The system is fine as is. No need to make it any different with all these variables. If you have a 1 in 500 chance to win a giveaway, then by the 500th entry you'll win. Stop being sour losers and keep entering. Nothing is more fair than random chance. If you're entering a giveaway with 3000 entries, expect to have to enter at least 3000 giveaways of that game to win it.
EDIT: Also if you want to win more giveaways, give away more games. "Time" invested in the site really means nothing. Money invested in the site does mean something. The odds in contributor only giveaways are much better.
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Thats actually wrong. Random is Random, you could win a game with a 1 in 500 chance after 1 entry or after 1000, statistically you should've won after 500 entries thats right.
And no, i also think its fine as it is right now. Random = fair.
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Believe me, I will be purchasing a ton of the next Humble Bundle. Just a question: at what point would you say the amount you win exceeds the amount you spent on giveaways. For example, I've noticed that there's not really much of a difference in entry amount under the $20 range. You have $500, mostly in indie bundle titles, would you say it was worth it?
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Not with the current contributor value adding rules.
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and how about no?
this site is simply about being random and people keep winning randomly.
if you are not lucky, there is crapload of groups that will accept you and once you win, they will kick you out. its always something "unlucky SG members" or something similar.
this will be too complicated and people who have won a game already wouldnt be interested in taking their chances that much anymore because they would know "it's somebody else's turn"
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Okay, sorry! It was just something I was thinking about; wanted to get an opinion. There's nothing wrong with the current system, it's just sometimes annoying seeing that the winner is someone who just joined or hasn't given away anything, not that I can really talk... :)
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Sorry. I'm so used to the informal tone I use when I write for Cracked.com that I forgot where I was. No worries, I'll be closing this thread as I've already gotten the big N-O from support. :)
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Clearly the masses don't like the suggestion so it doesn't matter either way. Thanks, though!
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BLACKBURN!
Yeah, it would probably be more trouble than it's worth, I just wanted to see the general opinion on something like this. Thanks for not trashing me. :)
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So I was thinking a moment ago how to make the giveaways more fair so that those who've never won anything have a better chance to win. "More fair?" you ask. "How can anything be more fair than random chance?"
The problem with chance is that it's not perfect. Here on SteamGifts, there are those who've won 2 or 3 giveaways and those who've entered 500+ without winning anything. (I thought I would be one of those people, but I entered the drawing for 99 copies of Awesomenauts and came out of nearly 12,000 people with a copy. Hurray.)
The solution is one Jagex (creator of Ace of Spades) implemented in Runescape a while ago to spread boss drops equally. Previously, it was based on whoever did the most damage. But that led to problems with one maxed player taking all the loot. So...
...they added LootShare. I was thinking we should do something similar here.
HOW IT WORKS:
It's based around the concept that the more kills you get without receiving a rare drop, the higher your chances next time become. (Kind of opposite of how TF2 works). Likewise, once you do receive a drop, it's time to let someone else have a turn for a while.
Here's how I propose it would work on SteamGifts:
I've considered the technical aspect of implementing this idea, and it doesn't seem like too much work for any half decent programmer. They already have a point system in place; they just need to add another one, reverse it, and add a little probability engine that can weight contestants based on big numbers.
I'd really like your opinions on this--please comment! Would you like to see something like this? Let me know if I missed something or if a section is unclear.
Thanks!
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