I don't really agree with the contribution value dropping with price drops, but when a game increases it's cost, it's typically due to DLC or other games being bundled with the game.
Why would you receive the value for items that weren't included when you originally gave it away?
Comment has been collapsed.
Not the collection, just the base game and the Vietnam DLC
Comment has been collapsed.
The newer Magicka Collection probably doesn't have the same ID on Steam as the old one with less DLC. To SG, it's probably two different games and that could explain why the contributor value is different.
Comment has been collapsed.
shouldn't contributor value stick to what it is? if someone giveaway a 60$ game and like 6 months later the price drops to 40$ is it fair to the gifter? since he bought it for 60$ back then.. ?
Comment has been collapsed.
No he didn't. He most likely bought it on sale for 75% off.
Comment has been collapsed.
well still it's 75% off the original price of 60$ xD
Comment has been collapsed.
But that $15 paid is still lower than the $40 the game's at from that point on. ;)
Plus, everyone will be affected at one point or another since all games will go down in price eventually. It would be nice if the SG database kept historical prices for all the games but it's definitely more efficient to keep just one current prices list.
Comment has been collapsed.
There are people giving away pre-purchase games or even games soon after release and pay at least half the price.
Comment has been collapsed.
Those people however usually give away games out of generosity and not for contribution farming. They're not the ones complaining about games being devaluated down the line.
Comment has been collapsed.
omfg, because you don't want your contributor value to get lowered you must be contribution farming? DAFUQ -_-
Comment has been collapsed.
Need to just get rid of contrib value all together or get rid of the bundle lists and changing values.
If someone gives away a game, they should get some contrib value for that game (should contrib value stay), the price or the fact the game came from a bundle or not shouldn't matter. IE, person A and person B both give away Game X, A paid 50 dollars while B paid 5 (or even less if from a bundle or whatnot or some sale, but not really the point) for their games, both should get the same contrib value since they both gave away the same game.
Comment has been collapsed.
Actually, values are and will be what they are in Steam's API, from which they are taken. Just ask people who gave away Railworks 2012. When it switched to 2013 and the value went up, that was reflected here on the site. The alternative to using values supplied automatically by Steam is entering and updating that information manually for the hundreds and hundreds of items available to be given away, and only the administrator would be doing that. He already has quite a full plate handling every aspect of the site that we can't, so it's impracticable in the extreme.
Comment has been collapsed.
Actually, there's a way around that that I can think of.
Basically you have it pull from Steam API to get the current value. Once the giveaway is marked as received, that amount gets written to the user profile and then is noted as bundle or not. That number would be attached to the user and would not change at all. So basically it would pull from API at the time of the giveaway to determine value, but not every day to determine the current value for a users contrib value.
Not sure how doable that is since I'm not familiar with the coding to the site, but would think that having a small value in the profile would be more practical overall and still pulls from API for what number to put in there to save the admin a lot of work. Basically just an idea to allow for this suggestion and still keep it easy on him.
Comment has been collapsed.
The way it's set up now, the value is ascribed to the games in the site database somehow and values aren't stored on a profile-by-profile basis, so it would be a pretty huge change to implement something like that. I'm not just terribly familiar with the actual nuts and bolts of everything myself, but I have a good grasp of how most things work in a basic sense. I wouldn't say it's a bad idea at all, but I believe a different solution to the issue is in progress already.
Comment has been collapsed.
That's good to hear at least! Yeah, I don't know how the coding works, since I'm far from a database programmer, just was more an idea to say it's not impossible and can still be fixed and make things easy still to run.
Comment has been collapsed.
Except for it's kicking the older contributors in the balls since they won't benefit from this since it'll pull the price from the Steam API at the time of implementation. I mean you could use something like SteamPrices to fix old contributors values manually (maybe even automatically, but hell if I know), but I for one don't hate the support staff and wouldn't wish it on them to have to deal with every single person trying to cash in.
Comment has been collapsed.
I can definitely understand that, but at the same time I don't think that is enough reason to not fix something that is obviously rather unfair to contributors in general and down the road will affect more and more people. Better a late fix than no fix and things can be done to try and compensate at least partially.
Comment has been collapsed.
For the reasons I posted in my post below, I don't think it's that unfair, as it's going to effect most people roughly the same over a period of time (on average, of course). Of course there are some people marginalized and it would be nice to see some kind of fix.
Comment has been collapsed.
It might not be perfectly fair and balanced since people who have a tendency to giveaway more expensive newer games will get hit harder by the system as it is, but for the most part, most users will be affected the same amount ON AVERAGE. Obviously someone giving away 100 copies of one game that takes a steep price cut will take a big CV dive. Assuming that most people give out a healthy variety of games though (which seems to be the case having been on the site for over a year), on average you can expect people to take a similar % in cuts to their CV due to price drops over a significant period of time.
And wbarton already explained it, but case in point for anyone who gave away Dear Esther, the price dropped at one point to I think $6.99 and your CV would have dropped $3 for every copy of Dear Esther you gave away, however for some odd reason they re-raised the price some time later to $10 and I can attest myself that my contributor value went back up, reflecting the new price of Dear Esther.
Comment has been collapsed.
43 Comments - Last post 51 minutes ago by MyrXIII
45 Comments - Last post 1 hour ago by elysium1988
291 Comments - Last post 3 hours ago by JX8
250 Comments - Last post 5 hours ago by McZero
795 Comments - Last post 7 hours ago by FranckCastle
364 Comments - Last post 7 hours ago by Zepy
44 Comments - Last post 8 hours ago by IronKnightAquila
93 Comments - Last post 10 minutes ago by grcemeise
541 Comments - Last post 13 minutes ago by Vampus
603 Comments - Last post 13 minutes ago by Mostack
135 Comments - Last post 16 minutes ago by Mikurden
639 Comments - Last post 18 minutes ago by Vampus
39 Comments - Last post 20 minutes ago by OneNonLy
114 Comments - Last post 20 minutes ago by Bazulek
What I don't seem to understand about this site... if you make a giveaway for a game that costs 50 for example and it becomes 20 dollars in the future, your contrib lowers to 20, but if you make a giveaway for something that INCREASED in value, nothing happens, what's up with that?
My friend gave away the Magicka collection some time ago and it's worth like... 35 USD now (he got it for 25 bucks)
Comment has been collapsed.