Saints Row 3
And I'll throw in Afterfall Insanity. It has it's problems for sure - the main one being that the melee combat system is far too simple for the amount of melee combat in the game.But I found the story interesting enough to finish it, so it's better than expected.
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Cat Goes Fishing. I got it in a bundle, I sat down to give it a try and for several hours I was only able to drag myself away for toilet breaks.
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Bioshock. I didn't expect it to be bad, far from it, but I didn't think too much of it. I was like.."Hmm, another generic FPS with some survival horror elements, so basically like Doom 3 or F.E.A.R, with a lot of darkness and flickering lights" And after I started the game I thought "no way this is gonna be half as awesome as those 2 games, let alone as S.T.A.L.K.E.R (since it also had RPG elements) or Half-Life 2(since it allegedly also sported some environmental game-play).
But after playing for a few minutes it blew my mind: it wasn't scary like those 2 games, but it was creepy, REALLY creepy. And that alone made it better. It wasn't as hard and unforgiving as Shadow of Chernobyl, but the RPG elements were much more present and developed, without it even being an open-world game, Plus, the atmosphere of the environment was even more incredible than in SoC, which was actually mind boggling for me at the time. Not to mention the incredible graphics that it sported for that time.
And while it didn't have environmental puzzles quite as engaging as Half Life 2, it had telekinesis, which allowed one to kill people by flinging things at them (NEVER a bad thing, cause let's not forget that the thing we all remember best about Half Life 2 is the gravity gun) and something that Half Life never had: a good story, a GREAT story, in fact, probably one of the best in video game history. For these reasons Bioshock instantly became my number 1 FPS of all time. And since I love this genre so much, I also declared it my favorite game of all time. Which it remains to this day, since nothing better ever came out. Not even Bioshock Infinite could top it., and that was something that also came out of Ken Levine's mind(he sold out a little and made it more friendly for the average retarded console user). So hard to believe something ever will.
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Yep, I was surprised how creepy it really is. It gets under your skin and stays there. The gameplay wasn't that innovative, but the story and atmosphere makes it a game well worth playing.
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Well, compared to things like System Shock 2 and Deus Ex, it may not seem like it, but those games are actually true action-rpgs, while Bioshock is an FPS at heart. And before it, in this genre, the most you could hope in game-play innovation was the addition of some kind of time slowing mechanic (not that innovative since Max Payne did it in 2001 :-p) or some elements of corny humor (which games like Duke Nukem 3D and Shadow Warrior nailed way back in the previous millennium). This is why the world lost its shit when Half Life 2 pulled out the gravity gun out of its ass. Bioshock went one step further and offered us an FPS experience with clear RPG elements, but which still retained the fun of the genre's classics (running and gunning like a bad-ass). Before it, the closest to this concept we got was S.T.A.L.K.E.R. - Shadow of Chernoyl. But its biggest ideas on role-playing were the possibility to change suits and thus increase some stats, changing guns with new ones cause they accumulate wear, drinking vodka to get rid of radiation and having an inventory to keep all your shit in. In Bioshock you can shoot fire, ice and lightning from you hands, while also being able to smash your opponents with a piece of furniture to the face like in Half Life 2? I'd call that pretty innovative. Plus, let's not forget things like the research system, the fact that it was set in a steam-punk-ish city under water and the very inventive types of enemies in the game (like the spider splicers who also happen to be creepy as hell)
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I made one serious mistake when playing Bioshock. I played it on easy. I could kill a Big Daddy without even using a health kit, yet I was constantly afraid of random splicers popping up. Atmosphere was great, but the lack of challenge (my fault) made it a really faulty experience for me :(
Learning from my mistakes + achievement whoring - I recently started Bioshock 2, now on hard difficulty :D
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It's pretty easy even on the harder settings. I played it on medium and didn't have many problems (although the Big Daddies are a challenge and WILL most certainly kill you, but with death being just a minor nuisance because of the vita chambers, it really doesn't matter). I suppose it might be a fair challenge on hard. But hey, even a beast like Painkiller is piss-easy if you play it on Daydream mode.
