What difficulty did you play the game? Because it's not an easy game at all. Harder than BG games, for sure (you critique OS last boss, when BG1 last boss was a joke). If you dodn't play in tactician, then yeah, I guess the game is not hard. Tactician is notably harder, even adding new mechanics to bosses.
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doesn't even begin measuring up to BG.
Can you guys elaborate on that? Do you mean narrative-wise or mechanics-wise or challenge-wise? It's been a long time since I played BG2 and never played any Divinity although they're said to be very good games.
Larian got cocky, and when their half-assed something comes out they better be ready to swallow a lot of shit indeed.
Tbh, you seem to have made up your mind already about that. From this sentence alone speaks so much doubt and negativity that I can only assume your past with Larian is one with nothing but disappointments. And if you start in a frame like that then nothing positive can come out of it, let alone satisfaction.
I'm pretty sure they're doing the best they can to create a great game. And we all should be be prepared and accept that they will not deliver a BG2 with another story and new technology. Because they're neither the old Bioware nor Black Isle.
So, to answer your question: I don't know what to think since I haven't played their games. But from what I heard I'm willing to believe they can pull this off. And this belief stands until proven otherwise. I'm more of an optimist here.
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Can you guys elaborate on that?
They are good, but they're not memorable. My problem with it is that days after finishing the game, I can't remember any single character besides those in my party. The bad guys are just either transcendent eternal beings/gods/something equally big that storywise, can't compare to Sarevok killing your mentor and taunting you all the way, framing you for murder and generally screwing with your progress, and even at the end, he's just a very good fighter. The same with Irenicus, he's a really good mage that just misses his girlfriend and is willing to kill everyone because of it. You have companions that can kill each other depending on how you do certain quests. There's a dragon that hires you to kill him just because he likes the challenge. I remember no such thing in either DOS1 or 2. Though it might be because I've played BG so many times that I can still remember lines 15 years after playing it for the last time.
TL;DR: DOS1 and 2 are great games, but not great stories.
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I'd argue that DA:Origins, the mass effect series and KOTOR had on par character design, and similar use of villains that had clear, understandable and even sensible motivations for their evil/stupid deeds (loghain, howe, the illusive man, everyone in KOTOR). And SURPRISE! Those were all made by the sameish company.
Fallout 1 and 2 were good too.
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Thank you for these insights.
I saw a bit of revealed gameplay today and I presume you're not gonna be happy with them... It's much closer to the actual D&D system with it's round-based combat than the real-time combat with pause in the BG games. Although I didn't see anything relating to story and character design or challenges Larian seems to follow their known style.
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BG1 and BG2 were probably the Games of the Year for me. Even though it's quite a long time since their release (and I've played them, when they were released), I still vividly remember a lot of things about them. Divinity games, that I've played, I have almost erased from my memory, except a bookmark, that they were OK (actually, OK enough, that I would like them also in my library, if I'm in a mood to RPG, but that's still a huge difference for me). It's Diablo deserving GotY in this category, and Divinity felt to me like a mere shadow in the comparison.
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Trying is actually quite risky, when creating classics' sequels. Even if they make a game, that is quite good on it's own terms, it may easily still disappoint the old fans of the originals, and collapse under the weight of their criticism. This actually may be the reason for which Brian Fargo and inExile (which are closest to original devs now, and create similar games) have not decided to purchase the rights from practically defunct Interplay, and those rights went to Larian (or whoever pays them to create the sequel).
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I think you're in the minority regarding their recent Divinity games and I'm convinced no matter how good most people will think BG3 is you'll still hate it (assuming it's good). So this is a pointless thread, your mind is set and you're just looking for "I know, right?" people to agree with your naysayer opinion.
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I'd say that is more nostalgia. I still remember how tedious it was to change 7 DVDs all the time. Or were they CDs? One of those optical thingies nobody has used for decades anyways.
I mean they are not Ultima 1-6 or Phantasie 1-3 or even Gold Box games. :P
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Of course he has his fanboism under control. Calling the developers of some of the best RPGs of all time "out of their league" and considering their acclaimed games as "pretty meh" represents the ultimate ratio and objectivity. He could have been much more of an idiot!
And I fear he might be trying that next.
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Not a fanboy, haven't even played them, I do however have the ability to read and see that they're highly praised across the board from players and critics alike. And no, you can't control a damn thing, you're such a massive og BG fanboy you literally call yourself out but it seems you have a very short memory. It's also not an opinion it's fact that you're in the minority, so you're just straight up not making any sense.
And why am I here? Because I saw a thread that just said Baldur's Gate 3 and silly me thought it would be a nice positive thread hoping for the best talking about the upcoming game. It wasn't titled I HATE THE PEOPLE THAT ARE MAKING IT AND THEIR OVERRATED GAMES. So yeah, any other dumb questions?
