Mods are the only reason I have 8 hours on Skyrim.
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It depends on which game tbh, on L4D2 I've got maps and character+weapon skins installed, whereas on Skyrim I've got unofficial patches installed, like one re-skin, and Falskaar, which is like an expansion.
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It's depends on game though, some game having mod capability results in more fun or longevity (think: Skyrim, Warcraft 3, The Sims), some game shouldn't have a modding capability, I think it's game that have bad multiple mod capability, too much hassle to install or dependent on multiplayer server (override each others/prone to crash).
Still, you can play vanilla first until bored then install some mod, eh?
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Vampire: The Masquerade - Bloodlines is a brilliant but very broken game without the fan patch. Modding saved that game and let it reach it's full potential and the game is much better off once modded/patched.
Also, look at graphic overhaul mods for old classics like System Shock 2. While not needed, they breathe new life into the game and by no means need a high end PC. As long as the modders stayed true to the vision of the idea, creating better resolution textures and adding better lighting is not going to "ruin the vibe" of the game.
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Some mods make games run better and behave as they should. In my opinion most Bethesda games need mods to run properly.
After spending hundreds of hours staring at the same characters and weapons in games like Left 4 Dead its nice to be able to change the way the game looks and all the add on campaigns add tons more play time.
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vanilla is fine but i like my neopolitan with chocolate flake and strawberry sauce(that metaphors gone far enough now i think), you enjoy vanilla by all means but options are always good and include consoles as an option thats far cheaper for some, i know a decent pc in my neck of the woods is the price of 2 consoles and it wont be decent half as long the console will but then im not arsed about looks, id play my snes if i still had one happily
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I know it's optional but PC gamers overexaggerate by saying that it's a supreme experience playing a game with 100's of mods installed, it just enhances the experience but the core gameplay features are the same, you can't just turn GTAIII to GTA IV with mods(transfering map to a new engine doesn't count) and so.
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DayZ being a crappy game doesn't mean that it wasn't HUGE (#2 on steam for months) for quite some time. Just because it's currently broken doesn't mean it wasn't, or won't be great.
You're right there are a lot of smaller mods out there that aren't so great, but that's not the entirety of what people talk about when they say "mods" as a reason to game on PC.
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IMO they increase the longevity of the game as well as what you can do with it. I'll play through a game a number of times with various mods, where as I may have only played through it once without them.
For instance, I have like 600+ hours in Skyrim. If I didn't have the ability to use mods I would probably only have a tenth of that.
I've played through FarCry 3 six or seven times I think, using various mods, and without them I would only have played through it once or twice.
Mods give me more play time for my money.
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I like modding more than actually playing a game. There are very few games that I don't mod to hell. (or till the engine poops itself and flees screaming)
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well, yes. a lot of mods are total crap, they are made by people without experience in any field, that is the point, you have to practice to be good doing something, but you have the other mods that are completely awesome and make the game better, or completely different. usually large group of modder join their forces to do these things.
for example, currently is in development a huge mod for Skyrim that recreates Morrowind, the whole fucking game, you have to had both games in order to make it work, since it uses all the dialogs from morrowind, i mean... that thing is HUGE, they are making a "new" game, for free.
Something similar happens on the fallout community, a group is recreating the original Fallout, using the New vegas engine, how can that be bad?
and of course out there you have the fan made patches that actually fixes the game, the first fallout has a lot of issues, some of them, patched by fans, and it works very well. for example i can't play with the original skyrim's user interface, it sucks, it sucks so bad that it has no sense. the alternative Skyrim UI, designed using scripts, it's awesome. bloody awesome. it looks professional, far better than the crap bethesda made.
tl;dr: moding takes time and practice, is not easy, and of course is going to be full of crap. what the fuck do you expect? perfection from an amateur in his first try? fuck no. The greatness of the great mods, compensates the crappyness of the rest
one last point... Counter strike, started as a mod, Portal too. so yeah, there is that.
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What's there to hate? Just don't use them, simple as that.
Still, it's a legit advantage PC gaming has over console gaming simply because of the fact that it greatly extends mileage you can get from a game. Just look at STALKER or Skyrim mods. You can get several games worth of playing time out of a single game.
I personally use mods only for STALKER because I also prefer vanilla games, but you still can't deny that modding is a great thing.
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When people praise PC gaming they usually mention mods like it makes the game superior to console version. Some mods are good but in my opinion most of them are gimmicky trash, like skin mods or so. Graphics mods are cool but they ruin the game's vibe and require a high end PC. Say whatever you want but vanilla will always be the best for me. When GTAV comes out I won't install a single mod until I fully complete the game and get bored of it.
EDIT: Okay I don't HATE mods but I had a more specific type of mods(mainly for open world games) in mind when I made this thread but there are some great mods out there.
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