Is it fair to slam a game like that mere hours after release?
I didn't buy the game but I disagree with you. They should have waited longer to release the game.
You put a product on the market and it's fair game to be criticized.
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It's the cover page of steam store right now too.
Fucking hilarious.
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Not much sympathy. Like Arkham Knight, it shows they either did almost zero testing, or knowingly released a bag of crap. How can you possibly miss errors as obvious as the ones being reported?
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for real. from their today update:
"We’ve brought a new QA team on board today (larger than the entire Hello Games team!). This will complement the existing Sony QA team."
After release...
Also refer to this comment exmplaining how problems found out prove there was a lack of even basic compability testing during whole dev cycle, because otherwise it would be impossible to miss the problem with AMD CPUs.
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It doesn't say that they didn't do any QA during development, just that they added an extra QA team when they realize that there's so much stuff that slipped through the crack from Sony's QA team that was tasked with the job up until now. Their mistake was trusting Sony to do the QA on PC when their interest was probably only towards the PS4 version.
The minimum requirements do state a Core i3 CPU so anyone with and AMD CPU that doesn't meet the i3 specs should have known that the game would be incompatible with their setup. They should, however, have posted the minimum AMD CPU alongside to avoid any confusion.
With around 200k players in-game (99% up and running according to the dev) it seems to be a vocal and very pissed-off minority that's having major issues.
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Yes, and it does suck to be part of the group who is meeting the requirements and is having issues. As I said somewhere else, with a game of this magnitude done by such a small team, it's bound to have issues. There's no way they could test the game on all the thousands of hardware and software combinations out there.
Maybe they should have had an open beta to catch those before the actual release but the fact is, the game is out now and the important thing is how fast will they address the issues. If they haven't fixed anything within a few days then yes, the backlash will be warranted. Until then, people just need to take a chill pill and report whatever issue they're facing so that a patch can be provided asap. It's just a game, no lives are in danger here.
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It's called compability test, it is totally possible and there are whole teams who specialize in doing just that for game developers. And it's done for almost every game which is released. The fact Hello Games didn't do compability tests, when even for things as small and cheap as web apps you do compability tests - is beyond me.
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In this case what you write may be partially true, but major problem lies somewhere else. The game is broken. It lags and stutters on most powerful machines, half of people are not even able to launch it. The game is broken. So even if the content would be the best video game ever, totally worth the hype, meeting all possible expectations - people would still bash it because what's good about the best video game ever if you still cannot even run it? ;p
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Game is heavily reliant on the CPU. A mild overclock on my (pretty decent) CPU got me from unplayable stuttering to a more solid 30+ fps. Part of that might have been from turbo-boost not speeding things up and down however it felt like doing too.
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Bethesda Game Studios is drumming on their chests for being a small team as well. And despite their coding department apparently having only a drunk chimpanzee and an unlucky unpaid intern in it, they still manage to release a game that at least lets players into the game world.
(And I honestly cannot believe that there is an AAA game now that puts Bethesda's development studio, one of the most incompetent bunch of the gaming industry, in a positive light in terms of product quality.)
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Got a little chuckle out of comment. Nice one. You know you messed up when your game is even worse than Bugthesda.
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it's not our (as customers) problem how many people worked on this game. If they have a small studio they should choose projects that can be achieved with a small studio. Not to mention that it is not customer responsibility to do a research "how many people work on this game" to make an assumpption "is it possible for such a small studio to deliver such a massive game". Especially as most gamers are no development specialists and don't have the knowledge needed to make this call. If you have a small 3-men building company you take small building projects. Like fix the roof or something. You don't start building a skyscraper. And if you start building the skyscraper and fail because it's impossible to build with 3 people - it's your own fault you decided to build skyscrapers instead of fixing roofs.
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A 13 people studio should have released a game in the range of 15-20€ with an Early Access tag, it would have far less backlash. If you choose to play along with Ubisoft and EA, you take the same flak they do when they do poor releases (that is quite often).
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I've been completly shat on for being sceptical about No Man's Sky for 2 years.
These people can now suck a big fat cock.
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And the hype wheel fueled by Sony and other companies will sadly keep on turning...
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I hate how people just never learn.
Skyrim, Bioshock: Infinite, Arkham Knight, Metal Gear Solid 5, Fallout 4, GTA V (weakest example, but still an example), SW Battlefront, and now No Man's Sky...
I go through this shit process every single fucking time. I love it when my skepticism is wrong (DOOM, Alien: Isolation (despite cheating AI), Deserts of Kharak), but so often I have to endure a rain of shit until the game comes out and they realise that it was overhyped beyond reason.
