Mobile pets and trash... We need more quality than quantity.
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The steamgifts stats page says that 8396 games were added to steam this year. I think this includes everything (like movies and programs), not just games.
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INTRODUCE QUALITY CONTROL.
But it means less profit.
Valve cares about money after all.
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Certainly makes it harder for us to find the actual indie gems that come out every now and again... makes me wonder what games may have really hit it off if it had not gotten buried under that mountain of dirt coming out of greenlight...
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I do not know if this is correct but i believe that the Greenlit system are the one to blame as any game can pretty much pass that system. You just need a few users probably through a group or an announcement in a friendly game and your game gets approved fast :/
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Hahaha i did not know that! Why Valve is using it then? What is the point?
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I guess Valve uses it as a filter. As long as a game can get a set number of yes votes (remember, to the question "would you buy this game if it were available on Steam?") they translate it to a certain number of copies they can sell, and an expected minimum amount of money to earn. When that amount is high enough, it's worth reserving some server space for the game and so on. In contrast, the "No thanks/not interested" response can mean any number of things, even including that it's a genre you're not interested in.
At least that's what I think the logic is. In any case, the system certainly doesn't seem designed as a means of quality control.
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to be honest i still love SG and been here for a while now. have entered almost 50,000 giveaways.
there are dozens and dozens of games i have won on SG that i ended up loving so much! like legit games that i would have never bought for myself cuz i would have thought they sucked.
so steamgifts has opened my range of gaming by like x10. and i highly appreciate it so much
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I personally like the large number of games and I think it is a good thing for the gaming community. As it becomes easier for the average person to create games, there will come with that a lot of really bad games, but this also opens up the door for really great indie games. I'm sick of all the cookie cutter AAA games where they just make the same thing over and over again for the sole purpose of making money, the movie industry does the same thing.
I wrote a couple comments about what I think of the "trash" on steam greenlight back when steam remove Digital Homicide's games. I will repost them here because I think they are relevant.
I'm happy these games were removed because the developer deserved it, but I don't think steam should remove any games without a good reason. Just because a lot of people consider a game trash doesn't mean that someone doesn't enjoy it. Also, none of these "trash" games have ever bothered me, as far as I am concerned they do not exist. It is just a digital product on a webpage I never have to visit, why do I care if it is on steam?
I along with a lot of other people do not like visual novels or most japanese anime games. This does not mean that they should be removed from steam. I'm sure there are some people that actually enjoy playing Digital Homicide games for the same reason that people enjoy watching really bad movies. People have youtube channels specifically dedicated to finding and playing bad games and people enjoy watching these videos.
I also think most RPG maker games are trash, but I don't think they should be removed. Some RPG maker games I would consider trash and others I think are really good, who gets to decide what is trash and what isn't? Once they start removing games what will stop them from removing something you may like? I personally like walking simulators, a lot of people think they are trash.
Steam should have almost no say in what games are released. People should have the right to buy and play what they want and not be restricted based on someone elses opinion. If the game sells, that means someone wants it for one reason or another. Obviously steam can do whatever they want, but I think to make the platform the most diverse and enjoyable, they should allow anyone to release any game they want as long as they do not violate any laws.
I don't think there should be any quality control. It is up to the developer to make a good game. If they don't make a good game, they will not make money, that is all the incentive developers should need to try and make their games good. Also, I consider games art and I don't think anyone should be able to put quality control on art.
Yes, people will be taking a risk by buying an unknown game, but that is there choice and there are a couple things to help with that situation. First, there are people that make money by buying new games and reviewing them so that other people do not have to waste their money on a bad game. Second, steam now allows refunds. If you bought a game before it had reviews and it turned out to be really bad, get a refund.
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The problem is that there is a limit below games could be considered generally shit and worth deleting, but the problem is - where is that limit, and who will find it for each game, or use one for all of them? Greenlight really shouldn't be closed down, and personally I rather skip/hide/mark uninterested 100 games to find one good one, but the sitaution is just becoming laughable, when you can tell from the thumbnail that a game is one of the unity-horror games that we got a few dozens every month.
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I agree with you. Releasing games should be as easy as releasing books, and customers should decide what they like. That said, I do agree that some more control should be there, so games wouldn't be released without all the functions set and exe file missing and so on.
As for greenlight, everyone is QQing how it's not working, but they let 0.1% of steam users actually vote on greenlight while they don't even visit it. If every single one of us voted for just 1 good game once a week (if not every day), more great games and less spam would rush forward, because their ratio would simply push worthless games down the line.
