So I was thinking a moment ago how to make the giveaways more fair so that those who've never won anything have a better chance to win. "More fair?" you ask. "How can anything be more fair than random chance?"

The problem with chance is that it's not perfect. Here on SteamGifts, there are those who've won 2 or 3 giveaways and those who've entered 500+ without winning anything. (I thought I would be one of those people, but I entered the drawing for 99 copies of Awesomenauts and came out of nearly 12,000 people with a copy. Hurray.)

The solution is one Jagex (creator of Ace of Spades) implemented in Runescape a while ago to spread boss drops equally. Previously, it was based on whoever did the most damage. But that led to problems with one maxed player taking all the loot. So...

...they added LootShare. I was thinking we should do something similar here.

HOW IT WORKS:

It's based around the concept that the more kills you get without receiving a rare drop, the higher your chances next time become. (Kind of opposite of how TF2 works). Likewise, once you do receive a drop, it's time to let someone else have a turn for a while.

Here's how I propose it would work on SteamGifts:

  • There is to be a separate pointage known as your GiftPoints or whatever you want to call them. That's how I'll refer to them.
  • Each time you enter a giveaway, you add to that total the amount deducted from your Entry Point total. So if I entered 20 5-point giveaways, I'd lose the regular 100 Entry Points, but I'd gain 100 GiftPoints.
  • The system weights your chances based on how many points you have. For example, suppose there is a giveaway with only three people (I wish!). We'll say it's Dishonored. PersonA has just joined the site and this giveaway instantly catches their eye. They enter with a total of 100 GiftPoints. PersonB has been on the site a few times and casually enters giveaways when they get the chance, but they've never won. They enter with a total of 7,500 GiftPoints. PersonC has been using SteamGifts for a while but has never won anything either. Nevertheless, they dutifully enter every giveaway the odds are favourable in. They enter with 20,000 GiftPoints.
  • The way the above example would work is that PersonA would have a very low chance to win, and that's the point--they've only just joined, should they really take away a game nearly everyone wants? PersonB would have a much better chance than PersonA, but PersonC is almost 3 times as likely to win as PersonB--and that's what I'm hoping to accomplish here. Rewards for those who have invested the most time in this site and may just be unlucky.
  • However--in order to prevent people from just spamming every giveaway without truly being interested in the game, there comes the part where you lose points:
  • Whenever you do end up winning, your GiftPoints are divided by the number of points the giveaway was worth. Dishonored, being worth 60, would cause the probably winner PersonC to fall to 333 points, and rightly so, because they've just come away with a real prize. I was considering having your points drop to zero, but scratched that idea because winning a simple indie game with thousands of points would make you reconsider entering anything but the big giveaways.
  • Keep in mind that there are never going to be 3 people in a giveaway. There are normally 500-2,000 people, so there's sure to be a wide range of points in a giveaway, meaning nobody is "guaranteed" to win like PersonC was in the example. It's just a general balancing tool to weight winning in favour of those who've entered the most and won the least.

I've considered the technical aspect of implementing this idea, and it doesn't seem like too much work for any half decent programmer. They already have a point system in place; they just need to add another one, reverse it, and add a little probability engine that can weight contestants based on big numbers.

I'd really like your opinions on this--please comment! Would you like to see something like this? Let me know if I missed something or if a section is unclear.

Thanks!

11 years ago*

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The system is fine as is. No need to make it any different with all these variables. If you have a 1 in 500 chance to win a giveaway, then by the 500th entry you'll win. Stop being sour losers and keep entering. Nothing is more fair than random chance. If you're entering a giveaway with 3000 entries, expect to have to enter at least 3000 giveaways of that game to win it.

EDIT: Also if you want to win more giveaways, give away more games. "Time" invested in the site really means nothing. Money invested in the site does mean something. The odds in contributor only giveaways are much better.

11 years ago
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couldnt agree more

11 years ago
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Thats actually wrong. Random is Random, you could win a game with a 1 in 500 chance after 1 entry or after 1000, statistically you should've won after 500 entries thats right.

And no, i also think its fine as it is right now. Random = fair.

11 years ago
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Believe me, I will be purchasing a ton of the next Humble Bundle. Just a question: at what point would you say the amount you win exceeds the amount you spent on giveaways. For example, I've noticed that there's not really much of a difference in entry amount under the $20 range. You have $500, mostly in indie bundle titles, would you say it was worth it?

11 years ago
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Bundle titles contribution amount caps at $30+%20 of non-bundle contributions. So if you buying a bunch of humble bundles for contrib. Forget it.

11 years ago
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Dude, no, why? He was gonna buy like 20 bundles and give them out here and it would have been hilarious.

11 years ago
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Agreed!

11 years ago
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Not with the current contributor value adding rules.

11 years ago
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and how about no?
this site is simply about being random and people keep winning randomly.
if you are not lucky, there is crapload of groups that will accept you and once you win, they will kick you out. its always something "unlucky SG members" or something similar.
this will be too complicated and people who have won a game already wouldnt be interested in taking their chances that much anymore because they would know "it's somebody else's turn"

11 years ago
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Might be something to try out on another site, but here we believe in everyone having an equal chance within a giveaway.

11 years ago
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Okay, sorry! It was just something I was thinking about; wanted to get an opinion. There's nothing wrong with the current system, it's just sometimes annoying seeing that the winner is someone who just joined or hasn't given away anything, not that I can really talk... :)

11 years ago
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Chance IS perfect. It is perfectly unbiased, while your system is not.

11 years ago
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So your proposal is everyone should win something, eventually? I'd like a lottery ticket please.

11 years ago
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NO, and that comes from an unlucky one.

11 years ago
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Okay, thanks!

11 years ago
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No.

11 years ago
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Your writing is a bunch of crap.

(And this is the first less-vulgar which came to my mind ...)

11 years ago
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No need for that.

11 years ago
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Sorry. I'm so used to the informal tone I use when I write for Cracked.com that I forgot where I was. No worries, I'll be closing this thread as I've already gotten the big N-O from support. :)

11 years ago
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Hey I don't run this place, just help out. My word isn't final on suggestions.

11 years ago
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Clearly the masses don't like the suggestion so it doesn't matter either way. Thanks, though!

11 years ago
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I stopped reading at So.

11 years ago
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Those people who win lots of times are those people who are on private groups. Therefore they have higher chance to win a Giveaway.

11 years ago
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Hey I know you!! xD You're on my friends list haha
Nice Idea but as usual hatters are gonna hate. probably one of the best solutions so far but it would take a revolution to change the point system already implemented

11 years ago
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BLACKBURN!

Yeah, it would probably be more trouble than it's worth, I just wanted to see the general opinion on something like this. Thanks for not trashing me. :)

11 years ago
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Closed 11 years ago by N1ghtshade3.