Hell, sorry, I'm just venting now, I got fucking perma-banned on Elite: Dangerous Horizons forum, because when the DLC came out I called bullshit, said it'll sell badly, and the devs are lying to us, and have to do 3 things to save the game, or they will repeat Planetary Annihilation: Titans story if they don't do it immediatly. As a response, I got a 8000-characters long rant how I'm a moron and how I'm wrong, and a ban. 6 weeks later and 15k copies sold every single fucking thing I said happened, including the 3 things and repeating PA:T story.
Sorry for venting.
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Don't worry, I haven't pre-ordered anything since 2007... Broke my rule with Deus Ex Mankind Divided (everything regarding the game is indeed consolidating that I will have a good time with it, hopefully), but I still feel a bit uneasy about it.
Thank gaben refunds exist.
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The rating is slowly rising. From Overwhelmingly Negative to Mostly Negative.
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There's a nice war going on between the "This game doesn't work" and the "Don't listen to the haters, it's great" crews.
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Not sure if it's the same problem that other people are having, but at least in my case the low framerate was not actually due to bad performance. The game has a 30 fps cap enabled by default, and it's broken, making the game run at 15-20 fps and stuttering like crazy. Disabling the fps cap made the game run at steady 60 fps.
The question is, how this passed QA? The game is being slaughtered for bad performance, when the real issue is the fps cap is broken.
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Quality assurance. Since it is published by a Japanese company, you'd think it had plenty, since Japanese companies are rather… overzealous when it comes to quality assurance and corporate security measures. Believe me, I see it every day. :)
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I was joking about not knowing what QA was.
But wouldn't surprise me if there was no QA at all, after all, they found PS4 libraries in the game's files.
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Ah, okay. Some people can get confused by simple abbreviations, can never know in the internet.
The PS4 libraries were… well, 'kay guys, really? Yeah, it has an x86 hardware, but that doesn't mean they can just leave directories made for another OS/kernel lying around…
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worse. Batman ran as shit, was barely playable or unplayable, but at least you were able to try and play it. NMS seems to be unlaunchable for many people at all. It's not the case of "the game runs so bad I cannot play it", it's the case of "I cannot even launch the game to tell if it's playable or not".
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It'd be unfair to not give it negative reviews if it's a buggy mess. It doesn't matter how many people made the game, it's still unplayable and people need to know that.
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so... I really hope they release it free to play soon.
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It's fair, NMS has fallen into the trap a lot of AAA games fall into. They release when the game isn't ready. So bashing them for performance issues where there shouldn't be any is completely fair, until they fix said performance issues. As long as it gets fixed, it's not fair to continue bashing the game just because it was bad on release.
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But for some reason for no man's sky I feel bad because its a small team and seems like they've been through alot of legal hell and general other development roadbumps before release.
Well, it doesn't seem to carry an "indie game" pricetag, so they can't pull that card.
BTW: it's over 9000! (42% positive)
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It works just fine, people are playing that on potatoes and are not disabling 30 fps lock. I'm getting constant 70ish fps on i3-6100 and a GTX 970, so yeah. The only thing I ran into was one crash and a bit of stuttering (I blame my HDD for that).
I feel bad for the devs getting slammed by people that can't disable one setting in options.
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good for you you can play it. It doesn't mean everyone can. Look at forums - thousands of people having major problems with it. Or even not being able to launch. Look at twitch - professional streamers and reviewers having problems with it and they run beasts of the machine. I heard a good analogy today. Saying "There's nothing wrong with the game because I can run it just fine" is like saying "There's no world hunger at all, because I'm just having a sandwich".
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Why should we have to know to change our graphics settings if we are running the game on a potato whose specs exceed those required by the manufacturer? I shouldn't have to spend time fiddling around with settings to figure out that their buggy game doesn't work as advertised.
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If you don't want to spend time fiddling with the settings you should get a console easy as that.
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if people could get into the game and actually go to the options menu that argument could be valid. or if the developer did the simplest of things and wrote a launcher to tweak the options and settings outside the game, that would work as well. however most of the people with issues are unable to get into the game at all "start the game and crash instantly to desktop", that makes it impossible to goto option menus.
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yes, a lot of people are trying with potato's like always. however that is not the issue for well known reviewers running high-end cpus. and yes, i have no problems going to a cfg file, but no one should have too.. this is not a early access game that should need to have a .cfg file altered.. it should be done properly and have a launcher and have had its testing done. this clearly did not or these things they are doing in the new experimental branch would of already been done.
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Edit: Holy crap, over 16,000 negative reviews now.
store link
The game got 2,000+ negative reviews mostly dealing with crashes and performance problems.
I don't remember seeing so much hate since Batman and Just Cause 3.
But for some reason for no man's sky I feel bad because its a small team and seems like they've been through alot of legal hell and general other development roadbumps before release.
It makes me a little sad seeing so much hate for performance issues, those can (hopefully) be fixed rather quickly.
Like, come on angry mob, give the little space guy a chance D:
Do you think its fair slamming a game into the ground not even an hour after release for performance issues rather than game content?
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