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Personally, I think waiting is the right thing to do. Heck, I HATED DOOM but I will still wait for DOOM Eternal before judging it, even if it was the same game with the Predator suit.
And something to keep in mind is that companies change over time. Current day Obsidian is not the same Obsidian that made F: NV. People leave and come a lot.
Just don't judge a book by it's cover, and give them a chance.
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It's fine to feel skeptical, really. I know that you mean well, that you want the new game to be as good as, or even better, than the older games. But, I guess we will have to wait and see. The problem with these types of games is that teasers or trailers don't give you a good idea about how the actual game will be, story-wise, and that's what matters the most in these types of games. I remember the F: NV trailers and teasers, they gave you NO idea about what game is it going to be like, or how is the story, etc. Just some music over a guy shooting and blowing stuff up, you know?
TL;DR, it's fine to feel skeptical. The expectations for Baldur's Gate 3 are very, very high, and it's normal to think that they may or may not reach said expectations.
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Sorry for commenting again, but after some stuff was revealed, feel any better about the game? I haven't seen any of them myself, but I am interested in knowing your opinion. I have also not seen anything related to the game, except for the meme video that they made and the cinematic trailer.
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I'm quite optimistic about it but then I thought that DOS:2 actually interpreted parts of the pen-and-paper game better than BG and IWD did. Larian approached WotC years ago for the IP but only received it relatively recently after WotC saw what they did with DOS and DOS:2 so it is possible that it will go more in the vein of Divinity than BG. On the other hand, several of the head honchos over at Larian are huge BG nerds who loved the games, so they likely have a lot of the same desires as fans.
I suppose we'll see tomorrow, during PAX when they give us a look at the game play. Tbf, I also recently replayed BG and while it was a great game, some of "perfection" came from nostalgia glasses. Their hardest job will simply be that the fan base is quite split over what they want BG3 to look like. No matter what they do, a substantial part of the BG fan-base will be disappointed simply because we all want different things. But whether it looks more like DOS or like the old-school D&D games or something completely new, I think that the people involved really do love the IP and want to create a good game and not simply something that will make money, which is more than a lot of recent games can say.
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They made Divinity Original Sin so I think they will make a great game but I'm only afraid about the dialogues as I prefer to see every word my character will say than what Screenshots from BG3 shows now.
For me whole Divinity series was great :P not meh ;P
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I'm with OP on this.
Although I would go further than just calling Divinity games 'meh'. 'Meh' is something bearable, but not memorable. Games made by Larian are, frankly, were just bad so far. The old Divinities were boring games with almost nonexistent storylines. OS was presented as a huge improvement over that but alas, it turned out the same. Much better, almost perfect gameplay mechanics, yes, but still a soulless unimaginative creation with paperthin characters and shallow dialogues. I even tried Dragon Commander to see if perhaps a game of a different genre in the same series could be more engaging, but it was a disaster as well. I've heard OS2 was a huge improvement over the first one, but I'm extremely reluctant to try it considering previous experiences.
Before any of you deem me as a simple hater, I must say I actually think the first Baldur's Gate wasn't much better than Divinity games. Also boring, also rather shallow. Couldn't even finish it from the first two attempts. Baldur's Gate 2, on the other hand, is a masterpiece. So it is entirely possible for Larian to pull this one off. I'll tip my hat off to them if they do.
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I'm with you on the BG1 being shallow and boring. I have also played the entire series more than 10 times, so make of that what you will.
Non magic combat was awful, I still remember them swinging at each other and reading "miss miss miss miss miss hit for 2 damage miss". Even spells were kind of meh, as you'd end up casting magic missile most of the time to avoid spamming rest.
I think while Larian nailed RPG turn based combat pretty well, even if it's open to a lot of abuse with op combinations. My only issue with both OS games was pacing, and you could say pretty much the same with BG2 and the grand quest to buy boat tickets.
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Heh. Laughed hard at "the grand quest to buy boat tickets". But to me it was fine; I think too many games nowadays make it possible to finish the main quest in like, 10 hours (Pillars of Eternity 2: Deadfire comes to mind, most of the open world stuff like Skyrims or new Fallouts, etc), so I actually prefer having a lot stuff to do before proceeding to the main quest than vice versa.