It's odd, though, given that Ken Levine's previous creation, System Shock 2 was so hard and unforgiving it brought the concept of frustration in games to a whole new level and makes S.T.A.L.K.E.R - Shadow of Chernobyl and Max Payne 3 (two of the hardest games I know) look like kittens drinking a bowl of milk. I think he tried to redeem his past mistakes (challenge is one thing, but constantly dying every minute I don't think is anyone's idea of fun) and went way overboard. But this game still has a lot to offer and is extremely fun(albeit sometimes downright disturbing) even with the apparent lack of challenge.
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Really? That good? I've been wanting to play it..it's on sale right now but I don't get paid till next Friday. Ah well. I'm kinda new to steam, so I'll get another chance during the summer sale, right?
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It was even in the 2K Humble Bundle, so you could get it for a buck. Too bad you missed that chance, but it'll be on sale again without a doubt. As for how good it is...I guess it's all opinion. For me it was like the second coming of Christ. I dunna if it'll be the same for you. But what I can tel you is that it's miles ahead of all the bullshit modern military shooters parading on the scene these days. And it's much more deep and meaningful than the old-school FPS games of yesteryear (Doom, Quake, Duke Nukem, Shadow Warrior, etc.), or the ones that tried to bring back the classic formula (Painkiller and Serious Sam), which were all fun as hell, but in terms of story couldn't even compete with a B class action movie that wasn't done by Robert Rodriguez(you know, the shitty ones).
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Micron. I didn't think of it as anything else than 'Yet Another Puzzler' [tm], but it turns out it's a well thought through one with a great presentation that is on point. Got it in a bundle and would recommend it to anyone for the full price.
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There is much more than one, but the very first that comes to my mind is:
The Darkness II. I expected a mindless, gory arcade-type game with pointcollecting that has no story - and instead got a gory, arcade-type game with intresting characters, dark story ( There was a point in the graveyard when I was making myself comfortable by saying "Probably there is no more terrifying enemy in the game then myself, what am I afraid of?) and a deep, deep lore. Also each collectible gives you a hefty amount of point to upgrade your character plus tells you a story about the Darkness mythos though those relics. This is how you implement collectibles!
It was a fantastic experience to play it, I expected a good-looking, but gameplay-wise mediocre game.
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Did you ever play the first one? I haven't gotten around to the second one yet, because I loved the first one so much. I found it in a bargain bin for $5 new and figured I'd give it a shot. Terrific game, and still has one of my favorite achievements. Plus, I sat there and watched old Flash Gordon serials on the TV in my game on my TV!
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Yeah...I started playing it 2 weeks ago, I have 158 hours now and its my third playthrough, I never expected to like it more than Morrowind or Skyrim, the characters background is deep, the mods, everything...and Morrigan is beautiful. I even bought EA-Bioware points for the first time in my life just to buy all those DLCs, since the ultimate edition is not aviable in my country.
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I'll chime in with this one as well. I'm not normally drawn towards dungeons & dragons-type games. Fantasy just isn't really my thing, so I'd avoided playing DA:O until two months ago, even though I'd owned the Ultimate Edition for a couple of years. The graphics have aged, and its clearly a Bioware game, but the voice acting is terrific, the characters are really interesting, little choices have lots of little impacts, and the story arcs nicely. I'm just sad that I won't get to party with Shale anymore. That's one of my favorite characters in any game in a long time. The combat was largely forgettable, though.
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A few games come to mind: The Darkness(still one of the best games I've ever played),Hitman Blood Money(was way better than I thought it would be,it got me into the Hitman series,too bad Absolution was a lot more linear),Splinter Cell 1(got me into stealth games),Metal Gear Sold 3:Snake Eater(one of my top 5 games,it amazed me with the high budget movie like story telling,also got me into the MGS series),Arma III(one of the most realistic games I've played,however the recoil and weapon sway are very exaggerated),Killing Floor(best zombie game to date imo), Red Orchestra(the most realist FPS I've ever played,if you get shot in the leg you move much slower,if you get shot in the hands or arms weapon handling and reloading become worse,most of the time just a few shots kill you,as in 1-3,rifles are 1 shot unless they missed your torso,smg are usualy 2-3,pistols can be 1-3 depending on the gun),and The Elder Scrolls III: Morrowind(got me into The Elder Scrolls games and is still my favorite TES game to date)
Games that were worse than I expected:
TF2 after the Free to Play update.
