i can't imagine many people who have more keys than me but I find very quick and easy to make giveaways on here
No offence meant or anything but your account has less than 200 giveaways made it can't be eating up years of your life like you claim can it? i mean it works out to about 18 a year
edit: you'll spend time maybe days or weeks making a code that for most will not be very useful but not a minute or two to make a giveaway?
Comment has been collapsed.
maybe I mean i know of a lot of people who have made more giveaways for certain but this person (the OP) is not one for sure
Comment has been collapsed.
To be fair, having keys doesn't mean people are doing giveaways. That scripts can use also traders. For traders is availability of key more important than for gifters, cause not working key doesn't mean such hurt on reputation for gifter. I would consider my gifter reputation more hurt if I were giving away indie gala games tbh 🤔
Comment has been collapsed.
well yes you can say that but to me honestly my rep on here (and not to say this because you have 1 not received) is more important because I try to get working keys to replace them - with trades you can mostly reach a settlement if t is to cancel or trade another game etc... As for Indiegala games - I guess you mean those "games" made for Adult content and to that I say no one should judge people on what they like or what they have I giveaway all sorts on here and won't stop but also wouldn't - have a go if people did or didn't like these sorts of giveaways (just like those asset flip ones or the ones that cost $$$$) unless people start bullying people because of them - not cool whatever the reason
The only reason I commented on this thread in the first place was to make a point that making giveaways is not the time consumer they say/think it is - unless you make 100000's of course - I would like a train to be quicker to set up though
Comment has been collapsed.
That one not recieved I got for humble choice game which was with EU preset restrictions, but that one game decided EU keys doesn't work in Turkey. I am unable get Turkey key or gift it throught steam, so only possible solution would be send 20€ steam gift card to winner to buy it full price at steam when it ended.
If script create restrictions for each game specially, that wouldn't happen. And would save me from fake gifter reputation I assume.
Comment has been collapsed.
maybe but you could of asked to cancel the giveaway?
Comment has been collapsed.
I agree. That doesn't look like a no effort project, and I see that it has no use for me. I'm hoarding only dozens key now.
Maybe if the code is almost completed, and looking for bug fixes, feature improvements, then I will join the development.
In the current state, it doesn't pique my interest.
Comment has been collapsed.
Sorry to comment again
I saw you want to put some automation for what people usually use for giveaways settings - do they I have made a lot and part from trains I can't think where I use the same settings - I am very random - maybe this is just me - If you too busy (as you say but I still find this hard to believe) - maybe stop buying/getting more games/dlc until you use up some you already have
Are you planing as shown in you code to do it for every game ever put in a choices bundle? or every bundle on other sites - you would be here for a very long time to do this - whatever it is again
Maybe it is just me but I can't see the point in this really but maybe someone with more code knowledge could tell me if and why this is useful?
Comment has been collapsed.
It's surely useful - but only for people who have neglected documentation of keys for years, doesn't matter if for gifting, trading or both.
I'm glad I did it properly from the beginning, mistakes still happen at times, because you forget to remove sth. due to late feedback or mix up a line in the sheet, but it's reliable in 99% of times.
Comment has been collapsed.
428 Comments - Last post 6 minutes ago by CyberDragon
158 Comments - Last post 10 minutes ago by DeliberateTaco
47,171 Comments - Last post 15 minutes ago by Calibr3
8 Comments - Last post 27 minutes ago by Icepick87
8,604 Comments - Last post 1 hour ago by FranckCastle
468 Comments - Last post 2 hours ago by Wasari
171 Comments - Last post 3 hours ago by Doshmaku
1,394 Comments - Last post 11 minutes ago by Vasharal
8,143 Comments - Last post 15 minutes ago by ralierou
16,967 Comments - Last post 16 minutes ago by Operations
1 Comments - Last post 19 minutes ago by adam1224
2,587 Comments - Last post 28 minutes ago by TheAgonist00
105 Comments - Last post 37 minutes ago by sallachim
109 Comments - Last post 47 minutes ago by LieEater
Greetings dear geeks,
I have not been active much in the past few years - mainly due to the pain of setting up giveaways as well as personal reasons like work, moving places etc..
The process just takes too much time and my key backlog is just too huge to compare against Steamgifts by hand.
I have no idea which games I have gifted on here and which ones I did activate in my own Steam account. (I'm not gonna look up every single giveaway and create giveaways by hand)
The mess is real and I don't want to spend hours/days to create giveaways (for now and for the future).
So I'm looking for like-minded people who can help or learn and build this together.
I want this to be open source and as simple to handle as it can be for all those of you who are not familiar with coding.
I've got the following plan to automate this in general:
1. Organizing (currently working on this):
--> Flag games in my backlog which have been gifted on here
2. Create schema for giveaway creation (not started yet):
3. Parsing the giveaway data into the schema (not started yet):
Not sure if this should be parsed to the webpage's forms since there is no AppID (in the data of Humble Choice) to match but just the GameName.
tl;dr - I am too lazy and lack the time to double/triple check information to create giveaways. Backlog is continously growing and this needs to be done.
Anyone feeling the same way?
Comment has been collapsed.