But no, it's easier to let a small minority of "corrupt groups" to be majority at greenlight, while most people just sit back and qq.
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I agree with having quality control over the games actually working, I just don't agree with saying that certain games should or shouldn't be allowed based on the quality of their content because that is subjective. If a game has problems running properly, people should be able to easily get a refund and report the game as defective. If enough people report the game and the developer doesn't do anything to fix the situation, Steam should pull the game until they fix it.
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I use the reverse approach with wishlist-only, never even check all or bother hiding stuff. Somehow I catch most good ones at some point to add to WL, but I also like to check-out games too.
I'm generally in favor of less restrictions, but sad though that thousands of new (bad) games come in but so many great old ones are missing.
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To me it started way before that. It started the moment Greenlight became a joke. There's just too many damn people trying to make games, and the market is super-saturated with a deluge of stuff that no one could possibly have the time to play anyway.
Other contributing factors that do not help are:
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Yes you are so right, i registered on SG 8 month ago and had 150 Games in my Library. in this 8 month my library increased to over 1000 games now. i am so done with sg and bundles, i will never play all these shitty games and the Games i really want to play i buy it anyway.
and most of the time i play on my ps4. i think about to quit buy bundles and be active on sg too. this hunting at games i had the 8 month are such a waste of time. well atleast i have so many games my family can play forever haha :)
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I'm deeply disappointed by the thought that most of my library will stay unplayed, however I don't really have a problem with finding good games, even if imy library consists of mostly games from bundles.
I don't actually mind "shovelware" on steam and although I buy way more games than I need through bundles, I do buy them with the intent of playing at least one game from a certain bundle.
I'd rather have a better way to sort my library and make it more enjoyable to browse my acquired games.
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There's been a serious decline in quality control on Steam roughly around the time Greenlight became a thing. The idea of allowing developers and users to choose what gets accepted on Steam is good, but a certain level of curating from Valve should be in place.
Just think about it; Digital Homicide released 21 freaking games from August 2014 to March 2016, before finally getting wiped off the face of Steam. And only because they took it a bit too far with their lawsuits threats, not because of the repeated upvotes farming on Greenlight, moderator abuse, censorship and a whole fucking lot of other questionable activity, and most certainly not because of the god-awful quality of their games.
Greenlight is a good idea, and I wholeheartedly support the concept of allowing unknown developers to get a chance at releasing a game, but let's be real here - Greenlight is broken. It never quite worked as intended, still doesn't, and will continue to be a failure due to being very poorly implemented and managed. Maybe something more similar to Kickstarter should be considered.
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I feel you - 8,530 games hidden and counting! But then again I only own >1000 games less than you own :)
My SG frontpage is usually 3-6 games. Right now it's 27 games because there were 2 wishlisted games in HB monthly and I'm not subscribed! :-(
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I have 7,906 hidden games in SG, and always climbing. (Some of them are probably games I have, though, mostly because I didn't realize you could automatically hide owned games when I first started with SG). My giveaways page is seldom longer than a page, and most of those are just games that I haven't entered, but they haven't quite reached that point where I hide them.
I certainly agree with your assessment. I'm getting faster at hiding new games that come out, though....that has helped.
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Oh yeah, I know that feel. I like indie too, when it started for me it was almost a synonym to "great". And now for most of people "indie"="shitty". And for a reason! I have to explain to people that there are good indie games... It's a shame. What to do? Well, answer is pretty obvious: be sad. I do this pretty well.
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I was watching Jim Sterling's latest video yesterday and it made me realize why I've been spending less and less time on SteamGifts.
Video
This chart made by Steam Spy shows that 4200 games were added to Steam in 2016. That's 40% of Steam's entire library. And 3000 games last year. Compare this to 2012-2013, when I reached my peak of SG activity. 380 games 565 games. The second half of 2014 started the decline for me. I think part of it was the deluge of shitty games and countless bundles that started happening.
When SGv2 launched, I had over 1000 games "Hidden", and I though that was a lot. Now I have almost 6000. That's 5000 shitty games I've had to look at review scores for, check out their Steam page, maybe watch a trailer. Just to find out it's another shitty shovelware title on Steam. It's not worth my time anymore. My biggest frustration now is trying to find out which games actually ARE worth it in this sea of garbage. I love great indie games, all of my favorite games from the last few years have been indies. But I'm not sure how to find out about them anymore.
I dunno, I'm not sure what the point of this post is. Maybe just to share my shock about the rate at which Steam's storefront is growing, and not in a good way.
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