Counter Strike(first one,Source,and Global Offensive,for supposedly "Tactical" games there is nothing tactical about them)
Day of Defeat
Quantum of Solace
BioShock 2 and BioShock Infinite
Cods 6-present
S.T.A.L.K.E.R.(1,2,and 3,possibly fixable with mods)
Battlefield 4
Destiny(this is a complete game?)
Far Cry 4(Should have been $15 DLC for Far Cry 3)
Halo Reach and Halo 4(Should have left Halo to Bunjie)
Left4Dead 1&2
Portal
Hitman Absolution(Got rid of one of the most important things in the series aka the open ended levels,now its linear,got rid of first person perspective now its third person only,got rid of upgrade-able equipment for singleplayer,and on top of that made the disguise system almost useless)
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I agree with a lot of what you said, especially The Darkness (terrific gem of a game), but I have to disagree with you about Portal. I'm sure part of a lot of people's hate simply has to do with the absurd amount of praise its always gotten, but still, I found Portal to be a breath of fresh air. The idea of a first-person puzzle game blew my mind and was a ton of fun, and the second one was even better!
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I just didn't fine most of Portals puzzles to challenge me and I didn't find the story that interesting which is a huge part of reason I like playing games a good story is very important for me to truly like a singleplayer game. Your avatar reminded me of Second Sight,that's a game I should have added.
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Its not on PC, so it probably doesn't really count, but Nier. Granted, the first hour of gameplay is easily the most boring I've ever had in any game ever. I think I stuck with it just because I was confused that it could be so bad and I figured I must be inches away from fun. But the game world is amazing and the story is fascinating. Once you get a key "item" in the beginning, the game truly starts and its kind of amazing the first time through. Then the second time through, you start mid-game and begin to see the actual whole story and it makes your brain kind of implode. Apparently, beating it a third and fourth time adds a little more each time, but not enough for me to bother beating any game four times, even though you carry over exp and items.
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+1
As much as I want to stop playing it....it's just...fun.
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Games I didn't expected much from, mhh...
Super Hexagon: bought it on a sale once just because it was absurdly cheap and it was a great game.
SkyDrift: got it in a bundle without having heard of it and judging only by a trailer, quite unique and underrated.
RUSH: saw the trailer and though "this is a Chu Chu Rocket clone". I was kinda right, but it is better.
There's probably more, but I normally try to go in a game with a neutral attitude.
PS: With Skyrim was something weird. I ignored it thinking it was over-rated, then tried it and though it was great. But then I got bored after 10 hours of gameplay and can't get myself to play it again.
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I bought The Last Remnant recently and honestly, I didn't know what to expect. After the first hour, I thought it was gonna be terrible. After actually playing through a few quests and reading up on it online, as it offered limIted tutorials, I found myself pleasantly surprised by how much this game appeals to me. It lacks as much control as other rpgs, but that just keeps you on your toes. There's an RNG involved which gives the feel of a fire emblem game, where even against the most incredible odds, you can still find a way to pull through and other times, you can end up being destroyed by a few weaker enemies. Your party members largely grow in different areas and act on their own with limited input from the player character, but by forcing situations for units to act in certain ways and by your limited input, you can potentially create an extremely powerful character. And even if you don't know what you're doing, they mostly level up and take care of themselves so you don't even have to do much. The music and environments are simply amazing, and the in battle music changes depending on how well your team is fighting, so that's pretty neat. The battle system is unique, but almost feels like a mix between ffxii, kotor, and tales of Symphonia. Depending on how you organize your team, you can make certain units specialize in different areas without the added input from your pc. The only thing this game is lacking in so far is story and characters unfortunately, but I haven't gotten too far yet, and it definitely has a lot of potential
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