will fund a fairly large number of different projects, knowing that most of them will bust, but they don't know which.
Game development needs to be funded somehow, and while there are self-funded indie games, the vast majority are funded by the publisher or by investors. The publisher/investor does their best to pick the winners, but, there is no guarantee.
Copying vs coming up with something new isn't even the issue. A lot of times, new ideas are badly executed (for many reasons), and the copy, as you put it, looks at the idea and figures out how to do it better.
And quite often the "hit" is a refinement of something that worked but underperformed, or something that didn't work quite right but got fixed in a later iteration
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yea unfortunately most of that is true these days i guess i still miss the earlier generation of games were they were all "new" ideas and didnt charge for DLC if they offered any at all,i would prefer that to the current cutting of content from games to see back later as dlc.
personally i buy a lot of full priced games for ps4 the day of release and typically but not always wait for p[rice drops to get a copy on pc i personally think that you should own a license and be able to play it on any system you own.
but we live in greedy times were company's give you as little as possible and charge as much as they can and pay there employes as little as possible, i guess im just old enough to remember better times and better company's,either way i need to get off here but you have a great day/evening :)
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in the old days (1) games were smaller, and (2) there were paid expansions, or "sequels" that were pretty much expansions or mods.
And, despite the haze of memory, there weren't all that many new ideas, and every standout game yielded a gazillion copycats - just like today.
Oh, and, if a game had glitches upon release, it was a lot less likely to get fixed later.
I have a mixed feeling toward DLC. Where it adds a little bit extra for a reasonable fee, like an extra map/quest in an RPG (Dragon Age Origins), that's fine. When part of the story is cut out, that's not fine (Mass Effect 2). Where for a negligible fee it adds some new skins (Borderlands 2) or extra set of weapons (Dragon Age Origins) that's fine, so long as it's not unbalanced. Where the new weapons are unbalanced, game-breaking, or effectively pay-to-win (Payday 2), then that's a problem.
When the base game is perfectly fine, but DLC significantly enhances gameplay (Crusader Kings II) then that's great, but if a game is nerfed without the DLC, (Civilization IV or V) then that's a problem.
As for companies being greedy, or wanting to give you as little as possible for as much as possible, I severely doubt that that's any worse now than in days of yore, again I think it's just your idealized memory of the past, rather than your actual experience.
that being said, I do think the current distribution model, where developers can start selling a half-made game and complete/fix it later (or not) encourages exploitation, even unintentionally
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It says it goes up to 80% off.... I'm only seeing 75% off...
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GUN was an interesting game back in the game, but looking back on it now, it's pretty average because of how short it is. Still a good game to beat in an afternoon though, with great voice acting and some good gunplay.
I wasn't aware that Spider-Man: Shattered Dimensions was on Steam. I can't run it on my laptop, of course, but I played it on Wii before, and it was pretty fun. A nice selection of Spidey's rogues and the Noir universe is pretty cool (2099 universe stages are a bit too long, especially towards the end). Also, you can fight Deadpool, and one of his attacks involves interviewing you before sucker punching you.
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This is a tricky sale. A lot of the stuff is subject to intense preferences and I'm pretty picky.
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I'm just interested in COD:Advanced Warfare for its survival mode. Only thing that can entertain me for hours in recent COD titles.
But it's too expensive for me and there's no even one decent game among them for GA ! [ non-bundle for sure ]
I remember GUN and played TimeShift which had enjoyable gameplay but no, i don't buy them for GA!
I can / will wait for better games for GA.
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Deadpool @ 50%: $39.97
COD Black Ops @50%: $49.97
Activision: Getfucked.97
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So, I took a look at the sale and every single interesting game that I would buy is >= $9.99 even like 7yo ones
What do you think about it guys?
The only one worth getting may be Vampire the masquerade but $5 for a 12yo game....
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