Saints Row 2, The game is good and all but us PC users were duped as we never got the DLC that the console users got as I so wanted Tera Patrick as a homie
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Not even a contest.
Resident Evil 4.
All the in-game documentation used a controller.
No way to exit the game without shutting off your computer or ending the process of the game.
No mouse support. The combat was basically a FPS, and you has to use the cursor keys for it.
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Dead Space. Saints Row 2 and Dark Souls ports I could (and did) play the hell out of, but no amount of fixes and setting changes could make Dead Space playable to me, it was just way too floaty and irritating to play.
Pretty much the only port that turned me completely off from playing the game I've come across.
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I haven't played it since the first week of it's release so I'm not sure if it's been patched, it probably has. But anybody who played it on release will probably agree with me that Dead Island was an absolutely terrible port job.
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As everyone else has said: Saints Row 2 (although I've had great luck in getting it to run fine maxed, thanks to Gentlemen of the Row), Dark Souls (fixed that too via mods), GTA 4 (nothing I've done has got it to run smoothly, looks like garbage and plays like a wet pair of old underwear), Binary Domain (game itself runs smoothly, controller doesn't aim right, thus I can't control it, so I have a pretty screensaver I guess), Tom Clancy's Ghost Recon: Future Soldier (plays solidly, dragged down by lousy netcode and ugly textures that made me wince), and Dead Rising 2: Off The Record (fun game to play on PC, it's just that I can't use my, oh, you know, gamepad on a console port even with Xbox drivers for a game that uses GFWL.) and at release: Need For Speed Most Wanted 2012 (medium graphics with no effects and no high res textures on a stock 6950 with a 2600k stock and 16GB RAM brought me a grand 20 FPS, now runs great on everything high res with a steady 60 FPS after they patched it up a bit. Must've been that I bought one of the DLCs on sale at Amazon.)
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Stop talking trash about Dark Souls. I plugged in my controller and enjoyed the game to It's fullest without any problems. Low framerate problems were already on the console versions so It's not port's fault, also 30 FPS is totally okay. Putting these aside there's a DSfix.
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not sure why ppl are saying GTA 4 is a bad port
ive played GTA 4 on console and on PC for 100 hours each and had a better experience on PC. I didnt have a bad experience on console but PC was better. And ive played with keyboard and controller equally on PC. and played with and without mods also
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odd ive got a lot of friends that play it too and never heard any complaints. runs smooth and is just a great game all around
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Bully (Canis Canem Edit) by a long shot. The controls sucked, pretty much any Rockstar game is impossible to play with a mouse and keyboard. I played with an xbox controller and it was still terrible. The sound glitched out real bad throughout the entire game, sounds would start looping and playing over each other and the only way to make it stop was to save and reload, enter a building or begin a cutscene. There was no proximity to the sounds either, so NPCs talking to each other standing ages away sounded just as loud as someone standing next to me. I had terrible frame drop at times even though my computer is more than capable of running the game on full, and it was a pain in the ass to get it working at all in the first place. San Andreas was a pretty shoddy port too but at least it was mostly playable.
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Sleeping Dogs on PC when it newly came out and had no updates..
Thing sucked at aiming and most of the shit wasent even optimized to the mouse...
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Assassin's Creed comes to mind, horrid port they should have just kept the game where it belonged...
GTA4 was pretty shocking at first but given the huge difference the patches made it turned out only to be the third worst I have ever played...
And then of course there is Crysis2, they didn't even get the PC high resolution textures let alone the full wireframe in before releasing it...
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RE4. I had the "pleasure" to play it pre-patch for a short while. Did it even have lighting? Not shaders. Lighting. Luckily the copy I bought was already patched.
Tony Hawk's American Wasteland. Maybe not the worst port or anything, but it deserves a mention. Didn't work well on my PC, unlike THUG2 for example. Turns out, force feedback was a MASSIVE resource hog. Even, if you played on keyboard (!).
GTA III. Didn't play GTA IV on PC so I can't say anything about it (it was bad on PS3 as well, though), but back in the day there wasn't a PC that the game didn't slow down on.
Mortal Kombat on GB/GBC was pretty awful, from what I remember, lol.
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Simple question for all you forum-dwellers: what's the worst port of a game you've ever played?
For me, it's Superbrothers: Sword and Sworcery EP on PC. I just recently downloaded an Android port, and it plays much, much smoother than it did on my laptop (then again, my laptop wasn't exactly made for gaming). The controls seemed sluggish on the computer (especially for fighting the Gold Trigon), and I don't recall hearing much of the games incredible score, even with headphones. If the Steam version didn't have Achievements, I probably wouldn't play it again anytime soon.
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