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Oh no, I'm not complaining about that. I always did every possible quest before specifically taking the ship so I can go to fishtown (even if it's boring, loot!). The problem is that you're shown Imoen being tortured and slowly breaking while the spawn of bhaal takes a detour to trademeet because there's a mad tiger or something
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As long as it features Minsc, Boo and Edwina, I'm 100% onboard
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I think at that point in time Minsc and Boo have their stone statues in Baldur's Gate City :)
"Around 1409 DR, the merchant Orburt Lewel ordered the construction of a 9-foot (2.7-meter)-tall statue and pedestal in the Wide in honor of Minsc, who had saved Lewel's life. The statue, known as the Beloved Ranger, depicted Minsc cupping Boo in his hands. It was a popular landmark and meeting point in the busy commercial district.[10][11][12] Unbeknownst to anyone at the time, the statue was actually the real Minsc and Boo under the effects of petrification magic.[13]
In 1479 DR, a group of teenagers vandalized the Beloved Ranger statue, breaking off its hands and Boo. The vandals were later apprehended and the statue was fixed.[11]
Sometime in the 1480s DR, the Beloved Ranger was accidentally struck by a wild magic surge caused by the wild mage Delina, as a result of an attempt to cast a spell at an attacking gargoyle. The surge dispelled the petrification effect, returning Minsc and Boo to life. The pair joined up with the thieves Krydle and Shandie to battle the Cult of the Dragon. Coran, now a member of the Parliament of Peers, was the only person who recognized Minsc as anyone but someone who was dressed like the statue.[1][13] "
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What? I thought you had made it all up. There's a canon protagonist now? And he hooked up first with Jaheiraand then Bodhi?
Crap, this is even worse than Revan in TOR.
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Yeah the funny thing is that canon protagonist exists now but at start they wanted him to be half-elf warrior but stayed with human warrior.
I still prefer my Dwarf Warrior or in Enhanced Edition my Half-Orc Warrior/Rogue :P
Also funny thing that you were a mercenary fighter for 8 years and yet you are still level 1 0 xp when you start the game :P|
"In 1368 DR, Abdel gained work in Baldur's Gate on a caravan bound for Candlekeep, his childhood home, and was reunited with his adopted father, who asked Abdel to accompany him to the Friendly Arms Inn to gather some information.[8] On the journey along the Coast Way,[9] Gorion and Adbel were ambushed by a group of mercenaries that included Eagus and Kamon. During the battle, Abdel killed the mercenaries, but Gorion was hit in the eye by a crossbow bolt and died."
Well that is not how it was in game... xD
We did run away and Gorion was killed by Sarevok with a sword.
And our main hero f*cking Jaheira while she was married and in love with Khalid is also so so so wrong :P
But the part about Bohdi is pure nonsense as there is no citations there to support it :P
But yeah later canon protagonist fights and is killed by Viekang or maybe we kill him and then the winner transforms into a Slayer because of all the Bhaal essence and later is killed by adventure party (people playing) A Murder In Baldur's Gate and that event resurrects Bhaal.
So all in all becoming a god in BG2 is the better option than what is cannon :P
Also someone made a good point:
"Can't help but notice that "A Murder in Baldur's Gate" completely invalidated the ending of ToB, since the Solar straight up said the only surviving Bhaalspawn are Imoen, who willing gives up her essence, and Gorion's Ward, who either gives up their essence or claims it to become the new Lord of Murder, like a boss.
Fast forward 12 years and WotC shits all over the ending by saying "Oh wait, Viekang is still putzing around and wants to get his murder on with Abdel." Nevermind that the Solar told us all the other bhaalbabies besides GW and Imoen were pushing up daisies. "
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Most importantly for me is, they don't use turn based combat (i'm tired of it).
Secondly: Their writing style has hopefully improved a lot since D:OS, because it was so terribly cheesy. The only game from Larian i really liked, was Divine Divinity.
But overall i think: they can't create a decent game that fits my taste.
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The Divinity games were always meant to be a cheesy kind of parody RPG. They were never meant to be serious. I hope it is turn based. It's based on a table top RPG system that is mean to be played turn-based. D&D never felt right as a real-time cRPG system. I like to control my party in combat, and with RTwP, it is so frustrating. Unless you turn the difficulty down and let it run itself, which isn't fund, combat ends up taking longer than if it were turn-based because I spend so much time pausing and fighting with the game trying to get my party to do what I want them to do. I kind of felt that WotC picked Larian to do BG3 because Larian knows how to pull off great turn-based combat. Perhaps they can do both like Obsidian did Pillars 2.
Most of the complaints about the recent Pathfinder RPG is the real-time combat not working like it should. They had to break some rules to make it work in real-time. One of the most popular mods for Pathfinder is one that makes it turn-based and re-implements things that were cut to make it work real-time. At least they've listened and announced the next game in the series is going to have a turn-based option.
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Wizards of the Coast seem to think they can pull it off. Larian wasn't the only developer to make a pitch to them for BG3. I don't know all of the devs that tried to get the BG3 contract, but out of all developers that applied, Larian was chosen by WotC to make BG3.
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It looks really nice!
https://www.youtube.com/watch?v=jD5iycL9Kx8
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